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Bethesda Releases New Details Concerning Skyrim Updates and Creation Kit

Category: Gaming
Posted: December 1, 2011 03:11PM
Author: bp9801

The Elder Scrolls V: Skyrim has been out for nearly three weeks and has effectively swept the world by storm. Or should that be by dragon? Either way, Skyrim is an immensely popular game, and Bethesda is commited to improving our enjoyment even further. This week has seen the launch of the 1.2 patch, which is now out on all systems, but Bethesda has more in store for us. For starters, the Creation Kit will be released in January, which are the same development tools Bethesda used to create Skyrim. The Creation Kit will allow for even greater mods to be constructed than what are already available, plus Bethesda revealed the Steam Workshop will be integrated into the Creation Kit. This means gamers will have free and easy access to mods created using the Creation Kit, and provides an easy way for you to upload your own mods. You can even flag mods to be downloaded and installed automatically whenever you launch Skyrim. Bethesda knows there are other mod sites out there as well, and encourages gamers to use whichever method they prefer.

Concerning patches, the 1.2 patch fixed a lot of problems gamers were having with Skyrim, but also introduced some other problems. Some gamers no longer have magic resistance calculated properly on their character or any NPC in the game, plus a few are even seeing dragons fly backwards. Bethesda will release a small update next week to fix those problems, and will release full update notes when it is ready. The team will continue to release regular updates for Skyrim after the holidays, and mentions PC gamers will be getting them first because of the relative ease of releasing patches through Steam. PS3 and 360 gamers have to wait for Sony and Microsoft to approve the patches, so they will get it a bit later. Bethesda plans on releasing a ton of updates, both full and incremental, to address any problems or exploits encountered by gamers. Code side fixes are being prioritized first, while quest and balance issues will be fixed starting in January.



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