Microsoft 'Fixing' Xbox One Controller at the Behest of Titanfall Developer
If you've ever observed a next-gen console fanboy flame war, you're probably aware that the biggest argument Xbox One has in its corner is Titanfall (even though it's also coming out for PC and Xbox 360). So it really shouldn't be any surprise that if Titanfall developer Respawn Entertainment requests a change to the Xbox One (or in this case, the controller), Microsoft is going to listen.
According to Titanfall's design lead Justin Hendry, Microsoft will be releasing a software patch to make the analog sticks a bit more precise than they currently are. As he told The Verge, "It's just fixing the controller input, really. It wasn't really where we felt it should be; it was a little overly twitchy with the current controls. Now it's fixed. We're happy with it."
Microsoft stated that the "fix" will come with the Xbox One's February update, and will automatically take effect when the controller syncs with the console. The exact change is that it will "increase the sensitivity of the outer boundaries of the thumbsticks on the Xbox One controller," so it's something all games will benefit from, not just Titanfall.
In addition, Microsoft and Respawn Entertainment are working on a new version of the console's upscaler, which would hopefully help convert sub-1080p resolutions to full 1080p. However, details on that are sparse, nor is it known whether that is specific to Titanfall or if it will be applicable to all Xbox One games. According to a recent Titanfall Blog post, the Titanfall Beta currently runs at "792p" resolution on the Xbox One, with the final build expected to be around 900p. As such, upscaling to 1080p would be very important to Respawn Entertainment (and Microsoft).
PC gamers obviously don't have to worry about any of this.