AMD 6000+ AM2 X2 ProcessorFormer staff writer - August 20, 2007
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Now that the system benchmarks are complete, we will move on to the video benchmarking portion of the review. We will be using an assortment of games to test performance across different processors to look for any performance advantages. The testing will start with resolutions at 800x600 and progressing to 1280x1024 to try and take the video card out of the equation and show the performance at resolutions where processor performance can influence the results. (EVGA 8800GTS 640mb used for Intel Processors)
The game tests that we use are as follows:
- Far Cry
- Quake 4
- Call of Duty 2
- Flight Simulator X
- Need For Speed: Most Wanted
- 3D Mark06
First up we have Far Cry. This game makes extensive use of pixel shaders and features Polybump Normal Mapping technology to increase character details.
We will be using the Hardware OC Benchmarking Utility version 1.8 with the following settings.
- Maximum quality option, Direct3D renderer
- Level: Volcano, demo: Volcano.tmd
- Pixel shader: model 2.0b
- Anti-aliasing: 4×
- Anisotropic filtering: 8×
- HDR: disabled
- Geometry Instancing: disabled
- Normal-maps compression: disabled
At lower resolutions, CPUs have more influence in overall performance than higher resolutions, but does a video card with more memory make a difference? Yes it does, when the two Intel processors were benchmarked with the 320MB video card, performance dropped between 7 to 22 frames a second depending on the resolution.