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New Screenshots Show the Graphics Technology of Fallout 4

Category: Gaming
Posted: 11:41AM

Less than a week remains before the wasteland is open to us once again and we can explore The Commonwealth in Fallout 4. To give us all a little bit of a tease, Bethesda has released some new screenshots of Fallout 4 and also discusses the graphics technology of the game. Fallout 4 runs on a modified version of the Creation Engine, the same one that powers The Elder Scrolls V: Skyrim. One of the first things Bethesda did to the Creation Engine was to give it a physically based deferred renderer in order to add more dynamic lights and apply realistic materials to the surfaces. Bethesda is all about immersion in its games, which is why it wanted the metal to reflect and shine light in a different way than wood or water.

Fallout 4 also features a dynamic time of day and weather system, with storms rolling across and the sun rising and setting. Bethesda says it worked with NVIDIA to help out on the volumetric lighting, so those god rays look as good as they possibly can. This technique runs on the GPU and uses hardware tessellation, with Bethesda saying it looks great regardless of platform. The lighting adds a new layer of atmospheric depth to the wasteland as you explore, and is apparently a sight to see. As for the storms, Bethesda's new material system lets surfaces actually get wet and for cloth, hair, and vegetation to blow in the wind. Truly something to add in getting lost in the world.

Bethesda didn't want to detail all of the graphical settings added into Fallout 4 or what we can change on the PC side, but did reveal a sampling of what it added into the revamped Creation Engine. Virtual cameras were upgraded, too, so none of the details should be missed when you're exploring. As for what some of the things Bethesda added, well, take a look:

  • Tiled Deferred Lighting
  • Temporal Anti-Aliasing
  • Screen Space Reflections
  • Bokeh Depth of Field
  • Screen Space Ambient Occlusion
  • Height Fog
  • Motion Blur
  • Filmic Tonemapping
  • Custom Skin and Hair Shading
  • Dynamic Dismemberment using Hardware Tessellation
  • Volumetric Lighting
  • Gamma Correct Physically Based Shading

It's a nice mix of post-processing effects and ones done on a hardware level, with the dynamic dismemberment sure to catch many an eye. Seeing how the insides of robots were modeled could play into that, as well as ghouls, synths, radscorpions, yao guai, and even deathclaws. The rest of it helps bring a lifelike world to Fallout 4, and judging by some of the screenshots below, it really does work. Bethesda prides itself on a balance of graphics, gameplay, art, and performance, and while we'll have to wait a little longer to see how it all plays out, it looks to be well on its way with the footage and screens seen so far.

Fallout 4 arrives on November 10 for the PC, PlayStation 4, and Xbox One.

Source: Bethesda

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