We have seen many games come out that incorporate NVIDIA's PhysX technology that improve in-game physics - as long as you have a graphics card from NVIDIA. Now NVIDIA has announced that Funcom's Dreamworld 2.5 game engine is the first to include server-side NVIDIA PhysX technology. The Funcom DreamWorld engine is used for massively multi-player online games and this enhancement results in more than a doubling in the speed-of in-game physics processing when compared to PhysX processing on the users', or client-side, computers. Dreamworld 2.5 is the engine used in Age of Conan and Anarchy Online, with a third, the Secret World, currently in development.
"We are excited to be working closely with NVIDIA to integrate PhysX technology into our Dreamworld 2.5 engine," said Rui Casais, chief technology officer at Funcom. "Server-side collision using PhysX will allow us to add a new level of realism to our online worlds, and we look forward to implementing other enhancements as well, including NVIDIA APEX clothing and destruction, to make our games even more interactive and immersive."
Casais also said they are also launching a fully rewritten render engine for the company's Age of Conan MMO game that will increase performance on not only high-end systems, but also bring "several new visual features for lower end machines". You can find out more about Age of Conan and download a free trial here.