Ashes of the Singularity ReviewGuest_Jim_* -
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Since it was first announced, Ashes of the Singularity has been a game many are interested in, not just because of its gameplay but the technologies powering it. It is built on the Nitrous Engine, which has been developed by Oxide games specifically to take advantage of low level APIs, such as Mantle and DirectX 12. Among other things, these low level APIs allow for reduced driver overhead, freeing up CPU resources to be used for the game, instead of directing the GPU(s). I will talk a little more about this later.
Ashes of the Singularity is a real-time strategy game set in the distant future, when humanity has reached a point that we can merge with technology, and some have even abandoned their bodies to become Post Human. Now we are exploring the Universe, but some Post Humans have started splintering off from the Post Human Coalition and fighting against the PHC. The player's task is to fight against the Splinter group and eventually the Substrate, which is the force behind everything. That is if you choose to play the Ascendancy Wars campaign, because you could just keep to the Skirmishes and Multiplayer if you wanted.
By the way, I had some difficulty capturing media for this game, in part because DirectX 12 does not allow applications to hook into it quite the same. Things like the Steam Overlay and OBS's Game Capture are unable to interface with DX12 at this point, so I had to adapt a little. I set OBS to capture the full monitor, which is less efficient so there could be some minor hiccups from that. Initially I was thinking I would have to get screenshots by pulling them from the videos I took (not an ideal or simple process), but then I tried the Windows 10 Xbox app for screenshots. It looks like it just captures the entire screen and saves it to a file, so it worked fine and I was able to go back and get more images. This is why I have fewer screenshots for this review than some others.
Time to get to the meat of the review.