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AMD HD 6970 and HD 6950 Review

ccokeman    -   December 14, 2010
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Testing:

Part first-person shooter, part survival horror, Metro 2033 is based on the novel of the same name, written by Russian author Dmitry Glukhovsky. You play as Artyom in a post-apocalyptic Moscow, where you'll spend most of your time traversing the metro system, with occasional trips to the surface. Despite the dark atmosphere and bleak future for mankind, the visuals are anything but bleak. Powered by the 4A Engine, with support for DirectX 11, NVIDIA PhysX and NVIDIA 3D Vision, the tunnels are extremely varied — in your travels, you'll come across human outposts, bandit settlements, and even half-eaten corpses. Ensuring you feel all the tension, there is no map and no health meter. Get lost without enough gas mask filters and adrenaline shots and you may soon wind up as one of those half-eaten corpses — chewed up by some horrifying manner of irradiated beast that hides in the shadows just waiting for some hapless soul to wander by.

 

Settings:

  • DirectX 11
  • AAA
  • 16xAF
  • Global settings = High
  • Physx = off

 

 

 

 

 

 

 

 

 

 

 

   

   

   

Higher = Better

 

This second DX 11 title shows the performance of the Sapphire and XFX HD 6970 to fall right between the GTX 580 and GTX 570 / GTX 480. At the 2560 x 1600 resolution, the scoring is similar between the HD 6970 and GTX 570 / GTX 480. The HD 6950 from XFX falls between the GTX 470 and GTX 480 seemingly finding some room to strut its stuff.




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