Gaming Article (13)
Risen 2: Dark Waters 2-Years Later Review
» August 26, 2014 05:00PM
Risen 5-Years Later Review
» August 12, 2014 05:00PM
Borderlands 5-Years Later Review
» June 18, 2014 05:00PM
Metro 2033 4-Years Later Review
» June 16, 2014 05:00PM
Humble Bundle: PC and Android 10 Review
» June 8, 2014 05:00PM
Gaming News (772)
Posted: September 2, 2014 03:56PM
Author: Nick Harezga
On September 18 starting at 6PM PST NVIDIA will begin a 24-hour event to "celebrate this thing we all love called PC gaming." The event will be broadcast live online and local events will be held worldwide in locations such as Chicago, Los Angeles, London, and Stockholm. More details will become available as the event gets closer and gamers will be able to "interact with the livestream, win amazing prizes and share their own gaming experiences."
Posted: September 2, 2014 01:23PM
Back in 2008, Electronic Arts attempted to purchase Take-Two Interactive, even trying a hostile takeover when its initial bid was rejected. That obviously failed and Take-Two has remained on its own ever since as a publicly traded company. Now, over six years later, one analyst is fueling rumors that Activision Blizzard is trying to acquire Take-Two. Mike Hickey, an equity researcher for the Benchmark Company, claims that the two companies were engaged in an "emerging romance," and that acquiring Take-Two would be a "no-brainer" for Activision.
With Destiny costing Activision $500 million to create, Hickey sees that venture as "difficult to annualize," which is something Activision typically likes to do. By acquiring Take-Two, Hickey's theory is that Activision could essentially annualize its future performance by the sheer number of high-profile franchises it would take over, such as Grand Theft Auto, Red Dead, Borderlands, NBA 2K, BioShock, and more. In addition, Hickey feels there are "shared cinematic ambitions" that would play a key role in such a merger. Take-Two is supposedly shopping around a GTA film adaptation, while Activision recruited Academy Award winner Kevin Spacey for its upcoming Call of Duty: Advanced Warfare. While not mentioned by Hickey, we also know that a World of Warcraft movie has long been teased by Blizzard.
All that being said, not every analyst holds Hickey's beliefs. Piers Harding-Rolls, head of games at major analyst IHS, told GamesIndustry.biz that the acquisition is unlikely. "Activision's MO is relatively anti-risk and it has a calculated long-term growth strategy based on establishing and developing billion dollar franchises that unlock large amounts of value for the company," Harding-Rolls explained. "Activision is well placed to deliver that once again following the Skylanders success with Destiny and I don't believe acquiring Take Two and its stable of IP fits with this strategy." That being said, he does think Activision is looking for "further growth opportunities" and certainly thinks a movie opportunity would make sense, especially since "a number of its franchises are longer in the tooth or more competitively challenged than before."
Whether the rumor is true or not, shareholders seem pleased with the news, as the stock prices for both companies rose on Friday and are once again seeing a slight increase today (there was no trading Monday due to the holiday).
Posted: September 2, 2014 12:11PM
Trion Worlds' free-to-play "sandpark" MMORPG ArcheAge entered alpha testing back in April, with several closed beta tests starting in July. If you haven't had the fortune of getting into the testing, don't worry, as the game will soon be available for everyone to enjoy. During PAX Prime this past weekend, Trion Worlds and developer XLGAMES announced that ArcheAge will officially launch on Tuesday, September 16. But you won't even have to wait that long! There will be an Open Beta from September 4 at 10AM PDT to September 8 at 10AM PDT. That being said, after the Open Beta ends, all the servers will be wiped clean, so I don't personally understand the point.
While ArcheAge is free-to-play, anyone who buys one of the three Founders packs (Silver at $49.99, Gold at $99.99, and Archeum at $149.99), will get a four-day Head Start. The Head Start begins September 12 at 10AM PDT and culminates with the game's official launch on the 16th. While alpha and beta progress will be wiped, all progress from the Head Start will obviously carry over to launch.
Source: Official Site
Posted: September 2, 2014 07:54AM
If you've been a longtime visitor of OCC, you may remember that I used to write a weekly Steam Greenlight Spotlight feature back in 2012-2013. I bring this up because my Week 18 entry back in January 2013 was an action-adventure RPG called Evoland, which subsequently launched on Steam in April 2013. Evoland told the story of the action adventure genre, changing and evolving as you played, from a monochrome 2D world to a colorful full 3D. Today, developer Shiro Games announced a sequel: Evoland 2, A Slight Case of Spacetime Continuum Disorder.
Evoland 2 is the spiritual successor to the original Evoland with its graphics style changing as you travel through time and its gameplay evolving as you move along the storyline. It is also a much bigger game and a classic RPG at heart, with a complex scenario based on time travel, dozens of characters with their own backgrounds and ambitions and vastly different gameplay styles that are linked to the story and the players actions.
While Evoland switched up gameplay mechanics over the course of the game, it mostly stuck to the action-adventure and RPG genres. One of the cool things with Evoland 2 is that it'll explore a variety of genres, with "turn based tactical combat, platformer, and shoot'em up" shown in the last screenshot below. According to the developer, "Most of them can be found in all time periods with their art style updated to fit each period."
Evoland was a great game, but if there was one common criticism, it was that it was an extremely short game. Evoland 2 sounds like it'll be upping the ante, so hopefully that means a longer, more engaging experience. As of now, Evoland 2 is planned for a Q2 2015 release for Windows and Mac.
Source: Press Release and Official Site
Posted: September 2, 2014 07:29AM
Is Titanfall still Titanfall without Titans? That question is going to be answered today when Game Update Six rolls out. While this sixth major update brings a bunch of changes and additions, the major addition is the new featured game mode called Pilot Skirmish. Pilot Skirmish increases the player count to 8v8, but removes AI and Titans. When I reviewed Titanfall back at launch, one of the things I loved about the game was how it handled mobility; I even made the bold statement that other developers could learn from its mobility. I guess we'll now see if that mobility is enough to help the game stand out without the presence of Titans.
You can check out the link below for details on the additional changes, such as Marked For Death being made a permanent game mode, three new colorblind options, gambling, and a new way of handling joining a match more than half way done. Titanfall Game Update Six launches later today for PC and Xbox One.
Posted: September 1, 2014 06:51PM
Back on May 6, Team17's twisted and brutal Lemmings-inspired Flockers arrived on Steam Early Access with just 25 levels. Now, after roughly four months, Flockers is set to leave Early Access with over 60 levels. Check out the Official Release Trailer, along with a bunch of new screenshots below:
Flockers will launch September 19 worldwide for PC and in Europe for PlayStation 4 and Xbox One. North American PlayStation 4 and Xbox One gamers will ahve to wait for September 23. The PC version includes a level editor with Steam Workshop support.
Source: Press Release
Posted: September 1, 2014 06:03PM
Considering Borderlands 2 had a Season Pass, along with a plethora of additional DLC, it should come as no surprise that Borderlands: The Pre-Sequel is getting a Season Pass as well. 2K and Gearbox made the official announcement yesterday, revealing that The Pre-Sequel will indeed be getting a Season Pass that will bundle together four planned add-on content packs at a discounted rate. The Season Pass will sell for $29.99 compared to the $9.99 individual price for each piece. While details are sparse, Gearbox promises "new characters, challenges, missions, and experiences." With Borderlands 2, the two additional characters were never a part of the Season Pass, so their addition this time around is of particular note and should please fans of the franchise.
Borderlands: The Pre-Sequel launches October 14 in North America and October 17 elsewhere. Pre-ordering grants access to the Shock Drop Slaughter Pit, taking place in an old Dahl facility and hosted by TR4-NU. It will be available for purchase at a later date for those that do not pre-order. If you're looking to upgrade your PC, the game is currently being bundled with select NVIDIA GPUs.
Source: Official Site
Woolfe: The Red Hood Diaries Kickstarter Successfully Funded; Adds a Bonus to All Tiers and Four Physical Add-onsCategory: Gaming
Posted: September 1, 2014 11:09AM
With roughly four days left, dark fairy tale platformer Woolfe: The Red Hood Diaries reached its $50,000 Kickstarter goal at some point yesterday. As a thank you to every backer, developer GRIN has added an additional reward to every tier: a digital copy (PDF) of a Woolfe tabletop/fantasy RPG. While the details are still being ironed out, the PDF will include "a Game Master Guide, Character sheets, and templates for creating dungeons and maps."
In addition, GRIN had always said it avoided including physical goods in Woolfe's tiers because it would dilute the actual funds earned during the campaign and not actually be indicative of how much money could be put toward the game's development budget. Now that the campaign is successful, the studio has announced four physical add-ons any backer can tack on to their existing pledge: a Poster Pack at $32, which includes four beautiful posters (one even signed by the Woolfe team) measuring 707x500 mm or 27.83x19.69 inches; a Hardcover Artbook at $39, "containing at least 80 pages of concept art, high-quality 3D character and environment renders, level design sketches, story extracts, character back-stories, and selected fan art"; a Boxed version at $39, which includes a DRM-free PC DVD containing the game and a separate CD for the soundtrack; and a Deluxe Boxed version at $120, which includes the same DVD and CD, but in a rather unique and visually striking 3D-printed box. Be sure to check out the images below to see what each add-on looks like. All pricing includes shipping.
Woolfe: The Red Hood Diaries is planned for a Q1 2015 release on PC with Closed Beta to begin next month. If you'd like to support the project, the minimum Kickstarter pledge is $15, which grants you the full game upon release along with the Kickstarter-exclusive Toy Soldier Editor; Steam key or DRM-free via GOG.com. Closed Beta access starts at $50 and up, while Alpha access starts at $100 and up. The Kickstarter campaign ends Thursday, September 4, 2014, at 5:55PM EDT, and is approaching 2,000 backers!
Source: Kickstarter Update
Posted: September 1, 2014 08:43AM
The Resident Evil re-remaster isn't the only Resident Evil game coming Early 2015. Capcom has revealed that Resident Evil Revelations 2 will also be arriving around that time, but the publisher did so in a rather unconventional way: with a live-action trailer. Not exactly the best way to announce a game, but I guess it's better than simply having a ten-second teaser with just a logo.
Since I never played the first Revelations, I'll leave it to our sister site Neoseeker to break it down a bit:
So we actually don't know much about this sequel to Resident Evil Revelations, but the teaser video might have a few hints for eagle-eyed gamers. The most obvious one can be seen about 29 seconds in, at which point we see an individual wearing a TerraSave t-shirt. For those unaware of the significance, TerraSave is a fictional human rights group in the Resident Evil universe, and its most prominent member is Claire Redfield, Chris Redfield's sister.
One viewer also pointed to a figure in the background, appearing at around the same mark. A woman is seen leaning against the wall, her hair reminiscent of Rachel Foley's. Of course, that might be reading a little too much into it, but you can never be too sure with teasers these days. Developers can be amazing trolls too, after all.
Resident Evil Revelations 2 is planned for Early 2015 release for PC (via Steam), PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. There has been no mention of Nintendo platforms, despite the first Revelations game originating on the 3DS.
Source: Press Release and Neoseeker
Posted: September 1, 2014 08:21AM
Back in the beginning of August, Capcom revealed plans to revisit the original Resident Evil once again, remastering the 2002 remaster of the 1996 classic. With PAX Prime upon us, Capcom has released the first official trailer, along with a few new "current gen" screens.
The Resident Evil re-remaster is planned for Early 2015 release for PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.
Source: Press Release
Posted: August 29, 2014 09:57PM
Last week, The Behemoth teased its fourth game, codenamed Game 4, stating that a demo will be playable at PAX Prime from August 29 thru September 1. Not much was divulged other than saying it was a genre the studio never covered before, but based on the hexagonal title screen for the teaser trailer, I made an educated guess that it would be a turn-based strategy game of sorts. Today, The Behemoth released a Gameplay Teaser video, providing a sneak peek at Game 4, and it is indeed a hex-grid, turn-based strategy game, but with the unique aesthetic The Behemoth's games are known for. Apparently, "It was first revealed at the end of the game demo we brought to PAX Prime 2014--thus the appreciative 'thank you for playing' at the beginning of this video."
If you're attending PAX Prime this weekend, head on over to Booth 3003 to take your crack at the demo of Game 4.
Posted: August 29, 2014 03:43PM
Back in March, Double Fine Productions announced that Costume Quest 2 was in full production and would be arriving in time for Halloween 2014 for PC and consoles. Today, publisher Midnight City announced that beginning today, Costume Quest 2 is available to pre-order on Steam for $14.99 with four exclusive costumes from the original game: Robot, Unicorn, Eyeball, and Pumpkin. There's also a bundle available for $19.99 that includes the game and aforementioned costumes along with a copy of the first game with its Grubbins on Ice DLC, essentially providing that first game at half price.
Costume Quest 2 is arriving for PC (Windows, Mac, Linux) via Steam on October 7. The game is also coming to consoles, but it is unclear whether those will be arriving on that same date. Costume Quest 2 will be playable at PAX Prime this weekend at both the Midnight City Booth (#6808) and Double Fine Booth (#117).
Source: Press Release
Posted: August 29, 2014 03:21PM
Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions has released a brand new trailer for Middle-earth: Shadow of Mordor, entitled "Meet Ratbag". While the majority of Uruks are dynamically generated through the Nemesis System, thus making them unique to each player, Ratbag is a special case. As shown in the trailer, Ratbag plays a critical role in Shadow of Mordor's story, acting as a mole of sorts after you save him from certain death.
Middle-earth: Shadow of Mordor is releasing on September 30 in North America and October 3 in Europe for Windows PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. A Season Pass will also be available with an exclusive mission and additional content.
Source: Press Release
Posted: August 29, 2014 02:05PM
One year ago, almost to the day, Nintendo unveiled the 2DS; an "entry level" handheld gaming device, abandoning the clam-shell design and 3D support of its older brother, the 3DS. Today, during a Japanese-exclusive Nintendo Direct, Nintendo unveiled two new handheld devices, "New 3DS" and "New 3DS LL" ("LL" is the "XL" equivalent in Japan) – because apparently the people in charge of naming Nintendo's products didn't learn their lesson from the Wii U fiasco. Cue the Abbott & Costello routine when outlets start selling "used New 3DS" versus "new New 3DS". Let's hope the name changes by the time it reaches the Western markets, for Nintendo's own good. Skip to approximately the 14:30 mark in the video below for the reveal:
Naming aside, what really matters is the specs. Both versions are receiving a boost in power thanks to an upgraded CPU, but the most exciting new feature is that Nintendo has finally added a second analog stick! Granted it's a small nub and not a full-size analog stick, but it's still a welcome improvement. In addition, both "New" revisions have two additional shoulder buttons situated beside the existing ones, providing two on each side: R/ZR and L/ZL. The ABXY buttons have also received a facelift, matching the color-coding of the original SNES controller in the Japan market. No word on whether the Western markets will feature the same colors or the gray/purple ones.
In addition to the new and altered buttons, both New 3DS handhelds will have a built-in NFC device for amiibo figurine support, removing the need for a separate accessory. Nintendo also claims that the 3D has been improved, allowing for greater viewing angles. Meanwhile both screens on the New 3DS have had their sizes increased by 1.2x, while the New 3DS LL screens remain the same. As a result, the New 3DS is slightly larger and weighs a bit more than the current 3DS, but the New 3DS LL is a tad lighter than the current 3DS LL, though obviously more than both the 3DS and New 3DS.
The New 3DS and New 3DS LL are scheduled to launch on October 11 in Japan, but Western markets will have to wait for 2015. It's an interesting move since it'll likely negatively affect 2DS and 3DS sales in the Western markets this holiday season; especially considering Xenoblade Chronicles will only be supported by these New revisions and not any of the old ones (not even the one-year-old 2DS). While it's just one exclusive game right now with no other titles confirmed, many current Nintendo handheld gamers are already worried about what the future will hold.
Source: Nintendo Direct via Neoseeker
Posted: August 28, 2014 03:31PM
Author: Nick Harezga
Valve recently added support to the Steam client for hardware encoding on NVIDIA GPUs, allowing gamers to "play remotely from your PC connected to any Steam-enabled system in your home at resolutions up to 1080p at 60 fps." Sam Lantinga of Valve described the effort saying, "We’ve worked closely with NVIDIA to support hardware encoding on GeForce cards with our Steam In-Home Streaming technology, and the result is nothing short of amazing." The NVIDIA hardware encoder is able to encode the frames in real time and allows gamers to play with no noticeable lag.
Posted: August 28, 2014 02:36PM
When the Kickstarter campaign for Planetary Annihilation came to an end on September 14, 2012, it raised over $2.2 million, smashing its $900k goal and solidifying six stretch goals in the process. Since that time, it's been a long and tumultuous road for developer Uber Entertainment. On June 13, 2013, the game entered Steam Early Access with a price of $90, which created quite the stir. But it made complete sense because that was the price of the lowest Kickstarter pledge tier to receive alpha access, with the price lowering over time as the game entered new phases of development, all the way down to its current price of $29.99. People with common sense understood the pricing and accepted it, but of course naysayers and trolls are always the loudest. Nevertheless, Uber didn't buckle under the pressure and instead buckled down to push out update after update.
Now, nearly two years after its campaign ended, Planetary Annihilation is set to exit Early Access and officially launch on September 5. "The launch edition of the game includes a number of upgrades, including enhancements to both single-player and multiplayer. It will also include two new features: resource-rich gas giants and the "Annihilaser," a celestial laser of doom that obliterates planets with each tremendous blast." While the official date may be September 5, the game will actually be updated "shortly" with these new features, and the release build will be playable at PAX Prime from August 29 through September 3.
Posted: August 28, 2014 09:21AM
Try to contain your shock...another AAA title has been delayed. This time around the victim is Assassin's Creed Unity, which was originally scheduled to drop on October 28, but will now arrive November 11 in North America and November 13 in EMEA territories. Considering the ambition of this new-gen-only game, a mere two-week delay is actually rather minimal. According to Senior Producer Vincent Pontbriand, "It's always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realize we're near the target but we're not quite there yet."
So now Assassin's Creed Unity will be arriving on Windows PC, PlayStation 4, and Xbox One on the same date Assassin's Creed Rogue arrives on Playstation 3 and Xbox 360. The US date for Rogue was already set at November 11, but the EMEA date has been moved to November 13 to match Unity's release.
Posted: August 27, 2014 09:42PM
If you were hoping to join three friends in Gauntlet next week for some frenetic hack-and-slash combat, sadly you're going to have to wait a little longer. Earlier today, Warner Bros. Interactive Entertainment (WBIE) announced that Gauntlet will be slightly delayed, now arriving on September 23. "The additional time was needed to fine-tune details in order to bring gamers an even more robust multiplayer experience." Aside from extra polish, the good news is that WBIE is adding a new in-game item for everyone who pre-orders the game: The Spawn of Kerthull, "a special Wizard's Robe made from dead imps, who are children of the greater demon, Kerthull." An image of the item can be found below.
In addition to the new release date, WBIE and developer Arrowhead Game Studios released a new "Official Gameplay Walkthrough Trailer", which takes an in-depth look at the game modes and various heroes.
Gauntlet will launch for Windows PC on September 23, while support for SteamOS will come in 2015.
Source: Press Release
Posted: August 27, 2014 08:38PM
Nearly two months ago, Deep Silver announced a new entry in the Dead Island franchise, a "third-person single-player survival mystery spin-off" from developer Fatshark called Escape Dead Island. Today, Deep Silver released a brand new trailer entitled "Unraveled" and announced the game's release date: November 18 in North America and November 21 in Europe.
Escape Dead Island will be available for Windows PC, PlayStation 3, and Xbox 360.
Source: Press Release
Posted: August 27, 2014 01:37PM
Author: Brentt Moore
While the Xbox One has been available for quite some time now without the Kinect sensor, the Kinect itself has been unavailable to purchase separately at a later time. Microsoft is looking to change that, as it will soon offer the Xbox One standalone Kinect sensor to customers who initially purchase the Xbox One console by itself. The Xbox One Kinect will be available starting on October 7, 2014, and will come with Dance Central Spotlight, the latest video game in the dance series from developer Harmonix. The sensor allows for voice and gesture controls, biometric sign-in, instant personalization, instant scanning of QR codes, and enhanced features only available with Kinect games.
The standalone Xbox One Kinect will cost customers $149.99. At that price point, it seems that if a customer has any intention of purchasing the Kinect for the Xbox One at a later time, they might as well purchase the bundled version of the Xbox One upfront.
Source: Xbox Wire
Posted: August 27, 2014 11:52AM
Belgian studio GRIN is currently in the midst of a Kickstarter campaign for its dark fairy tale platformer Woolfe: The Red Hood Diaries, and I was fortunate enough to receive access to the alpha demo. Instead of simply posting a gameplay video and writing about my first impressions, I decided to narrate as I play. The footage and audio was recorded using NVIDIA ShadowPlay, but the in-game volume gets quite loud, so I apologize for the narration getting drowned out at times. As this is merely an alpha demo, there are no volume options, so it is what it is. Nothing in this demo should be viewed as indicative of the game's final build quality, especially since a lot of animations and systems aren't implemented yet.
Woolfe: The Red Hood Diaries is planned for a Q1 2015 release on PC with Closed Beta to begin next month. If you'd like to support the project, the minimum Kickstarter pledge is $15, which grants you the full game upon release along with the Kickstarter-exclusive Toy Soldier Editor; Steam key or DRM-free via GOG.com. Closed Beta access starts at $50 and up, while Alpha access starts at $100 and up. The Kickstarter campaign ends Thursday, September 4, 2014, at 5:55PM EDT.
Posted: August 27, 2014 08:16AM
If multiplayer could be added to the third iteration of Mass Effect, why not the third iteration of Dragon Age? Electronic Arts and BioWare have unveiled four-player co-op will be present in Dragon Age: Inquisition, and in a lot of ways, they're handling it similarly to what they did with Mass Effect 3. Instead of co-op being seamlessly integrated into the main campaign, Inquisition's multiplayer mode will feature cooperative quests that are separate from the single-player world. Three such quests will be available at launch, but randomness will ensure replayability. Each campaign randomly generates a large map that is comprised of smaller sections. Those smaller sections are chosen from ten pre-designed areas, but each have distinct variables that change things up, like different enemy encounters or breakable walls.
Unlike Mass Effect 3, BioWare states that multiplayer in Inquisition will have no impact on single-player progression or story; it's a completely standalone experience. In fact, even the characters you choose are completely separate. At launch, players can unlock up to twelve characters across the three classes: Legionnaire, Reaver, and Mage. You can checkout a screenshot of the character selection screen below. Each will play different and are leveled separately with a level cap of 20. You'll also be able to collect loot, salvage items, and craft new weapons and armor, but there will be no auction house and no trading amongst players.
Everything in multiplayer will be accessible simply by grinding, but if you want to speed things up, you can purchase Platinum, which can in turn can be used to buy some unlocks a bit quicker; but again, everything will be purchasable via in-game gold. BioWare never intends to sell items or multiplayer content. BioWare's Scylla Costa told IGN that there will be new heroes, levels, and additional content added to multiplayer over time, but that "it's all free DLC for everyone."
Dragon Age: Inquisition will launch on November 18 in North America and November 21 in Europe for PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. The Standard Edition costs $59.99 for all platforms, while a Deluxe Edition is available for $69.99 and includes the following bonus content: Flames of the Inquisition Armor, Flames of the Inquisition Armored Mount, Skyhold Throne, Red Hart Halla, Bog Unicorn, and the digital soundtrack. Pre-ordering either version grants you some nice fiery weapons from the Flames of the Inquisition Arsenal.
Posted: August 26, 2014 09:16AM
Warner Bros. Interactive Entertainment (WBIE) has announced that the highly anticipated LEGO Batman 3: Beyond Gotham will be launching November 11 in North America, November 14 in the UK, and November 12 in the rest of Europe, for practically every current gaming platform: PC (Windows and Mac), PlayStation 4, Xbox One, Wii U, PlayStation 3, Xbox 360, PlayStation Vita, and Nintendo 3DS. The iOS version was not listed in the press release, so it's unclear whether that is arriving at the same time.
In LEGO Batman 3: Beyond Gotham, Batman and the rest of the Justice League must stop the evil Braniac from adding Earth to his collection of miniature worlds and cities. With more than 150 unique characters, LEGO Batman 3 is sure to feature something for everyone. Even though it loosely follows the story of LEGO Batman 2, it should still be a great entry point for anyone whole foolishly has not experienced the pure fun and joy of a LEGO game.
Source: Press Release
Posted: August 25, 2014 05:59PM
Back in June, publisher Devlolver Digital unveiled its "Indie Games Roster of Awesomeness" during E3 2014. One game in that roster is Titan Souls, which has received its first official Gameplay Trailer today. Developed by Acid Nerve, Titan Souls is a top-down, open-world action game where you have but a single arrow at your disposal during your quest to defeat giant titans in order to recover the titular Titan Souls. As I described back in June, it's essentially a top-down Shadow of the Colossus with the difficulty and learning curve of Dark Souls.
Titan Souls is coming to PC (Windows, Mac, Linux), PlayStation 4, and PlayStation Vita in Q1 2015, and will be playable in the Indie Megabooth at PAX Prime later this week.
Source: Press Release
Posted: August 25, 2014 09:15AM
Dark fairy tale platformer Woolfe: The Red Hood Diaries is roughly 87% of the way toward its $50K Kickstarter goal with ten days remaining, so it's looking like it should be successful! To try and garner that last surge needed to push past that goal, GRIN held a live Twitch Q&A yesterday, which the studio has now posted to YouTube for all to enjoy.
The video shows the same three sections from the Gamescom alpha demo, but provides a lot of details about the game. Woolfe will consist of five main sections, each with at least one major boss fight, and each one taking about an hour to complete for a "good" gamer. That being said, there will be collectibles in the game for those that want to delve deeper into not only the story of Riding Hood, but also some other fairy tales. There's also a plan to have a "New Game Plus" mode with super-powered Toy Soldiers and a timer for those that want to compete for speedruns.
Woolfe: The Red Hood Diaries is planned for a Q1 2015 release on PC with Closed Beta to begin next month. If you'd like to support the project, the minimum Kickstarter pledge is $15, which grants you the full game upon release along with the Toy Soldier Editor; Steam key or DRM-free via GOG.com. Closed Beta access starts at $50 and up, while Alpha access starts at $100 and up. It was also confirmed that the Toy Soldier Editor is exclusive to Kickstarter backers, so certainly get in while you can if you want a "place" in the game! The Kickstarter campaign ends Thursday, September 4, 2014, at 5:55PM EDT.
Source: Kickstarter Update
Posted: August 25, 2014 08:18AM
If you're a Civlization and/or Sid Meier fan, you're going to want to pay attention. Firaxis Games, the studio behind the Civlization series, XCOM: Enemy Unknown, Pirates!, Railroads, and more, has announced its first ever games convention, Firaxicon. Taking place in Hunt Valley, Maryland, the event includes: a meet and greet with members of the Firaxis Games team; "An Evening with Sid Meier" featuring an exclusive presentation by Sid; the first ever XCOM: EU Invitational Tournament with a chance to win The Golden Muton; a tour of the Firaxis Games office; hours of "panels, presentations and more"; playing boardgames against/with Firaxis Games' designers; unique Firaxicon swag; access to Firaxis Games merchandise; dinner and drinks Saturday night at the Firaxis Feast; and the fortune of playing Sid Meier's Civilization: Beyond Earth almost a month before release!
Tickets to Firaxicon cost a mere $40, but must be purchased in advance at the link below; no tickets will be available at the door. Aside from the tour of the Firaxis Games office, the rest of the event takes place at the Embassy Suites Baltimore - North/Hunt Valley, in Cockeysville, Maryland, just north of Baltimore. Firaxicon officially kicks off Saturday, September 27 at 10AM, and runs 24 hours straight until shutting down on Sunday morning at 10AM. If you're not keen on pulling an all-nighter, official events end Saturday night; only "unofficial" gaming sessions continue beyond that point until the 10AM "hard stop."
Source: Official Event Site
Posted: August 24, 2014 08:09AM
Turn-based strategy game Age of Wonders III has been available for roughly five months now, and having received mostly favorable reviews, it's now time for developer Triumph Studios to expand upon it. The Dutch studio has revealed the first major expansion pack, Golden Realms, will be arriving as DLC on September 18; and it's certainly more akin to the expansion packs us older gamers grew up on, adding a slew of new content and features.
While Golden Realms doesn't add a new class, it does add a new race: The Halfling Race. Alongside the Halflings is additional content in the form of: a three-scenario Golden Realms campaign; new exotic map locations, such as the Naga Dwelling and Lost City; over twenty new units, including Dread Monkeys, Mermaids, and Glutton; 50 new magical artifacts to be used by your heroes, including the Crystal Skull and Witch Doctor's Headdress; a new Wild Magic specialization, which allows you to cause mutations, warp equipment, or simply cause pandemonium; a new Partisan Specialization to help you engage in guerrilla warfare, allowing you to create concealed hide-outs and develop ambushing skills; and two hand-crafed, standalone scenarios that can be played solo or in multiplayer.
Along with the aforementioned new content, Golden Realms also adds four major new features: Mystical City Upgrades, which allow you to unlock new unique city upgrades by discovering arcane treasure sites; Empire Quests, which allows you to indirectly compete with other players to become the first to unlock unique rewards for your realm; Seals of Power, which is "a new King of the Hill style victory condition where players must capture and hold the dangerous Seals of Power structures in order to achieve victory;" and Defensive City Upgrades, wherein each race now has a new unique city defense to build, such as the Draconian's Firestorm Pillar and the Human's Bell Tower.
Age of Wonders III: Golden Realms will arrive via digital distribution channels on September 18, and all the aforementioned new content and features will be integrated into the updated Random Map Generator. Pricing has not been determined yet, but those that don't feel like dropping some coin will still get some benefits in the form of a new patch releasing that same time. The free patch will add "updated AI, balance, a new Spell Disjunction System, Steam Workshop and Cloud Saves for Steam Users." Along with the Gameplay Trailer above, ten new screenshots have been released, which can be viewed below.
Source: Press Release and Official Site
Posted: August 22, 2014 02:46PM
Capybara Games has revealed that three characters from some well known Valve games will be joining the roster in Super Time Force Ultra when it arrives on Steam in three days.
Light’em up! Pyro from Team Fortress 2 dials the heat to 11, then rewinds and dials it to 12. Destroy evil robots with the flare gun, or roast them good with the patented Pyro flame thrower.
She’s got two pistols and an endless supply of propane tanks. Zoey from Left 4 Dead has taken a break from slaying zombies to hop through time with the Super Time Force! Blast baddies with twin handguns, or lob an explosive propane tank their way for maximum ‘splodiness.
When he’s not jumping from planes without a chute, wrastling gators, or beating up hippies, Team Fortress 2′s Saxton Hale tags along as the Super Time Force’s resident brawler/business man. Saxton uses his massive muscles, bare knuckles and self-confidence to smash Blounbot’s into a metal pulp. Then he rewinds and does it again.
Super Time Force Ultra will be available on Steam August 25 for $14.99. The link below has some animated gifs for each character, or if you're quick, you can head on over to Capy's Twitch channel, where the game is being live-streamed as of the time of this writing.
Source: Official Site
Posted: August 22, 2014 10:44AM
Ubisoft has released a new Assassin's Creed Unity video entitled "Under the Hood with Arno's Actor", featuring Dan Jeanotte, the voice actor behind protagonist Arno Dorian. While not quite as exhilarating as the 11-minute uncut gameplay video published last week, it's still worth the watch for anyone looking forward to the game, as Dan provides some insight about Arno's background and what it was like to voice and mo-cap the assassin.
Assassin's Creed Unity will release on October 28, 2014, for Windows PC, PlayStation 4, and Xbox One.
Posted: August 21, 2014 04:39PM
Publisher Paradox Interactive is best known for its strategy games and today it has announced a new addition to its roster, Ancient Space. Ancient Space is a single-player, story-driven, real-time strategy game from developer CreativeForge Games, which "puts the player in command of a fleet conducting a scientific mission on the edge of the known universe, charting what lies beyond in 'The Black Zone'." CreativeForge promises a compelling story where your decisions will matter and impact the story. The game will feature thirteen ship types, multiple officers too choose from each with their own special abilities, and of course upgrades for both humans and ships.
Paradox has also announced that Ancient Space will feature quite the cast, including fan-favorite actors from science fiction television series and films: John Billingsley (Star Trek: Enterprise, True Blood); Aaron Douglas (Battlestar Galactica); Ron Glass (Firefly); Richard Gunn (Dark Angel); Dina Meyer (Starship Troopers, Star Trek: Nemesis); and Dwight Schultz (Star Trek: The Next Generation, Star Trek: Voyager). If the names don't ring a bell, I attached their photos below, in order, along with some screenshots.
Ancient Space is planned to arrive exclusively for PC (Windows and Mac) via Steam this Fall.
Source: Press Release and Official Site