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AMD's Mantle API Nearing Its End; Not Dead Yet

Category: Gaming
Posted: 08:59PM
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AMD's experiment with its Mantle API may be nearing its end, as a recent blog post by AMD urged developers to focus on DirectX 12 and next-generation OpenGL (glNext). Raja Koduri, Vice President of Visual and Perceptual Computing at AMD, wrote a blog covering the future of Mantle and APIs in general. Koduri went over the levels Mantle reached, with five game engines and ten premium applications making use of it, but also focused on the future for Mantle. And the future, it seems, is rather bleak.

AMD will no longer release the Mantle SDK to the public, but Koduri did not say that Mantle is completely dead. It will live on, albeit in a seemingly reduced role. The company will be making a 450-page programming guide available later this month as a sort ofsmall consolation prize. AMD hopes the guide gives developers the chance to see what Mantle could do and possibly generate ideas to be used in the future for other APIs.

The upcoming Battlefield: Hardline will still make use of Mantle, with AMD providing EA all the resources it can to make it a success. Koduri also said the openness of Mantle will broaden, but full details of that will come this Thursday at GDC 2015. Even though the Mantle SDK won't see a public release, AMD will still make it available for partners that register in the co-development and evaulation program to figure out APIs in the future. For everything else, there's DirectX 12 and glNext.

Mantle may be at its end, and while it never saw the major support the likes of DirectX and OpenGL garnered, it has been successful in some aspects. One in particular was getting DirectX and OpenGL to innovate and get with the times. AMD saw an inefficiency in how DirectX was using the CPU, which Mantle corrected. The upcoming DirectX 12 addresses that and other shortcomings, so in that regard Mantle was a success. GlNext hasn't been fully unveiled yet (should happen this week), so we'll have to see exactly what all that incorporates, but it's supposed to be a complete reworking of OpenGL to make it modern.

Source: AMD Gaming Blog



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