Gaming Article (13)
Humble Bundle: PC and Android 9 Review
» April 13, 2014 05:00PM
NVIDIA F2P Bundle (2014) Review
» April 1, 2014 05:00PM
Darksiders II 2-Years Later Review
» March 18, 2014 05:00PM
Darksiders 4-Years Later Review
» March 17, 2014 05:00PM
» March 4, 2014 05:00PM
Gaming News (777)
Posted: April 18, 2014 09:54AM
It's not often that a four-year-old game gets new DLC, but that's exactly the case with the music-fueled arcade shooter Beat Hazard. Beat Hazard already had endless replayability thanks to a plethora of modes and each song providing a different experience, but the new Shadow Operations Unit DLC takes it even further. Not only does the DLC add nine new ships, each with different firing patterns and abilities, but it also adds the ability to import your own designs! Simply import any .png file for the ship art and then use the in-game editor to craft your ship, even setting up "Shadow Missions" to challenge friends. Using Steam Workshop, you can upload your creation for others to use or download new ships that others have uploaded.
Even if you don't feel like creating your own or downloading other creations, the nine new ships offer a slew of new gameplay styles to try out. Detailed in the images below, the nine ships are Razorburn, Dragon Fire, Speedy, Star Runner, Mosquito, Juggernaut, The Collector, Slick, and Death Blossom. Aside from each one playing differently, they also each have three Shadow Missions to complete and their own separate leaderboards.
Beat Hazard: Shadow Operations Unit has already released on Steam with a special promotional 10% discount through April 24, making it just $4.49 instead of the usual $4.99. The Beat Hazard Mega Bundle, which contains the base game, Ultra DLC, iTunes & m4a file support, and the new Special Operations Unit DLC is currently a Daily Deal, going for $8.49 (50% Off). If you have any interest in twin-stick shooters, I highly recommend you pick it up.
Source: Press Release and Steam
Posted: April 18, 2014 08:51AM
Last week, publisher Focus Home Interactive released a combat trailer for Spiders' fantasy RPG Bound by Flame, which explained that the game's protagonist is a mercenary possessed by a Flame Demon with access to three skill trees: Warrior, Ranger, and Pyromancer. What it didn't explain was that you can customize said hero right from the start, choosing the "gender (which will affect some of the dialog, particularly with companions and potential romances), facial features, ethnicity and hairstyles." In addition, as touched upon in the aforementioned trailer, you'll also be able to find and craft armor to further change your appearance throughout the game, even down to minute details like shoulder pads and knee pads.
Lastly, the choices you make during the game can affect your appearance as well, particularly whether you accept or reject your Flame Demon's influence. Perform heroic actions, rejecting the inner demon, and you'll maintain some humanity. Allow yourself to be consumed by the demon's will and you'll become increasingly demonic and less human. The screenshots below show that these changes can be quite drastic.
Bound by Flame will be launching May 9, 2014, on PC, PlayStation 4, PlayStation 3, and Xbox 360.
Source: Press Release
Posted: April 17, 2014 03:30PM
Author: Nick Harezga
Ars Technica has published some research it did into the habits of Steam users in a report called Steam Gauge. Ars collected public data to analyze the playing and purchasing habits and some of the findings should be of no surprise to anyone that has experienced a Steam sale. The study found that 37% of games owned on Steam have never been loaded, remaining unplayed and in the users backlog. I would estimate that I personally have at least 100 games that I have yet to play, all the result of Steam sales and Humble Bundles. The data was compiled using some PHP/MySQL coding, an Amazon EC2 server, and public Steam profiles. The top two most owned games were the free to play Valve titles Dota 2 and Team Fortress 2 with 25.93 million and 20.30 million users, respectively. For more on the study follow the link below.
Source: Ars Technica
Posted: April 17, 2014 09:52AM
This past weekend, the EU Facebook page for TECMO KOEI Games casually posed the question, "How many of you are a PC gamer here? #TKfamily". Of course this lead to hundreds of fans asking for everything from Ninja Gaiden to Dead or Alive to Dynasty Warriors to be brought to PC. It now seems that KOEI wasn't simply posing a question, but rather teasing a future announcement. Today, KOEI announced that Dynasty Warriors 8: Xtreme Legends Complete Edition will be coming to Steam next month, with US and EU regions specified.
The Complete Edition, which includes the original version and the Xtreme Legends expansion, is currently available on PlayStation 4 and PlayStation Vita. While there's no PC trailer (yet?), you can watch the PlayStation Launch Trailer courtesy of GameSpot:
Source: TECMO KOEI America
Posted: April 17, 2014 08:49AM
Deep Silver and Piranha Bytes have released a teaser trailer for the upcoming RPG Risen 3: Titan Lords. While it's purely cinematic, it does show a much darker and gritty theme than Risen 2, which should be welcome to those somewhat disappointed with that game's pirate theme.
Risen 3: Titan Lords is set to release in August 2014 for Windows PC, PlayStation 3, and Xbox 360.
Source: Official Site
Posted: April 17, 2014 08:36AM
Last week, Cyanide Studios posted a developer blog entry discussing Styx: Master of Shadows' titular protagonist. Today, publisher Focus Home Interactive released four new screenshots from the game, highlighting some stealth and climbing abilities of our goblin anti-hero. In the first screenshot, we see Styx hiding around a corner waiting to strike a large troll. The second screenshot shows him scaling high above a crowd after presumably dispatching an enemy. Taking a cue from other stealth games like Splinter Cell, Styx can carry lifeless bodies away to hide them where they won't be seen, as shown in the third screenshot. And the fourth screenshot – well, I'm not sure what to make of that. Maybe Styx has a gentler side, or maybe that cute little chick is about to be his next meal.
Styx: Master of Shadows is currently in development for PC with an expected release date of this year.
Source: Press Release
Posted: April 16, 2014 06:50PM
Terminal Reality, the studio behind the action hack-and-slash series BloodRayne, shut down in December of last year, but it appears the franchise isn't dead. Arc System Works, the developer and publisher most famous for the Guilty Gear and BlazBlue series, issued a press release and launched a teaser site that seems to indicate it's developing and/or publishing a new BloodRayne game with the acronym BRCS.
The site contains a black and red image of what is clearly Rayne, though taking on quite a different look than in previous games. The necklace, ribbons flowing from her hair, and the sword all point to it definitely being her though, which you can see in the image I ripped from the site below. The site also contains the following two lines:
She who fights with monsters might take care lest she thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.
A full reveal is planned for next Wednesday, April 23. It is unclear whether original publisher Majesco Games is involved with this new entry, or if the company sold the rights to Arc System Works.
Source: Press Release and Teaser Site
Posted: April 16, 2014 05:50PM
Author: Brentt Moore
In February, Sony revealed that it had sold 5.3 million PlayStation 4 video game consoles worldwide. Just last month, Sony yet again reported PlayStation 4 sales numbers, noting that it had sold six million on a global scale. Now, Sony has announced that since the next-generation console's launch it has sold a total of seven million PlayStation 4 game consoles worldwide as of April 6, 2014. Sony also revealed that software sales for the PlayStation 4 were impressive, with 20.5 million copies being sold through the PlayStation Store and retail locations around the world.
Source: PlayStation Blog
Posted: April 16, 2014 02:29PM
As mentioned earlier in the month, Hidden Path Entertainment's Defense Grid 2 was playable at PAX East on both PC and Xbox One this past weekend. For those of you that weren't lucky enough to attend, Hidden Path released an Official PAX East Preview Trailer for the game, which provides a brief glimpse of the gameplay. Other than a new tower type and alien, it looks very much like the original Defense Grid, but that's not necessarily a bad thing – after all, why mess up one of the best tower defense games ever made? Also, don't forget that one of the major new features is the addition of two-player co-op, which isn't shown in the trailer.
Defense Grid 2 is expected to arrive later this year for PC (Windows, Mac, and Linux) via Steam, PlayStation 4, and Xbox One.
Source: Hidden Path Entertainment
Posted: April 15, 2014 07:45PM
In Cyanide Studios' RPG Styx: Master of Shadows, players take on the role of the titular Styx, a "goblin anti-hero, master assassin and part-time thief." Back in February, we learned that Styx is seeking the "Amber" from a mystical tree atop the Tower of Akenash, but there's a lot more to it than that. Communication & Community Manager Camille posted a "character introduction" for Styx on the developer blog, which provides some more details and background information.
Styx is 250 years old and the first known goblin. But apparently he didn't start out as a goblin – "Styx was an orc shaman, respected by all, a powerful mage, erudite and passionate about life's forces." His passion pushed him toward studying the aforementioned Amber, which ultimately lead to his demise. His addiction to Amber not only changed his appearance, but also causes him mental anguish and torment. That is why he is seeking out to steal the source of Amber, the heart of the World Tree atop the Tower of Akenash. Luckily for him, while he's addicted to the substance, he can use its "significant powers" to aid him in his quest.
It's interesting to see Cyanide take this approach of a goblin once being an orc. While many games have often separated the two races, Tolkien often used the terms interchangeably in The Hobbit and The Lord of the Rings, so it makes sense. In any case, you can check out some sketches and 3D models below.
Source: Styx Developer Blog
Posted: April 15, 2014 05:37PM
Last month, Plants vs. Zombies: Garden Warfare received its first free DLC, the Garden Variety Pack, which added a new game mode, new map, and 24 new ability upgrades. Today, Garden Warfare got its second free DLC, Zomboss Down, which brings the beloved plants and zombies to the Wild West. Zomboss Down includes a brand new map, Cactus Canyon Gardens and Graveyards, eight new playable characters, over 200 customization items, and an increased character level cap from 20 to 30. The DLC is currently available for both Xbox One and Xbox 360.
Source: Press Release
Posted: April 14, 2014 08:17PM
World of Darkness was originally revealed in 2006 as an MMORPG based on the Vampire: The Masquerade universe, with full production kicking off in 2009. But five years later, developer CCP is finally pulling the plug. The news of the cancellation comes after CEO Hilmar Petursson told Rock, Paper, Shotgun two months ago that World of Darkness would adopt an open-world, sandbox style similar to that of DayZ and Rust. Today, Petursson was singing a different tune, saying that the studio's "efforts were falling regretfully short."
World of Darkness was being produced by CCP's Atlanta office and the cancellation will result in layoffs of 56 employees, though some will be offered roles within the company. However, the Atlanta office will not be shutting down, and instead the remaining team will "focus on developing games within the Eve universe," which currently consists of Eve Online, Dust 514, and Eve Valkyrie.
Posted: April 14, 2014 05:22PM
Those critics that argue video games are not art, need only to watch the new trailer for Ubisoft's Child of Light. Using the proprietary UbiArt Framework, Child of Light's hand-painted environments are breathtaking. The trailer highlights the varied landscapes of the world of Lemuria.
Child of Light is releasing on April 30 for Windows PC, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and Wii U, priced at $14.99.
Posted: April 14, 2014 09:09AM
DrinkBox Studios, the Toronto-based indie studio behind Mutant Blobs Attack and Guacamelee!, has unveiled its latest game, Severed. While it certainly has a similar aesthetic styling to Guacamelee!, the gameplay is quite different. Severed is a first-person dungeon crawler set in a "mysterious highly stylized surreal world." The game gets its name because the heroine of the story has her arm severed and you'll gain new powers by severing the body parts of enemies and attaching them to yourself. DrinkBox is calling it a cross between Mega Man, Infinity Blade, and Mike Tyson's Punch-Out, while there's also a dose of The Legend of Zelda thrown into the mix as well.
While the influence of Mega Man is apparent with the limb-attachment, Severed also takes a Mega Man-like approach to its open-ended world design, allowing players to explore any area they want from the start. Like Mega Man, you can go down one path to try and aquire one piece of gear that will help you in another area, but if that path proves too difficult, you can switch to a different area with hopefully better results. The Infinity Blade influence comes in the form of the combat, which is first-person, gesture-based swipe attacks – yes, Severed is first and foremost designed for touchscreens. The Punch-Out influence comes from how all the enemies require different strategies and have different tells, while The Legend of Zelda influence comes in the form of how magic spells are used along with physical attacks, while also doubling as an exploration tool, such as unlocking doors.
Severed is planned for a Spring 2015 release, but the platforms have not been determined yet. Mobile devices are a given due to its touchscreen interface, while the PlayStation Vita, 3DS, and Wii U are all strong possibilities. Drinkbox will also be testing to see if the gestures can be translated to non-touch devices, including PlayStation Move, Kinect, and Project Morpheus. Drinkbox expects a roughly eight-hour experience, though it's too early to tell. Due to the non-linear, open-ended nature of the game, there should be decent replayability regardless. As the trailer above and concept screens below show, Severed may be quite the visual spectacle.
If you're curious, the music in the trailer and the original soundtrack for the game is "from Juno nominated band YAMANTAKA // SONIC TITAN and kulintang ensemble Pantayo."
Source: Press Release and Destructoid
Posted: April 12, 2014 09:48AM
This morning's leak is true: Firaxis Games is working on Sid Meier's Civilization: Beyond Earth, "a new science-fiction-themed entry into the award-winning Civilization series." As the cinematic announcement trailer below shows, human's time on Earth is ending, so you must embark to discover a home beyond Earth, exploring and colonizing an alien planet. Planets will be procedurally generated, and "your relationship with the [alien creatures], and your technology choices will have a profound affect on the evolution of your faction" through three affinities: Supremacy, Purity, and Harmony. Supremacy players embrace technology and build bionic commandos, Purity players preserve humanity in its current form, and Harmony players study the alien geneseed and genetically modify their people. Each affinity affects the way your faction looks, along with the structures, wonders, and units you can create.
PC Gamer interviewed two of the Beyond Earth's lead designers, Will Miller and David McDonough, providing some extensive detail on just about every aspect of the game. Everything from the different biomes to the victory conditions to the influences affecting the game design – way too much for me to write about here. If you're a fan of the Civilization series and/or Alpha Centauri, you'll definitely want to read the interview (Source 2).
Sid Meier's Civilization: Beyond Earth is expected to arrive on PC this fall!
Posted: April 12, 2014 08:21AM
Unveiled during Microsoft's E3 2013 Press Conference, Capybara Games' BELOW was initially thought to be an Xbox One exclusive. However, a couple days ago, Capy unveiled that it'll now be hitting Steam as well. BELOW is a Roguelike exploration game played from a unique top-down perspective using tilt-shift photography. The Roguelike nature means randomly generated environments, brutal difficulty, and permanent death. Not much else is known just yet, but apparently there will be some sort of multiplayer aspect even though it's a largely single-player game. Capy is best known for Critter Crunch and Superbrothers: Sword & Sworcery EP.
The reveal that the game would be coming to Steam was done rather unceremoniously via a new video and a simple Steam logo on the official site.
There is no ETA as to when the game will arrive on Steam and Xbox One, but a demo will be playable at PAX East this weekend.
Source: Capybara Games and Official Site
Posted: April 12, 2014 07:59AM
Firaxis Games (Civilization V, XCOM: Enemy Within) is supposed to unveil its "next big AAA title" during the Firaxis Games Mega Panel at PAX East in less than half an hour (1130A ET), but it seems the surprise may have been ruined. According to Indie Retro News, Firaxis will be unveiling Sid Meier's Civilization Beyond Earth, which is somewhat of a spiritual successor to Sid Meier's Alpha Centauri. It's basically Civilization in space. There will be three types of planets "from lush vegetation to airy decaying worlds" and the following goals:
- Find proof of existence of an ancient life on the planet and try to make a first contact
- Resume contact with Earth by deploying a satellite
- Return to Earth (if you find out it still exists)
- Host Terran refugee on your new planet
I suspect we'll learn more later today, so stay tuned! The screenshots below definitely lend some credence to the leak.
Posted: April 11, 2014 12:46PM
California-based studio Supergiant Games burst onto the scene in 2011 with its highly successful and critically acclaimed action-RPG Bastion. For its next game, Transistor, Supergiant is sticking with the action-RPG genre, but adding in a splash of turn-based strategy. While it seems like an action-RPG on the surface, you can enter "Turn", which stops time and allows you to plan out your movement and attacks, with each action consuming a certain portion of an action bar. If that twist on the usual formula wasn't enough, there's another one – enemies respawn if you don't collect their souls, which may not be so easy during large-scale battles. The game also features a talking sword, the titular Transistor. There are three new screenshots, shown below, but unfortunately there's no new video, so you'll have to make due with last year's Reveal Trailer:
Transistor will be arriving on PC via Steam and PlayStation 4 via PSN on May 20 for $19.99 / €18.99 / £14.99.
Source: Supergiant Games
Posted: April 11, 2014 12:23PM
With Trials Fusion set to launch next week, Ubisoft has released a new "Competition" Gameplay Trailer. The video shows the (up to) four-player multiplayer action, along with plenty of jumps and crashes. The free-to-play mobile sibling, Trials Frontier, launched yesterday for iOS and will have some integration with Fusion, including unlocking new gear. Both games feature online leaderboards.
Trials Fusion will arrive April 16 on PlayStation 4, Xbox One, and Xbox 360, and April 24 on PC.
Posted: April 11, 2014 08:26AM
Focus Home Interactive has graced us with two combat demos (1 & 2) for Spiders' fantasy RPG Bound by Flame, but this time around, the publisher has unleashed a full-fledged Combat Trailer, which provides further details on many aspects of the game. In Bound by Flame, the protagonist is a mercenary possessed by a Flame Demon, and is the last line of defense against the seven Ice Lords and their undead army. As previously stated, the game features three skill trees (Warrior, Ranger, and Pyromancer), and allows you to mix and match to your heart's content. The Combat Trailer explains the strengths of each path, along with the crafting system and companions available.
Bound by Flame will be launching May 9, 2014, on PC, PlayStation 4, PlayStation 3, and Xbox 360.
Source: Press Release
Posted: April 11, 2014 08:04AM
Gameforge and Robot Entertainment has announced the third iteration of the award-winning Orcs Must Die! franchise, which is once again going bigger and better. The original Orcs Must Die! was a single-player tower defense game that allowed you to control a hero in third-person to help dispatch waves of enemies. Orcs Must Die! 2 upped the ante by introducing a second playable character, along with co-op play. Now, Orcs Must Die! Unchained is upping it even further by making it a full-on team-based PvP game.
Obviously inspired by one of modern gaming's hottest genres, multiplayer online battle arenas (MOBAs), Orcs Must Die! Unchained is being billed as "a fast-paced Fortress Siege game in which teams of heroes battle head-to-head to attack and defend ancient strongholds." Like most MOBAs, Unchained supports up to ten players in 5v5 matches, but unlike MOBAs, you'll be responsible for both attacking and defending – unleashing minions, building traps, and of course contributing to the war as one of dozens of unique heroes. The War Mage and Sorceress return from the previous game, along with "new enemy heroes like Blackpaw, Midnight, Stinkey, and Bloodspike." Unchained will have a collectible card game (CCG) element to it, allowing you to collect and upgrade "powerful heroes, over-the-top weapons, devious traps and fiendish minions."
Orcs Must Die! Unchained will be free-to-play when it arrives later this year, but if you want beta access, alpha access, or immediate access, it'll cost you. Three Founder's Packs are available for purchase that provide you a variety of goodies along with access to the game before it's open to the public for free. The $19.99 Apprentice pack grants you Priority Beta access, the $59.99 War Mage pack grants you Priority Alpha access along with one Beta code for a friend, and the $149.99 The Master pack grants you immediate access, along with one Alpha and three Beta codes for friends.
Posted: April 10, 2014 11:11AM
There's been a lot of discussion in the past month or so about just how good Watch Dogs will look on PC, especially after the "Story Trailer" released in March was a bit underwhelming. While the "Welcome To Chicago" trailer released later in March was a lot better, if you have an NVIDIA-based PC, you'll certainly want to check out the video below, which includes commentary from Watch Dogs' Lead PC Engineer Paul Vlasie.
The two main NVIDIA technologies Vlasie discusses and shows in the video are HBAO+ and TXAA. HBAO+ provides richer, more detailed and realistic shadows, and does so faster and more efficiently than other techniques. TXAA is a cinematic-style anti-aliasing technique that reduces visual noise during motion, which essentially means no flickering of fine edges.
Watch Dogs is launching May 27, 2014, on PC, PlayStation 4, PlayStation 3, Xbox One, and Xbox 360, with the Wii U version coming at an undetermined later date. If you're PC is up to snuff, Vlasie says that NVIDIA technology has allowed Ubisoft to make "the most realistic and visually stunning world environment ever created."
Posted: April 10, 2014 08:02AM
Last month, Ubisoft announced that Trials Frontier would be arriving on iOS as a free-to-play title on April 10. True to its word, Trials Frontier has indeed launched today, which of course means an official Launch Trailer as well. Ubisoft says that the game "will receive regular post-launch updates that include new bikes, missions and the introduction of infinite multiplayer brawls." In addition, when Trials Fusion launches for consoles (April 16) and Windows PC (April 24), players will gain access to bonus rider gear.
Trials Frontier is currently available from the App Store. While today's announcement makes no mention of an Android version, the original announcement did state that one was coming "at a later date."
Source: Press Release via All Games Beta
Posted: April 9, 2014 07:33PM
Sony Online Entertainment President John Smedley unveiled SOE's latest project, an MMO zombie game entitled H1Z1, which can be played in first-person or third-person. While the overall premise may sound like DayZ, Smedley says that H1Z1 will contain many features that will set it apart, such as multiple servers with different rule sets housing thousands of players, a deep crafting system, an in-game economy, and even SOE's Player Studio for player-created content. Smedley says he wants "players to make Woodbury from The Walking Dead if they want to." If players do decide to set up a base, it's completely in the world, not instanced.
H1Z1 will be free-to-play, but when it arrives on Steam Early Access within the next two months, players will need to pay around $20 if they want in. It's similar to what SOE has done with its other free-to-play MMO in development, EverQuest Next Landmark, wherein players need to buy a $59.99 or $99.99 pack to gain access to the Alpha. At least H1Z1 will be cheaper. The game will eventually make its way to PlayStation 4, but likely not until after the full "1.0" release of the PC version.
Powering H1Z1 is the proprietary Forgelight engine, which is used for PlanetSide 2 and EverQuest Next. Though system requirements haven't been unveiled yet, Smedley says, "If it can run PlanetSide 2, it can run H1Z1."
Posted: April 9, 2014 05:29PM
After a New Year's Eve teaser, Batman: Arkham Origins' final piece of the Season Pass, Cold, Cold Night, was officially named and dated back in February during an episode of DC All Access. DC All Access was back today with more Cold, Cold Night, this time providing a first look at some gameplay, including some insight from Creative Director Eric Holmes and Game Director Benoit Richer.
Cold, Cold Night takes place one week after the events of Origins. It starts with the Humanitarian of the Year awards being hosted at Wayne Manor, which Mr. Freeze crashes. Ice obviously plays a huge role and Batman has a new suit, gadgets, and even combat moves to handle it all. One very interesting tidbit of info provided by the video below is that Mr. Freeze is typically one to go it alone, so he teams up with another character from the Batman universe to help him out and supply the goons.
When explaining the team-up, Holmes or Richer (sorry, can't tell which) states that, "you're going to see sparks fly." Is that a clue that Electrocutioner is his comrade in arms? Not to spoil anything, but Electrocutioner kind of got a bum rap in the main game, so maybe this is his time to shine alongside Mr. Freeze? Or maybe I'm just over-analyzing the choice of words? We'll find out in two weeks.
Cold, Cold Night arrives April 22 for PC, PlayStation 3, and Xbox 360. Season Pass owners will automatically receive it.
Source: DC All Access
Posted: April 9, 2014 04:08PM
Announced during Sony's E3 2013 Press Conference, Secret Ponchos is a spaghetti western multiplayer combat game currently in development by Vancouver-based indie studio Switchblade Monkeys. Originally billed as a PlayStation 4 exclusive, Switchblade announced today that the game will now be coming to PC as well. In fact, PC gamers will get to enjoy the game first, as it'll arrive on Steam Early Access this summer.
As seen in the original Reveal Trailer below, Secret Ponchos plays like a twin-stick shooter from an isometric perspective. According to Creative Director Yousuf Mapara, ever since the game was first previewed, there was "an overwhelming amount of demand to bring the game to PC." In addition to fulfilling that request, the studio realized that Early Access was a perfect environment that allowed the studio to not only self-fund the PC development, but also help balance and polish the game based on user feedback, which will ultimately benefit both PC and PS4 gamers. Because the game "blends exciting arena combat with the mastery of fighting games," Switchblade felt it was important to beta test the game with as many players as possible.
Secret Ponchos is still planned to arrive in full on the PC and PS4 toward the end of this year, assuming there are no setbacks during Steam Early Access. The game will be playable at PAX East this weekend, though it's unclear whether that will be on PC, PS4, or both.
Source: Press Release
Posted: April 9, 2014 03:05PM
Last week, Trion Worlds published a video of the ArcheAge Press Demo shown at GDC 2014, which provided a good 20+ minutes of gameplay. At the time, ArcheAge was currently in Family & Friends Testing, but today, Trion Worlds announced that the game has officially entered Alpha. Alpha testing is limited to a very select few fansite operators, livestreamers, and community members, but Trion Worlds has lifted the non-disclosure agreement (NDA), so expect to see a lot of screenshots, videos, and first impressions. Along with Alpha announcement, Trion unveiled the official ArcheAge Alpha Trailer, entitled "What if...?". It's a purely cinematic trailer, so if you're unfamiliar with the game, you may want to go back and watch the aforementioned Press Demo.
While you may not be able to get in Alpha, if you want a shot at the Closed Beta, be sure to sign up here.
Source: Official Site
Posted: April 9, 2014 02:35PM
The survival horror genre is making a comeback and The Evil Within is certainly at the forefront. Unlike some other survival horror games in the works that focus on what you cannot see, The Evil Within's chills come from the disturbing stuff you do see. It's as much a slasher flick as it is a psychological thriller. This is no more evident than in the newest gameplay trailer released today, which shows some never-before-seen gameplay and villains.
The Evil Within will be available for Windows PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 on August 26.
Source: Bethesda Blog
Posted: April 9, 2014 08:47AM
Two days ago, it was leaked that 2K Australia was working on a new Borderlands game set during the five year gap between the first two games. Today, Gearbox officially confirmed that Borderlands: The Pre-Sequel is indeed real! In fact, everything previously reported is true, from the four new characters, to the new weapon types, to the low gravity and oxygen. Those lucky enough to be attending PAX East this weekend will even get a first-hand look at the game at the 2K booth!
Gearbox CEO Randy Pitchford officially announced the game to journalists along with explaining how it came to be, why it came to be, and why it's last-gen only. While the game tells the story of Handsome Jack's rise to power, the main impetus for the game was actually just going to the moon. Pitchford said that fans always saw the moon and moon base in the previous games and talked about going there – now that's happening.
The moon allows Gearbox and 2K Australia to play around and introduce new game mechanics, such as the aforementioned low gravity and need for oxygen. Aside from your need of oxygen to breathe and survive, it also powers your jetpack. Jetpacks allow you to double-jump and cover a lot of ground, but consumes your oxygen at a greater rate. But while you're up in the air, you can press crouch to quickly come slamming to the ground to damage enemies. Oz Kits will now drop from enemies and caches, allowing you to replenish your oxygen, but the most interesting revelation is the existence of oxygen generators. Oxygen generators, when activated, create a small breathable environment around it. What makes this interesting is that you can use these environments to enable elemental damage such as fire – yes, even in Borderlands, fire needs oxygen.
While going to the moon may have been the main driving force behind the game, that's not to say story won't play a big role, because it will. In fact, it'll actually play a bigger role than ever before, with more dialog from player characters than in any previous Borderlands game. Not only will we learn a lot about Handsome Jack, but each of the four characters comes with a lot of backstory to bridge the gap between the two previous games – and many characters, if not all, will undergo major changes during the course of the Pre-Sequel.
The one character that'll undergo some of the most drastic changes is Wilhelm. While he starts out as a human, we already know that by the time Borderlands 2 takes place, he's a giant Hyperion Loader. According to Pitchford, "Every skill point you add increases the amount of cybernetic attachments and modification that Wilhelm undergoes. And some of those skills have new features and new capabilities that are a lot of fun." Meanwhile, Claptrap the Fragtrap is the same Claptrap that greeted us in Borderlands and was then found abandoned in the frozen wasteland of Borderlands 2. The Pre-Sequel will explain just what happened between those events, and playing as him actually sets the camera lower since he's about half the size of a human, but he apparently has upgraded abilities to make up for it.
According to Pitchford, 2K Australia began work on the game around the March 2013 release of Bioshock Infinite, in cooperation with Gearbox. It was also decided early on that all the inhabitants of the moon will have an Australian accent and there will be plenty of Australian humor and gags present in the game. When asked why The Pre-Sequel is not coming to PlayStation 4 and Xbox One, Pitchford was rather upfront about it: building a game for next-gen would cost money and the install base just isn't there yet to justify it. "There's over 150 million installed PlayStation 3s and Xbox 360s," he said. "There are currently fewer PlayStation 4 and Xbox Ones than the sold copies of Borderlands 2." For now, all the investment is focused on creation rather than figuring out how the new platforms work.
Borderlands: The Pre-Sequel is coming to PC, PlayStation 3, and Xbox 360 in Fall 2014.
Posted: April 8, 2014 06:08PM
Tom Clancy's The Division may have stolen the show at Ubisoft's E3 2013 Press Conference, but The Crew certainly wowed visitors and gamers alike. In fact, it wowed Troy and I so much that we both wound up awarding it Best Racing Game of E3 2013. Being co-developed by Ivory Tower and Ubisoft Reflections, The Crew is a persistent, online, open-world racing game set in the United States – the whole United States. While major cities will receive the most detail, you can actually seamlessly drive from coast to coast without any loading screens. Cities, forests, deserts, swamps – if the terrain exists in the US, it exists in the game.
Earlier today, Ubisoft announced that The Crew will be arriving on PC, PlayStation 4, and Xbox One in Fall 2014. Pre-ordering the game for PlayStation 4 or Xbox One automatically upgrades to the Limited Edition version, which provides early access to the BMW Z4 sDrive35is, Mini Cooper S, and Dodge Ram SRT-10, along with 10,000 bonus Crew Credits. Pre-ordering from GameStop provides the Muscle Edition, which includes everything in the Limited Edition along with early access to the 2014 Ford Mustang GT. There is no mention if the PC version will include any of these bonuses, and as of this writing, there is no Uplay or Steam store page for the game, so I cannot check.