New Video Explains How Rocksteady is Keeping Gameplay Fresh in Batman: Arkham Knight
The inclusion of a driveable Batmobile adds a new element to the Batman Arkham franchise, but that's not the only way Rocksteady is keeping things fresh in Batman: Arkham Knight. Game director Sefton Hill sat down with Game Informer and explained what changes and additions have been made to the Batman Arkham formula.
Hill explained how the combat and predator arenas are "so refined" and have always been well received by fans and critics, that it was very important Rocksteady didn't change their core. As such, it's about adding rather than altering, so that Batman veterans could hop in and be instantly familiar with the gameplay, while having some new tricks at their disposal – new combat moves, new predator moves, and new gadgets. Hill went on to say how it's important that "every game feels like a new game rather than another episode of the previous game," which seems like a direct knock at Batman: Arkham Origins – despite me calling Arkham Origins the best Batman Arkham game to date, I still referred to as Arkham City 2.0.
Nevertheless, it still mostly boils down to the addition of the Batmobile, something Hill said has been the most requested feature since the first game. Thanks to the "next-gen" platforms, the Batmobile is now something Rocksteady can do in its vision, with Hill stating that, "hopefully for us, [Batman: Arkham Knight is] the complete Batman experience."
Batman: Arkham Knight is set to release later this year for PC, PlayStation 4, and Xbox One.
Source: Game Informer