Gaming Article (13)
Ashes of the Singularity Review
» April 12, 2016 05:00PM
» April 10, 2016 05:00PM
Vertagear S-Line SL5000 Gaming Chair Review
» March 26, 2016 05:00PM
Far Cry Primal Review
» March 22, 2016 05:00PM
Rise of the Tomb Raider Review
» February 23, 2016 05:00PM
Gaming News (854)
Posted: April 28, 2016 10:55AM
Offworld Trading Company has released today, as was announced earlier this month. The game is published by Stardock, which also recently published Ashes of the Singularity, and developed by Mohawk Games with Civilization IV lead designer, Soren Johnson.
Offworld Trading Company offers an interesting twist to the RTS genre, by giving players a company to manage with the ultimate goal of conquering the Martian market by taking over the competition. Instead of building units and armies, you instead build up resources and materials to sell and manipulate the market with. You can also turn to the black market to gain an upper hand.
The game supports up to eight players in its multiplayer mode, and also features a campaign, skirmishes, and daily challenges. You can also join ranked ladder games, to see compare yourself against other players.
Source: Press Release
Posted: April 27, 2016 05:00PM
Author: Nick Harezga
If you are like me and grew up in the 90s then the original Pokemon Red, Blue, and Yellow are games that were probably in your library. Nintendo and The Pokemon Company have kept the releases coming since then, with the 20th anniversary of the game being celebrated this year. The game is now looking to take advantage of the increasing adoption of smartphones across the globe with Pokemon GO, an augmented reality game that will allow users to catch Pokemon and engage in gym battles in the real world. The game is currently in beta testing in Japan, New Zealand, and Australia and one user has uploaded a nine minute video showcasing some of the testing including character setup and catching Pokemon. I was very intrigued with the concept when I first heard about it, and the gameplay video has only furthered my anticipation.
Source: Game Rant
Posted: April 27, 2016 07:34AM
Author: Brentt Moore
Early last month, it was reported that Dead Island Definitive Collection was officially announced for the Xbox One, PlayStation 4, and PC. The upcoming title, which is expected to be released on May 31 2016, offers gamers with Dead Island, Dead Island: Riptide, Dead Island Retro Revenge, as well as all previously released DLC. Deep Silver has now announced that gamers interested in the Definitive Collection version of Dead Island can now pre-order the game through the PlayStation Store. The game will cost consumers just $39.99, and those who pre-order the title through the PlayStation Store will receive an exclusive Dead Island Definitive PS4 static theme.
Source: PlayStation Store
Posted: April 26, 2016 03:31PM
At long last, the Creation Kit is here for Fallout 4, bringing with it the official tools to properly build and integrate mods into Bethesda's latest RPG. Of course, this hasn't stopped modders since the game came out in November, as the Nexus has more than 8,000 files available to downloa and work into your game (I'm already up over 180 installed mods on my copy). It's an impressive amount when you consider these modders have done it all without the Creation Kit, so now we can only go up from here in terms of content and options. New quests, voiced companions and NPCs, new lands, more outfits and weapons, expanded dialogue, and far more is possible with the Creation Kit, with everything handled inside of Fallout 4. That's right, you can browse, download, install, provide feedback, and select favorites from inside the Mods menu in Fallout 4. For the Creation Kit, you just have to grab the Bethesda.net launcher and go from there. It's all quite streamlined and simple, which is nice to have for a game.
To go with the Creation Kit, Bethesda has an update on mods for the consoles. The Xbox One will receive mod support in May, with PlayStation 4 getting it in June. Any mod posted to Bethesda.net can be downloaded on your console of choice, while anything not shared there is PC-only. Bethesda did say some mods won't be allowed on Bethesda.net and the consoles, but for the most part any you can find on the Nexus will more than likely be available on all platforms. The Creation Kit is still considered an open beta, so features may change over time, but it's nice to have the official tools either way. Now we can see what kind of mods and creations await us, along with the Far Harbor DLC next month and whatever else Bethesda has planned later this year.
Posted: April 26, 2016 11:50AM
At the end of last month, Ashes of the Singularity exited early access with the release of version 1.0. The game is a massive RTS that leverages the features of DirectX 12 to allow large numbers of units to be rendered without the usual hit to performance. Today it has been patched to version 1.1, which has added new units, campaign options, maps, and more.
The next big update is to bring a deluxe version of the game's campaign, in-game voice narration, and more background to the world. Apparently the developers were surprised by the community's desire for more story, but are now eager to work on it further. Personally, I'm just looking forward to jumping in and trying the new content out.
Source: Ashes of the Singularity Forums
Posted: April 26, 2016 08:41AM
Author: Brentt Moore
Deep Silver and Dambusters Studios have together released the opening game cinematic for the latest Homefront title known as Homefront: The Revolution. The video, which is known as 'America Has Fallen,' shows off an excellent story in which the United States falls to North Korea through the overall consumption of electronic devices over the years. Judging from the video game trailer, gamers are in for quite a treat when it comes to battling enemy forces with high-tech military weaponry on the very soil that makes up the United States of America.
Source: Press Release
Posted: April 25, 2016 03:40PM
Author: Nick Harezga
Just over 24 hours after Chinese team Wings Gaming beat Team Liquid at the ESL One Manila event, Valve has announced gameplay update 6.87 for Dota 2. This is the first major update since version 6.86 was released in December and it brings many significant changes to heroes, items, and gameplay mechanics. Some players will probably be disappointed that the update doesn't contain a new hero, but complaints about a stale "meta" are sure to be reduced. The addition of a ban phase to the ranked All Pick game mode is the most significant and exciting development in my opinion and should make for more interesting, diverse, and fun games. A total of seven new items were added to the game while a number of others had functionality, recipes, and costs altered. There are too many changes to be able to go into depth on all of them here, so be sure to check the patch notes for information on all of the changes. A number of professional players have already chimed in on Twitter with mixed reactions to the changes as far as people that I follow. Others are planning to do in depth analysis of the changes, likely on Twitch with the videos later available for viewing.
Source: Dota 2 Blog
Posted: April 20, 2016 03:28PM
Author: Nick Harezga
Supergiant Games is the Indie studio behind popular games Bastion and Transistor. It has now announced its next project, "a party-based role-playing game called Pyre," with announced availability for PC and PS4. From the trailer, it appears the new game will "carry on the tradition of the company’s previous titles in terms of art style, atmosphere, and focus on storytelling," and this is good news for anyone that enjoyed the first two games. Players appear to be tasked with leading a small team of characters through the land of Downside as they compete against other groups in an effort to clear their transgressions. More details on the story are currently unavailable, but the game will make an appearance at PAX East, where we should learn more about it.
Source: Game Rant
Posted: April 19, 2016 03:25PM
Author: Nick Harezga
Rumors began to swirl last month about a new version of the PlayStation 4 with support for 4K resolutions. Giant Bomb is now reporting from "multiple sources" that the new PS4 is codenamed NEO and will feature updated hardware and functionality. The original PS4 had an eight core CPU at 1.6 GHz, 18 GPU cores at 800 MHz, and 8GB of GDDR5 at 176 GB/s. NEO will have eight cores at 2.1 GHz, 36 updated GPU cores at 911 MHz, and 8GB of GDDR5 at 218 GB/s. Sony will begin requiring developers to ship games with a "Base Mode" and "NEO Mode" in October. Base Mode will run on current systems and will run the same on the NEO, while NEO Mode will utilize the additional hardware to provide "increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs." The NEO will support 4K output but will not require games to support native 4K resolution. The NEO is expected to have an MSRP of $399 and the new model could potentially drive down the price of current models.
Source: Giant Bomb
Posted: April 19, 2016 06:28AM
After being announced in August last year, we now finally have a launch date for Mafia III as October 7, 2016. It will be available in both standard and deluxe editions for the PC, Xbox One, and PlayStation 4. The game is being developed by Hangar 13.
Mafia III is set in 1968 New Bordeaux, a reimagined New Orleans that is filled with era-inspired cars, music, and fashion. You will play as Lincoln Clay, a Vietnam War veteran who learned that family is not who you are born with, but who you die for. He wants to escape his criminal past, but after his surrogate family, the black mob, is betrayed and destroyed by the Italian Mafia, Lincoln sets out to build a new family and exact military-grade revenge. Build the right crew and you will be able to make it through the gun fights, white-knuckle driving, and more to reach the top of the city's underworld.
You can already pre-order Mafia III and those who do can get the Family Kick-Pack bonus from participating retailers, which contains three exclusive vehicles and weapon gifts. The Deluxe Edition has an MSRP of $79.99 and comes the season pass, but if you want more than it offers, there is a limited Collector's Edition that costs $149.99. It includes everything the Deluxe Edition has along with a collectable art book, art prints, the original game score on vinyl, and more.
Source: Take-Two Interactive Software
Posted: April 7, 2016 10:43AM
Today it has been announced by Stardock and Mohawk Games that Offworld Trading Company will have its full release on April 28. Like many Stardock titles, it has been available for some time in a pre-release state, allowing players to provide feedback before the game reaches version 1.0.
Offworld Trading Company is not your usual strategy game, as instead of simulating large military battles, it is an economic real time strategy game. You are trying to build up your company on Mars, with the ultimate goal of taking control of the Martian market by driving your competition back to Earth. With enough capital you can access the offworld markets to buy out rivals, or turn to the black market to disrupt their production.
Posted: April 6, 2016 04:12PM
Author: Nick Harezga
Bethesda has announced an open beta for the next iteration in the Doom series that will run from April 15-17. The open beta follows on the heels of a closed beta last week and will feature the same content, which includes team deathmatch and Warpath modes with Heatwave and Infernal maps. The company also announced that it will create free and paid DLC for the game with free content provided for the SnapMap mode and paid content in the form of maps, weapons, and in game customization items. Three DLC packs have been preemptively announced with a price of $14.99 each, or $39.99 for the set, with the first becoming available in the summer.
Posted: April 5, 2016 12:26PM
It was just a little bit ago that the first Fallout 4 DLC, Automatron, arrived, and now we're gearing up for the next one. A trailer for Wasteland Workshop, the second of the so far three announced DLCs for Fallout 4, is now here to give us an idea of what to expect from it. Wasteland Workshop lets us design traps and capture live creatures, from raiders to Deathclaws and everything in between. Yes, a raider counts as a creature here, because really, they do try to kill you on the spot, just like the other creatures. Once you've captured a creature, you can either tame them or have them face off against others in battle, including your own settlers. Wasteland Workshop also includes more design elements for your settlements and workshops, letting you build nixie tube lighting, letter kits, taxidermy, new power options, and far more.
Fallout 4 - Wasteland Workshop arrives next Tuesday, April 12, on the PC, PlayStation 4, and Xbox One. It costs just $4.99 by itself or as part of the Season Pass, which is now $49.99.
Posted: March 31, 2016 08:33AM
Next week Deep Silver will be holding the Homefront: The Revolution LIVE streaming event on their Twitch channel. The event is to be six hours long, from 10 AM to 4 PM Pacific time and will feature twelve streamers showcasing near final gameplay of the Co-op Resistance mode. It will also show off exclusive footage of the game's single player campaign.
The twelve attendees of the event are Amie Lynn, Angry Joe, Dansgaming, GiantWaffle, Jahovaswitniss, KingGothalion, Kry_sp33dy, Melonie Mac, ProfessorBroman, Rooster Teeth, Sodapoppin, and Wes The Editor. Live commentary will be by Rachel "Seltzer" Quirico and WitWix while the event itself will be hosted by Adam Sessler.
Posted: March 30, 2016 09:06AM
When Homefront: The Revolution: releases May 17, players will have the challenge of inspiring the people of occupied Philadelphia to rise up and fight the KPA. Today we are getting a look at how the game-world changes as you complete various acts of resistance, with the new 'Ignite' gameplay trailer. In it we see how the 'Hearts and Minds' of the people in the Yellow Zones of Philadelphia increases and changes the landscape, ending the lockdown and bringing open revolution out onto the streets.
Homefront: The Revolution is coming to PC, Xbox One, and PlayStation 4 on May 17 in North America, and releases to all other territories on May 20.
Posted: March 29, 2016 10:23PM
Steam is a typically heavily curated service, where Valve has direct say in what is and is not available in its store. However, a hacker recently discovered an exploit that enabled him to put a game directly on Steam without having Valve give it the go ahead. The game, Watch Paint Dry, appeared Sunday night and caused many people to freak out, saying Valve no longer had any quality control for the Greenlight games. The only issue is Watch Paint Dry was never on Greenlight and neither will it ever be, since its creator made it quickly in RPG Maker just to showcase the exploit (the "game" lasts under one minute).
The creator, a 16-year-old kid, managed to get access to Steamworks, the publishing platform for Steam games, and set about looking for exploits. He whipped up Watch Paint Dry, some trading cards, and took advantage of an exploit that let him be seen as someone from Valve. This let the game pass directly through onto Steam, after some coding tweaks, of course. The initial plan was to have the game appear on April 1, yet it "released" earlier than he expected. It didn't have a price attached to it, just it simply showed up in the store. No approval process, no review by Valve, just the game immediately on Steam.
Since this was meant as a showcase of an exploit that Valve may not have been aware about, it has since been patched and the kid has been in contact with Valve over what he was able to do. It may help Valve check for any other potential exploits that were vulnerable, and at least this way it was not a malicious hack, just to show what can be done if any loopholes in the code exist. You can check out the source below for the full details on the exploit, with some of it potentially bringing a facepalm over what Valve left exposed.
Posted: March 29, 2016 01:09PM
Author: Nick Harezga
Researchers at Oxford University using the Google DeepMind artificial intelligence are planning to use it to analyze Hearthstone and Magic: The Gathering card games. In the current state of the project the team isn't setting out to teach a computer to play the games, but rather is using it to "analyse card data and transform it into code." Using DeepMind allows them to translate the information on the cards including description text and resource costs into code that may be able to take on top players in those games at some point.
Posted: March 29, 2016 12:55PM
Author: Nick Harezga
NVIDIA has added the third person action game Warhammer 40,000: Space Marine to its GeForce NOW streaming service, for use with NVIDIA SHIELD devices. Subscribers to GeForce NOW and owners of a SHIELD tablet, portable gaming device, or Android TV will have access to the game. For anyone unfamiliar with GeForce NOW, it is "the world’s first cloud-gaming service capable of streaming PC games at up to 1080p resolution and 60 frames per second." Membership is free for three months and $7.99 per month after that.
Source: Press Release
Posted: March 24, 2016 09:41AM
Today Deep Silver released the "Guerrilla Warfare 101" trailer, the first in a series of gameplay trailers, for its upcoming game, Homefront: The Revolution. The game is set in 2029 Philadelphia, which is now occupied by the KPA. The player is part of the resistance trying to fight the KPA, which has greater numbers and advanced technology locked to their soldiers. Since you cannot take your enemies' weapons, the Resistance has to rely on their homebrew weapons and the Guerrilla Toolkit. These weapons can be modified to fit the situation, such as adding a silencer to avoid detection or a muzzle break for firepower. You can also convert your weapons on the fly, even making your pistol into a submachine gun or your assault rifle into a mine launcher. The items in your toolkit, including explosive and incendiaries, can also be modified to be thrown, triggered, placed as a trap, or attached to a remote control car. Of course the greatest asset for the guerrilla fighter is the terrain. Philadelphia is your city, so use it to your advantage.
Homefront: The Revolution releases May 17 and the pre-order bonuses have already been revealed, including those in the Goliath Edition.
Source: Deep Silver
Posted: March 21, 2016 10:40AM
Deep Silver has announced today Deadlight: Director's Cut is launching June 21. The original Deadlight released in 2012 for Xbox 360 and PC, so the Director's Cut will represent its debut on PlayStation consoles, as it is coming to PC, Xbox One, and PlayStation 4. It will feature improved controls, new animations, full 1080 p resolution, and the new 'Survival Arena' game mode. It will be available for $19.99 when it launches in June.
Deadlight is set in an apocalyptic 1986 and follows a survivor trying to rejoin his family in the zombie infested world. The player has to search for safe points while trying to avoid zombies or use what little ammunition they have in combat.
Source: Deep Silver
Posted: March 19, 2016 04:21AM
Author: Brentt Moore
A new multiplayer video of DiRT Rally has been officially unveiled by Deep Silver and Codemasters just a few weeks before the release of the racing game on Sony's PlayStation 4 and Microsoft's Xbox One. The video of the game shows off various aspects of the multiplayer functionality that DiRT Rally has to offer, such as global leaderboards, officially licensed FIA World Rallycross multiplayer races, and daily, weekly, and monthly race challenges. DiRT Rally multiplayer will also offer gamers with the ability to create and join an unlimited amount of leagues, allowing for virtually limitless competition with both friends and rivals.
DiRT Rally for the PlayStation 4 and Xbox One is currently available for pre-order, with the game shipping to consumers on April 5, 2016.
Source: Press Release
Posted: March 18, 2016 03:38PM
Author: Nick Harezga
According to reports from "developer sources," Sony is planning to release a PlayStation 4 with support for 4K resolution, which some are referring to as the PlayStation 4.5. The new version of the console will have increased GPU power to handle the higher resolution as well as the increased workload expected to handle PlayStation VR. It is unclear when the console might be available or how much it would cost, and a Sony spokesperson predictably addressed the rumors stating "We can’t comment on rumors or speculation." Is is also unknown if existing games would benefit from the increased resolution.
Posted: March 14, 2016 03:31PM
The days of the Xbox only being able to communicate with the PC is evidently coming to an end, as the Xbox One may soon feature cross-platform play with the PlayStation 4. It's a stunning move from Microsoft, as the company recently announced other "online multiplayer networks" are invited to its cross-platform initiative between Windows 10 and Xbox One. This isn't a guarantee that PS4 and XBO gamers can cross-network play together in a multi-platform game, but it might. The first game to support the new cross-platform feature is Rocket League, the insane rocket car/soccer game that will see Windows 10 and XBO players able to game together. It brings the XBO version of the game up to par with both the PC and PS4 versions, as users on those could play together from the very start. Like those systems, XBO gamers can choose to play with only other XBO owners or anyone they wish.
Microsoft is allowing developers to choose to enable cross-platform play and even cross-network play, but hopefully it's something more choose to do than not. We'll just have to see if Sony accepts the invite from Microsoft, as it isn't everyday you see Xbox Live opened up in such a welcoming manner.
Source: Xbox Wire
Posted: March 14, 2016 10:13AM
A new threat has emerged in the Commonwealth, as the mysterious Mechanist has arrived with a horde of robots to terrorize the land. This is what awaits us in Automatron, the first of Fallout 4's DLC packs. The Mechanist's army of evil robots includes the devious Robobrain, which makes its debut and is perhaps even worse than the versions found in previous games. There's more it than just the Robobrain, as the Mechanist has modifed and assembled ones out of parts that might not exactly go together, but they found a way. It is up to you to figure out a way to stop the Mechanist, but you won't be alone, as every robot you destroy offers parts to build your own. Hundreds of mods help create a robot that is truly yours, with different armors, limbs, abilities, and weapons (including the all-new lightning chain gun) at your disposal. You can even customize their voice and paint scheme (if you're at least level 15) as you journey across the Commonwealth.
Fallout 4 - Automatron arrives Tuesday, March 22, on PC, PlayStation 4, and Xbox One. It will set you back $9.99 if bought separately, or $49.99 as part of the Season Pass to get it and all the other DLC coming out. Next month we see the Wasteland Workshop, which expands settlement building, and May gets Far Harbor and the largest landmass Bethesda has ever made for any DLC. We're also going to get Survival Mode and the Creation Kit, the official mod tools to create and share creations across PC and console.
Posted: March 11, 2016 01:16PM
Just days after Microsoft canned both Fable Legends and Project Knoxville, another game has met its end. Daybreak Games (formerly Sony Online Entertainment) has formally canceled EverQuest Next, the free-to-play entry in the popular EverQuest series. Daybreak president Russell Shanks explained the reasoning behind the cancellation, and it's about as honest as you can get: EverQuest Next "wasn't fun."
For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Next would not meet the expectations we – and all of you – have for the worlds of Norrath.
The new MMO was set to be ambitious, but at the end of the day, it just wasn't something enjoyable and ended up on the chopping block. Some reason things just never clicked with EverQuest Next, but Daybreak is still committed to the EverQuest series, with both EQ1 and EQ2 "going strong," and Landmark still on track for a release this year. There's still plenty more to tell with EverQuest, as far as Daybreak is concerned, just right now, EQ Next is not that way.
Source: Daybreak Games
Posted: March 11, 2016 10:16AM
A few months ago, Rise of the Tomb Raider was mentioned as having an unknown NVIDIA GameWorks technology called VXAO. In yesterday's patch for the game, everything was finally revealed, and VXAO is now ready to hit the world. VXAO stands for Voxal Ambient Occlusion and is the highest quality level of ambient occlusion available in games today. It works by voxelizing the scene in order to provide superior image quality, a smoother camera motion response, finer details, and greater accuracy than screen-space solutions. VXAO is a world-space AO algorithm, so it should help make Rise of the Tomb Raider and any other games that take advantage of it something to behold. The latest video driver, 364.51, supports the new patch in Rise of the Tomb Raider, so be sure to grab both (especially since it brings DX12 to Rise of the Tomb Raider) if you want to see what VXAO is all about.
If you're going to be attending GDC 2016, NVIDIA will offer a session on Advanced Ambient Occlusion for Modern Games, where it explains both HBAO+ Ultra and VXAO. The session runs from 5 to 6pm on Wednesday, March 16.
Source: Press Release
Posted: March 10, 2016 02:42PM
Ashes of the Singularity is an RTS game that many have been looking forward to and many have been enjoying as an early access title. One of the reasons the game has had so much interest is because its Nitrous 3D engine takes advantage of 64 bit, multi-core processors and multiple DirectX 12 features, including asynchronous compute and explicit multi-adapter rendering. This allows it, and the games built using it, to support far greater complexity in both visuals and gameplay than other engines by better utilizing the hardware components it has access to.
Now, after being an early access title since October, the 1.0 release has a launch date of March 31. With this release will come new features, including the ability to edit maps and the Ascendancy Wars campaign. This campaign will be non-linear, but if you want a different experience, there are also single player scenarios and skirmishes with the multi-core RTS AI powering the bots, as well as ranked multiplayer, and custom matches with friends and AI.
Source: Ashes of the Singularity Forum
Posted: March 10, 2016 12:28PM
On Tuesday, Ubisoft launched Tom Clancy's The Division, a title many people have been looking forward to since it was announced. Apparently it was actually a great many people because, according to Ubisoft's internal estimates, the game sold more copies in its first 24 hours of availability than any other Ubisoft title. It also set the company's record for total digital full game sales in a single day, across all platforms.
When these internal estimates are compared with data from NPD and GFK Chart Track, it puts The Division in the top four of most successful new game brand launches. The other three are Watch_Dogs, Assassin's Creed (both Ubisoft titles), and Destiny. Needless to say, Ubisoft is very proud of these achievements and the work its employees have done.
Posted: March 8, 2016 10:36AM
Tom Clancy's The Division arrived today for PC, PlayStation 4, and Xbox One, bringing Ubisoft's online, open-world shooter to life. It did suffer from some connectivity issues as players were unable to connect to the servers, making you wonder just what two stress test betas were for, but Ubisoft did work quickly to get things rolling. If you're playing the game on PC, you'll be able to take advantage of some NVIDIA GameWorks technologies, including one that makes its debut with The Division. The NVIDIA ShadowWorks for NVIDIA HBAO+ (Horizon-Based Ambient Occlusion) and PCSS (Percentage Closer Soft Shadows) are in the game, as they are in several others, while something called NVIDIA HFTS is the newbie. HFTS stands for Hybrid Frustum Traced Shadows, which "interpolates between geometrically correct hard shadows and percentage closer soft shadow." Basically, it's a hybrid approach that combines frustum tracing, screen-space anti-aliasing, and variable penumbra soft shadow filters to smoothly transition between hard shadows and soft ones in real time. It should make for much more lifelike shadows as you explore a ravaged Manhattan.
New NVIDIA drivers arrived to help give The Division a boost in performance, as well as the upcoming Need for Speed and Hitman, plus the recently released Rise of the Tomb Raider. The ones that launched yesterday, 364.47, have been replaced by today's 364.51 after some users encountered an installation issue. Tom Clancy's The Division is out now for the aforementioned systems, and anyone purchasing a GTX 970 or above, or laptop with GTX 970M, 980M, or 980, will receive a copy of the game for free.
Posted: March 7, 2016 10:12AM
In a rather stunning turn of events, Microsoft has decided to cancel development on Fable Legends and is discussing the closure of Lionhead Studios in the UK. Microsoft is also closing Press Play Studios in Denmark and ceasing work on Project Knoxville. Lionhead Studios is best known for the Fable and Black & White series, but now after 20 years it faces closure. Press Play is relatively new and was only brought into the Microsoft family in 2012, and previously worked on Max & the Magic Marker, Max: The Curse of Brotherhood, and Kalimba. Its Project Knoxville was meant to be a third-person survival game, while Lionhead's Fable Legends was the next step in the series, with players assuming the role of a Hero or Villain and experiencing the story in single player or multiplayer (including cross-play between Windows 10 and Xbox One). Fable Legends had been in closed beta for a while and received an update as recently as 10 days ago.
Now both of these titles are canceled and the fate of Lionhead Studios does not look good (Press Play is already shuttered). Microsoft made the decision to cancel development not as a reflection on the studios, but rather to "focus its investment and development on the games and franchises that fans find most exciting and want to play." That might be a little bit of a damning remark that fans don't want another Fable or survival game, but either way, these two titles are no more.
Microsoft says it still remains committed to the UK and European game development market, despite the closure (or impending closure) of these studios. It still has Quantum Break, Rare's Sea of Thieves, and Halo Wars 2, among others still in development, with all three of these titles also coming to Windows 10 PCs. Microsoft plans to help the teams at both Lionhead and Press Play to either find jobs at other Microsoft studios or elsewhere in the industry. As for Fable Legends and its closed beta, it will still run until April 13, although no new players will be admitted and anyone who purchased gold will receive a full refund.