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Tobii and Qualcomm Bringing Eye Tracking to Mobile VR/AR Headsets

Category: General News
Posted: 09:01AM
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Head mounted displays for virtual and augmented reality are still relatively new technologies with new methods and techniques being developed to further improve the experience. One of the ways being worked on is the integration of eye tracking into the headsets, and now Tobii and Qualcomm are working together to achieve exactly that. Tobii is a leader in eye tracking technology and has made devices specifically for gaming, including the Tracker 4C that brings both eye and head tracking to games like Kingdom Come: Deliverance, F1 2017, and Deus Ex: Mankind Divided while Qualcomm is a leader for system on a chip products, like the Snapdragon 845 Mobile VR Platform. Together these companies are creating a full reference design and development kit for this platform that will including Tobii's EyeCore tracking algorithms and hardware.

By bringing eye tracking to headsets several features will become possible, such as more intelligent foveated rendering. Foveated rendering reduces the graphical detail of the periphery of the image, focusing resources at the center of the frame and improving efficiency, and with eye tracking this can be better applied to where you are actually looking. The distance between your pupils can also be measured this way, allowing images to be automatically oriented to them. Additionally eye tracking can be used to improve the accuracy of controllers and so in-game content can make direct eye contact with you, improving social interactions.

Personally I see how these technologies are a natural fit and am looking forward to see what comes of this collaboration.

 

 

Source: Tobii




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