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Physics Demo for CryENGINE 3 Appears - Most Realistic Vehicle Damage Yet

Category: Gaming
Posted: May 29, 2012 03:39PM
Author: bp9801

Racing games or even just any game that features vehicles typically make some concessions when it comes to damage. Sometimes if there are licensed cars then the manufacturer does not want its product ruined, while created cars do not show the best damage. Sure, the cars in Grand Theft Auto IV appear similar to real-world versions and even get some damage, but often times how the damage is portrayed is just a little lacking. New game engines present a way to bump up that portrayal, but only if the physics is calculated properly. Crytek has been talking about the new features of CryENGINE 3 for a little while now, and recently a video was released showing off a soft-body physics system that can make use of CryENGINE 3. The video is of early in-game tests done by the team behind Rigs of Rods, but it is still impressive regardless. A pickup truck behaves properly when going over uneven bumps and then has a crash eerily reminiscent of actual crash test videos, with plenty more to follow. The team is still working on shading and collision issues (like body panels going through others), but once those are ironed out I hope to see this system implemented in as many driving games as possible.



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airman on May 29, 2012 05:31PM
That is wonderfully kick ass.
SpeedCrazy on May 29, 2012 05:50PM
That is awesome. Can't wait to see it implemented.
FUZi0N on May 30, 2012 02:11AM
I would like that software just to drive the truck around and crash it in slo motion.. lol
Comp Dude2 on May 30, 2012 06:48AM
This looks sweet!
airman on May 30, 2012 01:21PM
Haha yes, I can't wait for the SDK to come out!

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