BioShock Infinite Loses Two Members, Gains One - Two Multiplayer Modes Cut?Category: Gaming
Posted: August 10, 2012 08:21PM
Irrational Games keeps making progress on BioShock Infinite, however the studio has been dealt a blow. A couple days back the studio announced Tim Gerritsen, director of product development, and Nate Wells, art director, had left for greener fields. Wells is supposedly on his way to Naughty Dog, while Gerritsen is heading to an unknown place at this time. Irrational's creative director Ken Levine tweeted that Scott Sinclair, the art director of the first BioShock, is back at the helm in order to "bring [Infinite] home."
On a happier front for Irrational comes the news that Rod Fergusson, director of production at Epic Games, will be joining the team to work on BioShock Infinite. Fergusson tweeted he is leaving his family at Epic to join his new one at Irrational, but there is no telling if he will have the same title or a new one. Still, it is nice to see additions being made to the studio despite the losses in the past year. Several members of the design team have left, not just Gerritsen and Wells, but Levine says it is normal for a company as large as Irrational to experience some turnover. Irrational has 200 employees and Levine assures everyone that the senior members who worked on BioShock 1 are still there.
Now for some potentially bad news, as it is being rumored that two multiplayer mdoes have been cut from Infinite. There was going to be a co-op tower defense-style game where miniature players had to fend off waves of toys in an arcade machine, but that was replaced with a more conventional co-op mode. However that mode was also cut, so really it may not be as bad as it seems. Levine announced that the team likes to experiment with things, so it is possible these modes were never going to be in the finished game anyway.
BioShock Infinite is due to arrive next February for the PC, PS3, and 360. Hopefully that is still accurate.
Source: PC Gamer