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DirectX 11.2 Introduces 'Tiled Resources' ... Exclusive to Windows 8.1 and Next-Gen Consoles

Category: Gaming
Posted: 11:11AM

Back in November, we reported that DirectX 11.1 requires Windows 8, but for most gamers, there was no compelling reason to upgrade just for that. With the recent announcement of DirectX 11.2, that may change. DirectX 11.2 adds a new feature called "tiled resources" that combines system RAM and VRAM to store textures – similarly to how integrated solutions borrow RAM. By doing so, game developers can present a striking amount of detail. In fact, a demonstration by Microsoft's Antoine Leblond supposedly used 9GB of texture data. DirectX 11.2 does offer additional improvements as well, which NeoGAF user LukasTaves conveniently listed here.

Sadly, like the previous DirectX 11.1, DirectX 11.2 will not be making its way to Windows 7 or earlier. In fact, it's only being made available on Windows 8.1, not even vanilla Windows 8. It will also be included with the Xbox One and Microsoft hasn't ruled out the possibility of it being made available for the PlayStation 4 as well (though I doubt it). What this means is that, by the end of the year, PC gamers may have a very compelling reason to finally make the jump to the oft criticized Windows 8, especially if developers start utilizing the tiled resources feature in next-gen, cross-platform games. Most PC gamers have a minimum of 8GB RAM, which usually goes largely unused in gaming, so this feature may be quite the game changer if utilized to its fullest extent. Besides, the rather impressive Project Spark is going to be a Windows 8 exclusive as well, so Microsoft is certainly enticing gamers to upgrade – for better or for worse.

Sources: GamesBeat & bit-gamer

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That_Guy on June 28, 2013 08:18PM
Sooo... How long was the DX 11 0ut for when games like Skyrim kept coming out? (dx9 graphics)... So who cares about DX 11.x, i am staying with Win7...
ClayMeow on June 28, 2013 09:14PM
It's doubtful any game will require DX11.2 (at the most it would require DX11, which Win7 supports). It's more about future games possibly being "best" on Win8.1 if developers utilize these features, wherein certain settings may be unavailable to you if your system doesn't support 11.2.
That_Guy on June 28, 2013 08:21PM
Smart marketing move though...
Waco on June 28, 2013 08:27PM
Microsoft marketing makes me cringe these days.
ClayMeow on June 28, 2013 09:16PM
These days? This is sadly nothing new. Remember shortly after Vista launched, Halo 2 was exclusive to that. That was seven years ago! If anything makes you cringe, it should be that after all this time, MS hasn't changed! ugh
DanTheGamer11 on June 29, 2013 03:17AM
New GPUs needed? Was planning on burying one this next week :/
ClayMeow on June 29, 2013 11:34AM
Didn't say, but I would guess that any card that supports DX11 would support DX11.x. Though new features are being added, remember that these are still minor revisions, and thus why they still fall under DX11 and not being called DX12.
Guest_Jim_* on June 30, 2013 07:35AM
The guy in the video does say "this will run on tens of millions of DX 11 cards out there today," so new GPUs are not needed. Also, the Vista requirement of some games was because of DX 10, which is Vista and above. Less to do with marketing than engineering. The point earlier about games with DX9 graphics has to do with the console cycle. The 360 and PS3 were using, I think, a modified form of DX 8 that was similar enough to DX 9 that developing for DX 9 gave you multi-platform compatibility; DX 9 was the greatest-common-denominator. With the newer consoles though we will start seeing far better graphics as their hardware will be able to handle DX 11(+?) features, thereby raising the greatest-common-denominator.
ClayMeow on June 30, 2013 01:29PM
The point about the "Vista requirement" is the same as the "Win8 requirement"...there was no reason why DX10 couldn't have been put on WinXP, just like there's no reason why DX11.1+ can't be on Win7, except MS doesn't want it to be. At least that's what the majority of people think - nothing to do with whether it can handle it.
Guest_Jim_* on June 30, 2013 02:55PM
According to the Wikipedia entry on DirectX, the reason DX10 is not backwards compatible is that it uses a "significantly updated device driver interface." It was a sacrifice for progress and not just a choice to sell Vista. That's DX10 though, not DX11.1+.
ClayMeow on June 30, 2013 03:14PM
I actually used Vista for many years - I'm not someone who was ever against it. My point is that the majority of people have the perception that it had nothing to do with whether WinXP could handle it or not, and perception is everything. Besides, if MS wanted to have DX10 support on WinXP, I'm sure they could have rewritten it to work. But why do that when they're trying to push sales of a new OS? Fast-forward to today, can anyone provide a good reason for DX11.1+ support not being on Win7 when they're NOT major overhauls of DX11? If these revisions simply had to do with Win8's touch screen features, then okay, but otherwise, I can't think of any reason other than MS trying to encourage Win8 upgrades.

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