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NVIDIA’s HBAO+ Gains Traction Amongst Developers

Category: Gaming
Posted: 07:12AM

As video games continue to advance, lighting and shadows remain a critical component for maximum realism within a virtual environment. NVIDIA has recognized this in the past with its release of HBAO+, an advanced form of ambient occlusion that successfully accentuates small surface details and adds soft shadows to a scene. The advanced form of ambient occlusion by NVIDIA is gaining traction amongst the game development community, as it continues to be utilized in games built with CryEngine, Dunia 2, IwGame Engine, Source, Unreal Engine 3, Unreal Engine 4, and other proprietary game engines. WhiteMoon Dreams, the developer of Unreal Engine 4 title Warmachine: Tactics, successfully implemented NVIDIA’s HBAO+ in roughly an hour, and World of Warcraft even supports the most advanced form of SSAO after a recently released patch. 

Due to HBAO+ being middleware, the ambient occlusion technology is easy for developers to implement within their titles. As such, NVIDIA is expecting a wealth of upcoming games to support it, especially since HBAO+ works on GPUs from NVIDIA and its competitors.

Source: NVIDIA Blog

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