Last month came news on a medieval RPG called Kingdom Come: Deliverance. It's the first title from indie developer Warhorse Studios, and it promises a completely different kind of RPG from ones we've played before. How will that be accomplished? Well, for starters it's a realistic open-world RPG set in medieval Europe; no fantasy setting here. Information on Deliverance had been kind of light since the announcement, but that all changed as the game is now on Kickstarter. It only appeared on there recently, and the £300,000 goal has already been surpassed. There are still 27 days to go for the Kickstarter, which could mean a whole lot more added to this CryEngine 3-powered game.
In Kingdom Come: Deliverance, players can experience a non-linear story with branching dialog, first-person melee combat, mold your character how you see fit, and explore 3.5 square miles of land. There are cities to wander through, castles to marvel at (or maybe siege), dangerous forests, dirty villages, and anything else you may find in Europe during the year 1403. Gameplay is expected to be right around 30 hours in the first act, with more than 70 hours combined for all three acts. Everything in the game can be investigated, so if you can see it, you can go to it. Players can journey on foot or by horse, and interact with the inhabitants along the way. Warhorse promises a dynamic world in Deliverance, with each person following a routine each day.
Quests are going to be a little different than usual, as they'll be smaller in number yet "rich in detail." That means multiple solutions (including non-violent ones) and more variety than fetch quests. Think on the scale of solving a mass murder, laying siege to a bandit fort, interrogating people, and all sorts of unique quests. If you're wondering about arms and armor to help you while laying siege or fighting a knight, you'll be happy to know crafting is in Kingdom Come: Deliverance. This isn't something done through a menu either, as Warhorse is turning crafting into mini-games dependent on your character's stats. Pretty much everything can be crafted, from potions and food to forging and repairing weapons. Lockpicking is also done through a mini-game, although details on it and the other mini-games aren't known at this time.
There's plenty more to go into on Kingdom Come: Deliverance, so for all the information you could possibly want, check out the Kickstarter page. Remember, there's plenty of time to pledge and guarantee yourself a copy of the game! The £15 ($24) tier grants a digital copy of Kingdom Come: Deliverance, while the £20 ($32) tier nets you beta access. Alpha access is at the £25 ($40) tier, and Warhorse expects that to begin in about six months. It will feature a smaller location and basic mechanics to give gamers an idea of how everything will work, with improvements added throughout development.
Everyone who pledges at the alpha tier or higher will be able to choose which platform to receive the game on. Currently that's PC, Mac, and Linux, although versions are planned for the PlayStation 4 and Xbox One (provided Sony and Microsoft approve). Kingdom Come: Deliverance is slated to arrive in 2015 for the computer version, and hopefully at the same time for the next-gen consoles.