Futuremark 3DMark Vantage Reviewccokeman - April 28, 2008
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There are two all new game tests in 3DMark Vantage, Jane Nash (Game Test 1) and New Calico (Game Test 2). Each uses a different testing methodology to generate the score. In Game Test 1, Jane gets caught in the wrong place and successfully escapes via a boat sponsored by, you guessed it, Sapphire!
Graphics Test 1 Jane Nash:
"The Jane Nash test scene represents a large indoor game scene with complex character rigs, physical GPU simulations, multiple dynamic lights, and complex surface lighting models. It uses several hierarchical rendering steps, including for water reflection and refraction, and physics simulation collision map rendering."
This list of features applies only to this scene.
- Lots of static objects
- Lots of complex dynamic skinned objects
- Cascaded shadow maps using PCF filtering
- Very few instanced objects
- No ray-marching (volumetric) effects
- Cloth simulation
- Anisotropic materials (math-heavy)
- Hierarchical rendering passes to render water reflection and refraction
Here are several screenshots following through the benchmark. These are all on the Extreme preset.
Graphics Test 2 New Calico:
"The New Calico test scene represents a vast space scene with lots of moving but rigid objects and special content like a huge planet and a dense asteroid belt." The following feature list applies only to the New Calico test.
- Almost entirely consists of moving objects
- No skinned objects
- Variance shadow mapping shadows
- Lots of instanced objects
- Local and global ray-tracing effects (Parallax Occlusion Mapping, True Impostors and volumetric fog)
Again, we follow along as the world below is attacked from far above.
Let's move on to the CPU and Feature tests.