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News Archives for April 2014

Jagex Releases the First Official Transformers Universe Gameplay Trailer

Posted: April 1, 2014 @ time: 08:29AM
Author: ClayMeow

Although we have had glimpses of gameplay in the warrior-reveal trailers released over the past few weeks (Meltdown & Duststorm and Front-Line & Conduit), Jagex has decided to release a more encompassing Gameplay Trailer for Transformers Universe. Unfortunately, it doesn't seem to show all that much more than the previous videos. It still looks like a third-person shooter, although Jagex calls it a massively online tactical action (MOTA) game. Maybe it has elements of MOBAs? Your guess is as good as mine.

Transformers Universe is expected to launch this Summer, but beta testing is currently going on, so check out the official site to sign up.

Source: Official Site


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Using Silk as Resists in Nanofabrication

Posted: April 1, 2014 @ time: 08:47AM
Author: Guest_Jim_*

To produce the electronics we use every day requires specialized nanofabrication processes to etch the correct structures into a material. Among the steps involved is developing materials called resists, and this requires toxic chemicals. Researchers at Tufts University may be changing that in the future though, as they have found that silk can be used as resists, and that water can develop it.

The fabrication process starts with a substrate that a resist is applied to, and currently that resist is a special polymer. Next a beam, either of light or an electron beam is used to place a pattern on the resist. The resist must then be developed, which may remove the patterned areas or keep them, depending on the situation, and this development requires toxic chemicals. If silk is used as a resist though, then only water is needed to develop it.

By replacing the toxic chemical with water, semiconductor and other nanofabrication complexes can reduce the amount of toxic waste they produce. This is definitely a benefit to those who work in clean rooms and the environments around them.

Source: Tufts University


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NVIDIA Unveils the GTX TITAN FALL

Posted: April 1, 2014 @ time: 12:56PM
Author: ClayMeow

NVIDIA has revealed its next iteration of the GTX TITAN series, the GTX TITAN FALL, engineered specifically for Respawn Entertainment's hit first-person shooter, Titanfall. The announcement comes two weeks after confirming GameWorks features would be coming to the game, and a week after unveiling the GTX TITAN Z.

What sets the GTX TITAN FALL apart from any other video card ever created is that its sole purpose is to run Titanfall and no other game. NVIDIA worked closely with Respawn to deeply integrate with the game, saying that "by focusing solely on Titanfall, we were able to achieve extraordinary results that would have never been possible if we had to account for every other game out there." The extraordinary results NVIDIA refers to is the ability to maintain a buttery smooth 120 FPS at 4K resolution with all settings maxed (including the upcoming TXAA and HBAO+)!

The GTX TITAN FALL will retail for $499 (half the price of a GTX TITAN Z) and include a copy of Titanfall (via an Origin key). A limited edition version will retail for $599 and include hand-painted figurines of Titanfall's three titans, which can be mounted (one at a time) onto the PCB of the GTX TITAN FALL, as seen in the images below. This is an amazing deal if you have a 4K monitor and all you plan on ever playing is Titanfall!

Source: NVIDIA


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Hardware Roundup: Wednesday Edition

Posted: April 2, 2014 @ time: 07:13AM
Author: bp9801

Hopefully everyone wasn't too fooled with all the pranks being done yesterday, but now it's time to move on. We have a review on the Sapphire Radeon R7 240 Dual HDMI card, which packs in two HDMI connectors instead of the usual array. There's a look at the Fractal ARC Mini R2 that could be the perfect home for an HTPC build or just someone wanting a smaller computer. We also have a review on the Tt eSPORTS Saphira gaming mouse, with a design focused on the RTS/FPS gamer. The ROCCAT Siru gaming mouse pad could be the perfect item to use that new mouse on, and luckily there's a review to see if that's the case. Lastly there's a look at the LUXA2 GroovyT Magic Boom Box, which uses amplification to deliver louder audio from your smartphone or tablet.

Video Cards
Sapphire Radeon R7 240 Dual HDMI @ Bjorn3D

Cases
Fractal ARC MINI R2 @ Madshrimps

Mice/Keyboards
Tt eSPORTS Saphira Gaming Mouse @ ThinkComputers

Mouse Pads
ROCCAT Siru Gaming Mousepad @ Benchmark Reviews

Speakers/Headphones
LUXA2 GroovyT Magic Boom Box @ ThinkComputers


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Skullgirls' April Fools' Character Fukua May Stick Around Permanently

Posted: April 2, 2014 @ time: 08:02AM
Author: ClayMeow

Developer Lab Zero Games went all out for April Fools' Day yesterday, adding a brand new character named Fukua to its fighting game Skullgirls. Whereas other game companies may have just stopped at a web page and/or video dedicated to the gag, Lab Zero actually created Fukua, moves and all, and added her in the PC version of the game for all Skullgirls owners to enjoy.

Originally designed to just be available for the one day, Lab Zero CEO Peter Bartholow told Siliconera that "everyone seems to be having fun with her and wants her to stay," so now the studio will be leaving her in the game for a "week or so" to determine whether the community really wants her to stay or whether it's just a fad because of the "newness" of it all. One thing Bartholow did confirm was that the studio would never charge for her – if the community does want her, she'll stay put and will even be rolled out for free on the consoles with the Eliza patch.

So if you're a Skullgirls owner on Steam, you should fire up the game and give her a try just in case she goes away – though it seems highly likely she's here to stay.

Source: Siliconera


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Filtering Reflections by Angle

Posted: April 2, 2014 @ time: 08:22AM
Author: Guest_Jim_*

The ability to selectively filter light is invaluable for many systems, and we have ways of doing so based on the light's frequency or polarization. Filtering light based on its direction however, has been proving difficult. Researchers at MIT though have successfully achieved just that with a precisely engineered mirror.

This mirror is different than what you may find in your home though because it is made up of many ultrathin layers of two materials, alternating between them. At the interfaces between the layers, some light will be reflected, but at what is called the Brewster angle, there are no reflections and light is able to pass through. Previous research has demonstrated selectively reflecting light based on angle, but that was limited to a smaller range of frequencies, while this approach is able to reflect the entire visible spectrum.

With the current design, the selectivity is limited to a range of about ten degrees, but by adding more layers it should be possible to shrink that. Potentially this research could be used to improve solar thermophotovoltaics, where controlling reflections is important, and to create displays with viewing angles limited to those directly in front of them.

 

 

Source: MIT


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Zombie Studios' Daylight Delayed Until April 29, but Gets a New Trailer

Posted: April 2, 2014 @ time: 08:34AM
Author: ClayMeow

Back in February, publisher Atlus USA announced that Zombie Studios' "procedurally generated psychological thriller" Daylight would be hitting PC and PlayStation 4 on April 8 for $14.99. Sadly, for those hoping for some scares next week, the game has been pushed back to April 29, "to make sure all the scare cues are properly implemented for maximum player effect." In other words, Zombie Studios wants to take some more time to ensure Daylight scares the crap out of you!

On the bright side, PC gamers have three extra weeks to pre-order the game for $9.99 (33% off its normal $14.99 price tag), while Atlus announced that PS4 gamers will be able to purchase the game for $9.99 with a PS+ subscription, or $11.99 without, for two weeks following the April 29 release. We also get to enjoy be creeped out by a new trailer, entitled "Somebody's Watching", along with some new screenshots.

Source: Press Release and All Games Beta


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Amazon Unleashes Fire TV Set-Top Box

Posted: April 2, 2014 @ time: 11:09AM
Author: gebraset

Rumors of Amazon developing a set-top box have existed ever since April of last year. With more and more information coming forth since then, to include additional details on the set-top box, possible Android integration, video game controller support, and hardware resembling a streaming stick, consumers have been eagerly awaiting an official announcement from Amazon. That day has come, as Amazon has just announced from its video event its new set-top box known as Amazon Fire TV.

The device is powered by Android and HTML, includes a remote that features a microphone for voice controls, and supports Dolby Digital Plus surround sound. The Amazon Fire TV set-top box features powerful hardware such as a quad-core processor that features three times the processing power of Apple TV and Roku, as well as 2GB of RAM, which is four times the amount featured in Apple TV, Chromecast, and Roku. The device includes connectivity support for HDMI, optical audio, Ethernet, and USB. One of the technologies that makes Amazon Fire TV stand out over its competition, besides its hardware, is Advanced Streaming and Prediction, or ASAP, which adapts to viewing habits based on prior experiences and enables content to load immediately after selection.

The newest device from Amazon focuses heavily on being the multimedia hub of any living room, supporting various video streaming services like Netflix, Amazon Instant Video, Hulu Plus, Vimeo, and more. Music streaming services such as Pandora, iHeartRadio, and VEVO are also natively supported. While the Roku does allow for casual gaming, Amazon is taking video games even further with exclusive video game titles and the Amazon Fire Game Controller, which can be purchased separately for $39.99.

Amazon Fire TV is available immediately for purchase for $99.00 from the Amazon website, which includes free shipping.

Source: Amazon and Engadget


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Spotify User Interface Redesigned

Posted: April 2, 2014 @ time: 11:37AM
Author: gebraset

Spotify has redesigned the user interface of its desktop, web, and iOS applications, replacing the old grey theme with a new and sophisticated black theme. The new theme has been available to select users of the service since last Wednesday, but the redesign is now being pushed to all Spotify users. Along with the new color scheme, a new font known as Proxima Nova is being used that increases readability and brings a fresh new look to the service. Menus within Spotify have been revamped too, with the removal of “library” and “starred” categories. Overhauled icons provide clearer direction on how to perform various tasks within Spotify, such as adding albums to playlists.

It is worth noting that Spotify did not announce a redesign of its Android application.

Source: TechHive


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Middle-earth: Shadow of Mordor Releasing October 7; Story Trailer, Box Art, and Pre-order Bonus Revealed

Posted: April 2, 2014 @ time: 12:51PM
Author: ClayMeow

It's been over two months since we got our first and only glimpse of the open-world, action RPG Middle-earth: Shadow of Mordor, which showed heavy influences from the Assassin's Creed and Batman Arkham games. Today, Warner Bros. Interactive Entertainment (WBIE) released a Story Trailer that explains what happened to protagonist Talion and his motivation in the game:

Along with the video, WBIE and developer Monolith Productions announced that Shadow of Mordor will launch on October 7, 2014, for Windows PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360; and you can see the boxart for each one below. In addition, The Dark Ranger pre-order bonus pack was revealed, which includes a Dark Ranger Character Skin and the "Test of Power" Challenge Mode, where you face Sauron's Captains for powerful Runes to give you a head start in the game, in addition to exclusive leaderboards for that mode. Middle-earth: Shadow of Mordor is priced at $49.99 for PC, PlayStation 3, and Xbox 360, and $59.99 for PlayStation 4 and Xbox One. The official pre-order page does list Steam as a participating retailer, but the Steam store page doesn't seem to be up just yet.

Source: Press Release


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Techland Announces Hellraid: The Escape, a Mobile Game Set in the Hellraid Universe

Posted: April 2, 2014 @ time: 01:23PM
Author: ClayMeow

Techland's Hellraid isn't even out yet, but yesterday, the developer announced an iOS spin-off entitled Hellraid: The Escape. Even though the announcement did seem legit, naturally with it being April Fools' Day and all, I decided to play it safe and not report it, despite reassurances on Facebook that the project was indeed real. Just a word of advice for companies in the future: if you have something official to announce, don't do so on April 1, just wait an extra day! Earlier today, realizing there was still skepticism, Techland released a Vine video showing the game running on an iPad Air:

So what is Hellraid: The Escape? It's an "action-adventure mobile game set in the universe of the upcoming dark fantasy game Hellraid [being] developed by Shortbreak Studios in cooperation with Techland." A sorcerer has trapped your soul in a magical prison guarded by demonic creatures and you must escape and learn who you are and why you were imprisoned. The game features "a multitude of puzzles [...] designed to take full advantage of the unique capabilities of Apple devices." The official announcement trailer provides a taste of what we can expect (as do the screenshots below):

Hellraid: The Escape will be released as a universal app in the App Store on May 15, 2014, for $2.99 / €2,49, with the promise of free updates and "no in-app purchases or pay-to-win elements." There was no additional information released on the main Hellraid game for PC and consoles, other than Techland "still working hard" on it.

Source: Official Site and Facebook


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ADATA Announces New Solid State Drive

Posted: April 2, 2014 @ time: 02:00PM
Author: CheeseMan42

ADATA is adding to its broad array of products with the announcement of the Premier Pro SP920 SSD. The drive uses the 2.5" form factor and takes advantage of the SATA 6Gb/s specification. Powered by the latest SSD controller from Marvell, the drive is capable of reaching read and write speeds up to 560MB/s and 500MB/s, respectively. The SP920 is able to maintain these speeds even when nearing the full storage capacity, a problem that can show up in other SSDs. The SP920 will be available in capacities of 128GB, 256GB, 512GB, and 1TB with a price range from $89.99 to $529.99. Users will also have access to the latest SSD Toolbox software from ADATA, granting access to information about the disk, the ability to change settings, and improve the lifespan and performance of the drive.

Source: Press Release


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Computers Teach Each Other How to Play

Posted: April 2, 2014 @ time: 02:53PM
Author: Guest_Jim_*

Being able to learn and teach what we learn is critical for humanity to survive, and it is also tricky to do right as the ultimate desire is for the student to surpass the teacher. Computers too, have a need to learn from each other and pass on skills, and now researchers at Washington State University have succeeded in programming computers to behave like a teacher and student pair.

In this case, the computers were given the tasks of playing Pac-Man and a version of StarCraft. The teacher aided the student by giving action advice, so the student knew when to act. To keep it realistic, an algorithm was developed to direct when advice is to be given, as constantly giving advice will just frustrate the student and not giving advice is not teaching. Eventually the student was able to outperform the teacher, just like with humans, though they were still pretty dumb.

While it may seem silly to give computers the ability to teach each other, as a hard drive can just be swapped from one machine to another, differences in hardware and software could cause problems. Next the researchers are working on curriculums for the computers, so hopefully they can advance from simple to more complex work.

Source: Washington State University


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Amazon Game Studios Releases Two Videos for Upcoming Games

Posted: April 2, 2014 @ time: 05:22PM
Author: ClayMeow

After a year of rumors, leaks, and speculation, Amazon finally announced Amazon Fire TV earlier today. One of its many features is exclusive video games. In order to make good on that promise, Amazon Game Studios "is making creative, fun games that are built from the ground up for Kindle Fire tablets and Fire TV." The first such game is a third-person shooter and tower defense hybrid called Sev Zero. In honor of the Amazon Fire TV reveal, Amazon released an official trailer for Sev Zero, along with a "Sneak Peek" trailer of additional games in development:

Sev Zero is available on Amazon for $6.99, but is free with the purchase of an Amazon Game Controller. While Amazon Game Studios is making games for both Kindle Fire and Fire TV, Sev Zero is exclusive to Fire TV; it is unclear what, if any of the games in the sneak peak video are Fire TV exclusives.

Source: Amazon Game Studios


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Path of Exile April Fools' Joke Made Grinding Gear Games Over $25K

Posted: April 2, 2014 @ time: 09:38PM
Author: ClayMeow

If you're a frequent visitor of the site, you may be aware that I love Path of Exile. It's one of the few free-to-play games done right – no pay-to-win, not even anything to speed up leveling or provide buffs. Aside from a few account boosts, like an extra tab slot, everything developer Grinding Gear Games sells is purely cosmetic, earning it the moniker, Pay-to-Glow. Knowing the trials and tribulations of developing a free-to-play game in today's market, Grinding Gear decided to mock it for April Fools' Day.

"We're always looking for ways to improve Path of Exile's monetisation so that we can bring you more content more quickly. Thankfully, microtransaction design was a very heavily discussed topic at the Game Developers Conference in March. We asked many highly successful developers how we should improve our monetisation, and their answer was unanimous: allow players to Pay to Win."

As a result, Grinding Gear created consumable fireworks – because nothing says winning like fireworks. The fireworks could only be purchased yesterday in ten-packs for 15 points (roughly $1.50 in real money, or $0.15 per firework), but there was no limit to how many people could buy. The developer even made a video to entice fans to be :CueCharlieSheenVoice: Winning!

The result? An insane amount of money for Grinding Gear Games! While the studio typically doesn't comment on microtransaction sales, it decided to make an exception this one time. When the one-day sale ended, 18,583 bundles were purchased for 27,8745 points. In essence, Grinding Gear made nearly $28k in one day...from a joke.

Brilliant. Just brilliant.

Source: Official Site [1] and [2]


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Hardware Roundup: Thursday Edition

Posted: April 3, 2014 @ time: 05:43AM
Author: bp9801

It's nearly the end of the week, and we have a few things for you to check out to make it through the day. We have a look at the ROCCAT Kone Pure gaming mouse, which is a rather stylish mouse packing an 8200DPI laser sensor for the utmost precision in games. There's also a review on the CM Storm Pitch gaming earphones that can be used on the PC as well as portable devices for those often on the go. Lastly there's an article looking at a new overclocking team from Hardware.Info to see just how far they can push some gear.

Mice/Keyboards
ROCCAT Kone Pure Gaming Mouse @ LanOC Reviews

Speakers/Headphones
Cooler Master CM Storm Pitch Gaming Earphones @ Madshrimps

Miscellany
MSI/Informatique OC Academy featuring HWinfo Pro OC Team @ Madshrimps


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Potential Way to Build Large-Area 3D Metamaterials

Posted: April 3, 2014 @ time: 06:49AM
Author: Guest_Jim_*

Humans have been thinking about invisibility for thousands of years, but only recently has the technology to make it possible been near reality. Metamaterials could be used to construct an invisibility cloak, but they are difficult to build that we still cannot cloak large objects. Researchers at the University of Central Florida though have found a way that may open the door to manufacturing large-area metamaterials.

One of the interesting consequences of physical laws being mathematical formulae is that they can often be ways to manipulate the math to something beyond what is found in Nature. Metamaterials are materials that have those properties that do not exist naturally, such as negative indices of refraction. Using metamaterials it is possible to direct light, and other waves, around an area, making it appear that nothing is within that area, thus creating an invisibility cloak. As metamaterials have very special structure to them, it can be prohibitively difficult to hide large areas, but using nanotransfer printing could change that, according to the UCF researchers. This fabrication method operates by creating metal/dielectric composite films and stacking them into a 3D architecture. With enough precision the new material can have the structure needed to act as a metamaterial.

With more work, the researchers hope to improve the fabrication process enough to build large pieces of metamaterials that can be used for real-life applications. The number of such applications is almost limitless as any instance of controlling waves could benefit, from stealth technology to wireless communication.

Source: University of Central Florida


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Defense Grid 2 Will Be Playable at PAX East

Posted: April 3, 2014 @ time: 07:26AM
Author: ClayMeow

It's been quite the long journey for developer Hidden Path Entertainment, but Defense Grid 2, the sequel to the 2008 tower defense critical hit, will be playable at PAX East later this month on both PC and Xbox One. Representatives from Hidden Path will be on hand at the 505 Games booth (#396) to demo a single-player map from the game. In addition, CEO Jeff Pobst will sit down with Polygon game journalist Russ Pitts on April 13 for a panel entitled "Embedded Game Journalism - The Making of Defense Grid 2." Pitts has been embedded at Hidden Path since May 2013, with complete access to every member of the development team.

Source: Press Release and PAX East


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The Farm 51 Has Launched a Greenlight Campaign and Released a 'Making Of' Video for Get Even

Posted: April 3, 2014 @ time: 07:54AM
Author: ClayMeow

Back in January, Polish developer The Farm 51 announced its newest game, a first-person shooter entitled Get Even, promising to blur the lines of reality. Still planned for a 2015 release, The Farm 51 has now put Get Even up on Steam Greenlight, while also releasing a "Making Of" video. The video explains what The Farm 51 is attempting to do different with the game, along with how single-player and multiplayer will work, and the plans for VR support. Two new screenshots were also released, which can be viewed below.

 

Get Even is entirely self-funded and is scheduled for release in 2015 via "digital distribution across PC and console online services."

Source: Press Release


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Thermaltake Announces Wi-Fi Docking Station

Posted: April 3, 2014 @ time: 01:13PM
Author: CheeseMan42

The BlacX series from Thermaltake offers users the ability to easily plug internal hard drives into an external enclosure and swap them as needed. Thermaltake was one of the first companies to offer a product in this area and has now unveiled the newest innovation in this product line, the BlacX Urban Wi-Fi Docking Station. The Wi-Fi integration in the latest docking station allows easy access to your files from any device with a wireless 802.11 b/g/n connection, including smartphones and tablets. Mobile users can gain access to files using the TtCloud app, available for iOS and Android. The docking station also supports connection through USB 3.0.

Source: Press Release


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NZXT Offering Touch Screen Fan Controller

Posted: April 3, 2014 @ time: 01:25PM
Author: CheeseMan42

The Sentry 3 from NZXT is a touch screen fan controller that will give users the ability to control up to five fan channels with an "extraordinarily intuitive UI." The size of the touch screen sets the Sentry 3 apart from competitors as the 5.4" touch screen is "33% larger than any other single bay fan controller screen on the market." Each channel can handle 15W and channel linking allows users to control multiple fans simultaneously. The Sentry 3 also includes protection from short circuits, undervoltage, and overvoltage, helping to safeguard the components of your system. The Sentry 3 is now available for pre-order at an MSRP of $34.99 and should ship in "roughly two weeks."

Source: Press Release


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Altering Phononic Crystal in Real Time

Posted: April 3, 2014 @ time: 01:36PM
Author: Guest_Jim_*

As a situation changes, it is useful for systems to be able to change as well and adapt to the new state. Depending on the system though, this may not be easy or even possible, but there is a chance someone is working to change that. Researchers at the University of Bristol for example have recently found a way to alter a phononic crystal in real time, which could lead to some interesting new devices.

The phononic crystal in this study is actually a collection of colloidal, metamaterial crystals. Metamaterials are materials with properties not possible in Nature, and being colloidal means these crystals are actually in a liquid suspension. This combination gives the larger phononic crystal special properties and the researchers the ability to manipulate it, and even change how those properties are expressed. That manipulation comes by applying the proper acoustic wavelength to the crystal.

Potentially this phononic crystal could be used to create acoustic barriers that can be changed to best respond to whatever sound is striking it. The research could also be applied to other colloids, granting control over their properties cheaply and in a manner that could be easily integrated into other systems.

Source: University of Bristol


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Vine Introduces Messaging Capability

Posted: April 3, 2014 @ time: 02:11PM
Author: gebraset

According to Jason Toff, the Product Manager at Vine, private messaging has been needed in order to share videos and communicate with others ever since the inception of the video service. In the latest update to Vine, that capability to communicate with others through the service now exists. Users of Vine can create Vine messages, or VMs, in order to send Vine videos and text messages to users of the service or anyone located within an address book. The messaging feature allows multiple friends to be messaged, though each conversation is a one-on-one experience.

Users who want to access the new messaging feature within Vine can do so by downloading the latest version from the App Store or Google Play.

Source: Vine Blog


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Unreal Engine 4.1 Coming Soon

Posted: April 3, 2014 @ time: 02:20PM
Author: gebraset

Unreal Engine 4 has seen quite a bit of fanfare lately, with a features trailer being broadcasted at GDC 2014 and Firefox support being recently announced. That fanfare will continue, as a new update is set to be released by Epic Games for Unreal Engine 4 later this month, bringing its version number to 4.1. Within this incremental update are many bug fixes and improvements that cover various portions of the game engine. New features to Unreal Engine include flying and rolling project templates, a scene outliner folder system, an asset deletion assistant, an undo history window, the ability to jump to connection in graph, debug histogram visualization, and a translation editor. The most notable addition that will be included in Unreal Engine 4.1 is support for SteamOS and Linux, allowing developers of videos games to package and deploy their titles to a wider audience than ever.

Source: Unreal Engine Blog


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New Abyss Odyssey 'Know Your Enemy' Video Features Bauta; PvP Mode Coming Post-Launch

Posted: April 3, 2014 @ time: 03:15PM
Author: ClayMeow

Nearly three weeks ago, Zeno Clash developer ACE Team released a "Know Your Enemy" video for its new game Abyss Odyssey, showcasing Judith's combat abilities. The combat took place in a training room and was controlled by game designer Carlos Bordeu. When ACE was ready to show off a new enemy, Bauta, the studio decided to do things a bit differently, inviting publisher Atlus's lead tester Rob to do the honors. Rob, a "fighting game enthusiast," managed to achieve combos ACE never thought possible and achieved them at unbelievable speeds. Whereas Bordeu only managed a 10-hit combo with Judith, Rob was able to pull off an 18-hit combo with Bauta!

After analyzing the video frame by frame, ACE discovered that Rob took advantage of the game's cancel system, particularly via dashing. Dashes in Abyss Odyssey "are more like evade rolls which have invincibility frames like in Smash Bros." While the game features "cancel points," which limit how many cancels can be performed within a combo, Rob took advantage of a bug wherein canceling anything into a dash didn't consume any cancel points (see the images below). As a result, ACE is now evaluating whether to leave it as is or if the "increased gameplay speed" that results from the exploitation needs to be limited further. The best news to come out of all this is that ACE will now "develop a special player-vs-player game mode," because the studio realized just how fun it would be to fight friends with such a dynamic system. That being said, it won't be added until after launch.

Abyss Odyssey will launch Summer 2014 for PC, PlayStation 3, and Xbox 360.

Source: ACE Team Blog


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Mozilla CEO Brendan Eich Steps Down

Posted: April 3, 2014 @ time: 04:41PM
Author: bp9801

Just about two weeks removed from being named Mozilla's new CEO, Brendan Eich has stepped down from the position. Mozilla executive chairwoman Mitchell Baker announced Eich's departure in a blog post, saying Eich "made this decision for Mozilla and our community." It comes after many people were clamoring for Mozilla to act after Eich's support of a 2008 anti-gay marriage bill in California became public. Eich was the only Mozilla employee to donate money in support of the bill, while others donated against it. Baker says the company believes in equality and free speech, and that sometimes figuring out how to advocate both at the same time can be difficult. Clearly this is one of those times.

What happens next for Mozilla isn't as clear, but the company does want to be open about what is in store. More information about replacing Eich should be available next week, so be sure to check back then. As for Eich, his future at the company he co-founded isn't known just yet, but that could also be discussed next week.

Source: Mozilla Blog and CNET


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Hardware Roundup: Friday Edition

Posted: April 4, 2014 @ time: 05:42AM
Author: bp9801

We've reached the end of the first week of April, and there are a couple reviews to mark the occasion. The ASUS Maximus VI Gene gets put to the test to see how the Micro-ATX entry in the Republic of Gamers line holds up. It may be a smaller motherboard, but it certainly isn't lacking in all the ROG features gamers and overclockers have come to expect. Our other item for the day is a look at the ROCCAT Ryos MK Pro mechanical gaming keyboard, with the Cherry MX Brown model showing what it can do.

Motherboards
ASUS Maximus VI Gene @ ThinkComputers

Mice/Keyboards
ROCCAT Ryos MK Pro Gaming Keyboard @ Benchmark Reviews


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Tolerance of Video Game Violence Changed Over Time

Posted: April 4, 2014 @ time: 06:55AM
Author: Guest_Jim_*

Violence in video games is nothing new, but it has been changing along with the technology that drives the games. The tolerance of the virtual violence has also been changing, and according to researchers at the University of Missouri, Columbia the tolerance has actually increased with the realism of violence, instead of decreasing.

For their study, the researchers examined the issues of GamePro Magazine released in the 1990s, as it was the most popular video game magazine at the time. They found that in the beginning of the decade, the journalists showed a great deal of concern over the violence in the video games they covered. As the decade continued, and more powerful game systems were released, this concerned lessened, despite the increasing realism of the depicted violence.

The researchers suggest some reasons for this inverse relationship. One is that as gamers matured, so did their tolerance of the violence, and the journalists reflected this in their writings. Another is that the video game rating systems we use today enable a defense against criticisms of violence, as anyone can be informed of a game's content. Finally the researchers also point out that society has changed over the years, developing a greater interest in violence, with more R rated films and violent music being released.

Source: University of Missouri, Columbia


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New Alien: Isolation Dev Diary Illustrates the Importance of Sound in the Horror Genre

Posted: April 4, 2014 @ time: 07:37AM
Author: ClayMeow

Creative Assembly's Alien: Isolation has had three developer diaries so far: "Origins", "Creating The Alien", and "Behind the Terror". The fourth developer diary, released today, is called "The Sound of Alien: Isolation." Sound is arguably the most crucial aspect of any horror experience, and thankfully Creative Assembly realizes this. Creative Lead Alistair Hope said that the studio was actually "given access to the original sound recordings from the first film," which certainly helped them recreate the atmosphere so many fans want to see.

Another aspect of the sound is obviously the musical score. Audio Designer Byron Bullock explained that because the alien is adaptive, a static score wouldn't work. Instead, the studio programmed the score so that it would adapt based on what the player was doing and what the alien was doing. For example, when the player is hiding from the alien, the score recognizes this action and becomes more tense.

Alien: Isolation is coming October 7, 2014, to PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.

Source: Official Site
 


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New SOMA Trailer Unveils the Game's Mysterious Setting

Posted: April 4, 2014 @ time: 08:07AM
Author: ClayMeow

A month ago, Swedish indie developer Frictional Games (Amnesia: The Dark Descent, Penumbra) revealed a lot of details about its upcoming sci-fi survival horror game SOMA, including the studio's five goals for the game. The one thing the studio did not touch on was the game's setting, but at the end of last month's post, Creative Director Thomas Grip promised "to reveal a big secret about SOMA" soon. That big secret was revealed today, and it was indeed the game's setting.

If you watched the video above, you now know that SOMA is set underwater at the bottom of the ocean. Grip explained that the decision for the game's setting came rather quickly and early on in development. "Most of our earth is covered in ocean, and yet it's something that we know very little about. It is an incredibly hostile environment filled with strange creatures, and it is right on our door step." While BioShock already explored this setting, it didn't take advantage of the actual real-life "monsters" that live down there. Frictional Games feels it's the perfect setting for a horror game and should provide some interesting (and chilling) exploration.

SOMA is coming to PC and PlayStation 4 in 2015.

Source: PlayStation Blog


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Nest Ceases Sales of Protect Smoke Alarms

Posted: April 4, 2014 @ time: 09:54AM
Author: gebraset

A feature of the Nest Protect smoke alarm, known as Nest Wave, allows users of the device to disarm their smoke alarm with a simple wave of their hand. While beneficial in most circumstances, it could prove problematic in others. Thanks to internal testing conducted by Nest, an important safety issue has been found in which the smoke alarm could be deactivated unintentionally, possibly endangering lives. Due to the awareness of the issue, Nest has ceased all sales of its Nest Protect smoke alarm and is currently in the process of remedying Nest Wave. In the meantime, owners of the Nest smoke alarm will notice that the wave feature has been disabled.

After Nest fixes the safety issue, and receives proper approval from safety entities located within the United States, United Kingdom, and Canada, Nest Wave will once again be available as a convenience feature. Nest is expecting this process to take at least two or three months however.

Source: Nest


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Age of Mythology: Extended Edition Coming Soon

Posted: April 4, 2014 @ time: 10:00AM
Author: gebraset

Microsoft has confirmed that Age of Mythology: Extended Edition, which is being developed by Skybox Games, will be available to download on May 8, 2014. The extended edition of Age of Mythology represents a graphical remake of the original game released in 2002, and will include two new gameplay modes, better lighting and shadows, improved water, day and night cycles, and more. Microsoft has revealed that the remake will include all content from the original game, as well as content from its expansion pack. Other features will be present as well that were not available when Age of Mythology was first released, such as Twitch support, Steamworks Workshop support, Steam achievements, and virtual trading cards.

While the game will officially be released on May 8, 2014, and carry a price tag of $29.99, Age of Mythology: Extended Edition is currently available for pre-order on Steam for a 20 percent discount.

Source: Neowin


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Bound by Flame's Second Combat Demo Shows a Lot of Variety

Posted: April 4, 2014 @ time: 10:02AM
Author: ClayMeow

Last Friday, French indie developer Spiders (Of Orcs and Men, Mars: War Logs) released the first combat demo for its fantasy RPG Bound by Flame, showing off three separate battles. Spiders has released Combat Demo #2 today, featuring "100% pure gameplay" from the PS4 version of the game. This time around, the demo shows four separate battles: two-handed hammer + trap versus Impaler, dual-wielded daggers versus Swamp Beast, two-handed axe versus Undead General, and stealth + crossbow + two-handed axe versus undead.

Project Manager Walid Miled explained that "the combat system lets you instantly switch between three stances (Fighter, Ranger, and Pyromancer), allowing you to adapt to the enemy you're facing on the fly." The combat demo illustrates how players can tackle enemies in a variety of ways using melee, traps, stealth, and/or long-range attacks.

Bound by Flame will be launching May 9, 2014, on PC, PlayStation 4, PlayStation 3, and Xbox 360.

Source: PlayStation Blog


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The Incredible Adventures of Van Helsing II Delayed Until May 22

Posted: April 4, 2014 @ time: 11:50AM
Author: ClayMeow

The Incredible Adventures of Van Helsing II was originally slated to hit Steam on April 17, but has now been pushed back to May 22 "due to Monster Invasion." Okay, so that's obviously not the real reason – the real reason is that developer NeocoreGames wants to take an extra month to polish the game, ensuring the sequel is superior to the first game in every way. The date will also mark the one year anniversary of the first game's release, so it only seemed natural.

The silver lining – aside from extra polish – is that you now have an extra month to nab some pre-order bonuses, while still getting immediate access to the Closed Beta. Speaking of the Closed Beta, Neocore published two screenshots from it, which can be seen below.

Source: Press Release and Neocore Dev Blog


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Sapphire Announces R5 Series Graphics Cards

Posted: April 4, 2014 @ time: 01:09PM
Author: CheeseMan42

Sapphire has announced the addition of three new graphics cards based on the AMD Graphics Core Next architecture to its lineup as part of the R5 230 series. The three cards are low profile PCIe cards "that require no additional power connector, making them ideal for entry level systems or for upgrading existing PC systems and providing additional monitor support." All cards have 160 stream processors with a 625MHz core clock. There will be two basic models that offer a choice of 1GB or 2GB of DDR3 and several outputs including Dual-link DVI, VGA, and HDMI. The R5 230 FleX has 1GB of DDR3 that runs at an enhanced speed of 800MHz. The FleX also has the ability to support up to three monitors in an Eyefinity setup, and according to Sapphire "delivers the most cost-effective Eyefinity solution available."

Source: Press Release


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Jagex Unveils Autobot Catapult and Decepticon Shellshock for Transformers Universe

Posted: April 4, 2014 @ time: 02:36PM
Author: ClayMeow

After the first official gameplay trailer earlier in the week, Jagex is back to warrior reveals for Transformers Universe. So far, we've seen Meltdown & Duststorm and Front-Line & Conduit. Today, two new warriors have been revealed.

The first is Autobot Catapult, a female assassin:

The second is Decepticon Shellshock, a soldier with miniguns and an axe:

Transformers Universe is expected to launch this Summer, but beta testing is currently going on, so check out the official site to sign up.

Source: Official Site


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11 bit studios' Anomaly Defenders Flips the Script Again

Posted: April 5, 2014 @ time: 12:54PM
Author: ClayMeow

Last month, 11 bit studios announced a new game, This War of Mine, which is quite the departure from its popular reverse tower defense series, Anomaly. But the Polish indie studio isn't quite done with that series, announcing that there's one final installment in the works: Anomaly Defenders. However, this time around it's not a reverse tower defense game, it's a "reverse tower offense" game.

In Anomaly Defenders, players will be in control of the Alien race, defending their home from a human counter-attack over the course of 24 levels. So instead of going on the offensive, Anomaly Defenders puts you in control of the towers, transforming Anomaly into a traditional tower defense game – though the human units still attack. The game features eight unique towers with three upgrade possibilities apiece. There are also six active abilities and a tech tree that allows players to buy additional upgrades for the towers.

Anomaly Defenders is expected to arrive Spring 2014 for PC and mobile devices.

Source: Press Release and Official Site


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Hardware Roundup: Monday Edition

Posted: April 7, 2014 @ time: 05:49AM
Author: bp9801

We've arrived at the second week of April, and there are plenty of reviews to keep you occupied on this Monday. There's a look at the MSI Z87M Gaming motherboard, which packs plenty of features and abilities into a Micro-ATX format. We also have a review on the Corsair Vengeance Low Profile 16GB DDR3 RAM kit, and it could be ideal for those with large CPU coolers that overhang the DIMM slots. For those needing a new keyboard, perhaps the Logitech G19s has everything desired to fit the bill. We finish off with three different mobile power packs, one from ADATA and the other two from Pivos, to help keep users charged longer while on the go.

Motherboards
MSI Z87M-GAMING @ Madshrimps

Memory
Corsair Vengeance Low Profile 16GB 1600MHz C10 Dual Channel DDR3 Memory Kit @ Madshrimps

Mice/Keyboards
Logitech G19s @ LanOC Reviews

Gadgets
ADATA PV100 Power Bank @ Benchmark Reviews
Pivos MANA 5200mAh & 2200mAh Portable Battery Packs @ ThinkComputers


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Bringing Quantum Cryptography to Mobile Phones

Posted: April 7, 2014 @ time: 06:31AM
Author: Guest_Jim_*

Mobile communication has become an important part of our lives, so secure mobile communication is of vital importance. Personal and sensitive information, such as passwords and account numbers are exchanged between our mobile devices and remote servers over the air, and securing it can be difficult due to the small size of mobile devices. Researchers at the University of Bristol though have demonstrated a means to bring quantum cryptography to mobile devices, without adding too much bulk.

Quantum cryptography is a security system that takes advantage of the sensitivity of quantum systems. These systems are so fragile that even the act of observing them can change them, which is what the cryptographic protocols use. By transmitting an encryption key between two parties with quantum particles, such as photons, they can both be alerted to a third party listening in, as the particles will have been affected. The technology to create those particles though is typically too bulky to be integrated into a mobile device. The Bristol researchers however have developed a protocol that need only have an optical chip built into the device.

With such a protocol it would become almost impossible for a hacker to pull your information out of the air. Now the researchers are just working on bringing the protocol out of the lab and into a real device.

Source: University of Bristol


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NVIDIA Releases the Highly Anticipated DirectX 11 Performance Drivers Along with GeForce Experience 2.0

Posted: April 7, 2014 @ time: 08:06AM
Author: ClayMeow

Two weeks ago, NVIDIA announced that a brand new driver would be arriving in April that would dramatically improve performance across all DirectX 11 (DX11) games. The major selling point was that NVIDIA's flagship card running DX11 would beat AMD's flagship card running Mantle. According to NVIDIA, "by remaining laser-focused on DirectX 11 (and the forthcoming DirectX 12), we have dramatically enhanced the efficiency of our DirectX 11 driver, enabling performance games of up to 71% in DirectX 11 games, and additional benefits in games with multi-GPU SLI support. Unlike changes tailored around custom graphics APIs, our new optimizations can benefit all DirectX 11 titles the second they go on sale, regardless of developer or publisher, and apply to all DirectX 11-capable NVIDIA GPUs."

The driver released today is the 337.50 Beta driver, so your system won't be asking you to upgrade to it automatically. But if you're running an NVIDIA DX11 card and playing some of today's hottest AAA titles, you may want to give it a shot. NVIDIA has provided benchmark results for every GTX 700 series card, both as a single-card configuration and an SLI configuration (see images below). While I won't list every single result for every game, if you're a Total War: Rome II player, you'll definitely want to upgrade, as a single GTX 700 series card can see gains up to 64%, while an SLI configuration can see gains up to 71%, according to NVIDIA's release notes. Other big single-GPU gainers are Skyrim, Sleeping Dogs, Star Swarm, Batman: Arkham Origins, and Metro: Last Light, while other big SLI gainers are Sniper Elite V2, Aliens vs. Predator, Sleeping Dogs, Black Ops 2, and Hitman Absolution.

The other big news is that GeForce Experience (GFE) 2.0 has officially arrived. One of the biggest new additions is Desktop Capture for ShadowPlay, allowing users to capture everything from windowed games, browser games, OpenGL games, and even just Windows use itself. Desktop Capture requires the 337.50 Beta driver and is disabled by default. GFE 2.0 has also added beta versions of ShadowPlay and GameStream for Notebooks, along with the beta of Remote GameStream. Remote GameStream is part of the NVIDIA SHIELD April 2014 Update, which has also officially gone live today.

Source: NVIDIA [1] [2] [3] and Driver Release Notes


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New Borderlands 'Pre-sequel' Coming to PC, PS3, and 360?

Posted: April 7, 2014 @ time: 09:07AM
Author: ClayMeow

Back in February, Gearbox CEO Randy Pitchford said that the company wasn't currently working on Borderlands 3, but did add that, "We have more to do in the franchise." We already knew about the Tales from the Borderlands Telltale Games collaboration, but that may not be the only Borderlands game in the works. And no, I'm not talking about Borderlands 2 Vita or the final Borderlands 2 Headhunter DLC.

According to UK-based GamePointsNow, 2K Australia is currently working on Borderlands: The Pre-sequel, which takes place during the five year gap between Borderlands 1 and 2. While I was initially hesitant about the news, despite being a huge Borderlands fan, if the details are true, it actually sounds like a pretty sweet installment – adding a slew of new aspects to the series' highly addictive and popular gameplay mechanics.

The game is reportedly set on the moon of Elpis, where Hyperion has set up a large H-shaped moon base (which could actually be seen in Borderlands 2). The game follows Handsome Jack before he became known as Handsome Jack, and players get to play as one of his four lieutenants: Athena The Gladiator, Wilhelm The Enforcer, Nisha The Lawbringer, and Fragtrap.

Athena made an appearance in the General Knoxx DLC for the first game and "will be a melee focused character able to absorb incoming fire with here kinetic shield while dispatching enemies with her plasma sword." Wilhelm was the half human, half Hyperion Loader boss in Borderlands 2, but sadly he's just a human in this game, though he does have a shoulder-mounted cannon and drones that can aid you in combat. No information was provided on Nisha, though GamePointsNow says that she "bears a striking resemblance to [...] Sheriff of Lynchwood" from Borderlands 2, who happened to be Jack's girlfriend. Fragtrap, in the meantime, is a militarized Claptrap!

Aside from those brand new playable characters, The Pre-sequel will add two new weapon types: laser and cryo. The former is pretty obvious (and how can you be set on a moon and not have lasers?), while cryo finally adds the one elemental attack that has been sorely missing in the Borderlands series, cold/freezing! Because the game is set on the moon, gravity (or rather, reduced gravity) will come into play, allowing you to toss enemies into orbit. It also means a new method of travel (jetpacks!) and one of the biggest changes: oxygen will be a new lootable resource in the form of OX-Kits. While this means you'll have to carefully manage your own oxygen levels, it also means you can utilize it to your advantage by shattering an enemy's helmet and depriving them of oxygen.

While this is all just a rumor, the sheer amount of details does add a bit of credibility to the report – or is an extremely elaborate hoax. Borderlands: The Pre-sequel does not have a set release date, but will likely be this year since it's supposedly only coming to PC, PlayStation 3, and Xbox 360. If it's real, it sounds like it could be a nice stopgap until Borderlands 3 inevitably arrives.

Source: GamePointsNow via IGN


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HBO GO Crashes Due to Game of Thrones Premiere

Posted: April 7, 2014 @ time: 11:54AM
Author: gebraset

While some viewers were able to watch the Game of Thrones premiere that debuted last night, others were left angry and disappointed. Those who tuned into the premiere through HBO GO were unable to successfully complete the episode, with the HBO service crashing due to overwhelming demand that the service experienced. An HBO GO representative did confirm the issue that affected potentially millions of viewers of Game of Thrones, and stated that the service was available on several platforms shortly after the outage took place.

It is worth noting that HBO GO also experienced an outage last month when it aired the finale of True Detective.

Source: TechCrunch


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Skype TX Announced by Microsoft

Posted: April 7, 2014 @ time: 11:55AM
Author: gebraset

Skype is used by various radio stations and video channels to bring callers into broadcasts. While it has been decent at doing so, Microsoft has decided to launch a revised version of Skype that is specifically aimed at audio and video broadcasters. The new version, dubbed Skype TX, offers higher quality audio and video while also supporting the HD-SDI interface. Skype TX also handles multiple calls through a single interface and eliminates advertisements as well as call notifications.

Availability and pricing have not yet been announced for Skype TX.

Source: Engadget


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Watch Dogs' PC Requirements Officially Unveiled

Posted: April 7, 2014 @ time: 01:29PM
Author: ClayMeow

Ubisoft's highly anticipated open-world hack-a-thon Watch Dogs appeared on Steam the other day, and while at first the system requirements were listed as temporary, it now seems the list has been finalized. Back in March, Creative Director Jonathan Morin tweeted out the minimum specs and was pretty spot-on. Of key importance to take note of is the requirement of a quad-core CPU and 6GB RAM, minimum. The latter obviously means that the game only supports 64-bit operating systems, which includes Vista, 7, and 8.

The new tidbit of information comes in the form of the Recommended Specs, and that's where things get quite interesting:

  • Processor: Eight core - Intel Core i7-3770 @3.5 GHz or AMD FX-8350 X8 @ 4 GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 graphics card with 2 GB Video RAM - Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850

Now obviously when it says "eight core" it really means "eight threads" since the i7-3770 is a quad-core CPU with Hyper-Threading – but, of course, software just sees it as eight cores. As mentioned late last month, Watch Dogs features over 3,000 "character kits" to ensure each NPC is unique, which is presumably why the CPU requirement is one of the highest we've seen from a game yet. The real question is whether the recommended specs can max all the settings at 1080p or beyond, or if gamers will need an even beefier PC for that. Either way, it does seem like the PC version will be the definitive one...if your machine can handle it.

In addition to the specs, the Steam page was also updated with confirmation that Watch Dogs will indeed utilize Uplay (when the page first went live, there was no mention of it). As with any Steam game that features third-party DRM, there is already an outcry on the Steam forums, but personally I've never had an issue with Uplay. It's really no different than a game that features a launcher, like Borderlands 2. Unfortunately, what it does mean, is that the game doesn't feature any Steamworks features like Steam Achievements, Steam Cloud, or Steam Trading Cards.

Watch Dogs is launching May 27, 2014, on PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360, with the Wii U version coming at an undetermined later date. There is a Digital Deluxe Edition that provides a bunch of extras, while pre-ordering either version on Steam gets you the Blume Agent Pack, containing an outfit and weapon perk.

Source: Steam Store Page


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New Algorithm to Help Orienteering Robots

Posted: April 7, 2014 @ time: 02:02PM
Author: Guest_Jim_*

When in a new environment, or lost in an old one, we will do the natural thing of picking out landmarks to help us keep our bearings. For humans this is natural, but for robots and computers, such a process is quite difficult. Researchers at MIT though have devised a new algorithm to help robots find their way.

One of the reasons robots have such difficulty tracking landmarks to orient themselves is that they have a hard time identifying the orientation of the landmark to begin with. The researchers' algorithm addresses this by mapping estimates for the orientations of points onto a sphere. As a robot moves in one direction, the sphere will rotate in the opposite direction, allowing the robot to follow how the landmarks change. As the estimates are not going to be perfect and will cluster together, the algorithm forms Manhattan frames, which are sets of axes within the sphere. It is these axes that the robot follows, as they should be more accurate than the individual points, and simpler to operate on than a multitude of points.

This algorithm is also useful in achieving plane segmentation, which a computer does to determine what planes elements in a scene are in, as there are fewer orientations to consider. This is used to build representations of the objects to compare to reference objects.

Source: MIT


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Sapphire Announces R9 290 Vapor-X OC GPU

Posted: April 7, 2014 @ time: 04:14PM
Author: CheeseMan42

Sapphire has announced its newest iteration of the AMD R9 series of graphics cards, the R9 290 Vapor-X OC. The card is based on the AMD Graphics Core Next architecture and has 2560 Stream Processors. The card is factory overclocked to a core speed of 1050MHz with 4GB of GDDR5 running at 1400MHz. As the card has been overclocked, Sapphire has taken care to include an improved cooling solution with its Vapor-X technology. "Sapphire pioneered the use of vapor chamber technology on graphics cards and has now used it in several generations of highly successful products. The vapor chamber is mounted between the GPU itself and the base of the heatsink and cooler assembly to ensure the maximum transfer of heat away from the GPU into the cooler." The cooler has five heatpipes and three 90mm fans, and a PCB component heat spreader helps to round out the cooling solution.

Source: Press Release


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ECS Announces New AMD F2+ Motherboards

Posted: April 7, 2014 @ time: 04:24PM
Author: CheeseMan42

ECS has announced the release of three new motherboards based on the the AMD FM2+ APU socket, featuring additional features over the FM2 platform. The boards will offer support for PCIe 3.0, DirectX 11.1, and 4K resolutions. The A78F2P-M2 uses the A78 chipset, offers six SATA 3 connections, HD Audio, and video connections through HDMI, Display Port, DVI, or VGA. The A58F2P-M4 uses the A58 chipset and has four SATA 2 connections with HDMI or VGA options. The A55F2P-M2 uses the A55 core, adds DVI capability, and can accommodate an additional PCIe x1 card when compared to the A58F2P-M4. All three boards have two memory slots for dual channel DDR3.

Source: Press Release


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Hardware Roundup: Tuesday Edition

Posted: April 8, 2014 @ time: 05:41AM
Author: bp9801

We have a few items for you to check out today, with all of them designed to help out in games in one way or another. The biggest item is a review on the dual-GPU AMD Radeon R9 295X2, which packs two Hawaii XT GPUs onto a single PCB for what should be some truly impressive performance. There's also a look at the new NVIDIA GeForce R337 driver and how much of a boost it provides in Titanfall, and whether or not you can kick the graphical quality up another notch. Lastly we have a review on the Logitech G400s gaming mouse, with its familiar shape and hopefully familiar performance letting you get the best control out of your games.

Video Cards
AMD Radeon R9 295X2 @ TechSpot
Titanfall Performance Boost: NVIDIA R337 Drivers @ Benchmark Reviews

Mice/Keyboards
Logitech G400s @ LanOC Reviews


Complete Story


Stretchy Electronic Patch that you can Stick On

Posted: April 8, 2014 @ time: 07:22AM
Author: Guest_Jim_*

Being comfortable is important, but it is not always possible, depending on the situation, so people are constantly trying to find ways to fix that. One area that could use some work is medicine as many sensors for monitoring vital signs are uncomfortable or sacrifice ability for comfort. Researchers at the University of Illinois, Urbana-Champaign however have developed a stick-on patch that can have off-the-shelf electronics built into it.

The patch itself is like an elastic envelope, filled with fluid and the electronics. Of course the chips are rigid, but by using a squiggly pattern, the wires that connect them are able to survive stress without fracturing. No matter which way the stress is directed, the wires are able to unfold and continue functioning. This design is so that the patch can survive being adhered to a person's skin, without uncomfortable pulling.

When the researchers tested this patch against traditional EKG and EEG monitors, it performed equally well. As this patch design is compatible with off-the-shelf electrical components, the technology can be used pretty cheaply, especially compared to similar patches with specially-designed components.

 

 

Source: University of Illinois, Urbana-Champaign


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Wolfenstein: The New Order Gets a New Action-packed Gameplay Trailer, 'Nowhere to Run'

Posted: April 8, 2014 @ time: 07:47AM
Author: ClayMeow

The last time Bethesda Softworks published a gameplay trailer for Wolfenstein: The New Order, it showed a single four-minute scene from the game that featured no shooting. It was more of a story trailer than anything else. This time around, Bethesda went for something a little more traditional – a gameplay trailer that splices together various scenes from the game. Entitled "Nowhere to Run", today's trailer provides a better taste for the action players will experience, showing off various enemies and weaponry, including the much talked about ability to dual-wield just about anything.

Wolfenstein: The New Order is coming to PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on May 20, 2014. Pre-ordering grants you access to the DOOM Beta on PC, PS4, or XBO, depending on what platform you pre-order. There's also a limited edition Panzerhund Edition that features a bunch of goodies, but not the game itself.

Source: Bethesda


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