ASUS ENGT430 Reviewccokeman -
» Discuss this article (5)
The use of PhysX technology in games has been debated across forums since its introduction and really, the arguments are heated on both sides of the fence as to whether a proprietary PhysX API is in the best interests of the consumer or not. Both sides have their points and I am not here to debate those points but to show how the use of PhysX in-game affects game play when you add in a card of the GT430's stature as a dedicated PhysX card. I will use a few games that use PhysX heavily to improve both image quality and game play experience. I will run the games with PhysX enabled with and without the addition of the ENGT430 to see if the FPS impact is either positive or negative. I will use the standard OCC test system with a single GTX 460 as the primary card and the ENGT430 as the dedicated PhysX card for this test.
Batman Arkham Asylum:
What you can gather from these tests is that by adding a second card as the dedicated PhysX card you can see an improvement in FPS as the resolution increases versus running a single card. When I originally tested with the GT220 as a Physx card, I found it to be a liability when used in this capacity, but the ENGT430 does offer improved performance when used as a dedicated PhysX card.
Since this card is geared towards the media PC, a quick run through of its abilities was in order. Using the ENGT430 allows the CPU to NOT be the bottleneck when playing HD or Blu-ray content. CPU usage drops to 0% when the ENGT430 carries the decoding load. The movie Avatar played flawlessly from beginning to end.