Gaming Article (13)
Borderlands 5-Years Later Review
» June 18, 2014 05:00PM
Metro 2033 4-Years Later Review
» June 16, 2014 05:00PM
Humble Bundle: PC and Android 10 Review
» June 8, 2014 05:00PM
» June 3, 2014 05:00PM
Wolfenstein: The New Order Review
» June 1, 2014 05:00PM
Gaming News (771)
Posted: July 25, 2014 01:35PM
You may have heard reports over the past month or so that Crytek was in financial trouble, failing to pay employees on time and on the verge of bankruptcy. Crytek denied those rumors, and I'm not one to participate in unfounded rumors and speculations, so I didn't feel it was worth posting about. But today, Crytek released an official statement to GamesIndustry.biz that addressed those rumors and explained the company's current situation, which should, hopefully, put it to bed once and for all. According to the statement, Crytek has been in a "transitional phase" as it evolves from a pure development studio into an "Online-Publisher." It goes on to say how such a transition required a refocus of strategies and brought with it an increased demand for capital, which the studio has secured. It does acknowledge that it should have been more open with its employees in regards to the transition, but makes no apologies for keeping it relatively hush with the public.
In any case, the statement says that, "Ultimately, with our organization, capitalization, portfolio and technologies we have now laid the foundations for securing Crytek's future - not just in the short term, but also long term. [...] We remain committed to doing what we are best known for and trying to develop the best interactive experiences and technology possible for everyone who loves gaming. We are confident that we will be able to share more positive news on Crytek's progress soon."
So hopefully that's the end of the controversy; especially considering Crytek stated it will not communicate any further on the matter. With Arena of Fate, HUNT: Horrors of the Gilded Age, and Homefront: The Revolution all looking exceptionally promising, it's nice to see that the rumored financial trouble was essentially just a misunderstanding. Here's wishing Crytek much luck and a bright future!
Posted: July 25, 2014 08:17AM
Whether you look at the LEGO series as a whole or LEGO Batman as its own series, LEGO Batman 3: Beyond Gotham is shaping up to be the best one yet. Over 150 characters from across the DC universe, several characters with multiple suits (not just Batman and Robin this time around), and an all new setting – it's fun for all ages. With San Diego Comic-Con currently underway, it should be no surprise that a game steeped in comic tradition has received a brand new trailer:
LEGO Batman 3: Beyond Gotham is expected to arrive this Fall for PC (Windows and Mac), PlayStation 4, Xbox One, Wii U, PlayStation 3, and Xbox 360, with a slightly smaller version coming to PlayStation Vita, Nintendo 3DS, and iOS. If you're attending San Diego Comic-Con, the game is actually playable at the LEGO booth, DC Comics booth, and the Microsoft Gaming Lounge.
Source: Press Release
Posted: July 25, 2014 08:02AM
Today, Warner Bros. Interactive Entertainment (WBIE) announced that the highly anticipated open-world, action-RPG Middle-earth: Shadow of Mordor will be arriving one week earlier than originally planned. Announced back in April as launching October 7, the game will now arrive September 30 in North America and October 3 in Europe. Sure it's only one week earlier, but in an industry full of delays upon delays, this is welcome news indeed.
Middle-earth: Shadow of Mordor will be available on Windows PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.
Source: Press Release
1987 Point-and-Click Adventure Shadowgate Re-imagined for Modern Audiences; Launching August 21 on PCCategory: Gaming
Posted: July 24, 2014 05:24PM
Reboots and remasters are all the rage these days. So are Kickstarter campaigns. Yet Virginia-based indie studio Zojoi decided to embark on both well before it was cool. Back in 2012, Zojoi launched a $120,000 Kickstarter campaign for a re-imagining of the classic first-person point-and-click adventure game Shadowgate. The campaign was successfully funded on November 25, 2012, bringing in $137,232. Zojoi is calling it a re-imagining because the team took the original game and built upon it in fresh ways. Now, nearly two years later, it's finally ready to unleash the final product unto the world. Here are the features of the re-imagined Shadowgate (straight from the press release):
- All-new and updated puzzles seamlessly expand on the original game
- Multiple difficulty levels enable players to play on Master, the renowned difficulty of the original, or scale back the brutality with Apprentice (Easy) or Journeyman (Medium)
- Players can take advantage of a bevy of objects, spells, an all-new mapping system and on-screen commands to aid them in their quest
- Tons of hand-painted illustrated rooms feature both new and familiar locations
- Gorgeous visuals complete with new environmental effects and unique animations offer an immersive experience
- Bonus Retro Mode enables players to experience the game like it’s 1989! Choose Hiroyuki Masuno’s original NES score, turn the graphics into 8-bit, and more
- Customize the experience with the classic or auto-hide control layout, tailored key binds for actions and objects, and/or lock commands for ease of use
- Updated storytelling features dramatic cut-scenes, plus all the same great storytelling you'd expect from a Shadowgate adventure
- A digitally-orchestrated, dynamic soundtrack and sound effects change based on gameplay
- 50 in-game and Steam-based achievements to find and unlock
Shadowgate is launching August 21 for Windows and Mac on Steam and other digital outlets, while the iOS and Android versions will launch Fall 2014. You can pre-order a Steam copy from the official site for $14.99 (25% off), with additional options available with extra goodies.
Source: Press Release
Posted: July 24, 2014 10:15AM
Last month, Frozenbyte announced that it was porting the original Trine to the Trine 2 engine, providing improved visuals, improved gameplay, and additional features such as online multiplayer. Entitled Trine Enchanted Edition, it has now launched today on Steam, GOG.com, and Humble Store; free for existing Trine owners. "We've sold over 6 million copies of the Trine series so far, and we just passed the five year anniversary mark of the original Trine's release" says Frozenbyte CEO Mr. Lauri Hyvärinen. "So we wanted to give something back to our fans with this update by improving the game, and finally bringing it to Linux as well. We've also heard a lot of requests for Trine from console owners, so we're happy to announce that we’re bringing Trine Enchanted Edition also to Wii U and PS4."
If you don't already own the gorgeous 2.5D puzzle platformer, Trine Enchanted Edition is currently on sale at Steam for a mere $2.99 (80% off), or you can grab Trine Complete (which contains the sequel as well) for a mere $4.99 (also 80% off). Both sale prices are available until August 5. The Wii U and PlayStation 4 versions are planned to arrive later this year, but no specific date has been stated.
Source: Press Release
Risen 3: Titan Lords is Going 'Back to The Roots' to Combine the Best Parts of the Gothic and Risen SeriesCategory: Gaming
Posted: July 23, 2014 06:49PM
Back in May, Deep Silver and Piranha Bytes released an Official CGI Trailer for the upcoming RPG Risen 3: Titan Lords. It looked awesome, but most cinematic trailers do. Today, we now get our first look at some actual gameplay in a rather lengthy (nearly twelve-minute) trailer entitled "Back to The Roots". Aside from providing us with a look at some gameplay, it also provides a ton of in-depth information about the game, broken down into ten categories: Handcrafted World, Exploration, Attitude, Combat, Skills, Three Factions, Return of Crystal Magic, Hundreds of Quests, Crafting, and The Living World. You can skip to any section via the navigation bar at the top of the video.
Risen 3: Titan Lords launches on Windows PC, PlayStation 3, and Xbox 360 on August 12 in North America and August 15 in Europe. Pre-ordering grants you three pieces of bonus content: Fog Island, Uprising of the Little Guys, and Adventure Garb. See the image below for details on each.
Posted: July 23, 2014 06:31PM
Free games are always nice. When it's the best-selling PC game of all-time, even better. Earlier in the month, Electronic Arts announced that The Sims 2 was being "retired," but anyone who owned the game on Origin would get a free upgrade to The Sims 2 Ultimate Collection containing all the expansion packs and DLC. Well, considering The Sims 2 was originally sold well before Origin existed, maybe there were some people that complained they couldn't get a copy, so EA made it a bit easier to do so – simply launch Origin, select "Redeem Product Code" from the "Origin" menu dropdown, enter "I-LOVE-THE-SIMS" (minus the quotes), and voila! I did it myself and it worked!
According to the official EA Help page, "This code will [be] available for redemption until July 31st, 2014 at 10AM PDT." But, since the wording implies this was supposed to be for "passionate The Sims 2 players" and not leaked to everyone, you may want to jump on the deal ASAP just to be safe. That being said, The Sims 2 is no longer being sold, so I doubt EA will mind, even if that wasn't the original intention. Besides, maybe a few people will like The Sims 2 so much, they'll go out and pre-order The Sims 4. Win win!
Posted: July 23, 2014 01:52PM
Author: Nick Harezga
An updated image of the Steam Controller was found by Steam Database in the latest Steam client beta and it carries a significant new feature, an analog stick. The analog stick replaces the left side buttons and is found on the left side of the controller, a look comparable to many available game controllers. PC Gamer Editor-in-chief Evan Lahti commented on the Steam Controller design available at GDC 2014 saying that he "didn’t once feel comfortable, in control, or that Valve’s hardware configuration was in any way an upgrade over a controller with analog sticks."
Source: PC Gamer
Posted: July 23, 2014 01:24PM
While the official site still lacks any release date information, IGN is reporting that Lara Coft and the Temple of Osiris is launching on December 9 for PC, PlayStation 4, and Xbox One. The game is a follow-up to 2010's surprisingly excellent Lara Croft and the Guardian of Light, bringing the isometric platforming action to new-gen, upping the ante to support up to four-player co-op. Check out the Announcement Trailer from E3 2014, along with two screenshots below:
If you've never played Guardian of Light, it's currently available in the $14.99 tier of the Humble Square Enix Bundle, currently going on for roughly thirteen more days, alongside some other great titles. It may not be the classic Tomb Raider we know and love, but trust me, this spin-off series is quite fun, especially if you have a buddy to play it with.
Posted: July 23, 2014 08:22AM
Former Xbox One exclusive Dead Rising 3 is set to arrive on PC via Steam on September 5, and whether you've already pre-ordered the game or have been holding off, I have good news for you. Last night, Capcom announced that the Steam version has received a permanent free upgrade and is now called Dead Rising 3: Apocalypse Edition. The Apocalypse Edition contains the four DLC that was part of the "Untold Stories of Los Perdidos" pack: Operation Broken Eagle, Fallen Angel, Chaos Rising, and The Last Agent. "Each add-on chapter focuses on a different protagonist that ties into the main DR3 storyline and gives players access to crazy new weapons and vehicles that carry over to the main game."
While not directly related to this announcement, I just wanted to take a moment to address another issue some people may be worried about. Dead Rising 3 runs at 30 FPS on Xbox One, which made many PC gamers a bit wary. There is an excellent post in the Steam forum by Capcom's "wbacon" that goes into great detail on how the game runs uncapped. That's right, there is no FPS cap! The post also discusses what settings are "intended" for minimum and recommended specs – something I wish more studios would mention.
Dead Rising 3: Apocalypse Edition will arrive on Steam on September 5 and can be pre-ordered at a 10% discount, bringing the price down to $44.99. Now if only Capcom would include Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α to the mix, the PC version would truly be the definitive one. But either way, Capcom has received a lot of flak in the past for its DLC policies, so this is certainly a step in the right direction!
Posted: July 22, 2014 09:53PM
AMC released a cinematic trailer today for a new The Walking Dead mobile game based on the popular AMC television series. Entitled The Walking Dead: No Man's Land, "the game will feature themes familiar to the TV series, where characters fight for survival in a post-apocalyptic, walker-infested world. A recurring theme of choosing the right survival strategy and making the most human choices possible is at the heart of the first-of-its-kind game."
The game is being developed by Next Games, a brand new studio "founded in 2013 by design veterans from Rovio, Supercell and Disney," and headquartered in Helsinki, Finland. The Walking Dead: No Man's Land is one of two games the studio is currently working on (the other is unannounced), with the studio "focused on crafting majestic narrative-driven games with engaging free-to-play mechanics." That seems like a lot of PR talk, so it'll be interesting to see how the game actually plays; the trailer certainly didn't show much.
The global launch of the game will coincide with the mid-season premiere of The Walking Dead Season 5, early next year. It's being developed exclusively for smartphones and tablets, but exact platforms were not stated.
Posted: July 22, 2014 01:59PM
The inevitable has occurred – BioWare has announced that Dragon Age: Inquisition will no longer be released on October 7, 2014, as originally planned, but rather delayed until November 18 in North America and November 21 in Europe. Executive Producer Mark Darrah broke the news via the official site just a short while ago. As I've stated time and time again, I have absolutely no issues with delays, as I'd rather have a polished experience than a rushed, buggy one; though I understand why delays frustrate many people. In the meantime, if you didn't watch the E3 gameplay demos, I've embedded both parts below – though watching them may just make you more disappointed with the delay.
Dragon Age: Inquisition will be available for PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.
Posted: July 21, 2014 05:51PM
Free-to-play business models may be on the rise, but subscription-based models are still holding strong thanks largely to that $1 billion juggernaut called World of Warcraft. It also helps that even subscription-based MMOs are making a killing with microtransactions. So despite the MMO subscription market shrinking year-over-year since 2010, part of the decline has been offset by microtransactions, nearly doubling from 14% to 27% in the past five years. In fact, though the market has shrunk from 30.6 million monthly active subscribers to 23.4 million, the average revenue per user has actually risen. The user base may be lower, but the ones that remain are loyal and willing to spend.
World of Warcraft unsurprisingly tops the 2013 list with 36% of the market, raking in worldwide revenues of $1.041 billion. What may be surprising to some is that the next four contenders all earned more than $100 million in 2013: 1998's Lineage captured 9% of the market and earned $253 million; TERA: Online captured 8% of the market and earned $236 million; Star Wars: The Old Republic captured 6% and earned $165 million; and Lord of the Rings Online captured 4% of the market and earned $104 million. Not too shabby at all. In total, subscription-based MMOs earned $2.882 billion in worldwide revenues in 2013.
It'll be interesting to see how 2014 plays out with two big new entries in the subscription market, Bethesda's Elder Scrolls Online and NCsoft's Wildstar. Elder Scrolls Online boasts a subscriber base of 772,374 as of June, likely helped by its multi-platform release. Meanwhile, NCsoft not only has Lineage under its publishing arm, but it also has three other MMOs in the 2013 Top Ten (Aion, Blade and Soul, and Lineage II) – so there are certainly big expectations for Wildstar as well. While free-to-play is certainly on the rise, it doesn't seem like subscription-models are going away any time soon, even if some are merely optional.
Posted: July 19, 2014 08:20PM
Author: Brentt Moore
Microsoft has revealed that the latest Xbox One update, which will be available to early access individuals next week and all other Xbox One owners next month, will bring enhanced features to the gaming console. One of the major features that the August Xbox One update will provide is support for 3D Blu-ray functionality. Some of the social and mobile improvements coming to the Xbox One include activity feed improvements, an expanded friends area on the home screen, and information on when friends were last seen online. The latest update will also usher in support for mobile purchases, a low battery pop-up notification for controllers, the ability to disable notifications during videos, and OneGuide for Brazil, Mexico, Austria and Ireland.
Source: Xbox Wire
Posted: July 18, 2014 11:03AM
Do you want to win a mysterious new NVIDIA product launching on July 22? Well, you're going to have to work for it! Today, NVIDIA launched an interactive tweet-based text adventure entitled Ultimate Quest: Journey to the Far Side of Possible by internationally renowned interactive fiction author Emily Short and featuring illustrations by Silvio Aebischer (Oddworld: Munch's Oddysee, Iron Man 2). According to NVIDIA, "The challenges are surprising, the images are beautifully-crafted and this is a unique foray into a forward-thinking world of social gameplay."
Ultimate Quest takes place over the course of five days, July 18-22. Each day, a new episode will unfold and you'll have to participate every day in order to win. "New pieces of the story reveal new ways to interact with the game, including on social media, and solving a variety of unusual and perplexing problems brings the story forward." If you progress through all five days and you're the first person to beat the game on that fifth day, you'll win NVIDIA's new, unannounced product launching that very same day. A new video card? A new SHIELD? A new tablet? Whatever it is, I'm sure you'll want it, so get to work now at the official site!
"There will be a variety of social activity tagged with #UltimateQuest on Twitter, with @NVIDIAGeForce driving the conversation. If you get stuck anywhere along the way, go to @Ultimate_Qs and see what kind of tips you can dig up."
Source: Press Release
Posted: July 18, 2014 08:04AM
Announced all the way back in January, with its first trailer in February, Styx: Master of Shadows finally has its own official site. But more importantly, the debut of the official site brings with it a brand new Summer Trailer, which explains a little bit of the story while showing us some more gameplay. After watching the new trailer, be sure to go back and watch the E3 Gameplay Video from last month, which shows nearly fifteen minutes of unedited gameplay.
Styx: Master of Shadows is planned for release on PC, PlayStation 4, and Xbox One this September.
Source: Press Release
Posted: July 17, 2014 09:02AM
Last month, Deep Silver released a CGI short entitled "Trophy" that took a humorous look at the competitive aspect of action-RPG Sacred 3. Today, the publisher released a new CGI trailer entitled "Fighter", which once again showcases that competition thrives even during co-op.
Sacred 3 will release on PC, PlayStation 3, and Xbox 360 on August 1 in Europe and August 5 in the United States. Pre-ordering provides you with a fifth playable character, dark assassin Kython the Malakhim, along with the Underworld Story DLC consisting of four new missions, the Z4ngr13f Weapon Spirit, an artbook, and the soundtrack. You can also enjoy four new screenshots, attached below.
Source: Press Release
Posted: July 15, 2014 08:21AM
After ACE Team published an in-depth Gameplay Trailer and Versus Mode Trailer last week for Abyss Odyssey, the side-scrolling, Rogue-like, fighting game is now ready to launch in mere hours. And of course, no launch would be complete without an official Launch Trailer. If you're not familiar with the premise of the game, this trailer does a good job explaining it.
Abyss Odyssey releases today on Steam, which means you have just a couple hours to claim the 33% pre-purchase discount. The PlayStation 3 version should also launch today when the PSN Store updates, while the Xbox 360 version should launch tomorrow when the XBLA Store updates.
Source: ACE Team
Posted: July 14, 2014 11:20AM
Over two centuries ago, on July 14, 1789, French Revolutionaries laid siege to the medieval fortress, the Bastille, in what is now commonly referred to as the Storming of the Bastille. That action marked the unofficial beginning of the French Revolution and eventually led to the unity of the French Nation. A year later, the new nation held the Fête de la Fédération to commemorate the anniversary of the Storming of the Bastille and the unity of the French people, which literally translates to "Celebration of the Federation." Since then, July 14 has been known as French National Day, or Bastille Day to us English folk.
To honor the occasion, Ubisoft has released not one, but two new trailers for Assassin's Creed Unity, which if you don't know, takes place in 18th century Paris during the French Revolution. The first trailer is CGI, providing a look "Inside The Revolution", while the second trailer is a "Revolution Gameplay Trailer".
Assassin's Creed Unity will release on October 28, 2014, for Windows PC, PlayStation 4, and Xbox One.
Source: Press Release
Posted: July 13, 2014 09:20PM
Today, at EVO 2014, Namco Bandai announced Tekken 7 alongside a Teaser Trailer. While there have been several spin-offs in the 20-year fighting game franchise, it's been five years since the last main canonical game, Tekken 6. As of now, all we know is that it's using Unreal Engine 4, but Namco Bandai promises more info at its San Diego Comic-Con Fighting Panel on July 25, including the "full version trailer." The trailer below is the English-voiced version, but the Japanese-voiced version is available too.
There was no release window stated for Tekken 7, nor any mention of platforms. Previous Tekken games launched an arcade version first prior to the home consoles, so it'll be interesting to see if this does as well.
Source: Namco Bandai
Posted: July 13, 2014 09:01AM
After Mortal Kombat X was officially announced last month with a reveal trailer featuring Scorpion and Sub-Zero, Warner Bros. Interactive Entertainment and NetherRealm Studios brought the game to E3 2014, showing off not only those two characters, but also four new fighters: D'Vorah, Ferra and Torr, Cassie Cage, and Kotal Kahn. Yesterday, at EVO 2014, everyone's favorite teleporting thunder god Raiden was officially revealed. Considering he's one of the franchise's mainstays alongside Scorpion and Sub-Zero, his inclusion is not that surprising, but it's still nice to get official confirmation. Even better is that the reveal came accompanied with a gameplay trailer, showing off his three variations (each character has three versions, which alter their move set), an electrifying X-Ray move, and his head-popping Fatality.
In order of their appearance in the video, Raiden's three variations are: Thunder God, specializing in Electrocution Kombos; Displacer, specializing in Teleportation; and Storm Lord, specializing in Lightning Traps.
Mortal Kombat X will be coming to PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 in 2015. Since I never posted them before, I attached the screenshots released during E3 2014; no Raiden screenshots have been released yet.
Posted: July 12, 2014 08:11AM
Earlier in the week, developer WayForward announced that Shantae: Risky's Revenge - Director's Cut will be coming to Steam on July 15 for $9.99. While the indie studio divulged a new game mode called "Magic Mode", even more information on the Director's Cut has been unveiled via an official trailer. "The pixel-based masterpiece remains intact, newly augmented with HD portrait artwork and extra challenge. New illustrations, Steam Trading Cards, Achievements, Emoticons, Controller Support, fully configurable controls with controller support, and an unlockable Magic Mode with alternate costume round out the package. This Director's Cut also introduces a re-imagined Warp System, perfect for speed runners and returning players alike!" The critically acclaimed platformer is rather unique, so definitely check out the trailer if you're not familiar with it.
While the Steam store page is still not live, WayForward did post a screenshot of the system specs, which you can find below. Unsurprisingly, they're pretty low by today's standards, so most PC gamers should have no problem maxing it out.
Posted: July 10, 2014 06:19PM
Want your very own Evolve figurines? Well all you have to do is print them yourself. Instead of partnering with a third party manufacturer and making some extra coin, developer Turtle Rock decided to take a rather unique approach and provide 3D print files for free on its website for every revealed hunter and monster in the game. On each hunter and monster's page, there's now a link to grab its respective 3D file. The file is in the .STL (Standard Tessellation Language) file extension, which "dice[s] up the three-dimensional image information so the [3D] printer can easily process all the data."
If you don't own your own 3D printer, Turtle Rock provided a list of three sites that you can upload the files to at the link below. If you do decide to print them and paint them, Turtle Rock asks that you tweet a photo of them using the hashtag #4v1.
Evolve is coming to PC, PlayStation 4, and Xbox One on October 21.
Source: Official Site
Posted: July 10, 2014 05:44PM
CI Games announced that its upcoming third-person action-RPG Lords of the Fallen will be launching on October 28 in the United States and October 31 in Europe. The PC version is priced at £29.99 in Europe, while the PlayStation 4 and Xbox One versions are priced at £49.99. US pricing was not provided, but Amazon lists the console versions at $59.99, so I expect the PC version will be priced at $39.99. I sought confirmation, but have not heard back yet, nor is the Steam page live as of the time of this writing.
Along with the release date announcement came two new screenshots, which you can see attached below. The first features a giant creepy spider, while the second features the Champion boss, which was featured in the Challenge Trailer back in April.
Source: Press Release
Posted: July 10, 2014 01:46PM
Yesterday, we got a brand new gameplay trailer for Abyss Odyssey that provided an in-depth look at the side-scrolling, Rogue-like, fighting game. Today, developer ACE Team released a new trailer, unveiling Versus Mode for PC. Versus Mode allows up to four players to battle it out in free-for-all or team-based competitive multiplayer using any character you've unlocked in the game (hero or enemy!). While it may resemble Smash Bros. at a quick glance, it is certainly a lot more akin to a true fighting game, with combos, special moves, and a life bar.
As of now, Versus Mode is local-only, but online play will be added in the future. The mode was apparently "squeezed-in during the final month of development." ACE Team plans on updating and enhancing Versus Mode over time with hopes of "grow[ing] some sort of competitive community around it," which would include more characters, special attacks, and of course, balancing; just as you'd expect from any fighting game.
Abyss Odyssey is launching July 15 on Steam, and pre-purchasing the game grants you the game's soundtrack and a 33% discount, bringing the price down to a mere $9.99. I already grabbed my copy! The PlayStation 3 and Xbox 360 release dates have not been announced.
Source: ACE Team
Posted: July 10, 2014 12:07PM
Back in October, when WayForward's Shantae: Half-Genie Hero was successfully funded on Kickstarter, many fans asked for Shantae: Risky's Revenge to be ported to PC and helped get the game greenlit on Steam Greenlight. Originally released in 2010 for the Nintendo DSi and ported to iOS in 2011, WayForward announced on Tuesday that Shantae: Risky's Revenge - Director's Cut will launch on July 15 worldwide via Steam for Windows, priced at $9.99. While we don't know all the details on what the "Director's Cut" actually adds and improves, WayForward did mention one new addition: beating the game will unlock a new game mode called "Magic Mode" in which Shantae is wearing the "Dancer Costume" seen in the iOS port, providing less magic consumption, but also less defense. It's supposed to present an added challenge for experienced players.
The Steam store page for Shantae: Risky's Revenge - Director's Cut has not gone live yet.
Posted: July 9, 2014 03:28PM
One of the biggest surprises of E3 2014 came during Sony's Press Conference, when it was unveiled that Tim Schafer's Double Fine Productions is developing a remastered version of Grim Fandango for PlayStation 4 and PlayStation Vita. While the original Grim Fandango wasn't the commercial success LucasArts was hoping for back in 1998, it is one of the most highly acclaimed adventure games of all-time, and has somewhat of a cult following. With Disney shutting down the LucasArts development studio last year and liquidating old IPs, Schafer, who worked on the original game, took the opportunity to purchase the rights with help from Sony. With Sony helping out, don't expect to find the game making its way onto Microsoft and Nintendo consoles, but thankfully the PC is another story:
Reap your heart out! We're pleased to announce Grim Fandango will also be available on PC, Mac, and Linux alongside PlayStation 4 and Vita!— Double Fine (@DoubleFine) July 9, 2014
The news of a PC version isn't exactly surprising considering the original game was a PC exclusive, but it's nice to finally have official, concrete confirmation. No release date has been provided, though it does sound like it will be a simultaneous release for all platforms.
Posted: July 9, 2014 11:44AM
ACE Team's upcoming side-scrolling, Rogue-like, fighting game Abyss Odyssey will be releasing on Steam next week (July 15), so in preparation for that, the developer decided to release a brand new, seven-minute gameplay trailer. The video not only shows a lot of playable character Katrien (and some co-op with Ghost Monk), but also features a lot of developer commentary text pop-ups that explain various aspects of the game as they're introduced in the trailer. The voice acting of the NPCs seems a bit sub-par, but the gameplay looks outstanding, and in the end, that's what matters most.
Abyss Odyssey is launching July 15 on Steam, and pre-purchasing the game grants you the game's soundtrack and a 33% discount, bringing the price down to a mere $9.99. The PlayStation 3 and Xbox 360 release dates have not been announced.
Source: Press Release
Posted: July 8, 2014 02:33PM
Gearbox Software may be readying Borderlands: The Pre-Sequel for release this October, but today the developer and publisher Take-Two Interactive Software announced a brand new IP in the works, entitled Battleborn. "If Borderlands 2 is a shooter-looter, Battleborn is a hero-shooter," said Randy Pitchford, president of Gearbox Software. "As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created."
Battleborn will feature numerous heroes, called battleborn, teaming up to stop the evil Varelsi from destroying the last star in a dying universe. The game will feature a five-player cooperative campaign, as well as several ten-player competitive multiplayer matches. According to Game Informer, which has the first look at the game with its August Cover Reveal, the competitive multiplayer mode they got to play, called Incursion, played like a first-person MOBA. "Rival battleborn hunt one another in lush jungles and arid deserts while robotic NPC minions wage an ongoing tug-of-war. Players start on a level playing field at the beginning of each match, progressing along a streamlined skill path up to level 20 filled with customizable abilities that unlock a variety of different play styles."
What seems to have Game Informer staff most excited is how different each battleborn plays, which definitely fits with the MOBA feel. A lumbering space marine plays a lot different than a nimble archer, which plays a lot different than a steampunk, rifle-wielding assassin, which plays a lot different than a Zelda-inspired, sword-wielding princess. Battleborn seems to not only be melding FPS and MOBA gameplay, but also mixing shooter and MMORPG archetypes to create what is shaping up to be some truly unique PvP action. Gearbox used some pure magic to merge FPS and Action-RPG loot mechanics into the wonderful Borderlands franchise. Can the Texas developer work its magic again to merge FPS and MOBA? It certainly sounds promising and the reveal trailer, while CGI, certainly looks pretty badass.
Battleborn is thankfully new-gen only, coming to PC, PlayStation 4, and Xbox One. It is planned to release during Take-Two's fiscal year 2016, which ends March 31, 2016. The press release claims it's already available for pre-order, which implies this is not free-to-play like typical MOBAs, but I cannot seem to actually find it up for pre-order anywhere as of the time of this writing, so I cannot provide you with pricing information.
Posted: July 8, 2014 11:59AM
According to recent reports, GameStop would like to work directly with game developers to create content that would only be available through GameStop. It's bad enough that we've already had exclusive retailer-specific pre-order bonuses in the way of skins, but GameStop is proposing taking it to the next level – exclusive gameplay content. We technically already had a taste of this with the Creature Slaughterdome DLC for Borderlands 2, but that was simply a timed exclusive and was eventually made available for purchase. GameStop's new proposal seems to be for complete exclusivity, not just timed.
With the popularity of digital distribution on the rise, it's not surprising that GameStop would want to attempt something to entice people to buy from its stores. But it's also due to the rise of digital distribution that GameStop doesn't have the stranglehold on publishers like it used to. If the company proposed this idea five years ago, it would have likely come to fruition, but now GameStop can't exactly be the bully. Even for those that prefer physical copies, there's now strong competition from Walmart and Amazon. And that's not to mention the anger I'm sure international gamers will feel toward such a move.
GameStop claims that it "wants to find ways to give customers more value when they preorder games," but let's be honest here – that's complete bullshit. This is about greed and nothing more. I find it hard to believe that any gamer, even a loyal GameStop customer, would be in favor of this type of move. Most gamers already feel that retailer-specific pre-order bonuses are a bane on the industry, and this will just make things even worse. I don't know how much GameStop will be willing to pay to have this done, but I sure hope no publisher is stupid enough to go along with this. For once it would be nice if the publishers thought of the customers instead of lining its pockets.