Welcome Stranger to OCC!Login | Register

Gaming Article (13)

Dragon Age II 4-Years Later Review

Dragon Age II 4-Years Later Review

» March 24, 2015 05:00PM

Dragon Age: Origins Ultimate Edition 6-Years Later Review

Dragon Age: Origins Ultimate Edition 6-Years Later Review

» March 23, 2015 05:00PM

Thermaltake Tt eSPORTS Challenger Prime Gaming Keyboard Review

Thermaltake Tt eSPORTS Challenger Prime Gaming Keyboard Review

» March 10, 2015 05:00PM

Saints Row: Gat Out of Hell Review

Saints Row: Gat Out of Hell Review

» February 17, 2015 05:00PM

Dying Light Review

Dying Light Review

» February 10, 2015 05:00PM


Gaming News (801)

Spotify Now Available on PlayStation 4 and PS3

Category: Gaming
Posted: March 30, 2015 11:59AM
Author: bp9801

Sony's Music Unlimited service closed its doors yesterday, which paved the way for Spotify to take its place. A couple months back, a partnership between Sony and Spotify was announced, and today things have come to fruition. Spotify is now available on the PlayStation 4 and PS3, bringing with it all the music you can possibly desire. PS4 users will find PlayStation Music with Spotify directly on the launcher, while PS3 users will need to navigate to the Music section on the XMB. Once you load up the app, you can sign up for an account, or either log in through Spotify Connect on your smartphone or by entering your username and password. You can then link up your accounts to bring over all your playlists, saved music, and enjoy any benefits of a subscription, if you have one.

The Spotify interface should be familiar to anyone already using Spotify, and of course any PS4 users. You start off in the "Browse" section that can highlight new artists or the different genres, but can jump over to "Your Music" to access playlists and the like. However, you can't sort by artist in the "Your Music" section; only by playlist. The search function is full featured and extensive, so you can find whatever artist or song that way.

On the PlayStation 4, you can listen to music while you're gaming and get a custom soundtrack going for nearly every game. If you've played a game for the hundredth time and want some new music playing, now you're able to. That alone should make many PS4 users very happy, since the system cannot play music CDs and you're effectively stuck with whatever music the game comes with. PS3 users won't be able to take advantage of that feature, but everything else between the consoles is the same. Sadly there is no mention of Spotify for the PS Vita, and with Music Unlimited gone, hopefully you have some music stored on a memory card.

Former subscribers of Music Unlimited can receive two months of Spotify Premium for free, while any new Spotify users get one month of Premium for free. Both Sony and Spotify have plans to expand the service on PlayStation, so maybe before long we'll be able to sort by artists when going through our music.

Source: PlayStation Blog



PC Gamer Goes Hands On With Killing Floor 2

Category: Gaming
Posted: March 27, 2015 01:52PM
Author: Nick Harezga

Killing Floor 2 was first announced roughly one year ago and it appears that the game is getting close to becoming available. PC Gamer sat down with Tripwire co-founders John Gibson and Bill Munk for the PC Gamer Show to play through the game and talk about the past year of development. Killing Floor 2 will be making its way into the Steam Early Access program "in the near future" and I can't wait to get my hands on it. Watch the video below for all the details.

Source: PC Gamer



New 4K Screens Revealed for GTA V PC

Category: Gaming
Posted: March 27, 2015 10:46AM
Author: Guest_Jim_*


In less than a month the PC version of Grand Theft Auto V releases, 19 months after the title's original release, and five months after the versions for current-gen consoles released. Despite its console origins though, developer Rockstar has been working to optimize the game for the latest PC hardware and add support for new features and technologies. Among these is support for 4K resolution, which is being shown off in 15 new screens covering several in-game environments. (Below are the images at 1080 while the source has full-size versions.)

The game releases April 14th.

Source: Rockstar Newswire




3DMark API Overhead Test Released

Category: Gaming
Posted: March 26, 2015 07:30AM
Author: Guest_Jim_*

Since the release of the Mantle API, there has been growing interest in its 'close to the metal' design, and later this year we will see DirectX 12 release with a similar design. Part of what this design will achieve is reduced API overhead, which then allows for more drawcalls, which can bottleneck CPUs. To see just how great the impact this overhead can have, Futuremark has released the 3DMark API Overhead feature test for 3DMark. It is the first public application to use DirectX 12.

This new test works by making increasingly more drawcalls until the framerate drops below 30 FPS. As this test is specifically designed for testing API overhead, it should not be used to compare hardware. Also its graphics are relatively simple, using simple shaders and no lighting effects, to minimize GPU load.

It tests DirectX 11, Mantle, and the upcoming DirectX 12. It also requires using a 1.8 GHz dual-core processor, 4 GB of memory, 1 GB of video memory, and naturally the appropriate OS and a GPU capable of running the API.

 

 

Source: Futuremark



NVIDIA Adds The Vanishing of Ethan Carter to GRID

Category: Gaming
Posted: March 25, 2015 04:08PM
Author: Nick Harezga

As part of the weekly GRID Tuesday event, NVIDIA has added The Vanishing of Ethan Carter to its online game service. The GRID library now stands at 43 games that can be played for free on SHIELD devices. Players are tasked with finding Ethan Carter, "a young boy with supernatural talents." In order to accomplish this task players step into the shoes of Paul Prospero, "a savvy detective with paranormal abilities that enable him to sense where important objects, or clues, are hidden and then recreate the timeline to someone’s murder, or abduction." Gamers will be able to use these powers in different ways to complete their task while finding some "dark secrets, and surprises" along the way.

Source: Press Release



Journey into the Jaws of Hakkon in Dragon Age: Inquisition's New DLC; Out Now on PC and Xbox One

Category: Gaming
Posted: March 24, 2015 09:39AM
Author: bp9801

Yesterday, BioWare teased a new single player DLC for Dragon Age: Inquisition, but did not really elaborate on what we can expect in the Jaws of Hakkon. It promised a trailer, and today we have it to see just what to expect from the DLC. The Jaws of Hakkon sees the Inquisitor and their allies in search of a dragon, the one the last Inquisitor faced 800 years ago. Unfortunately, an Avvar tribe calling itself the Jaws of Hakkon are in the area, and they do not look particularly friendly. The Avvar are trying to bring their god back to life, and it seems that god is Hakkon himself: a dragon. The Inquisitor must find out what fate met the last Inquisitor and face off against a dragon. Along the way there's an ancient Tevinter fortress to explore, legendary weapons and armor to find, and maybe gain the admiration and respect of the Avvar tribe.

Dragon Age: Inqusition - Jaws of Hakkon is available now on PC and Xbox One for $14.99. EA Access members get 10% off on Xbox One. PlayStation 4, PlayStation 3, and Xbox 360 will receive it later, although no exact date was given.

Source: Dragon Age Website



BioWare Announces Jaws of Hakkon DLC for Dragon Age: Inquisition

Category: Gaming
Posted: March 23, 2015 01:37PM
Author: bp9801


Dragon Age: Inquisition, BioWare's latest epic RPG, took players on a journey to save the world of Thedas from an ancient threat, and soon players will get to return to Thedas. A new DLC for DA:I is being teased, with the first official trailer set to arrive tomorrow. Titled Jaws of Hakkon, it is a single player DLC that will arrive first for the PC and Xbox One, with PlayStation 4 getting it later. Aside from it being a single player DLC, precious little is known at this time. It may continue the events after the ending of Inquisition, but it may also be set sometime during the campaign. The title, specifically the Hakkon part, may refer to a tribe of Avvar, since Hakkon Wintersbreath is one of the Avvar gods. We could be exploring some of the lesser known aspects of Thedas and the Avvar tribes, especially since one quest of DA:I does deal with Avvar.

Whatever the true nature is of the Jaws of Hakkon, be sure to check back tomorrow to see the trailer and learn when we can get our hands on this Dragon Age: Inquisition DLC (hopefully tomorrow, too).

Source: Dragon Age Twitter (spoilers in some replies to the Tweet, so be wary)



EA Plans to Reveal Star Wars: Battlefront Next Month

Category: Gaming
Posted: March 19, 2015 03:44PM
Author: Nick Harezga

Electronic Arts announced that it was working on a new iteration of the Star Wars: Battlefront franchise at its recent E3 press conference. At the time EA promised that gamers would "See More in Spring 2015," and it has now clarified when that will be. The game will be shown off at the Star Wars Celebration in Anaheim, CA from April 16-19. EA plans to give more details in the coming weeks, but gamers will have to be satisfied with the knowledge that it is just a short time before the big reveal of one of the most anticipated coming games.

Source: Electronic Arts



Blizzard Offers Details on StarCraft II: Legacy of the Void Beta

Category: Gaming
Posted: March 18, 2015 04:03PM
Author: Nick Harezga

The third and final installment in the StarCraft II series, Legacy of the Void, was first announced in November of last year. The Beta will be available at the end of the month and Blizzard is "trying to be as open as possible with the status of our development" as it believes "that the increased cooperation between developers and players is beneficial to StarCraft II." Blizzard is releasing the Beta earlier than it had originally planned to help with these goals and as a result has warned players that the game will feel less complete at the beginning with some missing units and improvements. Check the blog post from Blizzard for an in-depth rundown of the changes currently planned for Legacy of the Void.

Source: Blizzard



Nintendo Partners with DeNA for Smartphone Games; Hints at NX Console

Category: Gaming
Posted: March 17, 2015 03:27PM
Author: bp9801

Earlier today Nintendo announced a brand new adventure, well, really two new adventures, but only one has solid information. Nintendo is partnering with Japanese mobile gaming company DeNA to create smartphone games using various Nintendo IP. These games won't be straight ports of already available games, but rather smartphone-specific games using well-known characters. What exactly the games will be like aren't known, but hopefully details on the first titles will be coming soon (E3, perhaps). If it means the likes of Mario, Link, Metroid, and maybe Pokemon appear on a smartphone, I think many people will be quite pleased.

Nintendo and DeNA are also going to develop a cross-platform service to work across smartphones, tablets, PC, and Nintendo's systems. DeNA does have its own Mobage gaming service, so that knowledge should help pay off with this new cross-platform service. The new service is expected to arrive sometime this fall, and I imagine more details will be available around E3.

The other detail from today's announcement is Nintendo president Satoru Iwata saying a new console is under development. Iwata only mentioned it as Nintendo NX, but it is a dedicated game system that is a "brand-new concept." Any other details on the Nintendo NX will have to wait until next year, sadly, but that won't stop the rumors, I'm sure.

Source: The Verge



Welcome to LEGO Jurassic World; First Gameplay Trailer Arrives

Category: Gaming
Posted: March 17, 2015 12:16PM
Author: bp9801

Movie fans should be in for a treat this summer when Jurassic World arrives, but video game fans have something to look forward to, as well: LEGO Jurassic World. The latest LEGO game from Traveller's Tales features not only the new movie, but the three previous Jurassic Park movies, too. The islands of Isla Nublar and Isla Sorna will be at our disposal, as will more than 100 different characters. Yes, we will even get to play as the various dinosaurs in LEGO Jurassic World, helping us fulfill some of our childhood dreams. To help get you excited for the game, WB Games has unveiled the first gameplay trailer that gives us all our first look at the LEGO-fied experience.

LEGO Jurassic World arrives this June for PC, PlayStation 3, PS4, PS Vita, Nintendo Wii U, 3DS, Xbox 360, and Xbox One.

Source: WB Games' YouTube



Screenshots Compare Grand Theft Auto V on PS3, PS4, and PC

Category: Gaming
Posted: March 16, 2015 04:20AM
Author: Brentt Moore


A wealth of Grand Theft Auto V screenshots have just been released that compare the PS3 and PS4 versions of the game to the PC version, which happens to be running at 4K. The screenshots show just how different the game looks on all three platforms, with the PS4 looking substantially better than the PS3, and PC looking quite good in comparison to the PS4. All of the available screenshots cover a variety of different areas in Grand Theft Auto V, which is still on track to be released on April 14, 2015.

Source: TweakTown




Sony is Shutting Down PlayStation Mobile

Category: Gaming
Posted: March 12, 2015 04:34AM
Author: Brentt Moore

PlayStation Mobile, a software framework that enables PlayStation content to be played on a variety of mobile devices, is officially being shut down by Sony on July 15, 2015. While the service did offer a unique gaming experience on smartphones and tablets during the early days of Android development, it has failed to appeal to mobile device users as the Google Android gaming experience has continued to be developed and improved. Device support has also been an issue with PlayStation Mobile, as it is only supported on select devices, with most being manufactured by Sony.

Users of PlayStation Mobile can still download any purchased games through September 10 and continue to play them, as long as their certified device is authenticated with Sony.

Source: PCWorld


NVIDIA Adds Dead Island Riptide as Part of GRIDTuesday

Category: Gaming
Posted: March 11, 2015 04:13AM
Author: Brentt Moore

As a part of GRIDTuesday, NVIDIA has added Dead Island Riptide, a stand-alone expansion to the popular open-world Zombie adventure game Dead Island, to its GRID library. The game is classified as an action role-playing survival horror game and picks up right where the story of Dead Island left off. Gamers have to continue to fight waves of zombies after the military ship that they recently landed a helicopter on shipwrecks on the island of Palanai. The story and gameplay of Dead Island Riptide is truly excellent, and with Dead Island 2 set to be released during the second quarter of this year, NVIDIA wants gamers to be prepared for the next onslaught of zombies that is soon to come.

Source: Press Release



CD Projekt RED Shows Off The Witcher 3: Wild Hunt at PAX East

Category: Gaming
Posted: March 9, 2015 04:25AM
Author: Brentt Moore

Although CD Projekt RED announced late last year that The Witcher 3: Wild Hunt was delayed 12 weeks, pushing back its release date to May 19, 2015, the game remains highly anticipated. Gamers looking to run the game upon its release can be sure that their system meets the minimum requirements listed by CD Projekt RED, but until then, can view the latest gameplay released directly from PAX East. The gameplay, which is roughly seven minutes in length, shows off what Geralt happens to do best in a world filled with combat and magic.

Source: Polygon



NVIDIA’s HBAO+ Gains Traction Amongst Developers

Category: Gaming
Posted: March 6, 2015 07:12AM
Author: Brentt Moore

As video games continue to advance, lighting and shadows remain a critical component for maximum realism within a virtual environment. NVIDIA has recognized this in the past with its release of HBAO+, an advanced form of ambient occlusion that successfully accentuates small surface details and adds soft shadows to a scene. The advanced form of ambient occlusion by NVIDIA is gaining traction amongst the game development community, as it continues to be utilized in games built with CryEngine, Dunia 2, IwGame Engine, Source, Unreal Engine 3, Unreal Engine 4, and other proprietary game engines. WhiteMoon Dreams, the developer of Unreal Engine 4 title Warmachine: Tactics, successfully implemented NVIDIA’s HBAO+ in roughly an hour, and World of Warcraft even supports the most advanced form of SSAO after a recently released patch. 

Due to HBAO+ being middleware, the ambient occlusion technology is easy for developers to implement within their titles. As such, NVIDIA is expecting a wealth of upcoming games to support it, especially since HBAO+ works on GPUs from NVIDIA and its competitors.

Source: NVIDIA Blog


Intel Makes Several Gaming Related Announcements at GDC

Category: Gaming
Posted: March 5, 2015 05:25PM
Author: Nick Harezga

Intel was at the recent Game Developers Conference and it showed off a number of "programs, tools, utilities and games that will take advantage of the latest Intel technologies." The company unveiled the first 5th generation Core processor with integrated Iris Pro graphics. The chip is expected to be available midway through this year and will operate at 65W, with partners such as Acer hard at work on small form factor systems utilizing the new CPU. Intel has also contributed to the development of the next generation of graphics by "helping define and support new programming models like DirectX 12 and Vulkan." Intel has targeted mobile gaming by working directly with Ubisoft to optimize the Cosmos mobile engine for x86 processors.

A partnership with the Raptr gaming utility was also announced, and will bring support for Intel Graphics to the service for the first time. The Achievement Unlocked program seeks to "help game developers succeed when creating games that target Intel Graphics hardware, Intel Core processors, and Intel Atom processors." Developers in this program will have improved technical assistance and communication with Intel. Intel is also working with developers Codemasters, Flying Mollusk, and Funcom to improve the performance of their games when used with Intel hardware.

Source: Intel



EA Shuts Down Maxis Emeryville Headquarters

Category: Gaming
Posted: March 5, 2015 11:59AM
Author: bp9801

The time has come once again for Maxis, as EA has shut down the studio's Emeryville headquarters. Maxis has been moved around before, as its original Walnut Creek, California, studios were closed in 2004, with staff moving to Redwood City and Emeryville. Now the Emeryville location is closed, with all its staff being allowed to seek opportunities in other Maxis locations, namely Redwood, Salt Lake, Melbourne, and Helsinki. The Maxis Emeryville location's most recent work was the rebooted SimCity, which was met with criticism after its 2013 launch and online debacle. No word on just how many employees from Emeryville were layed off, but hopefully they can find new homes before long.

Development on SimCity, The Sims franchise, and The Sims 4 in particular will continue, however it appears some members of The Sims team will be layed off from the Redwood location.

Source: Polygon



DirectX 12 Offers 20 Percent Improvement in Graphics Performance

Category: Gaming
Posted: March 5, 2015 08:21AM
Author: Brentt Moore

Gamers have known for quite some time that DirectX 12 will not only be exclusive to Windows 10 and offer improved CPU utilization, but that the latest version of the Microsoft API will also offer increased graphics performance. What has been unknown however is just how much DirectX 12 will improve graphics frame rates, until now that is. According to Microsoft executives, the latest version of DirectX is expected to offer a 20 percent improvement in graphics performance, meaning that games that may be on the verge of being unplayable may actually be enjoyable. Bryan Langley, a principal program manager for graphics with Microsoft, stated an Intel press conference at GDC that the increase in performance is equivalent to getting a free hardware upgrade.

With Windows 10 being a free upgrade for Windows 7 and 8 users for a limited time after its release, and with DirectX 12 being supported on a plethora of graphics cards currently available, it seems like the increased performance will make its way to plenty of gamers.

Source: PCWorld


Valve Announces Hardware and Software at GDC

Category: Gaming
Posted: March 4, 2015 05:50PM
Author: Nick Harezga

Earlier this week, we posted about the Vive virtual reality headset from Valve, addressing rumors from late last month. The Vive wasn't the only piece of hardware that Valve brought to GDC, as the Steam Link streaming device made its first appearance. The Link will stream games from an existing PC or Mac on your network to a television at up to 1080p 60Hz. The streaming feature will make it easy for gamers that want to play games on their larger screens without moving their computers next to their TVs. Multiplayer games could benefit most from the expanded viewing area. The Steam Link will have a price of $49.99 and won't come bundled with a Steam Controller.

Valve also brought news of its next generation game engine, Source 2, joining other upcoming engines such as Unity 5 and Unreal Engine 4. Valve will be offering Source 2 completely free to developers and content creators, with the only requirement being that anything made with the engine must be made available on Steam in addition to any other platforms. This will still give Valve its normal 30% cut from Steam sales, but should be favorable to developers that can't afford any upfront costs for a license.

Source: Tech Spot and Rock, Paper, Shotgun



Experience How the World Changed in Wolfenstein: The Old Blood

Category: Gaming
Posted: March 4, 2015 11:33AM
Author: bp9801

Prepare to journey back in time with Wolfenstein: The Old Blood, MachineGames' just-announced prequel to Wolfenstein: The New Order. The Old Blood takes us back to 1946, with BJ Blazkowicz on a new adventure to explore the events that lead up to The New Order. This prequel features eight chapters and two interconnected stories that should help to show exactly what happens to set up the world as it is in TNO.

The first story of The Old Blood is Rudi Jäger and the Den of Wolves, with Blazkowicz heading back to Castle Wolfenstein to steal the coordinates to General Deathshead's compound. Castle Wolfenstein has a crazy prison warden running it, so it certainly won't be a walk in the park. The second story is The Dark Secrets of Helga Von Schabbs, as the coordinates send Blazkowicz to the city of Wulfburg. There he finds a Nazi archaeologist obsessed with finding mysterious artifacts that will blanket the world in a dark and ancient power.

Wolfenstein: The Old Blood arrives on May 5 for the PC, PlayStation 4, and Xbox One at a mere $19.99. Bethesda will have live gamestreams from PAX East on both Friday and Saturday at 10:30am EST on its Twitch channel.

Source: Bethesda Blog



Epic Games Set to Deliver Keynote Concerning the Current State of Unreal Engine

Category: Gaming
Posted: March 4, 2015 05:28AM
Author: Brentt Moore

Epic Games, who just recently announced that the latest version of the incredibly popular Unreal Engine is now free for everyone to download, is set to deliver a keynote at GDC 2015 in the coming hours. The keynote, which will take place between 9:30AM and 10:30AM in San Francisco, California, will include thoughts about the initial launch of Unreal Engine 4 and will also dive into the current state of the engine itself. Developers of all disciplines and skill levels are being invited to attend the event, which will be given by Tim Sweeney, the CEO and Founder of Epic Games. For individuals who cannot attend the event in person, the keynote will be available through the popular Twitch streaming service.

Additional information about the keynote can be found on the official GDC 2015 website.

Source: Press Release



Khronos Group Unveils the Vulkan Graphics API

Category: Gaming
Posted: March 3, 2015 04:55PM
Author: bp9801

The Khronos Group has taken the wraps off its next-generation OpenGL API and have given it a name: Vulkan. Vulkan, previously known as glNext, is a low-overhead API to enhance multi-threaded 3D development, so different threads can prepare batches to send to the GPU at the same time. Developers will now have more control over creating commands, with things like memory and thread management handled by the developer instead of the video driver. This will let the driver do less work than it does now, which could help overall performance. Vulkan is made with modern hardware in mind, with complex GPUs and CPUs that have multiple threads to handle more load.

Vulkan, like OpenGL, will work across operating systems and hardware vendors, so everyone can benefit from what it offers, including mobile users. One thing different between OpenGL and Vulkan is how the latter handles shader programs. OpenGL would require every driver to have a full shader compiler for things written in the GLSL shader language. However, Vulkan takes a page from Direct3D, and has the shaders compiled into SPIR-V, which is then what the drivers will use for shaders. SPIR-V is an update to SPIR 2.0 and has been developed alongisde Vulkan. SPIR-V combines graphics and computation; so regardless if its a graphical shader written using GLSL, a computational shader using OpenCL C, or any other language, SPIR-V compiles them all and is the only thing the video driver has to use.

Valve and other developers will show off early engines built using Vulkan during GDC 2015 this week. The final specification and drivers for Vulkan won't appear until later this year. Even with the advent of Vulkan, OpenGL isn't going away, as Vulkan is a lower level control that may not be a good fit for everything used by OpenGL. It's kind of like DirectX 11 and 12, where both will exist at the same time based on which developers need what aspects. However, as seen yesterday, AMD's Mantle is effectively going away, since both DirectX 12 and Vulkan do what Mantle did, just not restriced to only AMD GPUs.

Sources: Khronos Group and Ars Technica



Enlighten 3 Lighting Engine Demonstrated at GDC

Category: Gaming
Posted: March 3, 2015 04:38PM
Author: Nick Harezga

Geometrics, a company owned by ARM, revealed its next generation lighting engine, Enlighten 3, at the Game Developers Conference. The third iteration of the software "offers a unique method of implementing advanced dynamic lighting inside of digital content, which not only improves the image visually as compared to the older Enlighten technology, but also offers significant performance gains." Developers will be able to create realistic lighting effects in their games while also giving a "greater amount of control over the direction, angle, and lighting level as a result." As part of the engine, Geometrics has also released a tool called Forge to make it easier to include the new features in games. Forge is currently compatible with the Unreal Engine 3 and 4 with plans to expand to other engines in the future.

Source: Toms Hardware



AMD's Mantle API Nearing Its End; Not Dead Yet

Category: Gaming
Posted: March 2, 2015 08:59PM
Author: bp9801

AMD's experiment with its Mantle API may be nearing its end, as a recent blog post by AMD urged developers to focus on DirectX 12 and next-generation OpenGL (glNext). Raja Koduri, Vice President of Visual and Perceptual Computing at AMD, wrote a blog covering the future of Mantle and APIs in general. Koduri went over the levels Mantle reached, with five game engines and ten premium applications making use of it, but also focused on the future for Mantle. And the future, it seems, is rather bleak.

AMD will no longer release the Mantle SDK to the public, but Koduri did not say that Mantle is completely dead. It will live on, albeit in a seemingly reduced role. The company will be making a 450-page programming guide available later this month as a sort ofsmall consolation prize. AMD hopes the guide gives developers the chance to see what Mantle could do and possibly generate ideas to be used in the future for other APIs.

The upcoming Battlefield: Hardline will still make use of Mantle, with AMD providing EA all the resources it can to make it a success. Koduri also said the openness of Mantle will broaden, but full details of that will come this Thursday at GDC 2015. Even though the Mantle SDK won't see a public release, AMD will still make it available for partners that register in the co-development and evaulation program to figure out APIs in the future. For everything else, there's DirectX 12 and glNext.

Mantle may be at its end, and while it never saw the major support the likes of DirectX and OpenGL garnered, it has been successful in some aspects. One in particular was getting DirectX and OpenGL to innovate and get with the times. AMD saw an inefficiency in how DirectX was using the CPU, which Mantle corrected. The upcoming DirectX 12 addresses that and other shortcomings, so in that regard Mantle was a success. GlNext hasn't been fully unveiled yet (should happen this week), so we'll have to see exactly what all that incorporates, but it's supposed to be a complete reworking of OpenGL to make it modern.

Source: AMD Gaming Blog



Unreal Engine 4 Now Free

Category: Gaming
Posted: March 2, 2015 11:51AM
Author: Guest_Jim_*

You read the title correctly, Unreal Engine 4 is now free for everyone to download, and future updates will also be free. Previously the engine was available by a $19 per month subscription, but now anyone can use it and the various resources about it. This includes access to the source code. All Epic Games requires is a 5% royalty on gross revenue after the first $3000 is earned by a shipped game or application.

The reason behind this strategy change, as explained in the blog post linked below, is that Epic Games has been so impressed by the creativity of those using UE4 so far, that the company chose to remove the "last barrier to entry." When the company asked for projects to show off at this year's GDC, it received over 100 that were "good enough to show," but had to pick just eight. Current subscribers are going to be issued a pro-rated refund for their most recent month's payment, and everyone who has ever paid will receive a $30 credit to the Unreal Engine Marketplace.

Source: Unreal Engine



Valve Announces the Vive VR Headset, Built by HTC

Category: Gaming
Posted: March 1, 2015 11:07AM
Author: bp9801

A recent rumor is now reality, as Valve has unveiled a new virtual reality called Vive. This VR headset is designed by HTC (dubbed a "strategic partnership" between the two) and will be available later this year, however a developer edition launches this spring to get games supported as fast as possible. The developer edition headset uses two 1200x1080 displays with a 90 frames per second refresh rate, which HTC says helps to eliminate jitter in order to produce lifelike scenes. The displays work together to give you a 360-degree field of view, with HTC claiming the Vive is the first headset capable of a "full room-scale" experience. Users can explore their environment by walking around, interacting with objects, and actually feel like they're in the virtual environment.

Each Vive headset has a gyrosensor, accelerometer, and laser position sensor to track your movement to give that full experience, with head movements tracked to within one-tenth of a degree. The headsets work in tandem with SteamVR, a base station that enables you to walk around the environment instead of moving a joystick. Movements are tracked in an area up to 15 feet by 15 feet, which should be plenty big enough for nearly any room it will be in. HTC does say the Vive is lightweight so wearing it for long periods of time won't tire out users, and while the developer edition features headphone jacks, the consumer edition may have built-in audio. Accomplishing that and staying lightweight will be interesting to see, but it looks like HTC and Valve are getting things figured out.

A pair of wireless controllers come with the developer edition (and presumably the consumer edition) to track hand movements, which can let you do tasks like opening doors and picking up objects to firing a weapon. The Vive is meant to enhance games, but it can also be used for other things, like watching movies or TV shows, or even navigating the Web to view concerts, museums, and more.

More information on the Vive virtual headset will be available during the Game Developers Conference, which runs all this week in San Francisco. HTC and Valve will have some units on hand for attendees to check out.

Source: The Verge




Warhammer 40000 MOBA In Development

Category: Gaming
Posted: February 25, 2015 04:58PM
Author: Nick Harezga

The Multiplayer Online Battle Arena (MOBA) game genre is riding a large wave of popularity on the backs of games like League of Legends and Dota 2, with more games popping up to capitalize on the popularity. The Warhammer 40K universe is the next franchise to throw its hat into this arena with the recently announced Warhammer 40000: Dark Nexus Arena, developed by Whitebox Interactive. Dark Nexus Arena joins other recently announced games including Warhammer 40K: Regicide and a rumored offering from Creative Assembly based on the Total War series. The game will feature four players on each side with players able to choose from Space Marines, Orks, Tau, Dark Eldar, and others. The game has an expected release sometime in 2016 and the beta will be available at the PAX East expo next week.

Source: MCV UK



Valve Plans to Show Off New Hardware at GDC 2015

Category: Gaming
Posted: February 24, 2015 05:20PM
Author: Nick Harezga

Valve is planning to show a trio of new hardware products at the 2015 Game Developers Conference in San Francisco next month. Valve will show off the Steam Machines, the final version of the Steam Controller, and a virtual reality system called SteamVR. The Steam Machines are Valve's take on a gaming console, powered by SteamOS. The Steam Controller was first unveiled in September 2013 with the final release pushed back to this year to improve on the design based on user feedback. The SteamVR device is still clouded in mystery with not much known about other than Valve is "actively seeking VR content creators."

Source: JBG News



Grand Theft Auto V Now Coming to PC on April 14

Category: Gaming
Posted: February 24, 2015 11:19AM
Author: bp9801


A little over a month ago, Rockstar announced a small delay for Grand Theft Auto V on the PC, with its release date bumped from January 27 to March 24. At the time it said more polishing was needed, and most of us were probably expecting at least some kind of a delay. Now, it looks like Rockstar needs even more polishing, as Grand Theft Auto V for the PC is arriving on April 14. The developer says that extra time is needed to not only ensure GTA V is the best possible on PC, but that both Online Heists and GTA Online can launch without issue on day one. It is nice to have Rockstar devote that extra time to try and guarantee the PC version of GTA V is the best yet, but hopefully this is the last time the game is delayed. As a small peace offering, any pre-orders of GTA V will receive an additional $200,000 for GTA Online.

Grand Theft Auto V for the PC launches on April 14, but don't be too awfully surprised if we hear of another delay before then. Online Heists are coming to the PS4 and Xbox One on March 10, so those gamers will get to experience the new mode nearly a full month before PC. You can check out screenshots from these heists below.

Source: Rockstar News Wire




Random Pic
© 2001-2015 Overclockers Club ® Privacy Policy
Elapsed: 0.3805530071