Version 1.0 of Vulkan API Officially Now Available
The Vulkan API was first announced by the Khronos Group a little less than a year ago, and version 1.0 of the software API specification is now available. Vulkan is the successor to OpenGL and was initially based on the AMD Mantle API and is described as "an open-source, cross-platform low-overhead API that promises huge performance gains in 3D applications by giving developers low-level control of graphics and CPU hardware, much in the same way that games consoles like the PlayStation 4 and Xbox One do." A series of conformance tests were released with the API to ensure compliance with the standard, and a number of compliant drivers were released from NVIDIA, Qualcomm, and others. As the API provides better low level access, developers should see improvements in applications that can take better advantage of multithreading and memory management. Vulkan has the added benefit of being platform agnostic, whereas DirectX 12 and the Metal API from Apple are limited in availability. A number of significant game developers including Valve, Epic, Dice, and Unity have "pledged to support and have been involved in some way with the creation of Vulkan, but currently none have games that make use of the API."
Source: Ars Technica