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NVIDIA PhysX and APEX Announced for Xbox One

Category: Gaming
Posted: 07:46PM

Microsoft announced the new Xbox One console earlier today, and while that may have been relatively light on games, there's one good thing to look forward to with it. NVIDIA has announced its supporting its PhysX and APEX SDKs for the Xbox One, ensuring the same level of technology is shared between PCs and consoles. NVIDIA PhysX is "the world’s most pervasive physics solution" to bring real-world effects into the virtual world, be it for bodies, fluids, fabric, and more. NVIDIA APEX is similar to PhysX, but steps it up for some of the most physics-enabled (and destructive) environments you can possibly have in a game. The quanity and visual quality of destructive objects can be expanded, turn smoke and other particle-based fluids into gameplay components, and even make life-life clothing that properly interacts with characters for that ultimate immersion factor.

NVIDIA is quite excited about both PhysX and APEX being in the Xbox One, and you can check out what the two technologies are all about here for PhysX and here for APEX.

Source: Press Release

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WarWeeny on May 21, 2013 10:38PM
i thought the chips were amd based? :S
bp9801 on May 21, 2013 10:45PM
Doesn't mean it can't run solely on the CPU.
WarWeeny on May 21, 2013 10:49PM
true enough but is it capable enough to do so? :/ if i must believe the rumours its only a 1.8ghz octo core processor and amd hasnt really got the fastest cpu's around these days :c
JBags on May 22, 2013 10:33AM
PC and console development are different animals. On PC, you need to account for different configurations: differing cpu/gpu architectures, differing frequencies, differing number of cores, and even OS platforms. On console, such as Xbox, you have one hardware configuration across all Xboxes. You can than tailor your game's code to make the most out of that specific hardware config. So theoretically, any game running on a console would out perform the same game running on a PC with an identical hardware setup, assuming identical graphics settings and resolutions.. and the PC version isnt just a half-assed port.
The Smith on May 22, 2013 04:37AM
AMD GPU's compute capability is as good as NVIDIA's. It's the latter that's choosing not to make its technology available to those not running their stuff. By allowing it on the XBox, PhysX and APEX should take off much more than it has in the past already.
ClayMeow on May 22, 2013 09:43AM
Get your facts straight before spurting out slander. NVIDIA offered PhysX to AMD back when they first introduced it and AMD declined.
JBags on May 22, 2013 10:20AM
libel* and yes, while AMD did reject physx in favor of an open standard, nvidia is the one actively disabling it's own technologies if people aren't *primarily* "running their stuff." Leading to the necessity of modded physx drivers to run such hybrid set ups.
ClayMeow on May 22, 2013 09:44AM
This is about the only good news for Xbox One...except that NVIDIA is offering the same support for PS4 as well: http://nvidianews.nvidia.com/Releases/NVIDIA-Announces-PhysX-and-APEX-Support-for-Sony-Computer-Entertainment-s-PlayStation-R-4-941.aspx

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