Gaming Article (13)
Sorcerer King Review
» July 15, 2015 05:00PM
Ozone Strike Pro Backlit Mechanical Gaming Keyboard Review
» July 1, 2015 05:00PM
The Witcher 3: Wild Hunt Review
» June 3, 2015 05:00PM
Grand Theft Auto V Review
» May 5, 2015 05:00PM
Grand Theft Auto IV 7-Years Later Review
» April 14, 2015 05:00PM
Gaming News (826)
Posted: July 28, 2015 03:35PM
Author: Nick Harezga
MotoGP 14 is the latest game to be added to the NVIDIA GRID service, an online game streaming platform available to SHIELD owners. The game is accessible using the SHIELD Android TV device, a tablet, or the handheld gaming system. MotoGP 14 is described as having graphics "as supercharged as the superbikes you’ll take out on the tracks, and the controls are tight and unforgiving—rewarding precision and penalizing heavy hands. And that’s just what you should expect from a game that attempts to replicate the feel of screaming around bends at 200mph, where there is no margin for error." GRID is available to SHIELD owners for free until September 2015 and currently boasts more than 50 PC games.
Source: Press Release
Posted: July 28, 2015 10:53AM
The rumors have been around for ages, but now, finally, 2K Games has confirmed that Mafia 3 exists and will be officially unveiled at Gamescom next week (since E3 came and went without a word). A teaser image of the reveal date appeared on Twitter earlier today, with the trailer reveal set for 8am EST on August 5. Not a whole lot is being said about Mafia 3 right now, except that it is the next installment in the franchise (obviously) and is being developed by new studio Hangar 13. Haden Blackman, formerly of LucasArts, is leading the team at Hangar 13, and he teased a super secret project at the new studio when he joined. Now that we know it's Mafia 3, the speculation can begin on where and when the new game is set. Judging by the cars in the teaser image, it looks to be the 1970s or so, and in a swamp or bayou since there are alligators in the water. This would be the latest a Mafia game has been set, but opens up a whole new world of possibility for the story, location, and experience.
Check back on August 5 to see the first trailer for Mafia 3 to give us the big picture on what we can expect from it.
Posted: July 27, 2015 02:55PM
Author: Nick Harezga
The Ouya was an Android based gaming console that raised $8.6 million on Kickstarter but fizzled out shortly after its release. Razer has now confirmed that it purchased the Ouya software assets for a price reported to be near $10 million. Razer has its own Android based console, the Forge TV, and won't need to continue making Ouya consoles. As part of the purchase Razer has stated that it will help Ouya users make a "clear path of migration to the more advanced Forge TV."
Source: Venture Beat
Posted: July 23, 2015 05:19PM
QuakeCon kicked off today, and during the opening ceremony, Bethesda's Pete Hines started it off with a blast: Fallout Anthology. For the first time, gamers can pick up a collection containing Fallout, Fallout 2, Fallout Tactics, Fallout 3: Game of the Year Edition, and Fallout: New Vegas: Ultimate Edition in one handy package. And since this is the Fallout universe we're talking about, Bethesda is packaging the whole thing in a collectible Fat Man mini-nuke container, complete with bomb sounds. All five Fallout games included in the Anthology feature a sweet collectible case with custom artwork from each game on it, and there is even room inside the mini-nuke for your copy of Fallout 4 (well, if you didn't get a digital copy). There's no word if GFWL has been removed from Fallout 3 (I would have to imagine it is) or if everything is optimized for Windows 7 and beyond, but I would have to say Bethesda took care of that.
The Fallout Anthology arrives only for PC on September 29 in North America and October 2 in Europe. It will set you back $50, with pre-orders now live.
Source: Bethesda Blog
Posted: July 20, 2015 03:30PM
Author: Nick Harezga
Warner Bros. had previously announced that the updated version of Batman: Arkham Knight was targeting a fall re-release. The company has now confirmed that the game will become available again next month, though an exact date wasn't revealed. Key aspects of the updated version include support for frame rates above 30FPS, SLI bug fixes, Crossfire support, and several graphical improvements. Warner elaborated stating that "The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place."
Source: WCCF Tech
Posted: July 18, 2015 11:52AM
After a couple weeks of anticipation, the long-awaited patch 1.07 for The Witcher 3: Wild Hunt has finally arrived to all platforms. The PlayStation 4 first got it yesterday, but PC and Xbox One were left waiting until today. So, if you haven't already, load up GOG Galaxy or Steam to begin the update, or let your XBO handle it in the background. Patch 1.07 introduces a ton of changes, fixes, and tweaks to the game, and as such is a massive download. On my GOG Galaxy client, it comes in at 7.6GB, so definitely reserve a portion of the day just for the download. Once it is and ready to go on your system of choice, you'll be able to experience the improved inventory, the modified control scheme for Geralt, reduced pop-in of NPCs and meshes, more dialogue with Triss, and plenty more. The full change log can be viewed over at CD Projekt RED's forums or the blog post, and see some of them listed below.
- Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
- Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
- Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
- Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
- Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
- Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
- Fixes an issue where not all merchants would accept junk loot.
- All crafting components and alchemy ingredients now weigh nothing.
- Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
- Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
- Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
- The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
- Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
- Improves performance in the swamps of the No Man's Land region.
Those are just a portion of the total changes patch 1.07 brings, so be sure to hit up either of the sources below to see all of them. The GOG servers may still be getting slammed with all the download requests, so just be patient if your download doesn't begin yet. You can always use the GOG website itself and not Galaxy to get the download going first. The free DLC that provides an alternate look for Ciri is also available to go with the patch.
Posted: July 17, 2015 11:43PM
Fallout 4 may be months away still and most of the information concerning the game hasn't been revealed by Bethesda yet (although Vault 111's use of cryosleep has been in Game Informer's latest issue), but if you need to get a fix for some new videos, the developer delivered earlier today. Bethesda unveiled two new Fallout 4 videos, with one focused on combat and the other on exploration. Both videos are taken from the footage Bethesda showed off during E3, so if some of it looks familiar to you, well that's why. The combat video has first-person and third-person action, with some weapons aimed down the iron sights and others fired with V.A.T.S. The V.A.T.S. system has received an overhaul, in that it no longer pauses the action, but just slows it down immensely. Combat itself has also received a boost, as Bethesda worked with id Software to further refine it, plus some former Bungie employees were brought in to make the action flow a little better.
The other video deals with exploring The Commonwealth, and considering the sheer size and amount of detail packed in, we should all be in for quite a treat come November. The sole survivor explores the area around Vault 111, meets Codsworth, Dogmeat, Preston Garvey, and others in his journey. Or hers, but the footage right now is just of the male sole survivor. We also see the Power Armor and its sweet Iron Man-esque entry method and altered HUD. That Power Armor should make for some fantastic combat situations, especially when you're dealing with deathclaws, yao guai, and Behemoths, among whatever other horrible mutated monsters are in the wasteland.
Fallout 4 is set to arrive November 10 for the PC, PlayStation 4, and Xbox One.
Posted: July 17, 2015 12:53PM
A few months back, The Creative Assembly unveiled the next entry in its Total War franchise: Total War: WARHAMMER. This game is a departure from other TW games, considering Warhammer is rooted in fantasy elements, magic, and flying creatures; all things not typically found in the time of ancient Rome or shogunate Japan. Creative Assembly plans to introduce us to the leaders of the factions it is including in the game, with each leader possessing their own unique abilities, weapons, armor, and quest line. Today starts the first of the leader reveals, as we have an in-engine trailer for Total War: WARHAMMER showing off Emperor Karl Franz. Franz is the ruler of the Empire and we see him rallying his troops and artillery to repel the Greenskins in The Battle of Black Fire Pass. This battle was shown off during E3, and we'll be able to see the full thing in its brutal glory, plus a developer walkthrough, on July 30.
If you're curious what an "in-engine trailer" is compared to a "gameplay trailer," Creative Assembly explains in-engine trailers as using in-game assets (environments, units, terrain, etc.) with custom animations and cinematic camera angles. So the in-engine trailers use everything in the game at the current stage of development, but with some different animations and cameras to give a more cinematic experience. Closer to release we'll get actual gameplay trailers, but until then, you can still get a good idea at how the game will look and feel with the in-engine trailers.
Total War: WARHAMMER has no release date just yet, but expect that information before too long.
Posted: July 15, 2015 11:04AM
The dark sci-fi fantasy world of Warhammer 40,000 is about to get a new entry, as Warhammer 40,000: Inquisitor - Martyr has been announced. This new game is an action-RPG developed by NeocoreGames, the studio responsible for the likes of The Incredible Adventures of Van Helsing trilogy and the King Arthur series. NeocoreGames describes Warhammer 40,000: Inquisitor - Martyr as a "persistent sandbox action-RPG," with the single player campaign placing us in the shoes of an Inquisition agent. The Inquisition, or The Holy Orders of the Emperor's Inquisition, is a secret organization within the WH40K universe that does not play within the boundaries of the typical administrative hierarchy of the Imperium of Man. It's a secret police force that hunts down any and all threats to the God-Emperor's domain, from Chaos to Heretics, mutants, and rebels, as well as fighting the Tyranids, Orks, and Dark Eldar.
Warhammer 40,000: Inquisitor - Martyr does not have a ton of details revealed about it, but NeocoreGames did say that once the single player campaign ends, a "colossal sandbox" opens up to allow for "years of constant entertainment, gradual development and a continuous flow of content" to help keep players engaged. NeocoreGames seems quite excited to be able to play in the brutal world of Warhammer 40,000 created by Games Workshop, and it should be interesting to see the developer's take on it.
Warhammer 40,000: Inquisitor - Martyr is scheduled to arrive next year for the PC, Mac, PlayStation 4, and Xbox One.
Posted: July 14, 2015 04:01PM
Author: Nick Harezga
The PC launch of Batman: Arkham Knight was widely considered to be a disaster, with extensive issues from the start. Late last month, Warner Bros. decided to suspend sales of the game while it fixed the issues and its quality practices. Rocksteady and WB have now announced that the game will be available for purchase again in Fall 2015, a move confirmed in the Steam listing for the game. Gamers that purchased the game before it was pulled have been getting updates as they are released and will also have access to the Batgirl: A Matter of Family DLC on schedule. WB also commented on the evaluation of its quality practices stating, "We can also assure you that because of this latest launch, we are modifying the internal review process for all of our games. For those who are waiting for the updated version of the game on PC, please know that we are working on this every day. For the players who are continuing to play Batman: Arkham Knight on PC, fixes are continually being made to the game as we await the final updated version."
Source: Game Informer
Posted: July 13, 2015 02:21AM
Some rather sad news to start your week off, as Nintendo President Satoru Iwata passed away over the weekend. Iwata succumbed to a bile duct growth, which he had been treated for in the past, but unfortunately was unable to overcome this time. In June of 2014, Iwata underwent treatment to remove the growth, which they believed was all of it, but as can be the case with cancer, it came back. Iwata joined HAL Laboratory after completing his university coursework, and then become HAL's president in 1993. He then joined Nintendo in 2000 and took over as its president two years later. He was appointed CEO of Nintendo of America in 2013, and it was his decision to pull Nintendo away from large E3 press conferences and instead hold smaller events.
Iwata most recently appeared in this past E3's Nintendo video, both in human and puppet form, and over the years has personally hosted the Nintendo Direct events to let fans know what the company had in store during the year. He also hosted the Iwata Asks segment on Nintendo's website, where he interviewed various game developers about their upcoming products. You can read his most recent post about Fire Emblem at the website still.
During Iwata's time at Nintendo, he oversaw the change from the Game Boy handhelds to the DS, with the massive success that brought to the company. The Wii was another success of his, which helped push Nintendo back to profitability in 2011. As recently as this year, Iwata helped bring about a partnership with DeNA for mobile games based on Nintendo characters and IP. He was also involved in the development of various games, including ones in the Legend of Zelda, Mario, Animal Crossing, Super Smash Bros., Pokemon, and Metroid series, among countless others.
Satoru Iwata was 55 years old at the time of his passing. Numerous figures from throughout the technology and gaming world expressed their sympathies at his passing, with E3, Sony, and more offering their condolences over Twitter.
Posted: July 9, 2015 10:46AM
For any Galactic Civilization III players out there, or those interested in joining them, it is receiving a new update and DLC today. The DLC adds eight new maps of various sizes, as well as a new Milky Way scenario. With the DLC comes a new custom map editor, so you can design your own galaxies to play in. Unless you have the Elite Founders pack, the DLC will cost $4.99.
The game is also receiving Steam Workshop support, which means that every ship and race you create in the game can be easily shared with other players. Throughout the game's development, Stardock was supportive of use created content, so this is the "next logical evolution." The update also brings with it two new difficulty levels and UI improvements.
Posted: July 8, 2015 07:51AM
Back in May, Rockstar launched a contest for people to create the official music video for "Leave" by Wavves, which is featured on The Lab radio station in Grand Theft Auto V. As the title suggests, the song is about leaving a bad situation, so the winning video, by Social Club member TeahMAP, features an action-packed, daytime prison break.
All entries had to be made completely within the Rockstar Editor and without any third-party tools. You can check out the two runner-up entries, by Dorian92 and Vergessene at the source link.
Source: Rockstar Newswire
Posted: July 5, 2015 12:57PM
Author: Nick Harezga
Telltale Games is the developer behind popular point and click adventure games based on franchises like The Walking Dead and Game of Thrones. The company has just announced at Minecon over the weekend that Minecraft will be the next property to be adapted. In Minecraft: Story Mode, gamers will follow Jesse as he and his friends "set out on a journey to find The Order of the Stone if they are to save their world from oblivion." The game will be released on PC, PS4, PS3, Xbox One, Xbox 360, Android, and iOS later this year following the episodic format of other Telltale games. Mojang Chief World Officer Owen Hill described the game stating, "They've crafted a story that follows the logic of Minecraft, but still manages to feel original. It's actually pretty funny too. And the pig is adorable. We're super excited about players digging deeper into the world of Minecraft: Story Mode later this year." Telltale CEO Kevin Bruner added "We've worked closely with the amazing team at Mojang to ensure this story is a natural fit for the Minecraft world fans already know and love."
Source: Telltale Games
Posted: July 3, 2015 08:26PM
Back in the late 1980s, Nintendo and Sony were collaborating on a game console that would merge cartridge and CD-based systems into one. This Play Station could play SNES-CD games, SNES cartridge games, and would make use of Sony's SPC 700 chip for eight-channel sound. The partnership would also result in the SNES-CD, an attachment for current SNES consoles that could play CDs. However, the initial deal gave Sony control over any SNES-CD games developed, since the discs were a Sony design, and this didn't sit well with the folks at Nintendo. When CES 1991 rolled around, Nintendo's then-chairman Howard Lincoln announced a partnership between Nintendo and Philips to develop a CD-ROM-based console. This was a major shock to Sony, and a deal that Nintendo pulled off at the last minute in order to try and retain control of its games. That deal didn't work either, but it did lead Philips to creating and releasing its ill-fated CD-i.
This was not the end for Sony, as it would later take the work done by Ken Kutaragi to develop its own game console, the PlayStation. Kutaragi, who had been working on the SPC 700 in secret, was in danger of losing his job before Sony's then-CEO Norio Ohaga recognized the potential in the chip and the partnership with Nintendo. When that partnership collapsed, Sony went to Sega for another collaboration, but after that rejection, decided on its own console and the rest is history.
As for that initial Play Station from the Nintendo collaboration, well, about 200 prototypes were made, but were presumed lost as the years went on. Strangely, one of these prototype systems has recently turned up, and man, is it a sight. It apparently used to belong to a former Nintendo employee who gave it, along with assorted other items, to a friend, whose son has now shared it on reddit. The top part of it looks like a Super Famicom/SNES typically would, except for a small LCD display and audio playback controls. The front has the familiar controller connections, but also a CD tray. The controllers resemble the SNES ones, but have Sony branding on the front and Nintendo Super Famicom on the back. The rear has plenty of connections, and is actually quite similar to what the PlayStation would eventually have in 1994, minus the parallel port.
It's strange to think what could have been with Sony and Nintendo working together on the SNES-CD and Play Station, and where the state of console gaming may now be if Nintendo didn't jump to Philips. Sony's current PlayStation 4 has sold more than 22 million units since its launch in 2013, while Nintendo's Wii U is at about 10 million since its 2012 launch (and the company's slowest selling console yet).
Posted: July 2, 2015 12:20PM
In time for the Fourth of July, Broforce is receiving the Freedom Update that adds two new bros, new melee attacks, and a new flexing feature to the fight against "rampant un-Americanism." The new bros are the Brocketeer, wearing a jet-pack and armed with a dive bomb move, and the Scottish-American hero of legend. The new melee attacks include the 'organ punch' and roundhouse kick, but naturally the combat flexing feature is the most important addition, as you will stop attacking to flex your biceps for your enemies to see.
To further celebrate the holiday, Broforce is also 33% off on Steam.
Source: Press Release
The Incredible Adventures of Van Helsing: Final Cut Announced, Free to Existing Owners of the TrilogyCategory: Gaming
Posted: July 1, 2015 07:18PM
With Van Helsing III releasing back in May, concluding the trilogy, you would think that developer NeocoreGames would be done with the series, but not so fast. Today, NeocoreGames announced The Incredible Adventures of Van Helsing: Final Cut, which the studio says is its way of giving back something to the loyal community.
The Incredible Adventures of Van Helsing: Final Cut is a standalone product that combines the campaign content of all three games with modified or additional content. Players get to choose from the six playable classes featured in Van Helsing III from the very beginning and play through all the campaign content with a campaign level cap of 80, which can be increased to 100 in additional game modes. Players will be able to create a new character or start right at level 80 so they can fully enjoy the endgame content, which will include 20 randomly generated scenario maps, daily quests, challenges, and weekly events, all the tower defense game modes, and four refined multiplayer modes (4-player co-op, touchdown, arena, and battle royal).
The best part is, if you have been a loyal Van Helsing fan and own all three games of the trilogy on Steam, you'll receive the Final Cut for free! If not, it'll cost $44.99. The Final Cut is planned for a September 2015 release via Steam. Non-Steam Windows and Mac versions are planned for a later date.
With "remastering" and "HD remakes" all the rage these days, milking consumers for more money, it's always nice when a developer truly rewards its loyal fans and shows appreciation. NeocoreGames could have simply offered a discount to existing owners and most fans would have been completely satisfied with that, but the studio decided to go the extra mile, and it should be applauded for that.
Source: Press Release
Posted: June 30, 2015 03:27PM
Nintendo's iconic plumber Mario has been rendered in a variety of ways throughout the years, from 8-bit and 16-bit to 3D and even 2D paper. Now he gets a new twist, as YouTuber aryoksini has uploaded a video of Mario running in Unreal Engine 4. Everything is rendered with exceptional detail, with Mario gathering coins, performing jumps and flips, and all around looking and sounding like Mario. Well, except for the environment he's in, as it is rather realistic and Mario is still kind of cartoony. Luckily things don't stay that way for long, as aryoksini then puts Mario in a more fitting level, and one that looks phenomenal. Seriously, this is the best Mario has looked yet, and hopefully what Nintendo can accomplish on its next-generation NX console.
Aryoksini says all the environment textures came from the Unreal marketplace, with character actions scripted using blueprints, and animations and PBR ready textures recreated from scratch. It really is some brilliant work, especially once you start seeing some of Unreal Engine 4's effects, lighting, and shadows at work.
Posted: June 30, 2015 12:09PM
Sorcerer King, from game and software developer Stardock, will be exiting Early Access on July 17. Originally released October 2, 2014 to Steam Early Access, the game is a turn-based, fantasy 4X featuring asymmetric gameplay. Unlike traditional 4X games, your enemy, the Sorcerer King, has already won the war and conquered much of the world, and is now working to obtain godhood, while you fight to survive and gain the power to kill him while there is still time. The Sorcerer King and his minions are not your only adversaries though, as other factions are fighting over the resources you all need.
Being an Early Access title, you can purchase it now and start playing the beta immediately, ahead of the July 17, full release date.
Source: Sorcerer King Forums
Posted: June 30, 2015 08:50AM
Earlier this month we saw the release of the Ill-Gotten Gains Update: Part One for GTA Online and on July 8, the second half is going to be released. Like the first part, this update adds more vehicles, weapons, and clothes for rich characters to purchase. This update will also bring the PC-exclusive radio station, The Lab, to the consoles versions of the game. The second Ill-Gotten Gains Social Club Event Weekend will start on July 10, with details on that and the patch coming soon.
Last year's Independence Day Special for GTA Online is also going to return, at least in part, for anyone who could not get in on the fun.
Source: Rockstar Newswire
Posted: June 28, 2015 04:29PM
Author: Nick Harezga
Killing Floor 2 is currently in the Steam Early Access program and developer Tripwire Interactive is hard at work on improvements to the game. A previous update added a single map and contained some gameplay improvements, but the Incinerate 'N Detonate Content Pack promises much more. Anyone familiar with the game could probably guess from the title of the update that it will be adding the Firebug and Demolitions perks found in the first game. Gamers will once again be able to blow things up and light them on fire. Weapons set to be added include C4, the Trench Gun, and the Molotov Cocktail. The update also promises a pair of new maps "as well as new features (and feature improvements)."
Source: Tripwire Interactive
Posted: June 28, 2015 12:52AM
Batman: Arkham Knight may still have its Steam sales suspended, but that doesn't mean Warner Bros. and Rocksteady aren't trying to get the game working on PC. A new patch came out earlier Saturday that addressed numerous issues facing the PC version, with things like a crash to desktop bug when exiting the game and missing rain and ambient occulsion fixed. The bug that caused the game to crash if motion blur was disabled in an .INI file has also been addressed, as has an issue causing Steam to re-download the game when verifying its cache. All of these fixes are quite nice, but they aren't the only things WB and Rocksteady are working on.
Things such as overall performance improvement and even support for greater than 30FPS are still being worked on. Bug fixes, low resolution texture replacement, more graphical options, hard drive streaming hitches, a full screen rendering bug on laptops, and system memory and VRAM usage are also in consideration for future fixes, which hopefully come soon. Fixes for NVIDIA SLI and support for AMD CrossFire will also arrive, as will new drivers for the respective camps. There is no ETA on when exactly PC gamers can expect these fixes, nor when the game will be available again on Steam, but any progress is good progress.
We'll update you on when the future patches arrive for Batman: Arkham Knight, but in the meantime, maybe we should be a little leery of Warner Bros. shortchanging PC gamers with any upcoming games. After Mortal Kombat X and now Batman: Arkham Knight, WB isn't doing itself any favors with PC gamers.
Posted: June 25, 2015 12:16AM
Bethesda delighted FPS fans across the world when it showed off DOOM during E3, putting to rest any fears that the game would never appear. We still have to wait until next spring to get our hands on it, but apparently this version of DOOM is vastly different than the one id Software was working on before. If you remember back several years, there was a rumor going around that DOOM 4 had been canceled, and during E3, Bethesda's Pete Hines filled in the details about it. There was a DOOM 4 at one point, and yes, it was canceled because it didn't feel like a DOOM game at all. According to Hines, it felt more like Call of Doom or BattleDoom than DOOM, which is not what the FPS series is about.
We weren't happy with the game that was being made. We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change—which was not easy for those guys to go through—some amazing things happened.
The infusion of new life at id Software is apparently responsible for id Tech 6, which is something Hines doesn't believe would have happened if DOOM 4 continued on its original path. The new talent also helped get DOOM back to its roots and lose any cover shooter mechanics or disconnect in combat it experienced before. DOOM is about fast-paced action, with Demons and Imps and Revenants and all many of horrible monsters relentlessly coming at you. This is what we'll be getting early next year, and it is good Bethesda shuttered the old DOOM 4 in order to give us DOOM.
Posted: June 24, 2015 11:58PM
With all the problems facing the PC version of Batman: Arkham Knight, this bit of news may or may not surprise you. Warner Bros. is suspending sales of Batman: Arkham Knight and has even removed its buy option from Steam. You can still go to the game's Steam page and read all the reviews that highlight what all is wrong with it. Warner Bros. issued the following statement, which you can also see on the Steam store page:
We want to apologize to those of you who are experiencing performance issues with Batman: Arkham Knight on PC. We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards. We greatly value our customers and know that while there are a significant amount of players who are enjoying the game on PC, we want to do whatever we can to make the experience better for PC players overall.
Thank you to those players who have already given valuable feedback. We are continuously monitoring all threads posted in the Official Batman: Arkham Knight Community and Steam forums, as well as any issues logged with our Customer Support (http://support.wbgames.com/). If you purchased your copy of the game and are not satisfied with your experience, then we ask for your patience while these issues are resolved. If desired, you can request a refund at https://help.steampowered.com (Steam refund policies can be found here: http://store.steampowered.com/steam_refunds) or the retail location where you purchased the game.
The Batman: Arkham fans have continually supported the franchise to its current height of success, and we want to thank you for your patience as we work to deliver an updated version of Batman: Arkham Knight on PC so you can all enjoy the final chapter of the Batman: Arkham series as it was meant to be played.
It is a rather bold move, but perhaps the only thing left to WB at this point. The game's rating on Steam is "Mostly Negative," while the previous Batman: Arkham games are all in the "Positive" and above section. I suppose it's a good thing Steam now offers refunds, since people can take advantage of it with Arkham Knight. Green Man Gaming recently amended its refund policy to better accomodate any angry PC gamers wanting to get their money back from this game.
From the 30FPS framerate cap to the missing textures (ones that do appear on console) and game stuttering, Batman: Arkham Knight is a prime example of a shoddy PC port. This is also why pre-ordering a game is truly a crapshoot, because you can never guarantee the performance will be flawless. Maybe the poor response to Batman: Arkham Knight and the suspended Steam sales will serve as a wakeup call for developers and publishers to actually give a damn about PC gaming.
Posted: June 24, 2015 03:59PM
Author: Nick Harezga
Project CARS was released just two months ago and it appears that developer Slightly Mad Studios already has its sights set on the sequel. Gamers that wish to support the game can do so through the Project CARS 2 World of Mass Development page with their choice of five membership tiers. Prices range from £50 to £10,000 with rewards that range from a copy of the game to "an all expense paid dinner with the head of studio Andy Tudor at a luxury hotel in London along with a 'luxury weekend itinerary' including use of a Ferrari 458 Spider and a host of other extravagant goodies." The game will be available on PC, PlayStation 4, and Xbox One and will feature more than 200 courses and more than 200 cars. Some videos of an early build were made available briefly, but now appear to have been marked as private on YouTube.
Posted: June 23, 2015 03:40PM
Author: Nick Harezga
Batman: Arkham Knight was released today on PC and despite updated drivers from AMD and NVIDIA designed for the game, it has faced a number of serious issues to go along with the launch. The issues appear to be mostly related to graphics and audio performance which include frame drops, audio glitches, and video stuttering. The frame rate is also capped at 30 FPS by default, though this can be remedied through editing a config file. Developer Rocksteady has acknowledged the issues stating, "We're aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible." From this statement we have learned that an external studio was used to create the PC port, which could explain some of the lack in quality.
Posted: June 22, 2015 04:28PM
Author: Nick Harezga
Sony has followed in the recent footsteps of Microsoft and the 1TB Xbox One with the announcement of a 1TB version of the PlayStation 4, dubbed the "Ultimate Player Edition." This model has only been confirmed for European markets, but an FCC filing bodes well for American gamers. In addition to the new model, Sony also announced that the 500GB PS4 is getting a new design that is 8% more power efficient and 10% lighter.
Posted: June 22, 2015 04:01PM
Author: Nick Harezga
Batman: Arkham Knight will release tomorrow and NVIDIA is hoping to provide the best possible game experience with the release of the Game Ready 353.30 WHQL drivers. The game features a number of NVIDIA GameWorks enhancements including "enhanced rain spray and lighting shafts, PhysX turbulence and particles, and PhysX cloth and destruction," and these drivers should offer the best performance for those features. The drivers also provide support for SLI and GeForce Experience one-click optimizations. Drivers can be obtained from NVIDIA.
Source: Maximum PC
Posted: June 21, 2015 09:49AM
Author: Nick Harezga
Cyberpunk 2077 was first revealed by CD Projekt in May 2012, and since then the studio has remained rather quiet about the game. CEO Adam Kicinski said that the studio would continue to remain quiet on the game until 2017, but the company has now revealed that the initial reveal was a way to gauge interest in the game, which is vastly different from The Witcher series. Joint CEO Marcin Iwinski said "We were super excited about the project internally, but what if it wasn't the right thing [for us]? But the response has been incredible. Now it's just up to us to deliver. We're hard at work on it." He also described some of the internal motivations at CD Projekt stating, "People might want to leave and go work on something else. We're excited to switch to guns. We intended to keep [the team] energized with Cyberpunk. The core team is working The Witcher 3's expansions, but more and more people are moving over onto Cyberpunk."
Source: PC Gamer
Posted: June 19, 2015 03:05PM
Author: Nick Harezga
Adding to the recently announced collaboration with Konami for Metal Gear Solid V: The Phantom Pain, NVIDIA is working with Tripwire Interactive on the team based zombie shooter Killing Floor 2. The game is currently in Early Access on Steam but it follows the same proven formula as the first game, with much better graphics. The graphics are about to get even better with the addition of GameWorks PhysX Flex, "the newest iteration of Nvidia's PhysX physics engine," powering the in game gore effects. An NVIDIA blog post described the improved interactions with the Bloat stating, "As the Bloat waddles towards players he’ll vomit Flex-powered bile as a ranged attack, and when gibbed his lungs, intestines and skull will spew forth, in addition to buckets of blood and smaller giblets. Blood and bile intermix, body parts and fluids are scattered by explosions and the Siren’s scream, and everything interacts realistically with geometry and objects. And should another Bloat be popped, the force of his internals exploding outward will further manipulate the disgusting Flex-powered mess that’s already been created."