ASUS ENGT430 Review

ccokeman - 2010-10-06 16:59:23 in Video Cards
Category: Video Cards
Reviewed by: ccokeman   
Reviewed on: October 11, 2010
Price: $79.99

Introduction:

Not everyone has an up-to-date, flavor of the week gaming rig. In fact, when you compare the amount of gaming rigs to those used on a daily basis for surfing the web, editing or viewing digital content (be it photos or video, etc), the more pedestrian machines outnumber the gaming rigs by more than a two to one ratio. So what that means is as a company, you go where the fish are and with the right bait to entice the fish to bite. A larger pool means more bites. Seems simple, right? NVIDIA must think so as it has now adapted their Fermi architecture to start filling all the price and performance points that ATI has previously filled with their latest DX 11 capable cards. NVIDIA has worked from the top down with their GF 100, GF 104, GF 106 and now their GF 108 GPU's. This latest revision is meant to tackle the Digital Media PC and HTPC markets that fill up a significant portion of the discrete GPU market. The GF 108 based GT430 is the card that is meant to fulfill this purpose in NVIDIA's product stack and is the replacement for the GT220. The GT430 is built using the same 40nm build process and comes with a single GPC, two Streaming Multi processors (SMs), two frame buffer partitions (FBs) and one half ROP partition (four ROP units). The 1GB of GDDR3 memory interface runs through dual 64bit memory controllers. Now as a card destined for the HTPC market, you have to wonder just what it will do in the casual gaming arena as well as how it handles the latest Blu-ray or high definition media content. Things we shall find out after testing this example from ASUS. The ENGT430 from ASUS is a non-reference design that incorporates ASUS's latest design features to deliver a card that runs cooler and lasts longer. Let's see just how much of an increase in performance we get from this card and compare that performance to that of its predecessor and also offerings from ATI.

Closer Look:

When this package arrived, I knew it would be on the small size but did not realize just how small it would be! This card from ASUS comes in a box that is similar in size to the box of the card it is replacing (NVIDIA's GT220). The front panel has a picture that looks like something right out of the works of Frank Frazzetta with a warrior on his trusty mount. Prominently featured is a picture of the fan used on the ENGT430. This fan is a dust proof design that ASUS illustrates as improving the fan's lifespan by 25%. As we all know, having the fan fail is a recipe for disaster on cards not equipped with massive passive heatsinks. Along the bottom, you have the name of the this Fermi based card as well as descriptions about the amount and type of Vram, the full DirectX 11 support and both a standard and low profile bracket to allow use in a low profile HTPC chassis. The back side of this package lists the minimum system specs in text small enough that even with glasses I had a hard time reading it! Again, the dust proof fan is mentioned with its benefits of extended card life, "Fuse Protection" that offers twice the over current protection and "GPU Guard" that increases structural rigidity to keep the GF 108 core from cracking.

 

 

 

 

 

 

 

 

 

 

Pop the lid on the box and you are greeted with the ENGT430 from ASUS inside a static free bag. Underneath, you get the accessory bundle that consists of the low profile brackets, manual and driver disk. A slim set of accessories for sure, but with the on-board connectivity, consideration for the target market and the desired price point, this is to be expected.

 

 

Let's dig into this little gem and see what it has under the hood.

Closer Look:

The ASUS ENGT430 is based on NVIDIA's Fermi modular architecture and is the latest card to spin out of the confines of their R&D labs. This series of cards is marketed towards the majority of the PC market that are not hard core gamers. But rather, people who use their computers for everyday chores such as photo and video editing, casual gaming or manipulating HD content. This type of PC is more commonly known as the Digital Media PC and is much more numerous than the full-on gaming PC by a factor of over two times. As mentioned, the GT430 is based on NVIDIA's GF 108 Fermi core. This card is diminutive in size but is equipped with the latest technologies and offers full DirectX 11 support. This card also supports many of the NVIDIA core technologies such as CUDA, PhysX and 3D Vision. On the front of the ENGT430 you see the large heat sink that covers the majority of the PCB. In front of the heatsink are the covered chokes and solid capacitors that run cooler and more efficiently while minimizing power loss for long-term stability and hopefully some overclocking headroom. This card (much like its larger brethren) is equipped with ASUS's Double Overcurrent protection that uses a fuse in addition to the OCP to add a second layer of electrical protection. This fuse is visible on the front side of the PCB just to the left of the fan power connection. The back side contains nothing but decals and small surface mount components. In the as-delivered configuration, the ENGT430 uses the standard mounting bracket.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Connectivity comes in the form of a single Dual Link DVI connection, a single VGA port and single HDMI port. With the 260 driver release, NVIDIA has added bitstreaming support for Dolby True HD and DTS HD Master Audio over HDMI as well as the HDMI 1.4 standard.  If you are planning on using this card as part of your HTPC, you are down to a single connection to get the job of transferring high definition video and sound. The back end of the card is missing a power connection. This card really does not need one to get the job done and pulls all of its required power through the PCIe slot on the motherboard. With a 49 watt TDP the recommended power supply is 300 watts in size. Something just about any modern pre-built computer would likely be equipped with as a minimum. Something else missing is an SLI bridge connection on the PCB as SLI is not supported on this series. The heat sink sits partially off the back end of the PCB allowing more airflow across the assembly for cooler operating temperatures.

 

 

The heat sink used on the ENGT430 is a non-reference design that uses a small 40mm fan to provide airflow to help dissipate the thermal load of the GF 108 GPU. The heat sink is a finned aluminum piece that extends off the back end of the card. The thermal paste used on this card is reminiscent of some of the pads used on cards I reviewed a while back, where it is almost impossible to remove. The thermal pad allows the heatsink to do its job but makes the process of removing the heat sink to replace the thermal paste a real chore.

 

 

The fan used is made by Delta and is part number EFB0412HHA that is rated for operation at 7000 RPM with a noise penalty of 33dBA. This Delta fan is a "Dust Proof" design that is said to improve the lifespan of the card by not faltering in a dusty environment (which we all live in). The fan is twice-sealed to keep dust out and this design is said to increase the lifespan of the fan by as much as 25% with a MTBF of 50,000 hours. Fan failure can take out a video card prematurely so this enhancement is a welcome addition to this card from ASUS.

 

 

A feature seen on this card is the inclusion of a set of low profile brackets that allow you to put the ENGT430 into a low profile HTPC case without having to chop up the existing bracket to make it work. This does however, mean that you will be using two expansion slots instead of just one (you have to relocate the VGA port from the single bracket to the port on the low profile bracket). This feature opens up chassis selection options so that you can use something that fits into your entertainment rack without standing out like a sore thumb.

 

The graphics core used on the ENGT430 is a latest variant of the Fermi architecture, the GF 108. This GPU is built using a 40nm build process and contains 585 million transistors, a far cry from the three Billion in the flagship GTX 480. The GF 108 GPU consists of one Graphics Processing Cluster with two streaming multi processors, 96 CUDA cores,16 texture units and four ROP units. If you pay attention to the picture of the GPU, you can see what looks like liquid at all four corners. This is not liquid but glue and is another of ASUS's enhancements to their video card lineup called "GPU Guard". What this process does is increase the structural rigidity of the video card by as much a 238% over the life of the card. When not equipped with a type of cooler that prevents board flex, this technology is used instead to provide a similar type of protection. A change to GDDR3 was made for this series of cards. The GT 430 is equipped with a total of 1GB of on-board memory running through two 64bit controllers (128bit bus). The memory on this card is made by Hynix with part number H5TQ1G63BFA. This memory is rated for operation at 800MHz using 1.5v. I will be curious to see how high this memory will clock. Clock speeds on the combo come in at 700MHz on the "Fixed Function Units", 1400MHz on the 96 CUDA cores and 800MHz on the 1GB frame buffer.

 

 

Let's face it, ASUS has put together a neat little card that additionally has features like proprietary Xtreme Design tweaks to make it a card designed to perform better and last longer.

Specifications:

 
Graphics Card
GeForce GT 430
Processing Units
Graphics Processing Clusters
1
Streaming Multiprocessors
2
CUDA Cores
96
Texture Units
16
ROP Units
4
Clock Speeds
Graphics Clock (Fixed Function Units)
700 MHz
Processor Clock (CUDA Cores)
1400 MHz
Memory Clock (Clock rate / Data rate)
900 MHz / 1800 MHz
Memory
L2 Cache Size
128KB
Total Video Memory
1024 MB DDR3
Memory Interface
128-bit
Total Memory Bandwidth
28.8 GB/s
Fillrate
Texture Filtering Rate (Bilinear)
11.2 GigaTexels/sec
Physical & Thermal
Fabrication Process
40 nm
Transistor Count
585 million
Connectors
1 x Dual-Link DVI-I
1 x HDMI 1x VGA
Form Factor
Dual Slot
Power Connectors
None
Recommended Power Supply
300 Watts
Thermal Design Power (TDP)1
49 Watts
 
 

 

Features:



 

All information courtesy of ASUS @ http://www.asus.com/ProductGroup2.aspx?PG_ID=r3EWBZcGQvxHvrb4

Testing:

Testing of this version of NVIDIA's Fermi architecture, in the form of the ASUS ENGT430, will consist of running the card through the OverclockersClub.com suite of games and synthetic benchmarks. This will test the performance against many popular competitors. Comparisons will be made to cards of equal and greater capabilities to show where it falls on the performance ladder. The games used are some of today's newest and most popular titles to give you an idea on how the cards perform relative to each other. The system specifications will remain the same throughout the testing. No adjustment will be made to the respective control panels during the testing with the exception of the 3DMark Vantage testing where PhysX will be disabled in the NVIDIA control panel. I will test the card at stock speeds, then overclocked in order to see how much additional performance is available and to determine if it can run with the current fastest single GPU cards in its market segment. The drivers used in this test will be the 10.7 Catalyst drivers for ATI and 260.77 Forceware drivers for the NVIDIA based cards including the GT430. Tests will be conducted at both stock and overclocked settings to gauge performance when an increase in clock speed is applied.

Comparison Boards:

 

Overclocking:

It has seemed that as NVIDIA has built cards to fill the lower price brackets, that these cards seem to come with some pretty decent overclocking headroom right out of the box. The GT430 is no exception to this rule. Using ASUS Smart Doctor software I was only initially able to bump the clock speeds up to 800Mhz on the fixed function units and 1600Mhz on the CUDA cores. So, I went back to my favorite MSI Afterburner utility and promptly jumped up to 860+ MHz. That did not seem to sit real well so I went rummaging around in the settings of the Smart Doctor software and found a check box to enhance the clock speed limits. Checking this box opened up the clock speed limits so I was able to use this utility for the rest of my overclocking testing to manipulate the clock speeds on the memory and core clock speeds. Individual benchmarks would pass at different clock speeds as high as 880Mhz but the final clock speeds were 866MHz on the fixed units, 1732MHz on the CUDA cores and 900MHz on the GDDR3 memory. These increases on a percentage basis are equal to almost 24% on the cores and 12.5% on the memory. These increases offer up significant gains in the games tested allowing smooth game play in some games where otherwise, the FPS would be marginal.

 

 

Maximum Clock Speeds:

MSI's Kombuster utility was used to test stability and to put a constant load on the GPU for the purposes of testing maximum power draw and temperatures. The stability test was used to find a range of settings that are stable through a 15 minute run at 1920 x 1200 8xAA. The reported clock speeds are those that proved stable over a 15 minute test at 1920 x 1200, 8x AA and the run through the benchmarks suite.

 

 

  1. Far Cry 2
  2. Metro 2033
  3. Crysis Warhead
  4. Call of Duty Modern Warfare 2
  5. Just Cause 2
  6. Unigine Heaven Benchmark 2.0
  7. Batman: Arkham Asylum
  8. Resident Evil 5
  9. 3DMark 06 Professional
  10. 3DMark Vantage
  1. Temperature

Testing:

Featuring a new game engine named Dunia, this game looks to be another one to stress your video card. Built especially for Far Cry 2, this engine allows for real time effects and damage. This next generation First Person Shooter comes to us from Ubisoft surprisingly - not from Crytek. The game is set in a war-torn region of Africa where there is a non-existent central government and the chaos that surrounds this type of social environment. If you have seen the movie Blood Diamond, you know the setting. Ubisoft puts the main storyline of the game into focus with these statements: "Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal," a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfill your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force." In this version of the game, you don't have the beautiful water, but instead the beauty and harshness of the African continent to contend with. Most games give you a set area that can be played through, while Ubisoft has given the gamer the equivalent of 50km2 of the vast African continent to explore while in pursuit of your goals. The settings used are just a few steps below the maximum in-game settings and offer a good blend of performance vs. visual quality.

 

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

The ENGT430 starts off the testing showing how this revision of NVIDIA's Fermi architecture is an improvement over the previous generation GT 220. When compared to the ATI/AMD offerings, the ENGT430 is the clear winner in this game showing it can be played at resolutions higher than 1280 x 1024 if you turn the eye candy down.

Testing:

Part first-person shooter, part survival horror, Metro 2033 is based on the novel of the same name, written by Russian author Dmitry Glukhovsky. You play as Artyom in a post-apocalyptic Moscow, where you'll spend most of your time traversing the metro system, with occasional trips to the surface. Despite the dark atmosphere and bleak future for mankind, the visuals are anything but bleak. Powered by the 4A Engine, with support for DirectX 11, NVIDIA Physx and NVIDIA 3D Vision, the tunnels are extremely varied. In your travels you'll come across human outposts, bandit settlements and even half-eaten corpses. Ensuring you feel all the tension, there is no map and no health meter. Get lost without enough gas mask filters and adrenaline shots, you may soon wind up as one of those half-eaten corpses - chewed up by some horrifying manner of irradiated beast that hides in the shadows, just waiting for some hapless soul to wander by.

 

Settings:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

The ENGT430 is easily the strongest card in the comparison as the resolutions increase. None of these resolutions are playable with settings at the bare minimum with any of the cards. But then again that is really the expected outcome. The GT210 and GT220 do not make an appearance in this benchmark because they lack DirectX 11 support.

Testing:

Crysis Warhead is a standalone expansion pack situated in time with the story line of the original Crysis. As Sergeant "Psycho" Sykes, you have a secret mission to accomplish on the far side of the island. Along the way there are EMP blasts and aliens to contend with as you hunt down the KPA chief. This game uses an enhanced version of the CryEngine 2.

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

In this game, the lower-end offerings from NVIDIA just don't seem to have the horsepower to compete with the 55xx ATI offerings.

Testing:

Call of Duty: Modern Warfare 2 is the latest iteration of the venerable first-person shooter series, Call of Duty. Despite its long, successful pedigree, the game is not without substantial criticism and controversy, especially on the PC. Aside from the extremely short campaign and lack of innovation, the PC version's reception was also marred by its lack of support for user-run dedicated servers, which means no user-created maps, no mods, and no customized game modes. You're also limited to 18-player matches instead of the 64-player matches that were possible in Call of Duty 4: Modern Warfare. Despite all this, the game has been well received and the in-house IW 4.0 engine renders the maps in gorgeous detail, making it a perfect candidate for OCC benchmarking. You start off the single player missions playing as Private Allen and jump right into a serious firefight. This is the point where testing will begin. Testing will be done using actual game play with FPS measured by Fraps.

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

The GT220 and its successor the GT430 deliver almost identical performance in this game and keep up with the ATI offerings at the top end of the testing.

Testing:

Just Cause 2 is a third-person shooter that takes place on the fictional island of Panau in Southeast Asia. In this sequel to 2006's Just Cause, you return as Agent Rico Rodriguez to overthrow an evil dictator and confront your former boss. When you don't feel like following the main storyline, you're free to roam the island, pulling off crazy stunts and causing massive destruction in your wake, all beautifully rendered by the Avalanche Engine 2.0. In the end, that's what the game basically boils down to, crazy stunts and blowing things up. In fact, blowing things up and wreaking havoc is actually necessary to unlock new missions and items.

 

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

Just Cause 2 is playable at the lowest resolution tested on the GT430 from ASUS when overclocked. This game sees the ATI competition take the performance lead in all three resolutions.

Testing:

Unigine Heaven Benchmark 2.1 is a DirectX 11 GPU benchmark based on the Unigine engine. What sets the Heaven Benchmark apart is the addition of hardware tessellation, available in three modes; Moderate, Normal and Extreme. Although tessellation requires a video card with DirectX 11 support and Windows Vista/7, the Heaven Benchmark also supports DirectX 9, DirectX 10 and OpenGL. Visually, it features beautiful floating islands that contain a tiny village and extremely detailed architecture.

 

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

The strength of the Fermi architecture plays out in this benchmark as well. Again, the GT210 and GT220 were not tested due to the lack of DirectX 11 support.

Testing:

Batman: Arkham Asylum is a new game that brings together two bitter foes, The Joker and Batman. The Joker Has taken over Arkham Asylum, Gotham's home for the criminally insane. Your task is to rein the Joker back in and restore order. This game makes use of PhysX technology to create a rich environment for you to ply your trade.

 

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

Thankfully, there is not a resolution that is unplayable (due to low FPS) and with the GPU settings set to that which are decidedly light in terms of eye candy. This should leave some ability to run the eye candy a bit higher for a better visual experience.

Testing:

Resident Evil 5 is the sequel to one of the best selling video games of all time. You play the game as Chris Redfield a survivor of the events at Raccoon City who now works for the BSAA. Sent to Africa to find the genesis of the latest Bio Organic agents, you meet up with another BSAA operative and work together to solve the problem. The game offers incredible 3D effects and a co-op gaming style.

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

The ENGT430 is faster than the GT220 in all three resolutions and keeps up with the 55XX series from ATI. Overclocking does increase the level of performance if needed.

Testing:

3DMark06 is one of the benchmarks that always comes up when a bragging contest has begun. 3DMark06 presents a severe test for many of today's hardware components. Let's see how this setup fares. The settings we will use are listed below.

 

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

The ENGT430 is the highest performing card in the comparison tests in 3Dmark06 by a wide margin.

Testing:

Featuring all-new game tests, the 3DMark Vantage benchmark is for use with Vista based systems. "There are two all-new CPU tests that have been designed around a new 'Physics and Artificial Intelligence-related computation'. CPU test two offers support for physics related hardware." There are four preset levels that correspond to specific resolutions. 'Entry' is 1024 x 768 progressing to 'Extreme' at 1920 x 1200. Of course, each preset can be modified to arrange any number of user designed testing. For our testing, I will use the four presets at all default settings.

 

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Higher = Better

 

Again, in the Futuremark testing, the ENGT430 is clearly the stronger card in this class.

Testing:

The use of PhysX technology in games has been debated across forums since its introduction and really, the arguments are heated on both sides of the fence as to whether a proprietary PhysX API is in the best interests of the consumer or not. Both sides have their points and I am not here to debate those points but to show how the use of PhysX in-game affects game play when you add in a card of the GT430's stature as a dedicated PhysX card. I will use a few games that use PhysX heavily to improve both image quality and game play experience. I will run the games with PhysX enabled with and without the addition of the ENGT430 to see if the FPS impact is either positive or negative. I will use the standard OCC test system with a single GTX 460 as the primary card and the ENGT430 as the dedicated PhysX card for this test.


 

 

 

 

 

 

 

 

 

 

 

 

Mafia II

 

Batman Arkham Asylum:

 

What you can gather from these tests is that by adding a second card as the dedicated PhysX card you can see an improvement in FPS as the resolution increases versus running a single card. When I originally tested with the GT220 as a Physx card, I found it to be a liability when used in this capacity, but the ENGT430 does offer improved performance when used as a dedicated PhysX card.

 

Since this card is geared towards the media PC, a quick run through of its abilities was in order. Using the ENGT430 allows the CPU to NOT be the bottleneck when playing HD or Blu-ray content. CPU usage drops to 0% when the ENGT430 carries the decoding load. The movie Avatar played flawlessly from beginning to end.

Testing:

Temperature testing will be accomplished by loading the video card to 100% using MSI Kombuster, which is paired with MSI's Afterburner overclocking utility for temperature monitoring. I will be using the stability test set to a resolution of 1920 x 1200 using 8xAA. I will use a fifteen minute time frame to run the test ensuring that the maximum thermal threshold is reached. The fan speed will be left in the control of the driver package and video card's BIOS for the first test, with the fan moved to 100% to see the best possible cooling scenario. The idle test will be a twenty minute cool down with the fan speeds left on automatic.

Settings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lower = Better

 

The small cooling fan allows the larger mass of the cooler on the ENGT430 to keep the GF 108 GPU cool in both idle and load tests - stock and overclocked. The larger fan on the GT220 helps its cooling performance when compared to the ENGT430.

Conclusion:

The ENGT430 is not a gaming power house but does indeed have the ability to play games at resolutions of 1680 x 1050 (and below) with the image quality settings reduced in most of the games in which the card was tested. Casual gaming it can handle quite easily. Whereas, when I tested the latest integrated solution from Intel, it just could not handle the same games. Check out the latest Intel integrated solution in this review of the i5 661 chip I looked at back in January of this year. This integrated solution did indeed offer great High Definition and Blu-ray playback so there is some positive on that front for the integrated solution. But, if the comparison stopped there (with just gaming and Blu-ray playback) then, the discrete GPU still comes out on top based on its casual gaming abilities. Therein lies the allure of this card. It is more than just a display device. With the multitude of programs that are CUDA enabled, you get the ability to reduce the time it takes to edit or decode video, pictures and music. On top of that, this card enables you to take advantage of the use of NVIDIA's 3D vision system so you can view the latest 3D content including Blu-ray 3D in stereoscopic 3D.  Not only on the small screen, but on compatible large screens with full 1080p images with bit rates up to 65Mbps! This makes the Fermi based GT430 an excellent replacement for an integrated graphics solution as a way to increase the performance of your PC. But, all is not lost on this card in the gaming segment. When tested as a dedicated PhysX card, the ENGT430 offered up measurable FPS gains in both games tested. This is an improvement over the GT220 where I saw an FPS reduction when using that GT220 as a dedicated PhysX card.

ASUS puts a lot into the build quality of their video cards in the form of its "Xtreme Design" philosophy. On this card alone, you have several of these design elements that stand out. There is the dust proof fan for increased card and fan life for instance. But, most of these elements won't be seen unless you look for them. Examples would be covered chokes and solid capacitors, GPU Guard that increases the structural rigidity of the card and Double over current Protection that uses a fuse on the PCB. It's elements like these that separate the ASUS cards from the crowd.

Since this is Overclockersclub, what good would this review be without really seeing what kind of performance could be gained by pushing the clock speeds? When push came to shove, the ENGT430 was able overclock and saw an increase of 166MHz or close to 24% in core clock speed while the memory fared a bit worse at 900Mhz or around 12.5%. These increases were stable and allowed the gaming performance of this card to be increased across the board and this allowed it to be extremely competitive with the HD 55XX series from ATI. Normally, when you overclock a card, you see an increase in temperatures and the noise signature of the card increases. This was not really evident on this card from ASUS. The temperatures were within a degree of each other under load in both the stock and overclocked load tests. The little Delta fan was surprisingly quiet even with its 7000 RPM maximum speed. Not once was the fan loud enough to stand out from the white noise that is generated by the the rest of the test system. The bundle on this card is not significant but does include a very important bit of hardware that will make putting the ENGT430 into a low profile HTPC chassis possible - that being the pair of expansion brackets. This is a nice touch that should be part of the bundle given the anticipated audience for this card. Being the latest Fermi Based GPU from NVIDIA, this GF 108 based card comes priced in at 79 bucks or a few bucks above what its low profile predecessor (the GT 220) still retails for. When you look at the performance gain in just the gaming tests alone, the GT430 is a worthy replacement for the GT220 and it offers the latest feature sets with the horsepower (bit of an oxymoron) to get the job done. The GT430 has all the required attributes needed to be the card that is used in your HTPC, Digital Media PC or just your everyday home PC.

 

Pros:

 

Cons: