Gaming Article (13)
Mad Max Review
» October 18, 2015 04:00PM
Metal Gear Solid V: The Phantom Pain Review
» October 6, 2015 04:00PM
NVIDIA Introduces the GeForce GTX 950 for MOBA Gamers and Shares the GeForce Experience
» August 19, 2015 04:00PM
Sorcerer King Review
» July 15, 2015 04:00PM
Ozone Strike Pro Backlit Mechanical Gaming Keyboard Review
» July 1, 2015 04:00PM
Gaming News (834)
Posted: November 25, 2015 03:55PM
Author: Nick Harezga
A new trailer was released for the next entry in the Total War franchise, Total War: Warhammer. The game is based around the fantasy realm made popular in the Games Workshop tabletop game. This latest trailer focuses on the Orcs, specifically the Black Orcs led by Warboss Grimgor Ironhide. The trailer was created using the in-game engine and gives a preview of the "sheer range of cities and terrain you can aspire to conquer, from the Badlands in the south to the Chaos Wastes in the North." As a fan of both the Total War and Warhammer franchises, I have high hopes for this game and will continue to follow eagerly.
Source: PC Gamer
Posted: November 21, 2015 09:56AM
Author: Nick Harezga
The time for the Thanksgiving Steam Sale is almost upon us, and it looks like Valve is changing up the format of the sales this year. Steam is getting rid of the daily deals and flash sales, opting to run the lowest prices for the entire duration of the sale. Valve will highlight different games for periods of 24-48 hours during the sale, but the featured games won't receive an additional price cut.
Valve described the move stating, "In past sale events, we’ve asked for two discounts—a duration discount that runs for the length of the sale, and a feature discount that runs in the event that a game is featured on the front page. This year, to optimize the sale for customers and to allow us to feature and recommend your products in more ways to more customers, we’re asking for just one discount, to run the length of the sale. We’ll still be highlighting top games on the front page for 24-48 hour spans, but those products will stay at their most competitive discount, before and after being featured. It’s not a major change, but it does make the sale a lot more valuable for customers, and it allows us to build sale tools that highlight and recommend products all sale long, instead of just during front page features."
The Fall Sale is expected to run from November 25 to December 1 and the Winter Sale will run from December 22 to January 4.
Source: PC Gamer
Posted: November 20, 2015 12:17PM
Author: Nick Harezga
Sony has confirmed that it is actively working on implementing PlayStation 2 emulation for the PlayStation 4. A Sony representative was brief in describing the work stating, "We are working on utilizing PS2 emulation technology to bring PS2 games forward to the current generation. We have nothing further to comment at this point in time." There are indications that a Star Wars: Battlefront bundle that features several older Star Wars games are running on an emulator rather than as ports of the games. I for one loved the PS2 games and seeing them re-released on the PS4 could be all the incentive I need to grab the new console.
Posted: November 18, 2015 03:43PM
Author: Nick Harezga
The next iteration of the popular Deus Ex franchise, Deus Ex: Mankind Divided, was given a release date of February 23, 2016 back in August. Unfortunately for gamers eager to get their hands on the upcoming game, the release date has been pushed back to August 23, 2016. Head of the Eidos-Montreal Studio David Anfossi described the decision to delay the game stating, "We're confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations and refinement to meet our high standards." Delayed releases seem to occur more frequently with games these days, but most gamers would probably prefer a complete game that works on release rather than a bug-filled game that requires several patches to be playable.
Source: Deus Ex
Posted: November 17, 2015 10:39AM
The action-driving MMO The Crew has received its Wild Run expansion today. The expansion adds four new vehicle types to the game and The Summit challenge. The Summit will have players testing their various skills on different terrains at different iconic USA locations. Each summit will last an average of three days and there will be two Summit Qualifiers ever week, with the best participants getting to compete in the Monthly Summit Finale. The four new vehicle types added by Wild Run are dragsters, drift cars, monster trucks, and motorcycles. Wild Run can be downloaded today for the Xbox One, Playstation 4, and Windows PCs and will be available in stores on Thursday. The expansion is listed at $24.99 in the UPlay store.
Those with just the base game will still be getting a free update with improved graphics, new lighting effects, a new weather system, and redesigned areas for the new vehicles. Wild Run content will regularly receive new vehicles, specs, rewards, features, and more after its launch today.
Source: Press Release
Posted: November 16, 2015 05:32AM
Author: Brentt Moore
Treyarch has officially released a performance patch for its Call of Duty: Black Ops 3 video game over the weekend. The patch, which comes in at 520MB and is automatically downloaded for those utilizing Steam, is supposed to bring "bug fixes and performance improvements" to the game. Unfortunately, a change log has not been provided for the patch, and a wealth of gamers over on the Group Announcements page of the Steam Community and the official Black Ops 3 PC forums are still having problems properly running the Treyarch video game. The patch is exclusive to the PC version of Call of Duty: Black Ops 3 at this point in time, so it will be interesting to see exactly what changes the update actually contains.
Posted: November 13, 2015 12:03PM
Author: Nick Harezga
Epic Games has released version 4.10 of the Unreal Engine, bringing "hundreds of bug fixes" and "dozens of improvements." Included in the new version is support for the latest SDKs for target platforms including Oculus Rift, PS4, and Xbox One. UE4.10 adds Refraction Effect for Mobile, previously enabled only on other platforms, "with no extra work required." The updated engine also provides optimizations for Virtual Reality including "Hidden and Visible Mesh optimization" that limits rendering to only the pixels that will be displayed. Epic is also beginning the process of migrating from Visual Studio 2013 to Visual Studio 2015 noting that the updated engine will still work with 2013 but developers need to compile the engine themselves.
Source: Tom's Hardware
Posted: November 10, 2015 09:59AM
Rainbow Six Siege will be launching for the PC, PS4, and Xbox One in just a few weeks, on December 1. Today the system requirements have been announced, so for anyone looking to hunt terrorists, here is what you are going to need:
- Operating System: Windows 7 x64 or higher
- CPU: Intel Core i3 560 @ 3.3 GHz or AMD Phenom II X4 945 @ 3.0 GHz
- RAM: 6 GB
- GPU: NVIDIA GTX 460 or AMD Radeon HD 5870 (DX 11 compliant with 1 GB VRAM)
- Sound: DirectX 9.0c compatible with latest drivers
- Storage: 30 GB
Recommended (just the differences):
- CPU: Intel Core i5 2500K @ 3.3 GHz or AMD FX-8120 @ 3.1 GHz
- RAM: 8 GB
- GPU: NVIDIA GTX 670 or AMD Radeon HD 7970 (2 GB VRAM)
- Storage: 47 GB
At the time of release, the game will support NVIDIA's GeForce GTX 460 or better, GTX 560 or better, GTX 650 or better, GTX 750 or better, and any of the GTX 900 and Titan series. On AMD's side, the Radeon HD 5870 or better, HD 6870 or better, HD 7770 or better, R7 260X or better, and any R-300 GPU and the Fury X are all supported. Naturally an Internet connection will be needed for multiplayer.
Happy hunting on December 1.
Posted: November 6, 2015 10:08AM
Author: Nick Harezga
Overwatch is the team-based FPS being developed by Blizzard, with the game currently in Beta. The game had previously been announced only for PC, but a recent update to the Battle.net website revealed that it will also be playable on PS4 and Xbox One. The game was also given an expected release date "on or before June 21st, 2016." Overwatch Origins Edition appears to be a special bundle of the game that will feature several in-game bonuses for Overwatch as well as other Blizzard games such as StarCraft II, Diablo III, and Hearthstone. The annual BlizzCon is happening this weekend, so keep an eye out for even more information.
Posted: November 5, 2015 04:29PM
Author: Nick Harezga
NVIDIA has announced that it is working on Game Ready Drivers for more than 10 games with expected availability on or before launch day. Some of the games that will have the drivers are Fallout 4, Just Cause 3, Star Wars: Battlefront, and Assassin's Creed Syndicate. NVIDA kicked off the initiative with the release of Call of Duty: Black Ops III Game Ready Drivers yesterday ahead of its release day tomorrow. The company has also boosted its prize offerings to registered GeForce Experience users to more than $100,000 with prizes including upcoming games, GeForce GTX video cards, and SHIELD Android TV boxes.
Posted: November 5, 2015 09:40AM
There are just four days to go before the wasteland of The Commonwealth opens to us and we step outside that Vault. Yes, Fallout 4 is just days away, with people chomping at the bit to see what wonders and mysteries it holds. What happened inside Vault 111 to make you the Sole Survivor? Why wake up some 200 years after it closed? How much time can one invest in building a settlement to avoid the main quest? All of these are valid questions that will soon be answered, as will hundreds of others I'm sure. To help give you a little something to hold you over, Bethesda released the launch trailer for Fallout 4, and man is it good. Sit back and relax, The Commonwealth awaits. There are story spoilers, so take that into account before viewing.
Fallout 4 is going to consume people. This trailer almost gives us even more questions, like what is the Brotherhood planning to do with the Institute? We know they go after technology and the Institute seemingly has a massive trove of it, including synths, but is there something else they're after? Will you help The Railroad save synths? When do the super mutants get together to attack one of your settlements? So many more questions now, and I guarantee I'm going to spend plenty of time building up and defending my settlements. Plus building weapons, walking around in Power Armor, and seeing as much of The Commonwealth as one can possibly see. Oh, and something about a main quest, too.
Fallout 4 is nearly here, as Vault 111's door opens on November 10. The Pip-Boy companion app recently released for Android, iOS, and Windows Phone, so you can check out its demo mode to get a feel for it ahead of Fallout 4's launch. You can even play Atomic Command and try to rack up a high score while waiting for Fallout 4. The map can also be explored, although only Vault 111 and the player's location is marked. The date is also shown, with Fallout 4 starting on October 23, 2287. That's a full ten years after the events in Fallout 3, and 210 years after the bombs dropped.
Posted: November 4, 2015 10:41AM
Less than a week remains before the wasteland is open to us once again and we can explore The Commonwealth in Fallout 4. To give us all a little bit of a tease, Bethesda has released some new screenshots of Fallout 4 and also discusses the graphics technology of the game. Fallout 4 runs on a modified version of the Creation Engine, the same one that powers The Elder Scrolls V: Skyrim. One of the first things Bethesda did to the Creation Engine was to give it a physically based deferred renderer in order to add more dynamic lights and apply realistic materials to the surfaces. Bethesda is all about immersion in its games, which is why it wanted the metal to reflect and shine light in a different way than wood or water.
Fallout 4 also features a dynamic time of day and weather system, with storms rolling across and the sun rising and setting. Bethesda says it worked with NVIDIA to help out on the volumetric lighting, so those god rays look as good as they possibly can. This technique runs on the GPU and uses hardware tessellation, with Bethesda saying it looks great regardless of platform. The lighting adds a new layer of atmospheric depth to the wasteland as you explore, and is apparently a sight to see. As for the storms, Bethesda's new material system lets surfaces actually get wet and for cloth, hair, and vegetation to blow in the wind. Truly something to add in getting lost in the world.
Bethesda didn't want to detail all of the graphical settings added into Fallout 4 or what we can change on the PC side, but did reveal a sampling of what it added into the revamped Creation Engine. Virtual cameras were upgraded, too, so none of the details should be missed when you're exploring. As for what some of the things Bethesda added, well, take a look:
- Tiled Deferred Lighting
- Temporal Anti-Aliasing
- Screen Space Reflections
- Bokeh Depth of Field
- Screen Space Ambient Occlusion
- Height Fog
- Motion Blur
- Filmic Tonemapping
- Custom Skin and Hair Shading
- Dynamic Dismemberment using Hardware Tessellation
- Volumetric Lighting
- Gamma Correct Physically Based Shading
It's a nice mix of post-processing effects and ones done on a hardware level, with the dynamic dismemberment sure to catch many an eye. Seeing how the insides of robots were modeled could play into that, as well as ghouls, synths, radscorpions, yao guai, and even deathclaws. The rest of it helps bring a lifelike world to Fallout 4, and judging by some of the screenshots below, it really does work. Bethesda prides itself on a balance of graphics, gameplay, art, and performance, and while we'll have to wait a little longer to see how it all plays out, it looks to be well on its way with the footage and screens seen so far.
Fallout 4 arrives on November 10 for the PC, PlayStation 4, and Xbox One.
Posted: November 3, 2015 11:41AM
First announced back in June at E3, the sixth title of the Anno franchise, Anno 2205 has launched for Windows and the Moon today. Anno 2205 is the first time in the franchise the player will be able to extend past the Earth and to the Moon. There we can build production colonies to send resources back to Earth, allowing the planet-side cities to flourish. Thanks to an advanced session system, the player is able to control multiple sessions in different regions simultaneously. The new engine also allows the player to build their cities on islands five times larger than those found in previous games.
There are two editions of Anno 2205 available for purchase. The standard edition includes just the game while the Gold Edition grants the player two expansions that will be released on a later date. The Anno 2205: Asteroid Miner Match 3 puzzle game allows you bring part of the experience with you on your mobile devices, with the ability to transfer materials to the main PC game.
Source: Press Release
Posted: November 1, 2015 07:57PM
Batman: Arkham Knight recently returned to PC after going through some extensive reworking. The initial launch had a 30FPS framerate cap, poor performance, graphics that were weaker than its console brethren, and earned the ire of PC gamers everywhere. It was pulled from digital shelves and Warner Bros. promised the game would receive various patches to bring it to an acceptable level. Well, even with the patches, the reworking, and the return to PC, things aren't too great for Batman: Arkham Knight, and WB is acknowledging that. All PC owners of Batman: Arkham Knight can get a refund on Steam between now and the end of the year, regardless of when you bought it and how much you played. The main game and season pass, if purchased, must be returned together, as the season pass cannot go in alone. Retail copies are causing some issues, and it is unknown if those will be processed by Valve. Everything in 2016 and beyond is subject to Steam's typical refund policy.
WB is effectively throwing in the towel on Arkham Knight and bringing to a close a horrendously awful attempt at a PC port. If you're one of the few with a working copy of the game or don't want to go through the refund process, WB says it will work on fixing what it can and detailing what it cannot fix. It doesn't seem all that promising, so a refund may be the best option and then turn around and pick up a copy on PlayStation 4 or Xbox One, if you have either console. Hopefully this serves as a warning for WB in the future and how shortchanging PC gamers just ends up hurting you. Either go with a company with a solid track record of porting or fund the developer enough to actually get a working PC version.
Posted: October 28, 2015 02:44PM
There are now less than two weeks to go before Fallout 4 arrives and gamers everywhere lose themselves in The Commonwealth. Before that happens, and to give us all a little tease of things to come, Bethesda has revealed some of the artwork featured in the upcoming The Art of Fallout 4 book. This art book is Bethesda's biggest ever for a game, as it has 368 pages of concept art, character art, weapons, environments, never-before-seen designs, commentary from the Bethesda Game Studios team, and so much more. Bethesda also shared the foreword of the book from Lead Artist Istvan Pely, although due to the length of it, it's best to hop over to the source and read it. Pely does mention how the designs and concepts come to be, what the art room (lovingly called the "Art Pit") is like, and how even though the book is about art, there's so much more to get the game working than just that. Animators, programmers, designers, audio engineers, and producers all contribute to the creation of a game, and Pely gives them all a bit of love.
Now, onto the art. A little bit of everything is shown by Bethesda, with a look at the new Pip-Boy, the ruins of Boston, the surrounding landscape, and even building interiors. Some of the art is a 3D model, others are full color concepts, and others are just sketches. The new Nuka Cola bottle design shows up, and so does a Nuka Cola blaster of some type, too. A variety of characters with a range of clothing styles appear, so many junk items and cars to see in the game, and even The House of Tomorrow. We also get the inner workings of a Mr. Handy, Protectron, and Sentry Bot, so I guess we really can shoot a robot and see parts of its insides. Super mutants and raiders, complete with body and armor designs, show off the range of those enemies we can encounter. A ton of weapons in order to kill those said enemies, plus a bunch of the mods and customizations we can do. Oh, and then we get some shots of Power Armor, namely the heads of the T-51, T-45, and new T-60 designs, plus the full frame we can customize however we want in Fallout 4. There's a lot to look over in this extremely small preview, so be sure to hit them all up below and try not to salivate the entire time.
The Art of Fallout 4 book arrives on December 22, with pre-orders still available. It'll set you back $50, but if you're an art book collector or just a fan of Fallout, this is one not to miss. As for Fallout 4 itself, well we have until November 10 to dive into that.
Posted: October 25, 2015 05:41PM
Author: Brentt Moore
Batman: Arkham Knight has been unavailable to purchase on the PC for quite some time, due to a wealth of issues that have unfortunately plagued the title. Now, PC gamers will finally get the chance to purchase the video game soon, thanks to news posted by Yorick, who is the official Community Admin for WB Games. Yorick has revealed through the Group Announcements section of the Steam Community that Batman: Arkham Knight will be re-released on the PC platform on October 28, 2015. A patch for the PC version of the game will also be released on the same day, bringing all of the content that has been released for console platforms to the PC, except for console exclusives. This means that features such as Photo Mode, Big Head Mode, Batman: Arkham Asylum Batman Skin, and character selection in combat AR challenges will be available to those gaming on the PC.
Source: Steam Community
Posted: October 24, 2015 02:54PM
Fallout 4 is a little over two weeks away, where many gamers across the world will be lost exploring the Commonwealth and uncovering as many of its secrets as possible. One secret that's now been revealed is how Fallout 4 uses NVIDIA GameWorks to provide a visual boost. Things like ambient occlusion, shadowing, and lighting effects all get the GameWorks touch, along with some other aspects. However, one thing not known is whether or not Fallout 4 comes with GameWorks at launch or if patches add them in later (like in some of those free updates). It would make sense to add them in slowly later on to ensure performance remains the same, which is key given how some other titles have been affected. Early reports say Fallout 4's GameWorks implementation will more closely match the one in Grand Theft Auto V, which was fairly well optimized at launch for both AMD and NVIDIA (outside of MSAA for AMD). The GameWorks technologies can be selected at will inside the settings menu, so everyone can run as much or as little as they want regardless of video card.
Performance issues and claims that GameWorks hurts more than helps has been mentioned before, but NVIDIA has worked hard with developers to ensure any GameWorks technologies are at their best when implemented. We've seen The Witcher 3 receive modifications to its GameWork technologies to add in a better slider for HairWorks, as well as different options in general for it. One interesting thing to take note of is in the Fallout 4 minimum requirements, which list a GTX 550 Ti or HD 7870. Those two aren't entirely on the same level performance-wise, so maybe some people will claim that NVIDIA cards have an edge. Or it could simply be Bethesda trying to cover its bases for a range of video cards. After all, the two video cards in the recommended specifications, the GTX 780 and R9 290X, are much more evenly matched. So maybe Fallout 4 works on a range of video cards and systems, with performance dependent on what you set the game at, the resolution, and how many extra features you enable, just like any other title. Either way, we have until November 10 to find out for sure.
Posted: October 16, 2015 06:30AM
Back in June at E3, Ubisoft announced quite a number of upcoming titles, including the next game in the Anno franchise, Anno 2205. When it releases on November 3rd, players will get to escape Earth and colonize the Moon for the first time in the strategy, city-building series. With that release date approaching, details have finally been revealed for the game's Gold Edition.
The Standard Edition of the game will include just the base game while the Gold Edition comes with the Orbit Expansion, Tundra Expansion, a digital art book, and the game's original soundtrack. Both expansions will be released after Anno 2205 launches and will be available separately, and as part of the Season Pass. The Orbit Expansion gives the player the ability to build a space station in the new Orbital sector, and from there perform research that will benefit every sector. The Tundra Expansion adds a new environment, the Vanha Plains, where players can explore and eventually solve the mystery of lost ECO sanctuaries.
Source: Press Release
Posted: October 12, 2015 11:30PM
The definitive version of Wasteland 2 has arrived at last, with Wasteland 2: Director's Cut now available to download on Steam. It should also be available on GOG, PlayStation 4, and Xbox One when those respective stores update in the Americas (Europe is October 16). Wasteland 2: Director's Cut incorporates a whole host of new features, from new voiceovers to improved/rebalanced gameplay, a Perks system to take advantage of when leveling up, new Quirks to add a positive and negative gameplay element to each character's personality, and plenty more. The graphics engine has been overhauled to Unity 5, so that means the game will look vastly better for anyone who played it before, and gives it plenty of new enhancements, such as improved character models, revamped lighting, and new environment art to really stand out. To highlight some of this, inXile has released the Wasteland 2: Director's Cut launch trailer, giving you a fantastic idea of what to expect when you load up the game.
Wasteland 2: Director's Cut is a separate file in Steam and other digital platforms, so you will need to download it all over again. It's a 15GB download, which winds up being about 4GB less than the original version. Sadly, PC players won't be able to use their past saves in the Director's Cut due to all the changes possibly destroying any chance of compatibility. It's a small price to pay, but well worth it to experience the game all over again. System requirements are the same, except the Director's Cut now requires a 64-bit operating system. For more information on the specific changes and features, and to give you something to read while the game is downloading, the FAQ on the Wasteland 2 website covers the main details.
Wasteland 2: Director's Cut is a free download for all current PC/Mac/Linux owners, and a $40 purchase for everybody else on regardless of computer or console.
Source: Wasteland 2 Website
Posted: October 9, 2015 10:28AM
The end of the week has arrived, with a few things for you to check out. There is an explanation of the different SD card speed classes, grades, bus modes, and file systems, so if you've ever had a question on what SD card to purchase, this guide should have you covered. A new case mod is highlighted that probably shouldn't be called a case, as the entire system is wall mounted. It has a ton of hardware and water cooling, and is just something to behold. Our final item for the day is a podcast covering the latest news and reviews from the past week.
SD Card Speed Classes, Grades, Bus Modes, and File Systems Explained @ PC Perspective
Posted: October 8, 2015 02:57PM
Author: Nick Harezga
Sony has announced a $50 price cut for the PlayStation 4, dropping the price from $399.99 to $349.99. The new price goes into effect in the United States tomorrow, with Canadian shoppers seeing a price drop from $449.99 CAD to $429.99 CAD. A number of new bundles will accompany the price drop for the holiday shopping season including game bundles with Uncharted: The Nathan Drake Collection, Call of Duty: Black Ops 3, and Star Wars Battlefront.
Source: PC Mag
Posted: October 8, 2015 10:15AM
Fallout 4 is just over a month away, with many people planning how much time they'll take off from work to explore the Commonwealth or figure out their SPECIAL stats, among others. In addition to that, people were wondering just what kind of computer they would need to run it. Well, wonder no more as Bethesda has revealed the system specifications for Fallout 4, as well as a whole bunch of other release information. For starters, Fallout 4 requires Steam in order to play on PC, which was expected considering Bethesda's recent titles do, too. It also supports Steam Achievements to track your progress and compare it with your friends. Xbox One and Xbox 360 controller support on the PC is supported with no extra adjustments; other controllers are supported, but may need a little extra tweaking. There are some other bits and pieces to know, but those can wait until the systems specifications.
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Nothing there is too crazy and many should be able to play it no problem without any extra hardware purchases. The 30GB hard drive size is a touch high, but not excessively so when compared to recent games (consoles need between 28 and 35GB of free space). The 64-bit Windows OS is a nice requirement to see, as is the 8GB of RAM. If you're sitll rocking 4GB, this is definitely the time to upgrade. Video cards should be easily covered by most people, although I can see some purchases in the near future for some. All in all, most people should be able to run Fallout 4 no problem when it arrives on November 10.
The launch date is November 10, but it unlocks at 12:01am EST in the U.S. So that means if you live out on the west coast, you can start playing Fallout 4 at 9:01pm on November 9. In other markets, Fallout 4 unlocks at 12:01am local time on November 10, except in most of Asia where it's 12am on November 11 and December 17 at 12am in Japan. Language support is wide, with North America receiving English and French voice/text; South America has English voice/text and pt-BR and Latin American Spanish text; UK, Australia, and New Zealand are English voice/text; most of Europe gets English, French, German, Italian, and Spanish voice/text; Russia and Poland get English voice/text and Polish and Russian text; most of Asia is English voice/text and English voice/Traditional Chinese text; and Japan is Japanese voice/text.
The Pip-Boy companion app supports Android, iOS, and Windows Phone devices, and works with the PC, PlayStation 4, and Xbox One copies of the game. The Pip-Boy Edition Pip-Boy supports the Apple iPhone 6/6s, 5/5s, and 4/4s, and the Samsung Galaxy S5, S4, and S3. Customizable phone inserts can be tailored to your specific phone if you have one other than those listed. Any phone larger than those models will not fit inside the Pip-Boy in order to keep it accurate with the in-game model, but you can still use the Pip-Boy app and go from there.
That should cover just about all there is on Fallout 4 at the present time. We have the system specifications for PC, the console storage size, the release time, Steam support, and Pip-Boy app and Pip-Boy Edition information. Mod support and launch info was previously covered here, where mods will arrive early next year through Bethesda.net. We'll see you in the Commonwealth beginning on November 10 (or a bit before if you're not on the east coast of the U.S.).
Posted: October 6, 2015 03:17PM
Author: Nick Harezga
Cyberpunk 2077 is the next project from CD Projekt Red, the studio behind The Witcher trilogy. Not much has been revealed about the game up to this point, other than that the studio has switched its focus from The Witcher to the new game. Visual effects artist Jose Teixeira has revealed some rather large, though vague, details about the game stating "Cyberpunk is far bigger than anything else that CD Projekt Red has done before. We're really stepping into the unknown in terms of complexity and size and problems we encounter." He also believes that the size of The Witcher 3 will help the studio going forward adding "If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it." Unfortunately Teixeira and the studio remain silent on a release date, but the latest expansion for The Witcher 3 should hold you over for now.
Source: MCV UK
Posted: October 6, 2015 10:03AM
It's nearly time to step back into the shoes of professional monster slayer Geralt of Rivia when the Hearts of Stone expansion arrives next week for The Witcher 3: Wild Hunt. Hearts of Stone sees Geralt captured and forced to work for the Merchant of Mirrors to defeat the bandit captain Olgierd von Everec. Unfortunately, Geralt is marked by some type of magic on his face that doesn't seem all that pleasant, so it isn't like he could deny the Merchant of Mirrors if he wanted. This bandit captain won't be entirely easy to bring down, as he's been cursed with immortality, which you can see in the Hearts of Stone launch trailer below. He's going to present a new challenge for Geralt, one that he's hopefully up to the task of defeating. All is not quite as it seems, however, so choose carefully when the time comes.
The Witcher 3: Wild Hunt - Hearts of Stone adds more than 10 hours of new adventures, quests, monsters, items, and even a romance. Your choices help shape where Hearts of Stone leads you, and it looks to be one exciting journey. It arrives on October 13 for the PC, PlayStation 4, and Xbox One. It can be purchased now for $9.99 (discounted to $8.49 for now) or as part of the Expansion Pass for $24.99.
Posted: October 6, 2015 09:59AM
Yesterday some of us watched an unusual reveal by Ubisoft for an upcoming title the gradually revealed cave paintings. Now we know this was the announcement event for Far Cry Primal, the next game in the Far Cry franchise.
Like other games in the franchise, Primal is an open world sandbox game, but instead of being in a remote, lawless environment, you will be playing in the year 10,000 BC, the Stone Age, when humans are fighting to survive as a species. You will play as Takkar, the last member of his hunting game that has arrived in the land of Oros, and eventually become the first human to tame the wilderness. On your way to that victory, you will have to hunt for food, deal with predators and other tribes, craft weapons and tools, and master fire. The game is being developed by Ubisoft Montréal in collaboration with Ubisoft Toronto, Ubisoft Shanghai Studio, and Ubisoft Kiev Studio.
Far Cry Primal is scheduled to release February 23, 2016 for both the Xbox One and Playstation 4, with the PC release coming in March. Until then you can check out our reviews of Far Cry 3: Blood Dragon and Far Cry 4.
Source: Press Release
Posted: October 6, 2015 09:39AM
The journey back to the revised and revamped wastes is nearly here, as the Wasteland 2: Director's Cut launch is a week away. To help prepare you for the journey, be it new or familiar, is a new video covering squad creation and tactics narrated by game creator Brian Fargo. Creating the right squad is of utmost importance in Wasteland 2, as the variety of encounters, enemies, and choices mean your squad must have a range of abilities. It is up to you to decide who makes up your squad, as they can be one of the pre-made squaddies from inXile, or custom creations by you. If you go the custom route, you can alter everything about the squad member, from their appearance and clothing style, to the skills, attributes, and weapon specializations. Try to go with a balance of different abilities, as like I said before, the right squad can make all the difference in the wastes.
In addition to choosing the perfect squad for your journey to save the people in the area, it is just as important to use sound tactics to overcome any encounter. This is where a range of abilities and specializations can come into play, as it can influence how you approach each encounter. Not all of them are solved by combat, as the correct dialogue choices can eliminate a fight, or make it a whole lot easier. Sometimes you need safe cracking or computer hacking to get out of the siutation or present a new pathway, so your choices in who to bring can prove invaluable.
Wasteland 2: Director's Cut arrives October 13 for the PC, PlayStation 4, and Xbox One. It is a free upgrade to all current owners on PC, while anyone else can pick it up for $40.
Posted: October 2, 2015 10:09AM
Microsoft has made a new purchase today to help boost its PC gaming focus, as it has acquired Havok from Intel. Havok is known for its 3D physics and is used in more than 600 different video games, including the Halo, inFamous, The Elder Scrolls, and Dark Souls series. Microsoft says it will continue to work with developers and license Havok out to different partners, which is great considering every studio from Activision to EA, Sony, and Nintendo utilize it. Havok is seen as a nice complement to Microsoft's own DirectX 12, Visual Studio, and Azure suites for game developers, with all of those now under one roof. The cloud computing aspect of Azure looks to be one area where Microsoft is going to take Havok, as it has plans for a "complete cloud service" for Havok. The upcoming Crackdown 3 will be one of the first games to make use of this Havok cloud, with others undoubtedly following suit.
With Microsoft's purchase of Havok, it stands to reason the company wants to show it's serious about getting back to PC gaming. Hopefully this is just the start of that, and no dropoff in Havok use by developers and partners comes as a result. Considering how much Intel licensed out Havok over the past eight years or so, Microsoft would be wise to keep up that trend.
Source: Microsoft Blog
Posted: September 30, 2015 08:39AM
For a while now NVIDIA has been offering its GRID service for streaming video games to your NVIDIA SHIELD devices. You may remember that back in May it was upgraded to allow for streams at 1080p60, if your connection could handle that much data. Now the service is getting a new name and formal launch.
GeForce NOW is officially launching as an on-demand gaming service on October 1 in North America, the European Union, and Japan. It will cost $7.99 a month, but the first three months are free. That membership will give you access to over 50 games, but you can also purchase more to play if you wish. Naturally these games will be running with their various GameWorks enhancements enabled.
Besides a fast Internet connection (you can view system requirements here: GeForce NOW System Requirements), you will also require some kind of NVIDIA SHIELD device to stream to. That means you need a SHIELD Portable, Tablet, or Android TV.
Source: NVIDIA Blog
Posted: September 29, 2015 10:20AM
The wasteland is calling to you once again, as the Wasteland 2: Director's Cut arrives in just about two weeks. This revamped edition of last year's stellar RPG brings with it new content, voiceovers, Perks, Quirks, and an update to the Unity 5 engine for impressive visuals. As for the game itself, you'll be presented with different choices throughout your journey, with your decisions shaping how the quests play out, which ones are available to you, and how much help the Citadel receives from potential allies. InXile's Brian Fargo narrates a new video to help show you some of the choices you can make in Wasteland 2, and just what the consequences can be based on those decisions. All these choices mean no gameplay experience is going to be the same for each player, and especially with your playthroughs, as you'll no doubt be tempted to change it up each time you play.
Wasteland 2: Director's Cut arrives on October 13 for the PC, PlayStation 4, and Xbox One. It is a free upgrade for all current owners of Wasteland 2 on PC, but will set everyone else back $40. Those new visuals alone should bring back many players, so whether you've played Wasteland 2 before or are jumping in for the first time, this is one RPG not to miss.
Posted: September 23, 2015 02:59PM
Author: Nick Harezga
The next DLC for Batman: Arkham Knight has been announced and it is entitled Catwoman's Revenge. The DLC is "a story pack pitting players in the role of Catwoman, seeking revenge against the Riddler" with "a handful of classic Batman TV series content, such as the 1960s TV series Batmobile and Catwoman and Robin skins, and two racetracks inspired by the classic TV series." Available as of yesterday are the Tumbler Batmobile Pack and Original Arkham Batman Skin with the Crime Fighter Challenge Pack #2 available September 29.