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        <title>Overclockers Club news Feed</title>
        <description>The latest news on Overclockers Club!</description>
        <link>http://www.overclockersclub.com/</link>
        <lastBuildDate>Thu, 24 May 2012 12:26:38 +0100</lastBuildDate>
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            <url>http://www.overclockersclub.com/siteimages/sitelogo.gif</url>
            <title>Overclockers Club news Feed</title>
            <link>http://www.overclockersclub.com/</link>
            <description><![CDATA[Feed provided by Overclockers Club. Click to visit.]]></description>
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            <title>Advanced Plasma Nozzle for Coating Everyday Items</title>
            <link>http://www.overclockersclub.com/news/31605/</link>
            <description><![CDATA[<p>You might not realize it, but there is a good chance something you recently touched has a coating on it. Scratch-proof displays are one example, and anti-bacterial surfaces for refrigerators are another. Perhaps the best known coatings are those on metals, which act as a barrier to rust and other kinds of corrosion. Despite how common coatings are, actually putting them on something is not very easy as there are only two methods; wet chemical processes and vacuum plasma processes. Researchers at <a href="http://www.fraunhofer.de/en/press/research-news/2012/may/functional-coatings-from-the-plasma-nozzle.html" target="_blank">Fraunhofer-Gesellschaft</a> decided to change that and developed a plasma nozzle that is considerably more versatile and easier to use.</p>
<p>Unlike the vacuum plasma method, this nozzle is able to operate at regular atmospheric pressure. This is a major improvement over requiring a vacuum, but it introduces the problem of potential contaminants in the coating. This is what the researchers had to overcome for this technology to be possible. Fortunately they did though because this method has many advantages going for it, such as the ability to be incorporated into production lines.</p>
<p>The plasma nozzle itself is about the same size as a spray can, which allows it to be easily integrated into production systems, and even be automated by a robot. This should enable it to be much more cheaply used than the current system in place, which should allow more devices to have special coatings.</p>]]></description>
 <pubDate>Thu, 24 May 2012 12:04:10 -0700</pubDate>
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            <title>Layoffs Hit BioWare Austin - Studio Behind Star Wars: The Old Republic</title>
            <link>http://www.overclockersclub.com/news/31617/</link>
            <description><![CDATA[<p>The news just has not been that great for BioWare&#39;s entry into the MMO world. Earlier in the month, EA reported <em>Star Wars: The Old Republic</em> has <a href="http://www.overclockersclub.com/news/31469/" target="_blank">lost nearly 25% of its subscribers</a> since March, which put the total at 1.3 million instead of 1.7 million. EA vowed to increase the subscriber amount, but it may have a tougher time with this latest news. BioWare Austin, the studio behind <em>SWTOR</em>, has <a href="http://www.pcgamer.com/2012/05/23/layoffs-hit-star-wars-the-old-republic/" target="_blank">been hit with some layoffs</a> that see members of the development team being moved to other projects or being let go entirely. BioWare co-founder Greg Zeschuk says the studio is saying goodbye to some talented people who made <em>Star Wars: The Old Republic</em> a reality, but says the development team for the game is still &quot;substantial.&quot; This could just be a cost-cutting move as a smaller staff is needed to maintain the game instead of build it, but still this is something you never want to hear. Hopefully BioWare and EA can do more to build up the subscriber base and turn <em>SWTOR</em> into of the best MMOs around, but the task may be just a little harder now.</p>]]></description>
 <pubDate>Thu, 24 May 2012 10:13:58 -0700</pubDate>
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            <title>Metallic Glass for Advanced Microscale Manufacturing</title>
            <link>http://www.overclockersclub.com/news/31623/</link>
            <description><![CDATA[<p>Researchers at University College Dublin, as reported by <a href="http://www.elsevier.com/wps/find/authored_newsitem.cws_home/companynews05_02335" target="_blank">Elseveir,</a> may not be through the looking glass yet, but they are definitely peering into a new world of possibilities. Many materials we are familiar with on a daily basis, have regular molecular structures, which means they are a kind of crystal. Those materials with random and irregular molecular structures are considered glasses, and have some interesting properties.</p>
<p><a href="http://www.overclockersclub.com/news/31571/" target="_blank">Bulk metallic glasses</a> (BMG) maintain the strength and durability of their crystal counterparts, but can be considerably more malleable. For example, heating up a BMG can make it behave like a plastic and they can be machined to a smaller size than is possible with regular metals. Normal metals have grains to them, which results from being a crystal. This limits the detail of a material like tool steel to 10 micrometers. Thanks to the chaos within a BMG though, details smaller than 100 nm can be machined in.</p>
<p>The researchers see this as a possible way to mass produce, very cheaply, plastic components with exact details molded into them. Potentially BMG molds could be used to create lab-on-a-chip devices, because the surface features of the molds are on the same scale as the smallest viruses and human cells. This could also lead to a new kind of data storage, provided they can optimize the technology to reach down to the tens of nanometers. If they do achieve this, the memory could be considerably cheaper than current technologies because of the mass production capabilities BMG molds offer.</p>]]></description>
 <pubDate>Thu, 24 May 2012 09:23:59 -0700</pubDate>
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            <title>Next Guild Wars 2 Beta Not Happening This Weekend</title>
            <link>http://www.overclockersclub.com/news/31624/</link>
            <description><![CDATA[<p>A few <em>Guild Wars 2</em> beta players might relish the thought of a long weekend spent stress-testing Arenanet&#39;s awesome MMO sequel, but that sadly won&#39;t be the case, as a post on <a href="https://www.facebook.com/GuildWars2/posts/10150882710644209" target="_blank">Arenanet&#39;s Facebook page</a> announced that there will be no beta this weekend. The team are instead hard at work on installing more hardware in their datacenters, in light of <em>Guild Wars 2&#39;s</em> last Beta Weekend Event. &quot;Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues, &quot; said the devs. While players might miss out on some <em>Guild Wars 2</em> fun this weekend, Arenanet assures fans that this is all for best. &quot;We are not withholding a date intentionally, we want to make sure that BWE2 will be a really great experience for all of you.&quot;</p>]]></description>
 <pubDate>Thu, 24 May 2012 06:15:55 -0700</pubDate>
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            <title>Hardware Roundup: Thursday Edition</title>
            <link>http://www.overclockersclub.com/news/31625/</link>
            <description><![CDATA[<p>Today is a good day to check out some video cards from AMD with reviews on mid-range products from PowerColor and XFX. The folks over at Neoseeker have a look at the PowerColor HD 7850 PCS+, a factory-overclocked card with an improved cooling solution. We also have a review covering the <a href="http://www.overclockersclub.com/reviews/xfx_hd_7870_7850_dd/" target="_blank">XFX Double D Black Edition HD 7850 and HD 7870</a> video cards. For Ivy Bridge builders, we also have a roundup review of ASUS Z77 chipset boards.<br />
<br />
Gadgets<br />
<a href="http://benchmarkreviews.com/index.php?option=com_content&amp;task=view&amp;id=928&amp;Itemid=58" target="_blank">Cooler Master ARC Macbook and iPad Stand</a> @ Benchmark Reviews<br />
<br />
<strong>Motherboards</strong><br />
<a href="http://lanoc.org/review/motherboards/5807-asus-z77-roundup" target="_blank">Asus Z77 Roundup</a> @ LanOC Reviews<br />
<br />
<strong>Trade Shows/Conventions</strong><br />
<a href="http://www.madshrimps.be/articles/article/1000298/" target="_blank">Extreme Overclocking Session III ( EOS ) Event 2012</a> @ Madshrimps<br />
<br />
<strong>Video</strong><br />
<a href="http://www.pcper.com/reviews/Graphics-Cards/XFX-Double-D-Black-Edition-HD-7850-and-HD-7870-Review-Kings-Midrange" target="_blank">XFX Double D Black Edition HD 7850 and HD 7870 Review: Kings of the Midrange?</a> @ PC Perspective<br />
<a href="http://www.neoseeker.com/Articles/Hardware/Reviews/PowerColor_HD_7850_PCS/" target="_blank">PowerColor HD 7850 PCS+</a> @ Neoseeker</p>]]></description>
 <pubDate>Thu, 24 May 2012 05:20:32 -0700</pubDate>
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            <title>ITC Judge Says Xbox 360 Should be Banned in the United States</title>
            <link>http://www.overclockersclub.com/news/31616/</link>
            <description><![CDATA[<p>Motorola Mobility and Microsoft have been engaged in a legal battle for some time now, with the former claiming various patent violations by the latter. Earlier this month, the German courts ruled in favor of Motorola and ordered Xbox 360 consoles banned in the country, but Microsoft won a preliminary injunction staying that order. Now, an International Trade Commission judge says 4GB and 250GB Xbox 360 S consoles <a href="http://www.gamespot.com/news/xbox-360-should-be-banned-in-us-says-judge-6378256" target="_blank">should be banned in the United States</a> and has even recommended the move to the rest of the ITC. These consoles are currently manufactured in China, and if the ban becomes true, then no new 360s would arrive in the US. Consoles currently on sale would be hit with a cease-and-desist notice, and Microsoft would have to pay Motorola seven percent of the value of any unsold console still in the US.</p>
<p>Microsoft, on the other hand, is not that concerned with the ITC judge&#39;s remarks and is confident the ITC will rule in its favor. Microsoft says it hopes Motorola will have to make its patents available on &quot;fair and reasonable terms,&quot; and that it does not expect any problems when the ITC concludes its investigation on August 23rd.</p>]]></description>
 <pubDate>Wed, 23 May 2012 21:27:12 -0700</pubDate>
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            <title>Total War: Shogun 2 Receives Free Map Editor</title>
            <link>http://www.overclockersclub.com/news/31615/</link>
            <description><![CDATA[<p>The Creative Assembly have been keeping owners of <em>Total War: Shogun 2</em> happy with a steady stream of updates and DLC over the past year. Today you can try your hand out at creating map as a <a href="http://www.pcgamer.com/2012/05/23/total-war-shogun-2-gets-free-map-editor/" target="_blank">free map editor has been released for <em>Total War: Shogun 2</em></a>. The <em>Total War</em> Battle Map Editor tool will let you create and share Land, Naval, and Siege Battle Maps to be used in multiplayer or single player (Custom Battle Mode). Now you can create the perfect battleground to test your strategy and let others experience the creation. You can shape the terrain however you see fit and then add towns, forests, castles, and anything else you want to make the map truly unique. The <em>Total War</em> games have always had a rather vibrant modding community, and now The Creative Assembly are making things a little easier. You can access the map editor from the Tools section of Steam and start creating immediately.</p>]]></description>
 <pubDate>Wed, 23 May 2012 19:13:03 -0700</pubDate>
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            <title>Using a Network Firewall to Steal User Info</title>
            <link>http://www.overclockersclub.com/news/31622/</link>
            <description><![CDATA[<p>A fact of technology security is that the more popular a device or piece of software is, the more malware will be made for it. This is why Macs have had so little malware in the past and why smartphone malware is growing in number. Researchers at the <a href="http://ns.umich.edu/new/multimedia/videos/20399-cell-network-security-holes-revealed-with-an-app-to-test-your-carrier" target="_blank">University of Michigan</a> have recently discovered a way to use a defense mechanism, meant to protect smartphone users, to set up an attack to steal login and password information.</p>
<p>Some cellphone networks employ a middlebox firewall to secure data sequences. Information sent on the network is not sent in one big piece, but multiple small packets. These packets are numbered, so the receiver knows where to put each one in the larger sequence. A middlebox firewall checks these sequence numbers to make sure only packets with correct numbers get through. The researchers realized this can be used to redirect a phones data flow and found that 32% of the 150 networks tested across the globe are susceptible to the kind of attack they devised.</p>
<p>The attack works by sending packets with different sequence numbers. Those outside of the range of what the middlebox is accepting will be blocked, but any within that range will get through. Using a binary search, a hacker can be guaranteed a valid sequence number in just 32 steps, which takes seconds to achieve. Once a data packet gets through, a piece of malware already installed on the smartphone by the user, can then be activated and respond to the hacker, indicating a packet got through. At this point the hacker will have the ability to redirect the smartphone&#39;s traffic to a spoof site, such as Facebook or Twitter, where an unwitting user will type their username and password into a field for the hacker.</p>
<p>Worth noting is that this attack method circumvents the practice of sandboxing applications. It does not require one app does anything to another on the phone. The researchers have actually made an <a href="https://play.google.com/store/apps/details?id=edu.umich.eecs.firewall" target="_blank">Android app to test</a> if your Android smartphone is vulnerable to this attack, but at the time of my writing this, the app&#39;s page is down. (Perhaps this is because the app is considered malware by Google.)</p>
<p>&nbsp;</p>
<center>
	<iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/T65lQtgUJ2Y" width="560"></iframe></center>]]></description>
 <pubDate>Wed, 23 May 2012 18:22:33 -0700</pubDate>
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            <title>Diablo 3 Sets PC Game Sales Record</title>
            <link>http://www.overclockersclub.com/news/31621/</link>
            <description><![CDATA[<p>Activision Blizzard has revealed that the long awaited <em>Diablo 3</em> has <a href="http://www.engadget.com/2012/05/23/diablo-iii-becomes-fastest-selling-pc-game-ever/" target="_blank">broken two PC game sales records</a> in the week since it launched. The game sold 3.5 million copies within the first 24 hours, and finished the week at 6.3 million copies. This number doesn&#39;t account for 1.2 million copies that were given out as a bonus for purchasing a one year <em>World of Warcraft</em> subscription. <em>Modern Warfare 3</em>, also from Activision Blizzard, holds the record for the fastest selling game across all platforms with 6.5 million copies purchased in the first 24 hours of availability. If you excuse me, I am now off to continue the fight against the demons.</p>]]></description>
 <pubDate>Wed, 23 May 2012 17:10:01 -0700</pubDate>
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            <title>Sapphire Giving Away Custom Gaming PC</title>
            <link>http://www.overclockersclub.com/news/31620/</link>
            <description><![CDATA[<p>Sapphire is currently running a <a href="https://www.sapphireselectclub.com/contest/snailcontest/" target="_blank">contest </a>until June 15 that will reward the winner with a gaming PC customized by Tom &quot;Snail&quot; Portsmouth. The system was built around a Lian-Li PC-U6 case, which has a unique, snail-like, shape. In addition to the eye-catching case, an Intel 2500k CPU, Sapphire H67 motherboard, and Sapphire HD7950 GPU are also included. For full details on the PC, have a look at the <a href="http://www.xtremesystems.org/forums/showthread.php?280865-Lian-Li-PC-U6-Anniversary-chassis-(Sapphire-Tech-Case-Mod" target="_blank">build log</a>. The contest is open to members of the Sapphire Select Club in Canada, the European Union, the USA, and Malaysia.</p>]]></description>
 <pubDate>Wed, 23 May 2012 16:57:46 -0700</pubDate>
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            <title>Algorithm to Improve Stability of Fast Moving Networks</title>
            <link>http://www.overclockersclub.com/news/31619/</link>
            <description><![CDATA[<p>Some situations call for the creation of Mobile Ad hoc Networks (MANETs) because the devices in the network are moving very quickly. For example, military and emergency-response situations require MANETs. Unfortunately, having the nodes of a network rapidly changing direction makes it difficult for them to efficiently transmit information. In the time it takes to transmit a signal after the closest node is identified, the nodes may have moved apart. Researchers at <a href="http://news.ncsu.edu/releases/wms-duel-hallen-adhoc/" target="_blank">North Carolina State University</a> have developed an algorithm to address this issue.</p>
<p>Instead of having the transmitting node just identify the nearest node at the time, and hoping the closest node will still be in range when transmission starts, the algorithm determines which node will be closest when the transmission starts. The algorithm also determines how quickly the information should be transmitted. If the transmission is too fast, the data can be corrupted, and if the transmission is too slow, there is a loss of efficiency.</p>]]></description>
 <pubDate>Wed, 23 May 2012 16:04:39 -0700</pubDate>
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            <title>XCOM FPS Delayed - Could Arrive in 2014 at Latest</title>
            <link>http://www.overclockersclub.com/news/31613/</link>
            <description><![CDATA[<p>Yesterday we learned that <a href="http://www.overclockersclub.com/news/31602/" target="_blank"><em>XCOM: Enemy Unknown</em> will arrive on October 9th or 12th</a> depending on where you live. The tactical revival of the <em>X-COM</em> series will be available for the PC, PS3, and 360, but there will also be an FPS entry in the series. The news for the FPS, known simply as <em>XCOM</em>, is not that great as it has <a href="http://www.ign.com/articles/2012/05/22/xcom-delayed-to-fiscal-2014" target="_blank">been delayed to Take Two&#39;s 2014 fiscal year</a>. That year stretches from April 2013 to March 2014, so <em>XCOM</em> could arrive at any time in that window. The FPS was originally supposed to have released last year, but Take Two delayed it to 2013. Now it may not arrive until the early part of 2014, which does not bode well for the 2K Marin-designed game. There is no telling why <em>XCOM</em> is being delayed yet again, but maybe we will learn more at E3 or another gaming convention this year.</p>]]></description>
 <pubDate>Wed, 23 May 2012 15:14:30 -0700</pubDate>
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            <title>Room Temperature Infrared Sensors with Nanotubes</title>
            <link>http://www.overclockersclub.com/news/31618/</link>
            <description><![CDATA[<p>For any kind of sensing technology it is important to have a large signal to noise ratio, so interference is at a minimum. Generally this means minimizing the amount of whatever you are sensing that is not coming from the targeted source. Shielding helps most of the time, but for some sensors, like infrared sensors, the detector itself heats up and distorts its own observations. As reported by the <a href="http://www.osa.org/About_Osa/Newsroom/News_Releases/Releases/05.2012/Sensing-the-Infrared.aspx" target="_blank">Optical Society of America</a>, researchers at Peking University, the Chinese Academy of Sciences, and Duke University have developed a new kind of sensor that practically defeats this problem.</p>
<p>Current infrared sensors are based on a semiconducting alloy made of mercury, cadmium, and telluride, and rely on liquid nitrogen or electric cooling to keep the alloy&#39;s heat from interfering with the sensor. What the researchers developed is a carbon nanotube infrared detector. Carbon nanotubes react very strongly to infrared radiation, making them ideal for the infrared sensors, but they have another characteristic that makes their use truly beneficial. Nanotubes conduct heat very well, so even when they normally would heat up during use, the temperature speeds away and the signal remains clear.</p>
<p>This discovery could advance devices used in the military, optical communications, and science, to name a few. There are likely other uses not yet thought of too, because of how limiting the need for extra cooling equipment has been in the past.</p>]]></description>
 <pubDate>Wed, 23 May 2012 13:32:37 -0700</pubDate>
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            <title>Enough Bullshit - Get the Facts Straight!</title>
            <link>http://www.overclockersclub.com/news/31614/</link>
            <description><![CDATA[<p>Rumors come and go, with some being so off the mark you have to wonder just what the person who created it was thinking. Recently, a "rumor" started going around that NVIDIA would recall all the Kepler GPUs for no real reason. A tiny site by the name of pnosker started the rumor and then a bunch of other tech sites ran with it as fact. Other sites said the rumor "probably wasn't true," but did not have very nice things to say about NVIDIA regardless. The only problem is no one has ever heard of this pnosker website before, yet the rumor still spread like wildfire. What gives? The "author" at that site gave no substantial information for a source other than someone at Taiwan Semiconducting Manufacturing Company (TSMC), but then had to rework his original story by using another source at an unreliable site. The author then categorizes a minor issue from EVGA into a massive recall to add more fuel to the fire.</p>
<p>A tiny site decided to drum up some completely insane rumor, call it fact, and then it gets picked up by other sites in order to bring in traffic. Not exactly the best tactic in the world, but some people think resorting to it will help. The thing is, there is no evidence NVIDIA will ever issue a recall on the Kepler GPUs and you can be sure a "source" at TSMC would never leak something so substantial. OverclockersClub will always talk to NVIDIA anytime rumors start to make sure they are just that, but other sites do not always seem to follow our lead. It does not take long to place a phone call or email the NVIDIA reps, so why not try to clarify these rumors directly at the source? This is how lies and falsehoods get spread, people, so check your facts before posting some insane story!</p>
<p>NVIDIA has no problems with the Kepler GPUs aside from keeping the cards in stock. The GTX 670s and 680s sell like hotcakes as soon as stock comes in, but you can head to Newegg right now to find several GTX 670s available to buy. The Kepler cards are some of the most powerful ones around, and considering any one of them puts a hurting on AMD, you would be hard pressed to find an issue with them.</p>
<p>So, moral of the story is to check your facts and make sure what you are saying actually has some basis. Do not just come up with some bullshit to bring in traffic, when talking to NVIDIA or any company will go a long way to clear things up. Being proactive goes a long way to making sure your facts are actually straight!</p>]]></description>
 <pubDate>Wed, 23 May 2012 13:00:09 -0700</pubDate>
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            <title>Skipping Steps and Verification to Improve Programs</title>
            <link>http://www.overclockersclub.com/news/31609/</link>
            <description><![CDATA[<p>Researchers at <a href="http://www.overclockersclub.com/news/31569/" target="_blank">several institutions</a> have been working towards faster and more efficient computer components by allowing for some error in the operations. A computer puts so much effort into its high accuracy that it has to go slower and take more power than if it let some mistakes slip by. Understandable, many computer scientists, engineers, and programmers do not like this idea because they want to know that every time they execute an operation, its output is correct. Researchers at <a href="http://www.mit.edu/newsoffice/2012/loop-perforation-0522.html" target="_blank">MIT</a> are working to reassure them while also offering a new way to cut corners for speed and efficiency.</p>
<p>The inexact method the researchers have developed is called loop perforation. Loops are pretty common constructs in a program that simply repeat an operation until some condition is met. By perforating or skipping some of the iterations in the loop. This, like other inexact methods, works very well with nondeterministic operations, which means they do not need to produce a single, specific answer. Basically, if the output itself does not have to be exactly the same every time, like the order of the top items in a search, you can be inexact without really sacrificing anything, but gaining a great deal of performance.</p>
<p>To get developers to accept this strategy, the researchers are using verification to prove it works. Verification just means that a program or piece of hardware does exactly what it is supposed to do. Traditionally this has only been used in academia, hardware design, and the development of critical software, because it is very labor intensive. Automated tools for verifying software are becoming more common and more powerful though, so some commercial companies are starting to use them on their products. What the researchers intend to do is use verification methods to demonstrate that inexact methods can be used without fear of compromising a system. The verification process can be used to ensure the errors are kept within a certain distance of the exact answer, or to show that one value can be inexact without compromising other, more important values. Returning to the search engine example above, the order of the found items can be inexact without allowing erroneous entries to appear in the list.</p>
<p>Ultimately, the choice to use inexact methods of any kind comes down to the developers. The MIT researchers are just trying to show you can be inexact without having critical errors, while also offering a new way to be inexact.</p>]]></description>
 <pubDate>Wed, 23 May 2012 06:10:14 -0700</pubDate>
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