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Three Additional Developers Join AMD's Mantle

Category: Video Cards
Posted: 12:53PM

Good news for AMD fans, as the company today announced that three more developers will use AMD's new low level API called Mantle. Mantle should allow developers to better utilize AMD's graphics cards, thus making it possible to execute much more intense graphics. The three developers are Cloud Imperium Games, who made Star Citizen; Eidos Montreal, who made Deus Ex: Human Revolution and who are currently working on Thief; and Oxide Games, which was started by former Microsoft and Firaxis employees.

"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API ... With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today’s gaming hardware will be ready to deliver it." said Chris Roberts, CEO, Cloud Imperium Games.

Also, Edios-Montreal's studio head, David Anfossi, seems thrilled "Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance". 

Just how much improvement Mantle will provide has yet to be seen, but in theory is should allow for much more precise tweaking from the developers' side, which should benefit all gamers using AMD's cards.

Source: MaximumPC

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slick2500 on November 8, 2013 11:28AM
I like the idea of Mantle, but locking it down do just AMD video cards is a step in the wrong direction, just like Nvidia needs to allow AMD to run Physx, AMD should allow Nvidia to run Mantle, these are the kinds of things these 2 need to work together on not against each other. Both of these technologies would make pc gaming a much better experiance and by locking them down to propitiatory devices they are only hurting each other in the long run. Why would a game developer want to make a game that only 1/2 of its customers can use the tech? Nvida and AMD need to do some rethinking of things.
Guest_Jim_* on November 8, 2013 04:00PM
Mantle takes advantage of the GPU architecture, so unless nVidia is going to switch to GCN, none of their cards can use it.

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