ASUS GTX 580 Reviewccokeman - November 29, 2010
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Part first person shooter, part survival horror, Metro 2033 is based on the novel of the same name, written by Russian author Dmitry Glukhovsky. You play as Artyom in a post-apocalyptic Moscow, where you'll spend most of your time traversing the metro system, with occasional trips to the surface. Despite the dark atmosphere and bleak future for mankind, the visuals are anything but bleak. Powered by the 4A Engine, with support for DirectX 11, NVIDIA Physx and NVIDIA 3D Vision, the tunnels are extremely varied - in your travels, you'll come across human outposts, bandit settlements, and even half-eaten corpses. Ensuring you feel all the tension, there is no map and no health meter. Get lost without enough gas mask filters and adrenaline shots and you may soon wind up as one of those half-eaten corpses — chewed up by some horrifying manner of irradiated beast that hides in the shadows just waiting for some hapless soul to wander by.
- DX 11
- Global settings = High
- Physx = off
Higher = Better
The factory overclock on the ASUS GTX 580 is of limited value when you run the card at its baseline clocks in this game. Overclocking using the Voltage Tweak options for this card shows significant improvements above 1280x1024, where i believe the CPU is the limiting factor for performance, as the results scale well in the higher resolutions.