ILM Supervisor Thinks Graphics will be 'Indistinquishable from Reality' in 10 YearsCategory: Gaming
Posted: August 8, 2012 10:17PM
Industrial Light & Magic (ILM) is typically associated with movies, but the special effects wizards have been branching out to help with video games. ILM is working with LucasArts on the upcoming Star Wars 1313, but this bit of news does not concern that title or any current title. Visual effects supervisor Kim Libreri believes video game graphics will be "indistinquishable from reality" in the next ten years. Speaking in an interview, Libreri thinks it will be impossible to tell real-time rendering from live action in the near future.
"It's an interesting time because with modern computer graphics hardware, the way it's going, it's gonna be pretty hard to tell the difference between something that is interactive and rendered in real time, and something that was done for an animated TV show, or even a live-action thing."
Right now video game graphics can match those of animated movies from seven or eight years ago, according to Libreri. The first Toy Story movie, for example, will look pretty comparable to a recent game, like Uncharted 3. In another ten years it is entirely possible for graphics to advance that far, especially when you consider the progress from games of the mid-1990s to mid-2000s, like Half-Life 1 to Half-Life 2. Once we reach 2022, it will be interesting to see just where video game graphics are and how close Libreri was to the mark.