Gaming Article (13)
Risen 5-Years Later Review
» August 12, 2014 05:00PM
Borderlands 5-Years Later Review
» June 18, 2014 05:00PM
Metro 2033 4-Years Later Review
» June 16, 2014 05:00PM
Humble Bundle: PC and Android 10 Review
» June 8, 2014 05:00PM
» June 3, 2014 05:00PM
Gaming News (771)
Posted: August 20, 2014 09:02AM
The Binding of Isaac: Rebirth is coming along quite nicely. Creator Edmund McMillen has released a new gameplay video that shows its rather unique two-player local co-op. The video shows Edmund playing with a friend named Danielle in one of twenty challenge modes, entitled "Head Trauma", which features high speed, low damage, randomly circling tears. We also get a glimpse of a new boss named "Dingle".
Warning: Contains Foul Language
The Binding of Isaac: Rebirth is coming to PC (Steam), PlayStation 4, and PlayStation Vita, but still has no official release date. Edmund classifies this video as beta, though it certainly looks very polished.
Posted: August 20, 2014 08:15AM
Warner Bros. Interactive Entertainment (WBIE) has released a new trailer for LEGO Batman 3: Beyond Gotham that explains Braniac's nefarious plan. But the real star of the trailer is a hilarious Joker!
LEGO Batman 3: Beyond Gotham is expected to arrive this Fall for PC (Windows and Mac), PlayStation 4, Xbox One, Wii U, PlayStation 3, and Xbox 360, with a slightly smaller version coming to PlayStation Vita, Nintendo 3DS, and iOS. I've gone ahead and attached the twenty screenshots released during Gamescom for your viewing pleasure, along with a piece of Braniac artwork.
Source: Press Release
Posted: August 19, 2014 05:39PM
It's The Witcher 3: Wild Hunt and it's 35 minutes of actual gameplay. Do I need to say more? Okay, fine, I'll say a little more; as if you didn't already hit Play. The gameplay video is the one that was shown at Gamescom last week. According to CD Projekt RED, a whopping 15,000 fans came to its booth to watch the demo, with a lucky 12,000 walking away with a t-shirt.
The Witcher 3: Wild Hunt is coming to PC, PlayStation 4, and Xbox One on February 24, 2015.
Source: Press Release and Official Site
Posted: August 19, 2014 05:02PM
Dark fairy tale platformer Woolfe: The Red Hood Diaries arrived on Kickstarter at the beginning of the month and is already nearly 75% funded with fifteen days to go. The game was playable at Gamescom last week, and today developer GRIN posted some stats about the event, along with a new video featuring some first impressions. 10,000 flyers were handed out, 5,000 posters were given away, 1,780 gamers played the demo, and 36 lucky backers were greeted and rewarded with an undisclosed "special present."
Woolfe: The Red Hood Diaries is planned for a Q1 2015 release on PC with Closed Beta to begin next month. If you'd like to support the project, the minimum Kickstarter pledge is $15, which grants you the full game upon release along with the Toy Soldier Editor; Steam key or DRM-free via GOG.com. Closed Beta access starts at $50 and up, while Alpha access starts at $100 and up. The Kickstarter campaign ends Thursday, September 4, 2014, at 5:55PM EDT.
Source: Kickstarter Update
Posted: August 19, 2014 02:42PM
Alien: Isolation puts you in control of Amanda Ripley, searching for answers about what happened to her mother, Ellen Ripley, the protagonist in the original Alien movie. There's really not much to say about this Official Gamescom CGI Trailer entitled "Improvise" other than, it's totally badass:
Alien: Isolation is coming to PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on October 7.
Source: Creative Assembly
Posted: August 19, 2014 02:00PM
If you're a PC gamer, it probably doesn't come as a surprise that the majority of PC game sales in 2013 were digital. What may be a bit surprising is that digital made up a whopping 92% of all game sales globally. And apparently that number is expected to increase in the years to come. The numbers come from analyst DFC Intelligence, which told us back in January that PC gaming was on the rise, and then reported in April that the PC games market actually surpassed the console games market in terms of revenues.
I think it's safe to say that the prominence of digital distribution in the PC games market attributed to that, no doubt helped by insane sales and bundles. There's also the rise of free-to-play games ripe with alluring microtransactions, which consoles are still slow to adopt. Of course it also doesn't hurt that a large majority of PC games do not even get retail releases these days; and for those that do, the majority of them still require you to redeem a Steam/Origin/Uplay key, rendering the disc pretty useless. If it wasn't for Collector's Editions filled with physical goodies, digital sales would likely be even higher.
So have you ditched the discs and gone all-digital?
Posted: August 19, 2014 01:20PM
Author: Brentt Moore
Although Flappy Bird was taken down from the App Store and Google Play earlier this year by its creator Dong Nguyen, the game was supposedly going to make a comeback this month. Apparently, a new game that shares the mechanics of Flappy Bird is going to be released by Nguyen instead. The new game, known as Swing Copters, is a vertical scrolling title in which players must navigate a small character with a propeller attached to its head through gates and swinging hammers. Players attempt to avoid obstacles by tapping on the screen in order to change the direction of the character as it flies.
Swing Copters looks just as difficult as Flappy Bird was, and with it being available on August 21, 2014, gamers will soon be able to see if they can beat the high scores of others. The game will be free and ad-supported, though the ability to remove advertisements will be available as an in-game purchase for 99 cents.
Source: Touch Arcade
Posted: August 19, 2014 01:10PM
The first step on the road to recovery is admitting you have a problem. Crytek co-founder Avni Yerli realizes that the studio's reputation has likely been damaged in light of its recent troubles, which culminated in the company selling the Homefront IP to Koch Media. Yerli told MCV that the transition to an online company took longer and cost more than originally anticipated, but that the studio is now confident it can move forward with a solid foundation laid out. "[F]or Crytek it is about focusing on our core competency, which is making really high quality games. When we deliver those games we will hopefully be back on track, and people will see Crytek in the way that it deserves to be seen."
Of course, saying and doing are two completely different things. Crytek has two or three new games on the docket (that we know of), depending on your definition of "new": Arena of Fate, HUNT: Horrors of the Gilded Age, and the PC version of Ryse: Son of Rome. Of those, I think HUNT is clearly the most promising of the bunch, providing a unique premise and setting. On the flip side, Arena of Fate is "yet another MOBA" and Ryse is a port of a game that got rather mixed reviews. Time will tell how things play out for Crytek.
Posted: August 19, 2014 08:35AM
Pillars of Eternity Kickstarter backers that pledged $110 or more during its nearly $4 million campaign will now be able to join the Backer Beta. The Backer Beta is only available through Steam, but does not affect your redemption choice for the final product, so feel free to grab it even if you want DRM-free at launch. As of now, it's only available for Windows, but Mac and Linux versions should be arriving in the coming weeks. The first release of the Backer Beta, which went live yesterday, is the build that was shown off during Gamescom.
What's quite unique about this Backer Beta is that there is no "direct connection to the critical path/main story of Pillars of Eternity"; it truly is all about testing and gathering feedback. This should be welcome news to any backer who was wary of having the story spoiled for them during these early stages. The Backer Beta includes the village of Dyrford and its surrounding wilderness and dungeon environments. Players can choose between four difficulties (Easy, Normal, Hard, or Path of the Damned) and optional modes (Expert and Trial or Iron), and have access to all character races and subraces, all classes, and all starting cultures and backgrounds when creating their character. Aside from exploration, conversing with NPCs, and loot-grabbing, players will also be able to experiment with crafting and enchanting, hiring adventurers, and camping.
Obsidian has posted a lengthy list of areas in which the team would love feedback to be focused on: classes, races, attributes, equipment, crafting and enchanting, conversations and quests, combat, and the user interface. I advise anyone who plans on playing the Backer Beta to read what questions specifically Obsidian would like to see addressed for each topic; and it'll probably help to read the list of "Known Issues" as well. If you pledged $110 or more, simply go to your Account Profile Products page to generate your Steam key. If you're not a backer, you have until August 22 to pledge before crowdfunding ends, at which point you'll no longer have access at the reduced pre-launch price.
Pillars of Eternity is scheduled for full launch Winter 2014, assuming there are no speed bumps along the way.
Source: Kickstarter Update
Posted: August 18, 2014 09:23PM
Last month, Capybara Games announced that it was bringing its side-scrolling, time-traveling shooter Super Time Force to Steam this Summer. Today, Capy announced that Super Time Force Ultra (STFU) will be launching on Steam on August 25 with bonus content that includes: "50 new Helladeck challenge levels, inter-dimensional Ultra Force powers, and three super-awesome, super-secret new characters." Here's the official Steam Trailer:
Blizzard Proves its CGI Mastery Once Again with World of Warcraft: Warlords of Draenor Opening CinematicCategory: Gaming
Posted: August 18, 2014 07:15PM
Whether you're a World of Warcraft addict or never touched the game in your life, it's hard not to be amazed by the cinematics Blizzard always produces for the game. With World of Warcraft's fifth expansion, Warlords of Draenor, launching on November 13, Blizzard unveiled the opening cinematic during Gamescom last week.
Warlords of Draenor is currently available for pre-order in three flavors: Standard Edition at $49.99; Digital Deluxe Edition at $69.99; and retail Collector's Edition at $89.99. All pre-orders grants the ability to boost one character to level 90, allowing you to access all end-game content immediately.
Source: Press Release
Posted: August 18, 2014 05:24PM
Back at the beginning of the month, Klei Entertainment announced that its turn-based tactical espionage game Invisible, Inc. would be coming to Steam Early Access on August 19. At the time, there was no new trailer nor Steam page, and while the latter is still missing, we do finally get to enjoy a new trailer:
Invisible, Inc. will be available tomorrow, August 19, on Steam Early Access. Right now you can grab Klei's previous stealth-based game Mark of the Ninja at 80% off until tomorrow.
Posted: August 18, 2014 04:03PM
Author: Nick Harezga
When it was announced that Facebook was purchasing Oculus VR, Minecraft creator Markus "Notch" Persson decided that he was no longer interested in developing a version of the game for the virtual reality headset. Using the reasoning of "Facebook creeps me out," Notch decided to move on, but fans of the Oculus Rift and Minecraft could be in for some good news. A Twitter post by Notch has renewed speculation that the game could be on its way to the Oculus Rift and has even drawn a response from Oculus CTO John Carmack who said, "say the word, ship the source, and i'll make sure It runs well on you-know-what..."
Source: PC Gamer
Posted: August 18, 2014 03:45PM
It's 2014, so a Season Pass for a major AAA title was to be expected. Today, Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions unveiled the Season Pass for Middle-earth: Shadow of Mordor, though curiously failed to mention a price. But most surprising is that it contains exclusive content that seemingly won't be available outside of the Season Pass – a "Guardians of the Flaming Eye" Orc Warband mission, where "players will face Sauron's elite Defenders before the Black Gate and earn the Rising Flame rune." In addition to that exclusive mission, the Season Pass also includes: early access to the "Trials of War" challenge series; two new story missions, "Lord of the Hunt" and "The Bright Lord"; and additional future content, such as runes and skins.
Middle-earth: Shadow of Mordor is releasing on September 30 in North America and October 3 in Europe for Windows PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.
Source: Press Release
Posted: August 18, 2014 03:22PM
Guacamelee! is one of my favorite Metroidvania side-scrollers of all-time; so much so that I played it to completion again on Steam after having already attained the Platinum Trophy on PS Vita. In July, developer DrinkBox Studios released Guacamelee! Super Turbo Championship Edition (STCE) on PlayStation 4, Xbox One, Xbox 360, and Wii U, which added new levels, enemies, and more. Today, out of nowhere, DrinkBox announced that Guacamelee! STCE will be coming to Steam on August 21, complete with everything from the console version, along with Steam workshop integration, a Costume shop, Steam trading cards, and a tease of "some cool future updates."
Guacamelee! STCE will be priced at $14.99, with a temporary launch discount of 10% off during the first week. Owners of Guacamelee! Gold Edition on Steam will receive a 66% off loyalty discount, dropping the price to just $4.99. Now if only DrinkBox would provide us an update on Severed!
Source: Press Release and Steam
Posted: August 16, 2014 01:46PM
There have certainly been games with a rodent protagonist, but they tend to be side-scrolling platformers. How many games let you embody a mouse in a third-person action-adventure game? Ghost of a Tale does just that. And did I mention that protagonist Tilo is as adorable as it gets? He's bipedal while walking, but when he sprints, he gets down on all fours and scampers just like a real mouse. He can also wear armor; some ridiculously big armor that clearly slows him down. Again, adorable.
Built using the Unity engine, Ghost of a Tale is already looking quite good, especially with Tilo's animations. However, developer Seith is quick to point out that gamers should temper their expectations:
People expecting the scale of Skyrim or the action of Dark Souls are not going to find it. Instead they’ll find a small game with elements of exploration, action, stealth, adventure, and I hope the charm and heart which I think so many bombastic AAA games lack nowadays.
Ghost of a Tale will be releasing for PC and Xbox One sometime in 2015, but Seith makes one thing clear: "Ghost of a Tale is primarily a PC game."
Posted: August 16, 2014 01:11PM
It's never easy going from 2D, 640x480 pixel art to full-blown 3D, but Phoenix Online Studios has seemingly done a pretty good job at it with Gabriel Knight: Sins of the Fathers 20th Anniversary Edition. Some fans of the original may be a little upset that all the voice acting was redone, but it's hard to deny that visually, this remake is stunning, especially with the highly detailed environments. Check out the Gamescom Trailer below:
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition is scheduled for a August/September release on PC and Mac, with an iPad version coming at a later date.
Posted: August 15, 2014 06:06PM
Clockwork Empires is a steampunk colony-building sandbox game from Dungeons of Dredmor developer Gaslamp Games. If it sounds familiar, that's because it was first announced nearly two years ago! While the game has been in "Earliest Access" for a little while now, Clockwork Empires has finally arrived on Steam Early Access today. If you're not familiar with the game, Gaslamp has released a trailer entitled "Staving Off Starvation", which happens to be "Part 11 of The Prudent Bureaucrat's Guide to Colonization," providing a glimpse at the game and what it'll take to survive. Now if only the studio released the first ten parts...
To go along with the "Starvation Avoidance" theme, there's also a quickstart guide available on the official site to get you rolling. Do keep in mind that, while it has been updated from "Earliest" to "Early" Access, it truly is just that – there's not even saving. That's scheduled to be added early next week, if everything goes according to plan.
Clockwork Empires is exclusive to PC and available on Steam for $29.99. Gaslamp has stated that the price will neither raise nor lower once the game is out of Early Access (not counting sales, of course).
Posted: August 15, 2014 02:20PM
If you've been keeping your eye on Far Cry 4, you're probably already familiar with the lush greens of Kyrat and snowy white mountains of the Himalayas. But there's another region in Far Cry 4 that's quite different. Shangri-La is a spiritual world where the "rules of reality don't apply, but the consequences are very real." With the terrain painted red and a sky of yellow, Shangri-La is a mythical land accessible through "one of the thangkas (traditional weavings depicting the history of Kyrat) found throughout the country." Oh, and a white tiger fights alongside you, while you're armed with just a bow and a blade; though the bow can slow time.
While Shangri-La is its own entity, as you complete missions in that land, you unlock new skills in the main areas. The UbiBlog post linked below provides an in-depth description of the area and the encounters players will come across, including enemies that can teleport mid-attack. While Shangri-La may seem a bit out of place in a games that strives for semi-realism – lending itself more to a standalone experience a la Far Cry 3: Blood Dragon – Ubisoft's decision to include it in the base game was not made lightly.
"Shangri-La is one of the founding myths of Kyrat," [Creative Director Alex] Hutchinson explains. "While we were developing the game, we thought: We're going to invent this country. A country isn't just the land. It's also the history of the place and what its inhabitants believe in."
Far Cry 4 is set to release on PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on November 18.
Source: Press Release and UbiBlog
Posted: August 15, 2014 01:05PM
Ubisoft has published an 11-minute uncut gameplay video of Assassin's Creed Unity, showing off a single player assassination mission from start to finish, narrated by Creative Director Alex Amancio. In the interest of full disclosure, I was going to simply watch just enough of it to be able to post about it...but wound up being completely sucked in. To say this will likely wind up the best Assassin's Creed game to date is no huge stretch. I know graphics aren't everything, but ditching last-gen has truly resulted in a beautiful, dense, immersive game like none before it. And the "Free-run Down" mechanic is a huge improvement.
Assassin's Creed Unity will release on October 28, 2014, for Windows PC, PlayStation 4, and Xbox One. I've also attached nine new screenshots below.
Source: Press Release and UbiBlog
Posted: August 15, 2014 08:19AM
Crytek's free-to-play MOBA Arena of Fate is playable at Gamescom, but for those that can't make it to Cologne, Germany, Crytek released an official Gameplay Trailer. Red Riding Hood narrates the trailer, explaining the rules of the game as she battles alongside teammates Achilles, Robin Hood, Lionheart, and Alice. They battle against Fenrir, Jack the Ripper, Frankenstein, some witch, and I'm not sure who or what the fifth character is.
Arena of Fate is currently in Closed Beta, which you can sign up for at the Official Site.
Posted: August 15, 2014 07:22AM
Paradox Interactive has announced a new shooter from Scotish developer Ruffian Games (Crackdown 2) called Hollowpoint, which combines 2D side-scrolling action with 3D targeting. In the near-future world of Hollowpoint, Mega Corporations hire Organizations made up of skilled Operatives to do their dirty work in all-out corporate warfare. Players build and control their own Organization, taking on missions alone or with up to three friends.
Destroying enemies earns experience for each Operative, which in turn awards skill points that can be used to upgrade abilities via a Tech Tree. Since there is a cap to the number of skill points an Operative can earn, you'll have to choose wisely to create a squad with varying abilities. Destroying enemies also earns you Credits, as does completing missions. Credits can then be spent on Asset Packs from the Market, which can contain new Operatives, weapons, equipment, powerups, and upgrades. "Asset Packs come in various different forms, with some focused entirely on one type of Asset, with others being a mix. The more Credits you spend on a Pack the more likely you are to get more valuable Assets to apply to your Organization."
All that is certain to keep players engaged and coming back for more, but it wouldn't mean anything if the gameplay wasn't solid. As I said earlier, Hollowpoint takes a rather unique approach, combining 2D side-scrolling with 3D targeting. And if you think that simply means 2D traversal interspersed with 3D combat, think again. Combat will actually take place all around you; you'll need to deal with enemies directly in front of you on the 2D plane, while other enemies attack you from the "background". To increase replayability even further, the environments are procedurally generated and the missions are chosen dynamically as you play.
Hollowpoint will be arriving on PC (via Steam) and PlayStation 4 (via PSN) sometime in 2015.
Posted: August 14, 2014 03:49PM
Author: Nick Harezga
Overkill Software, the team behind team based first person shooters Payday and Payday 2, have announced that the next game in development from the company will be an FPS based on the comic book turned TV show The Walking Dead. A three minute trailer was released, but doesn't reveal much about the game though it does feature some words from creator Robert Kirkman. Overkill has teased a tie-in with the Payday series saying, "When Washington falls, what will Dallas do? If you own PAYDAY 2, you can answer this question in OVERKILL’s The Walking Dead." The game has been given a 2016 release date so you will have to get your Walking Dead fix from other mediums until then.
Source: PC Gamer
Posted: August 14, 2014 03:19PM
Last week, Ubisoft officially announced Assassin's Creed Rogue, the last-gen AC counterpart to Assassin's Creed Unity. At the time, we simply got a CGI trailer, but with Gamescom upon us, a gameplay trailer was inevitable. Well, Ubisoft has actually treated us with two gameplay trailers: "River Valley Land Gameplay Walkthrough" and "Arctic Naval Gameplay Walkthrough". As you may have surmised from the names, the former focuses on the ground game, while the latter shows off the naval combat, including Rogue's new ship, the Morrigan.
Assassin's Creed Rogue will be arriving November 11 for PlayStation 3 and Xbox 360, but I'm sure it's only a matter of time before an "HD Version" arrives on PC, PlayStation 4, and Xbox One.
Posted: August 14, 2014 02:25PM
It's been a long road for the Might and Magic series, which dates all the way back to 1986 and saw the turn-based strategy Heroes spin-offs kick off in 1995. After acquiring the IP in 2003 when publisher 3DO filed for bankruptcy, Ubisoft rebooted the franchise with Heroes of Might and Magic V in 2006, making it the first Heroes game to be in 3D. Fast forward a few years and we now have a new installment: Might & Magic Heroes VII. Being developed by German studio Limbic Entertainment in Unreal Engine 3.0, Heroes VII promises to be the most beautiful Heroes game yet, complete with a weather system and dynamic lighting effects. But while nice visuals are always a good thing, the Heroes games have always been all about the gameplay.
Heroes VII will feature six unique factions at launch with over 60 hours of gameplay in the massive single-player campaign alone. Then add upon that the virtually unlimited replayability of Skirmish and Duel modes, with both Hotseat local multiplayer and competitive LAN play. As of now, four of the six factions have been unveiled: Haven, Academy, Stronghold, and Necropolis. The remaining two factions will actually be decided by the community via The Shadow Council. Any person with a Uplay account can log into the official website and become a member of The Shadow Council for free, allowing your voice to be heard through votes, developer chats, and more.
The fifth faction is actually up for vote now, allowing fans to choose between the elven Sylvan and the dwarven Fortress. Voting remains open for one month and you can change your vote at any time until it ends as new information or arguments are presented to sway you. As of now, the Sylvan has a whopping 67% of the votes. Of course some people are already asking why we can't have both; a fair question indeed, but it's highly likely neither faction has actually been developed beyond a concept, so a lot of extra work is involved. While it's almost certain the losing factions will eventually arrive as DLC (whether paid or free), it's not fair to look at this as Ubisoft withholding content.
As with previous entries in the series, Might & Magic Heroes VII is coming exclusively to PC.
Posted: August 14, 2014 08:29AM
Author: Brentt Moore
Tt eSPORTS, the leading expert in professional e-Sports gaming peripherals, has just released the Gaming Wrist Rest series. The wrist rest provides ultimate comfort during gaming sessions, with the accessory offering a durable, smooth cloth surface that gamers can place their wrists upon. The Tt eSPORTS Gaming Wrist Rest series also features an SBR rubber base that provides secure product placement. Additionally, the Gaming Wrist Rest is compatible with almost all keyboards and laptops on the market, as it features no proprietary attachment mechanisms.
The latest accessory from Tt eSPORTS comes in two variants, a Tt eSPORTS Gaming Wrist Rest and a Gaming Wrist Rest Team DK Edition, and will be globally available from local retailers around the end of this month. Both variants will carry an MSRP of $9.99.
Posted: August 14, 2014 08:26AM
In Ubisoft's MMO-CarPG The Crew, the United States is your playground; the whole United States. If you want to drive from New York to Los Angeles, nothing's stopping you aside from time and patience. Ubisoft has released a new video entitled "Playground Trailer", which shows off some of the 1900 square miles of beautiful U.S. land, the variety of missions you can undertake, and of course the fact that you should "Never Drive Alone" – this is, after all, a persistent, online, open-world racing game.
The Crew is set to arrive November 11 for PC, PlayStation 4, and Xbox One; and apparently now on the Xbox 360 as well. While the new-gen versions are being developed by Ivory Tower in conjunction with Ubisoft Reflections, the Xbox 360 version is being developed by Asobo Studio, with support from Ivory Tower, Ubisoft Reflections, and Ubisoft Shanghai. Ivory Tower and Asobo Studio are both French development studios.
Source: Press Release and UbiBlog
Posted: August 14, 2014 07:59AM
Turtle Rock's 4v1 shooter Evolve may have unfortunately been pushed back to next year, but that just means more time for polish...and more time for reveals. Granted, with Gamescom upon us, this reveal would have likely occurred regardless, but it's nevertheless a welcome one. Turtle Rock and TK have released a new trailer entitled "Distillery Gameplay Demo" alongside eleven new screenshots. Distillery is an arctic map, which brings with it some new wildlife and even a chance for blizzard-like conditions.
Evolve is scheduled to arrive on February 10, 2015 for PC, PlayStation 4, and Xbox One.
Source: Press Release
Posted: August 13, 2014 04:24PM
Author: Nick Harezga
As the October 14 release of Borderlands: The Pre-Sequel, the next game in the popular series, gets closer NVIDIA has announced that it will bundle the game with select GPUs. The game will be found in GeForce GTX Titan, 780 Ti, 780, and 770 desktop GPUs. Gearbox President and CEO Randy Pitchford said, "If you have a high-end NVIDIA GPU, Borderlands: The Pre-Sequel will offer higher fidelity and higher performance hardware-driven special effects including awesome weapon impacts, moon-shatteringly cool cryo explosions and ice particles, and cloth and fluid simulation that blows me away every time I see it." A full list of participating partners can be found on the NVIDIA website.
Source: Press Release
Posted: August 13, 2014 12:08PM
Leaked roughly an hour early on Konami's official site, Metal Gear Solid V: Ground Zeroes and The Phantom Pain will both be making their way on Steam. While spin-off Metal Gear Rising: Revengeance is on Steam, this will mark the first time the Metal Gear Solid series appears on the platform. Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty were both ported to PC, but are not currently available on Steam; MGSV pre-order bonuses maybe?
The official announcement of MGSV coming to Steam was made during Konami's live Gamescom Twitch stream around 230P ET, at the end of a gameplay demo of The Phantom Pain, where a box dropped on Snake and the camera turns to reveal the Steam logo. A release date has not been revealed, but Ground Zeroes will be available before The Phantom Pain. In addition to the announcement, thirteen new screenshots for The Phantom Pain were released, which can be seen below.
Source: Konami Twitch Stream and Press Release