John Romero Shares Details on PC Shooter with MMO Elements
Category: GamingPosted: April 6, 2012 08:49PM
Author: edwardquilo
John Romero's recently announced old-school FPS may have a few tricks up its sleeve, as the legendary designer could incorporate several features that allow the game to have "MMO-ish" elements. "It's a persistent game, it has persistent player data, the character grows and gets better over time. I think most gamers expect that now anyway, but this was a design I'd done a while ago. I think it's pretty valid." The soon-to-be-made FPS will feel just like a shooter, but with unique narratives and reward tiers.
Romero was also critical of characters that are "bullet sponges" where tank-like players get to absorb lots of damage and the cumbersome cover-based mechanic of games such as Gears of War. He attributes these recent trends to the heavy influence of consoles on the gaming industry, with less precise console controllers dictating the norm. "But I'm a PC mouse and keyboard type player," Romero adds. It is not yet known if Romero's Loot Drop studio will be developing the title, so far the Facebook game Ghost Recon: Commander is the only known project from the team.

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