Gaming Article (13)
Ozone Strike Pro Backlit Mechanical Gaming Keyboard Review
» July 1, 2015 05:00PM
The Witcher 3: Wild Hunt Review
» June 3, 2015 05:00PM
Grand Theft Auto V Review
» May 5, 2015 05:00PM
Grand Theft Auto IV 7-Years Later Review
» April 14, 2015 05:00PM
Crysis 2 4-Years Later Review
» April 1, 2015 05:00PM
Gaming News (826)
Posted: July 2, 2015 12:20PM
In time for the Fourth of July, Broforce is receiving the Freedom Update that adds two new bros, new melee attacks, and a new flexing feature to the fight against "rampant un-Americanism." The new bros are the Brocketeer, wearing a jet-pack and armed with a dive bomb move, and the Scottish-American hero of legend. The new melee attacks include the 'organ punch' and roundhouse kick, but naturally the combat flexing feature is the most important addition, as you will stop attacking to flex your biceps for your enemies to see.
To further celebrate the holiday, Broforce is also 33% off on Steam.
Source: Press Release
The Incredible Adventures of Van Helsing: Final Cut Announced, Free to Existing Owners of the TrilogyCategory: Gaming
Posted: July 1, 2015 07:18PM
With Van Helsing III releasing back in May, concluding the trilogy, you would think that developer NeocoreGames would be done with the series, but not so fast. Today, NeocoreGames announced The Incredible Adventures of Van Helsing: Final Cut, which the studio says is its way of giving back something to the loyal community.
The Incredible Adventures of Van Helsing: Final Cut is a standalone product that combines the campaign content of all three games with modified or additional content. Players get to choose from the six playable classes featured in Van Helsing III from the very beginning and play through all the campaign content with a campaign level cap of 80, which can be increased to 100 in additional game modes. Players will be able to create a new character or start right at level 80 so they can fully enjoy the endgame content, which will include 20 randomly generated scenario maps, daily quests, challenges, and weekly events, all the tower defense game modes, and four refined multiplayer modes (4-player co-op, touchdown, arena, and battle royal).
The best part is, if you have been a loyal Van Helsing fan and own all three games of the trilogy on Steam, you'll receive the Final Cut for free! If not, it'll cost $44.99. The Final Cut is planned for a September 2015 release via Steam. Non-Steam Windows and Mac versions are planned for a later date.
With "remastering" and "HD remakes" all the rage these days, milking consumers for more money, it's always nice when a developer truly rewards its loyal fans and shows appreciation. NeocoreGames could have simply offered a discount to existing owners and most fans would have been completely satisfied with that, but the studio decided to go the extra mile, and it should be applauded for that.
Source: Press Release
Posted: June 30, 2015 03:27PM
Nintendo's iconic plumber Mario has been rendered in a variety of ways throughout the years, from 8-bit and 16-bit to 3D and even 2D paper. Now he gets a new twist, as YouTuber aryoksini has uploaded a video of Mario running in Unreal Engine 4. Everything is rendered with exceptional detail, with Mario gathering coins, performing jumps and flips, and all around looking and sounding like Mario. Well, except for the environment he's in, as it is rather realistic and Mario is still kind of cartoony. Luckily things don't stay that way for long, as aryoksini then puts Mario in a more fitting level, and one that looks phenomenal. Seriously, this is the best Mario has looked yet, and hopefully what Nintendo can accomplish on its next-generation NX console.
Aryoksini says all the environment textures came from the Unreal marketplace, with character actions scripted using blueprints, and animations and PBR ready textures recreated from scratch. It really is some brilliant work, especially once you start seeing some of Unreal Engine 4's effects, lighting, and shadows at work.
Posted: June 30, 2015 12:09PM
Sorcerer King, from game and software developer Stardock, will be exiting Early Access on July 17. Originally released October 2, 2014 to Steam Early Access, the game is a turn-based, fantasy 4X featuring asymmetric gameplay. Unlike traditional 4X games, your enemy, the Sorcerer King, has already won the war and conquered much of the world, and is now working to obtain godhood, while you fight to survive and gain the power to kill him while there is still time. The Sorcerer King and his minions are not your only adversaries though, as other factions are fighting over the resources you all need.
Being an Early Access title, you can purchase it now and start playing the beta immediately, ahead of the July 17, full release date.
Source: Sorcerer King Forums
Posted: June 30, 2015 08:50AM
Earlier this month we saw the release of the Ill-Gotten Gains Update: Part One for GTA Online and on July 8, the second half is going to be released. Like the first part, this update adds more vehicles, weapons, and clothes for rich characters to purchase. This update will also bring the PC-exclusive radio station, The Lab, to the consoles versions of the game. The second Ill-Gotten Gains Social Club Event Weekend will start on July 10, with details on that and the patch coming soon.
Last year's Independence Day Special for GTA Online is also going to return, at least in part, for anyone who could not get in on the fun.
Source: Rockstar Newswire
Posted: June 28, 2015 04:29PM
Author: Nick Harezga
Killing Floor 2 is currently in the Steam Early Access program and developer Tripwire Interactive is hard at work on improvements to the game. A previous update added a single map and contained some gameplay improvements, but the Incinerate 'N Detonate Content Pack promises much more. Anyone familiar with the game could probably guess from the title of the update that it will be adding the Firebug and Demolitions perks found in the first game. Gamers will once again be able to blow things up and light them on fire. Weapons set to be added include C4, the Trench Gun, and the Molotov Cocktail. The update also promises a pair of new maps "as well as new features (and feature improvements)."
Source: Tripwire Interactive
Posted: June 28, 2015 12:52AM
Batman: Arkham Knight may still have its Steam sales suspended, but that doesn't mean Warner Bros. and Rocksteady aren't trying to get the game working on PC. A new patch came out earlier Saturday that addressed numerous issues facing the PC version, with things like a crash to desktop bug when exiting the game and missing rain and ambient occulsion fixed. The bug that caused the game to crash if motion blur was disabled in an .INI file has also been addressed, as has an issue causing Steam to re-download the game when verifying its cache. All of these fixes are quite nice, but they aren't the only things WB and Rocksteady are working on.
Things such as overall performance improvement and even support for greater than 30FPS are still being worked on. Bug fixes, low resolution texture replacement, more graphical options, hard drive streaming hitches, a full screen rendering bug on laptops, and system memory and VRAM usage are also in consideration for future fixes, which hopefully come soon. Fixes for NVIDIA SLI and support for AMD CrossFire will also arrive, as will new drivers for the respective camps. There is no ETA on when exactly PC gamers can expect these fixes, nor when the game will be available again on Steam, but any progress is good progress.
We'll update you on when the future patches arrive for Batman: Arkham Knight, but in the meantime, maybe we should be a little leery of Warner Bros. shortchanging PC gamers with any upcoming games. After Mortal Kombat X and now Batman: Arkham Knight, WB isn't doing itself any favors with PC gamers.
Posted: June 25, 2015 12:16AM
Bethesda delighted FPS fans across the world when it showed off DOOM during E3, putting to rest any fears that the game would never appear. We still have to wait until next spring to get our hands on it, but apparently this version of DOOM is vastly different than the one id Software was working on before. If you remember back several years, there was a rumor going around that DOOM 4 had been canceled, and during E3, Bethesda's Pete Hines filled in the details about it. There was a DOOM 4 at one point, and yes, it was canceled because it didn't feel like a DOOM game at all. According to Hines, it felt more like Call of Doom or BattleDoom than DOOM, which is not what the FPS series is about.
We weren't happy with the game that was being made. We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change—which was not easy for those guys to go through—some amazing things happened.
The infusion of new life at id Software is apparently responsible for id Tech 6, which is something Hines doesn't believe would have happened if DOOM 4 continued on its original path. The new talent also helped get DOOM back to its roots and lose any cover shooter mechanics or disconnect in combat it experienced before. DOOM is about fast-paced action, with Demons and Imps and Revenants and all many of horrible monsters relentlessly coming at you. This is what we'll be getting early next year, and it is good Bethesda shuttered the old DOOM 4 in order to give us DOOM.
Posted: June 24, 2015 11:58PM
With all the problems facing the PC version of Batman: Arkham Knight, this bit of news may or may not surprise you. Warner Bros. is suspending sales of Batman: Arkham Knight and has even removed its buy option from Steam. You can still go to the game's Steam page and read all the reviews that highlight what all is wrong with it. Warner Bros. issued the following statement, which you can also see on the Steam store page:
We want to apologize to those of you who are experiencing performance issues with Batman: Arkham Knight on PC. We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards. We greatly value our customers and know that while there are a significant amount of players who are enjoying the game on PC, we want to do whatever we can to make the experience better for PC players overall.
Thank you to those players who have already given valuable feedback. We are continuously monitoring all threads posted in the Official Batman: Arkham Knight Community and Steam forums, as well as any issues logged with our Customer Support (http://support.wbgames.com/). If you purchased your copy of the game and are not satisfied with your experience, then we ask for your patience while these issues are resolved. If desired, you can request a refund at https://help.steampowered.com (Steam refund policies can be found here: http://store.steampowered.com/steam_refunds) or the retail location where you purchased the game.
The Batman: Arkham fans have continually supported the franchise to its current height of success, and we want to thank you for your patience as we work to deliver an updated version of Batman: Arkham Knight on PC so you can all enjoy the final chapter of the Batman: Arkham series as it was meant to be played.
It is a rather bold move, but perhaps the only thing left to WB at this point. The game's rating on Steam is "Mostly Negative," while the previous Batman: Arkham games are all in the "Positive" and above section. I suppose it's a good thing Steam now offers refunds, since people can take advantage of it with Arkham Knight. Green Man Gaming recently amended its refund policy to better accomodate any angry PC gamers wanting to get their money back from this game.
From the 30FPS framerate cap to the missing textures (ones that do appear on console) and game stuttering, Batman: Arkham Knight is a prime example of a shoddy PC port. This is also why pre-ordering a game is truly a crapshoot, because you can never guarantee the performance will be flawless. Maybe the poor response to Batman: Arkham Knight and the suspended Steam sales will serve as a wakeup call for developers and publishers to actually give a damn about PC gaming.
Posted: June 24, 2015 03:59PM
Author: Nick Harezga
Project CARS was released just two months ago and it appears that developer Slightly Mad Studios already has its sights set on the sequel. Gamers that wish to support the game can do so through the Project CARS 2 World of Mass Development page with their choice of five membership tiers. Prices range from £50 to £10,000 with rewards that range from a copy of the game to "an all expense paid dinner with the head of studio Andy Tudor at a luxury hotel in London along with a 'luxury weekend itinerary' including use of a Ferrari 458 Spider and a host of other extravagant goodies." The game will be available on PC, PlayStation 4, and Xbox One and will feature more than 200 courses and more than 200 cars. Some videos of an early build were made available briefly, but now appear to have been marked as private on YouTube.
Posted: June 23, 2015 03:40PM
Author: Nick Harezga
Batman: Arkham Knight was released today on PC and despite updated drivers from AMD and NVIDIA designed for the game, it has faced a number of serious issues to go along with the launch. The issues appear to be mostly related to graphics and audio performance which include frame drops, audio glitches, and video stuttering. The frame rate is also capped at 30 FPS by default, though this can be remedied through editing a config file. Developer Rocksteady has acknowledged the issues stating, "We're aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible." From this statement we have learned that an external studio was used to create the PC port, which could explain some of the lack in quality.
Posted: June 22, 2015 04:28PM
Author: Nick Harezga
Sony has followed in the recent footsteps of Microsoft and the 1TB Xbox One with the announcement of a 1TB version of the PlayStation 4, dubbed the "Ultimate Player Edition." This model has only been confirmed for European markets, but an FCC filing bodes well for American gamers. In addition to the new model, Sony also announced that the 500GB PS4 is getting a new design that is 8% more power efficient and 10% lighter.
Posted: June 22, 2015 04:01PM
Author: Nick Harezga
Batman: Arkham Knight will release tomorrow and NVIDIA is hoping to provide the best possible game experience with the release of the Game Ready 353.30 WHQL drivers. The game features a number of NVIDIA GameWorks enhancements including "enhanced rain spray and lighting shafts, PhysX turbulence and particles, and PhysX cloth and destruction," and these drivers should offer the best performance for those features. The drivers also provide support for SLI and GeForce Experience one-click optimizations. Drivers can be obtained from NVIDIA.
Source: Maximum PC
Posted: June 21, 2015 09:49AM
Author: Nick Harezga
Cyberpunk 2077 was first revealed by CD Projekt in May 2012, and since then the studio has remained rather quiet about the game. CEO Adam Kicinski said that the studio would continue to remain quiet on the game until 2017, but the company has now revealed that the initial reveal was a way to gauge interest in the game, which is vastly different from The Witcher series. Joint CEO Marcin Iwinski said "We were super excited about the project internally, but what if it wasn't the right thing [for us]? But the response has been incredible. Now it's just up to us to deliver. We're hard at work on it." He also described some of the internal motivations at CD Projekt stating, "People might want to leave and go work on something else. We're excited to switch to guns. We intended to keep [the team] energized with Cyberpunk. The core team is working The Witcher 3's expansions, but more and more people are moving over onto Cyberpunk."
Source: PC Gamer
Posted: June 19, 2015 03:05PM
Author: Nick Harezga
Adding to the recently announced collaboration with Konami for Metal Gear Solid V: The Phantom Pain, NVIDIA is working with Tripwire Interactive on the team based zombie shooter Killing Floor 2. The game is currently in Early Access on Steam but it follows the same proven formula as the first game, with much better graphics. The graphics are about to get even better with the addition of GameWorks PhysX Flex, "the newest iteration of Nvidia's PhysX physics engine," powering the in game gore effects. An NVIDIA blog post described the improved interactions with the Bloat stating, "As the Bloat waddles towards players he’ll vomit Flex-powered bile as a ranged attack, and when gibbed his lungs, intestines and skull will spew forth, in addition to buckets of blood and smaller giblets. Blood and bile intermix, body parts and fluids are scattered by explosions and the Siren’s scream, and everything interacts realistically with geometry and objects. And should another Bloat be popped, the force of his internals exploding outward will further manipulate the disgusting Flex-powered mess that’s already been created."
Posted: June 16, 2015 04:12PM
Author: Nick Harezga
Metal Gear Solid V: The Phantom Pain is the next title set to join the long running game franchise. The game will build on Metal Gear Solid V: Ground Zeroes which was "a mere prologue," and as such will see a much larger world with greater graphical features and requirements. NVIDIA has revealed that its "engineers are signed up to work closely with Konami to get the graphics just right and to add special effects," which include shadows, light, and terrain. This should come as no surprise as NVIDIA has worked with developers on several recently released games including Batman: Arkham Knight to provide support for its GameWorks technologies.
Posted: June 15, 2015 04:46PM
EA started off its E3 Press Conference on a big note, by showing off Mass Effect: Andromeda, and also ended it on just as big of one, with gameplay footage of Star Wars: Battlefront. We started things off by seeing the footage from April, but then shifted to all-new and all running on a PlayStation 4. Some of the footage hops between the Rebellion and Empire, but all of it is from the PS4. We get taken to the ice planet of Hoth, where the Rebellion has to fend off an Imperial attack, complete with AT-ATs and AT-STs. Oh, and some TIE Fighters, too. The Rebellion is not without its own ships, as the T-47 Snowspeeder and T-65 X-Wing try to stave off the attack. We also get orbital bombardments from the Star Destroyers above Hoth, so there's more than just the action on the planets you'll have to worry about. And then there are one or two surprises near the end.
The foot soldiers are viewed from both first and third-person views, along with the fighters, while the massive AT-AT has multiple views to let you rain down some destruction. All of it makes for some intense Star Wars action, with epic battles and intense fights awaiting you. Star Wars: Battlefront arrives November 17, 2015, for the PC, PlayStation 4, and Xbox One.
Source: EA's E3 Press Conference
Posted: June 15, 2015 04:32PM
Author: Nick Harezga
Telltale has announced that the next game in its series of games based on The Walking Dead is a mini-series centered around the popular character Michonne from the comics and TV show. The story will unfold over three episodes and will follow "her untold journey during the time between issues #126 and #139. Through this Telltale Games mini-series of 3 episodes, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group… and what brought her back." The first episode will be available this fall on PC/Mac, PS4, Xbox One, PS3, Xbox 360, and mobile devices. Creator of The Walking Dead Robert Kirkman addressed the choice for a Michonne focused game stating, "In our effort to bring the world of the comic and the world of the Telltale series closer together, there is no greater character than Michonne to help bridge that gap."
Source: Telltale Games
Posted: June 15, 2015 04:06PM
Author: Nick Harezga
Despite frequent rumors about the death of PC gaming, the platform continues to enjoy strong sales numbers and great games, as evidenced by the ongoing Steam sale. A new report claims that not only is PC gaming not dead, it is set to outpace console gaming by the value of games sold by the end of next year. The value of PC games sold will be about $29 billion while console games will be at $28 billion. The chief reason cited in the study was the "growing number of users in India and China as well as the growing population of eSports where the PC is the platform of choice." Other reasons given include the rise of virtual reality technology and cloud gaming services such as Steam, Uplay, and NVIDIA Grid.
Posted: June 15, 2015 01:50PM
EA has a little bit of everything to show off during its E3 Press Conference, but perhaps one of the biggest titles is an RPG from BioWare. We finally have our first look at the next Mass Effect game, and we also have its name: Mass Effect: Andromeda. This new ME experience takes us to a brand new galaxy to explore years after the original trilogy ended, so yes, Shepard's story is well and truly done. While BioWare didn't go into any major story details, it did say we play as either a human male or female, although not the one we see in the trailer. Who, then? Maybe an explorer in this new galaxy? Whoever our character is exactly, we'll get to drive the redesigned Mako, work with a team of adventurers, fight alongside, experience the galaxy, and even fall in love with them.
Mass Effect: Andromeda is due to arrive Holiday 2016 for the PC, PlayStation 4, and Xbox One. It runs on the Frostbite engine, so it should provide for one amazing experience. Hopefully more information comes out soon, but right now, Mass Effect: Andromeda is another RPG to watch for.
Source: BioWare Blog
Posted: June 15, 2015 12:58PM
Microsoft's E3 press conference has wrapped up, and perhaps one of the biggest items out of that was not a game was the fact that the Xbox One now has backwards compatibility. More than 100 Xbox 360 games can be played on the Xbox One, with more capable of being supported. All a developer has to do in order to get their X360 game to play on the XBO is to approve it; Microsoft handles the rest. Gamers can even submit titles they want to see with backwards compatibility via Xbox Feedback, so if your favorite game isn't available, maybe your voice can help it get there. In order to play these X360 games, all you need to do is simply drop in the disc or download the game, and then start playing.
The exact technical details aren't yet known, so whether the XBO actually pulls off the disc or just installs it and emulates, we're still a bit in the dark. Microsoft has released some information on how it works, although technical details are still missing. Any digital X360 or XBLA games you own automatically show in the "Ready to Install" section. Disc games are inserted into the console and then install to the hard drive, but the disc must still be kept in the console while playing.
All the Xbox One features are available on these older games, so you can use voice commands to take screenshots, broadcast your gameplay, and utilize the Game DVR. Game streaming to Windows 10 is also a possibility with the X360 games. Oh, and multiplayer is possible, too, so if your X360 games have multiplayer, you aren't left out on the XBO.
Perhaps the best element of the backwards compatibility on the Xbox One is how it is entirely free. If you own the game, you can play it. Sony has PlayStation Now on its consoles, and while you can play games you own, you still have to pay for them. It'll be interesting to see what Sony changes about PS Now, because as it stands, Xbox One has the definite leg up in that regard. Backwards compatibility will be available later today for Xbox Preview members, while everyone else will get it towards the end of this year.
Posted: June 14, 2015 11:45PM
Alongside all the news about DOOM, Dishonored 2, and Fallout 4, Bethesda also revealed its first mobile game: Fallout Shelter. This mobile game puts you as the Overseer of a Vault to build and run as you see fit, with inspiration drawn from the likes of XCOM, FTL, and SimCity. It's up to you to control the people in your Vault and keep them productive and happy, sometimes very happy if you want to increase population. Fallout Shelter uses 2D animated characters, much like you'd find on a Pip-Boy, and you can send them to the gym to get stronger, the classroom to increase their intelligence, and even equip them with various items to help defend the Vault, if need be. Items are handed out in lunchboxes, and can include everything from guns and ammo to healing items and RadAway. Raiders can attack your Vault, fires can break out, roaches and other creepy crawlies can find their way in, and it's all up to you and your residents to keep the place running smoothly.
Fallout Shelter has no paywalls, requires no active Internet connection to play, and is available right now on iOS. An Android version will be available later, although no word on when just yet.
Posted: June 14, 2015 08:53PM
One of the surprises during Bethesda's E3 Press Conference, if you haven't paid attention to any leaks, was Dishonored 2. Arkane Studios' sequel to the smash hit of 2012, Dishonored 2 takes us to the coastal city of Karnaca, where a new wave of corruption needs to be cleansed. The game is set 15 years after events in the first game, and you can play as either Corvo Attano or new assassin Emily Kaldwin. Both assassins have their own set of abilities, weapons, and tools to carry out their missions, and it will be intersting to see how different they play as. Emily's powers look to be quite different from Corvo's, as she has this almost liquid-like power called Far Reach to pull herself along instead of Blink. Her movements and weapons are both different from Corvo's, too, with a crossbow and unique assassination animations. She looks like the Assassin Empress she is, while Corvo has his military dubs. Oh, and whichever assassin you pick is who you play the entire game as, so at least two playthroughs is a must.
Along with Dishonored 2, Bethesda and Arkane showed off Dishonored: Definitive Edition, a remastered version of the game for current-gen systems (PS4 and XBO only, sadly). The graphics have been tweaked in the Definitive Edition, and all the DLC is also included, so this is the one to get if you have yet to play the original Dishonored. Dishonored 2 arrives Spring 2016 for the PC, PlayStation 4, and Xbox One, while the Dishonored: Definitive Edition is coming this August.
Source: Bethesda's E3 Press Conference
Posted: June 14, 2015 08:42PM
Ten days ago, Bethesda showed off the game that RPG fans have been clamoring for: Fallout 4. The trailer split our time between pre-war and post-war apocalyptia in the Boston area, but seemed to ask more questions than it answered. Is the player character voiced? Are we playing only in post-apocalypse Boston or getting some pre-war experience, too? How big of a role will the androids, the synthetic humans, play a role? Is that man with the metal hand the new Mysterious Stranger? Well, sadly Bethesda was holding off on answering any of those questions and more until its E3 press conference, which just so happens to be tonight. So, what do we have to look forward to in Fallout 4?
Full Fallout 4 section of the press conference
Basically, everything and more we've ever wanted. Running on a next-generation edition of the Creation Engine, Fallout 4 starts off before the bombs drop, where you can customize a husband and wife, and then play as whichever one you pick. Everything about the characters can be customized by way of tweaking settings in the mirrors; no sliders or anything, just pick a facial feature and modify. Each character is also voiced, too, and dialogue selections can be made to determine what you say in conversations (this is an RPG, after all). Soon after, the bombs start to drop and it's off to the vault, where, after some things happen, you emerge 200 years later and return to your house. Your faithful robot Codsworth is waiting for you, and from there you can get some details filled in, or just head off and explore. Once you find a dog, you can have him join you and help out in fights, issue contextual commands that change based on where you're aiming, and a whole lot more.
There are more than 50 base weapons in the game, and each and every one of them can be customized and modified to suit our needs with over 700 modifications. Maybe you want a silenced rifle to take out baddies without being noticed, or a long-range laser rifle that scatters the beam over a distance, or a nail gun, or really anything you can want to make. Alongside the weapon customization is armor customization, where you can alter your very own set of power armor with any number of components. Attach a T-45 helmet, T-51 chest, X-1 arms, and other items for a unique look, along with items like a rocket pack on the back. Other armors can be customized, too, with stacked pieces added for a style that's all you. Oh, and that customization isn't limited to just your arms and armor, as you can build your very own settlement. Demolish and scrap whatever items you can find to design houses, shops, fields, defenses, and more, with a gigantic amount of possibilities at your disposal. Protecting these settlements is important, as raiders can and will attack. Also, settlements, as you can build and run multiple ones and even set up a Brahmin caravan between them.
Fallout 4 is, of course, set in Boston, and while Bethesda is still a little light on the details, it looks like The Institute, Brotherhood, and potentially the Railroad all play a part in our adventure. Considering you can call in your very own Vertibird and man the weapons on it, we need more details to learn exactly how that is possible. Whatever the case may be and however the story plays out, we don't have long to go to get our hands on Fallout 4; it arrives on November 10, 2015, for the PC, PlayStation 4, and Xbox One, at $59.99. There will also be a Pip-Boy Edition available for $119.99, where a functioning model of the in-game Pip-Boy is included. Snap in your phone, load up the companion app, and experience the game's menu in a brand new way. For those that can't muster up the extra cash, you can still utilize the free companion app on your Android or iOS device without the physical Pip-Boy.
Posted: June 14, 2015 08:21PM
If you can believe it, DOOM 3 arrived eleven years ago, and in that time very little has actually been said or shown of DOOM 4. Sure, there were the rumors of it being canceled, and then John Carmack came out and said id Software's mobile division was shuttered to better focus on the game. Then last year came a beta offer with pre-orders of Wolfenstein: The New Order to give us all hope of seeing DOOM 4 at long last. Last month brought us a teaser, but tonight, during Bethesda's E3 press conference, we have our first official look at DOOM 4, or rather, just DOOM.
Fast-paced, brutal FPS action is back, and do I mean brutal. Monsters can be taken down with some truly gruesome finishing moves, with blood and guts and viscera flying everywhere. All manner of weapons can be used to take down Imps, Demons, Commandos, Revenants, and Cyberdemons. Weapons such as the shotgun, chainsaw, minigun, BFG, and, of course, the super shotgun can all be utlized in your fight against the forces of Hell.
Alongside DOOM's single player campaign is multiplayer, which looks to be just as fast-paced as past titles. Go up against people online as marines, or change things up and battle as a demon, like a Revenant. Multiplayer can be played on whatever maps the base game has with it, or you can create your own with SnapMap, an easy-to-use map creator and more. I say more because SnapMap allows players to custom create brand new game modes, with things like co-op, wave assault, and more all possible. Whatever you can imagine, you can probably get it created and played by gamers all over the land.
DOOM is set to arrive Spring 2016 for the PC, PlayStation 4, and Xbox One. Ready to grab your super shotgun and go back to Hell?
Source: Bethesda's E3 Press Conference
Posted: June 14, 2015 05:09PM
When it comes to game trailers and pre-recorded videos, YouTube has always been the place to go. But gaming was never the focus for YouTube, and when it comes to live-streaming, Twitch has taken center stage. While it may be hard to dethrone Twitch, Google will sure try. This Summer, Google will be launching YouTube Gaming, a brand new app and website specifically catered to all things gaming.
More than 25,000 games will each have their own page on YouTube Gaming, providing "a single place for all the best videos and live streams about that title." Game publishers and YouTube creators will also have channels on the site, making keeping up with your favorite games and publishers easier than ever. In addition, searching for gaming videos will be easier than ever as well, as you'll only ever see game-related videos when searching from the new site and app.
To help knock Twitch off its pedestal, major changes will also be coming to how YouTube handles live-streaming. Live streams will be front and center on the YouTube Gaming homepage, and in the coming weeks, Google will be making several changes to improve the live experience on YouTube. "On top of existing features like high frame rate streaming at 60fps, DVR, and automatically converting your stream into a YouTube video, we’re redesigning our system so that you no longer need to schedule a live event ahead of time. We’re also creating single link you can share for all your streams."
YouTube Gaming will start in the US and UK this summer, but those attending E3 will be able to get a sneak peek of the new site and features at YouTube's E3 booth.
Source: Official YouTube Blog
Posted: June 14, 2015 03:46PM
Paris-based publisher Focus Home Interactive and Frankfurt-based indie studio Deck13 (best known for Lords of the Fallen) have announced a partnership to launch a brand new action-RPG IP set in a dystopian sci-fi future. The name of the game and details will be revealed at a later date, but according to the press release, "the new game will feature innovative combat mechanics and an original character progression system based on modular upgrades gained through tight, visceral combat." Dark Souls meets Deus Ex?
The unnamed game is being developed for PC, PlayStation 4, and Xbox One, but isn't expected to arrive until 2017. No word on whether we'll get a sneak peek during E3.
Source: Press Release
Posted: June 14, 2015 03:11PM
Focus Home Interactive has announced that Blood Bowl 2, the sequel to the video game adaptation of Game Workshop's Warhammer-football board game melding, will be arriving on September 22 for PC, PlayStation 4, and Xbox One. The base game will feature eight races to choose from: Humans, Orcs, Dwarfs, Skaven, High Elves, Dark Elves, Chaos, and the Bretonnia newcomers. With the game originally planned for a June release, as a thank you to players for their patience, a ninth race will be provided as a pre-order bonus, complete with its own AI, design, skills, and Star Players: the Lizardmen or the Wood Elves. It is unclear whether players will get to vote on one, whether they'll be platform-specific, whether they'll be retailer-specific, or what have you. More information about these bonus races will be provided soon. In the meantime, Focus Home has published a bloody and brutal Campaign Trailer for all to enjoy:
Blood Bowl 2 will be arriving September 22 on PC, PlayStation 4, and Xbox One. Pre-ordering the game on Steam will grant you access to the multiplayer beta demo a few weeks prior to release.
Source: Press Release
Posted: June 14, 2015 02:48PM
Back in August of last year, publisher Focus Home Interactive and developer Eugen Systems promised "to bring about a return to the 90s Golden Era of real time strategy games" with near-future RTS Act of Aggression. In a new series of videos, Focus Home is introducing us to each of the game's three playable factions. First up is the Chimera, a versatile global task-force. The Chimera's HQ also acts as a power reserve, while the faction relies heavily on unmanned UAVs for exploration and transport, and super-soldiers with exoskeletons when it comes to fighting. The Cartel faction will be featured in the next video, while the US Army faction will conclude the series.
Act of Aggression will be launching exclusively on PC in September 2015. The Steam page already exists, but the game is not yet available for pre-purchase.
Source: Press Release
Posted: June 14, 2015 02:25PM
Runic Games' action-RPG Torchlight was a surprise hit when it launched back in 2009, and its highly anticipated 2012 sequel, Torchlight II, met with similar acclaim and success. Now Perfect World has announced that it's bringing the beloved indie series to mobile devices, with the easy-to-remember name of Torchlight Mobile.
Set to release later this year for iOS and Android, Torchlight Mobile "takes place in another faraway land where Ember is still being harvested by powerful civilizations." While details are sparse, the press release does mention that players will be able to choose from among "three new character classes." An early alpha version will be running on mobile devices at E3 2015, but only behind closed doors. Hopefully Perfect World will be releasing a video though. In the meantime, you can sign up on the official site to get news updates as they become available.
Source: Press Release