Binding of Isaac: Rebirth Announced for PC and ConsolesCategory: Gaming
Posted: November 30, 2012 08:38PM
The Binding of Isaac has been a surprise hit as a PC-exclusive, but it's about to get a remake that will see it finally reach the console market. Isaac is described as "a randomly generated action RPG shooter with heavy Rogue-like elements." The game takes place entirely in top-down dungeon rooms reminiscent of The Legend of Zelda. Everything is random, from the dungeon layouts, to the enemies you encounter, to the items you find. For that reason, the game can be extremely difficult or extremely easy and everything in between – and it can change on a whim. But the game mechanics are as simple as can be, giving it a natural dual-stick shooter feel, which not only make the WASD + Arrow keys simple to use, but will also lend itself well to dual-analog sticks on console gamepads.
Creator Edmund McMillen posted a blog entry officially unveiling that the remake (Binding of Isaac: Rebirth) is being developed by Nicalis ("the guys who did all the cave story remakes and the VVVVVV port") and will feature all the content featured in the original game plus its expansion, Wrath of the Lamb, along with another "Wrath-sized expansion," featuring a new final chapter, ending, two new playable characters, and tons more items, rooms, enemies, and bosses. The remake will also add local two-player co-op, but unfortunately not the highly-requested online play because "that will just extend the release by another forever."
As of now, Nicalis is working on development for the PS3, Vita, and PC, but is currently in talks with Microsoft and Nintendo to get the game on those platforms as well. In addition, they're looking into an iOS version "if it's not garbage." For those that currently own the game on Steam, Edmund stated that they "will try to do a loyalty pre-order discount," which probably means there will absolutely be a loyalty discount since he had one for The Basement Collection. Rebirth is expected to be released at the end of 2013, but Edmund is quick to state that development has just begun, so "nothing is totally set in stone and a lot will change over time."
Either way, being a huge fan of Isaac (I've put in well over 150 hours), I'm eagerly awaiting its next incarnation, whatever it may be.