Planescape: Torment fans can rejoice, as a spiritual successor is on the way at long last. InXile Entertainment have launched a Kickstarter for Torment: Tides of Numenera, which sees many of the original Planescape designers return. The new game runs on Unity and is DRM-free for the PC, Mac, and Linux. It takes place in the world of Numenera; a land created by Planescape designer Monte Cook. Torment continues the legacy set by Planescape, even if the setting is completely different. It's still a single player game played from an isometric perspective, where choices and actions carry immense weight. There are NPCs who can join your character's journey along the way, each with their own motivations and desires. The dialog system and approach of Torment is similar to the original Planescape, too, so fans should feel right at home.
InXile is creating Tides of Numenera on four foundation pillars based on the experiences in Planescape: a deep, thematically satisfying story; a unique world; a personal narrative; and real consequences. The "philosophical underpinnings" drive the game from both a narrative and mechanical standpoint, where your actions and choices form your weapons. Monte Cook's Numenera is a fantastic world with "imaginative locations" where magic is something else entirely that should surprise gamers. The story is character-driven and epic in feel, although personal from a narrative view. Nontradtional companions and characters can join you on the way, but like I mentioned, each have their own motivations and desires. That personal story also means your choices shape how the game ends, with every action you make has a real consequence. No two playthroughs will ever be quite the same, and inXile isn't going to shove you down a predetermined path.
Since Torment: Tides of Numenera isn't a direct sequel, it isn't necessary to have played the original Planescape to understand what's going on. There will be some nods to it, but Torment is its own game set in the Ninth World of Numenera. Its rules are based on the ones created by Cook for Numenera, which is a table-top RPG successfully funded on Kickstarter last year, but it's adapted specifically for the computer. Combat is connected to the overall story and will be an "engaging and entertaining" part of the game. Like the original Planescape, most or maybe even all of the combat can be avoided.
Torment: Tides of Numenera has a $900,000 goal on Kickstarter, and
as of now is less than $10,000 away from reaching it already reached it. Keep in mind it only went live in the past six hours or so. Like any good Kickstarter, there are plenty of tiers for all the donations. A minimum of $25 gets you a digital copy of the game and its manual, though the early bird $20 amount for the same items still has ~4,800 spots left. Other tiers include more items, with the $35 one adding in the game's soundtrack and digital art book, $45 including a digital copy of Wasteland 2, $65 features a boxed copy of the game and manual, plus digital versions, while beta access and your name in the credits are included at $80 (or $75 if you're one of the remaining ~1,500 at the early bird price). Bigger donations mean bigger prizes, like a full-color version of the Numenera corebook, the opportunity to write the history and description for an in-game item, design and name an NPC, a design call with Brian Fargo, and even a bust of an in-game character.
InXile Entertainment is still at work on Wasteland 2, and if you're worried about any problems with the two games, fear not. The studio's pre-production team will begin on Torment: Tides of Numenera while the rest of the staff wraps up Wasteland 2, which is perfect considering that pre-production team has long been finished. Torment: Tides of Numenera's Kickstarter ends on April 5, so be sure to get your donations in before then, especially if you want an early bird tier.