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id Software Co-Founder and Wizardy Designer Team Up for Old School RPG on Kickstarter

Category: Gaming
Posted: October 4, 2012 02:44PM
Author: bp9801

Classic RPGs are seeing a comeback of late on Kickstarter, with Wasteland 2 and Project Eternity leading the way. Hopefully it turns into a full-on revival, and luckily a new Kickstarter project can join the ranks. Brenda Brathwaite, developer on the Wizardy series, and Tom Hall, co-founder of id Software, are teaming up to launch a Kickstarter for Old School RPG, a first-person, sci-fi/fantasy role-playing game. The designers work at independent studio Loot Drop, but want to get back to their roots. Old School RPG will feature a party of four characters with customizable races, professions, and skills. A "richly detailed world" awaits the group, where recruitable characters, quests, monsters, loot, and more await. Combat is of the turn-based variety, which will be interesting to see in first-person.

Old School RPG has a $1 million goal to reach by November 4, with tiers ranging from $20 to $10,000. There is a $15 early bird tier for the first 15,000 backers to get everything in the $20 tier at a discount, which is a DRM-free copy of the game, access to the forums, and an in-game reward pack. The $60 tier even includes a pen and paper version of Old School RPG for a truly classic experience. There are multiple stretch goals beyond the initial one, with one being rather unique. If Old School RPG's Kickstarter reaches $1.9 million, Brathwaite and Hall will each create an RPG with unique worlds, quests, and characters. The ending of each game provides new beginnings in the other when you import your party, so importing from Brathwaite's game to Hall's game and vice versa presents unique experiences. That will only happen if Old School RPG hits $1.9 million in funding, so be sure to get word out on the Kickstarter project.

There are 31 days remaining for Old School RPG to reach its $1 million goal. As of press time it's a little shy of $150,000, so there is still plenty of time foor the game to become reality.



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