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October 31, 2014
Comments (0) | Posted at 07:13PM PST by ClayMeow
Shadows: Heretic Kingdoms Gets Final Early Access Update Before Book I's November 13 Release

Earlier in the month, Games Farm and bitComposer added a prologue, tutorial, new character, and much more to its action-RPG Shadows: Heretic Kingdoms. Now Shadows has received its final update before Book I's official release. This new update adds yet another new playable character (Sebekan Slaver), along with new skills and effects, new areas and enemies, new quests, and reworked user interface and crafting system. Chapter 2 is also completed, while the third and final chapter will arrive with the Book I release.

Shadows: Heretic Kingdoms Book I "Devourer of Souls" officially launches on November 13 and is currently discounted 30% during the Halloween Sale, bringing the price down to a mere $19.59. Purchasing the game now grants immediate access to the Early Access version, and provides both Books when they become available, along with the port of predecessor Kult: Heretic Kingdoms when its released on Steam.

Source: Press Release

Comments (2) | Posted at 06:40PM PST by ClayMeow

First-person shooter Prey 2 looked so promising when Bethesda debuted a trailer back in 2011. But the sequel to 2006's Prey will sadly not be seeing the light of day. Bethesda vice president Pete Hines has confirmed to CNET that Prey 2 is officially canceled, explaining that the game was simply not up to the company's quality standard. That being said, Hines doesn't rule out exploring the franchise later down the line with a different iteration. If you don't know what you're missing, check out the trailer from E3 2011:

Source: CNET

Comments (0) | Posted at 06:10PM PST by ClayMeow
The Crew to Feature Several NVIDIA GameWorks Technologies

NVIDIA has been pulling out all the stops for its GameWorks technologies. Now Ubisoft's MMO-CarPG The Crew has been added to the growing list, which saw Assassin's Creed Unity, Lords of the Fallen, and Warface announced this week. Ubisoft has incorporated NVIDA GameWorks technologies in its games for years now, so this news isn't all that surprising. Racing games have often been visual treats and NVIDIA's HBAO+ and TXAA make the PC version of The Crew look the best it can be.

The Crew is set to arrive on December 2 for PC, PlayStation 4, Xbox One, and Xbox 360.

Source: NVIDIA

Comments (0) | Posted at 05:47PM PST by ClayMeow

Assassin's Creed Unity promises to be the biggest Assassin's Creed game yet, but denser crowds and four-player missions aren't the only things that make it so. Now Ubisoft has released a new trailer that shows off a brand new feature: time anomaly. While Ubisoft wants to keep the details a surprise for now, the trailer implies that players won't be spending the whole game during the French Revolution. Exactly what time periods Arno will be transported to are not known, but it looks quite promising.

Assassin's Creed Unity will release on November 11 in North America and November 13 in EMEA territories for Windows PC, PlayStation 4, and Xbox One. A Season Pass is also available with eight hours of additional content, including Assassin's Creed Chronicles: China, a unique 2.5D reimagining of the franchise.

Source: UbiBlog

Comments (0) | Posted at 05:22PM PST by ClayMeow
Don't Starve Together Gets First Major Update,

Back in May, Klei Entertainment unveiled plans to add multiplayer to its top-down, Roguelike, survival game Don't Starve. Currently in Closed Beta, Don't Starve Together will be getting its first major update next week, entitled "In With the New". While no details have been provided, check out the trailer for some clues:

Don't Starve Together "In With the New" is releasing November 5.

Source: Facebook

Comments (0) | Posted at 09:27AM PST by CheeseMan42

Several games have been in the news recently for their compatibility with NVIDIA GameWorks software including Lords of the Fallen and Warface. NVIDIA has offered some insight as to why they have decided to make the investment in the GameWorks software while also making the graphics hardware that powers games. The team behind GameWorks has a broad range of experience, including experienced game developers and Ph.D.s to "help navigate the cutting-edge computational mathematics underlying the most important graphics algorithms." GameWorks support has been built into a number of game engines such as CryEngine 3, id Tech 5, Source, and Unreal Engine 4. Senior Director of Engineering in the Content & Technology Rev Lebaredian summarized the post saying, "You can see our GameWorks team’s handiwork when a character’s hair rustles in the wind; or an explosion rips though a room; or a cascade of water runs over a landscape. That’s why we built GameWorks: it’s an investment that gets results gamers see every day."

Source: NVIDIA

Comments (0) | Posted at 09:23AM PST by Guest_Jim_*

Many people will already say that quantum mechanics is exceedingly complicated, with how multiple possibilities exist at the same time, until measurements collapse reality down to one option. According to the Many-Worlds Interpretation, all of these possibilities are realized in different versions of the Universe. Now researchers at Griffith University are suggesting a new theory that takes a very, very different approach to quantum mechanics.

Unlike the Many-Worlds Interpretation, this new theory states that the many worlds do not continue to evolve alone, but actually interact with each other, which leads to the name Many Interacting Worlds. According to the theory, each universe is real, exists continuously through time, have precisely defined properties, and push against those nearest to them. This pushing leads the nearby, similar worlds to become dissimilar over time, and thus that most worlds are very different, while some are all but identical.

The pushing between these universes is important as the researchers suggest that it is this interaction that leads to quantum mechanics and that without it, classical, or Newtonian mechanics would rule. If this theory is accurate though, it should allow for some interesting ways to test it, and could have implications in a variety of sciences, including those that dictate chemical reactions.

Source: Griffith University

Comments (0) | Posted at 08:53AM PST by ClayMeow

A couple days ago, we saw all the great NVIDIA GameWorks features coming to Assassin's Creed Unity, but there are two games already out that have been enfused with NVIDIA GameWorks technology. Action-RPG Lords of the Fallen features PhysX 3.3 alongside the PC-exclusive NVIDIA Turbulence. Free-to-play shooter Warface has also been updated with PhysX and Turbulence support. Both games also officially support NVIDIA's Dynamic Super Resolution.

Source: NVIDIA [1] & [2]

Comments (0) | Posted at 06:08AM PST by Guest_Jim_*

For some experiments, extreme conditions are required, such as extreme cold, to prevent quantum states from collapsing. There is a new record for coldest cubic meter though, and it is to catch a phenomenon that may explain why matter exists in the Universe. The Cryogenic Underground Observatory for Rare Events (CUORE) is a collaboration of scientists in Italy, China, Spain, France, and the US, with Berkeley Lab having designed and built some the temperature sensors involved.

The goal of the research is to catch neutrinoless double-beta decay, which would indicate that neutrinos are indeed their own antiparticle. This would then help explain why matter exists in the Universe now, indicating it somehow outweighed the antimatter of the early Universe. To catch this phenomenon, the researchers are watching for very small temperature fluctuations, so they created a multi-chamber cryostat that will cool a cubic meter to just 6 milliKelvin (-273.144 ºC). This will be the coolest cubic meter to ever exist in the Universe, given its current size, according to a paper from a Berkeley Lab staff member.

The cryostat has already maintained that ultra-cold temperature for over two weeks, but the last of the temperature-sensing towers have to be installed.

Source: Berkeley Lab

Comments (0) | Posted at 05:52AM PST by bp9801

Today is Halloween, so hopefully everyone gets plenty of treats and no tricks today. We have some reviews for you to look over all the same, including one on the ASRock X99 WS motherboard. It features support for 4-Way SLI or CrossFireX, ten SATA ports, ECC memory, and plenty more for those who need the best sounding board for their Intel Haswell-E setup. We also have a look at the Corsair Voyager Air 2 Mobile Wireless Storage, which is a portable unit with a 1TB hard drive and a battery to keep your items available no matter where you are. There is a review on the Steiger Dynamics Maven Core HTPC, which has an Intel Core i5-4690K and an NVIDIA GeForce GTX 980 to make this a powerful HTPC model. If you want something a little different, there's the Lenovo Horizon 2 all-in-one, with its 27" screen and Intel/NVIDIA components for anyone wanting a "table computer." Lastly there is a new podcast wrapping up the latest news and reviews from the past week.

ASRock X99 WS @ ThinkComputers

Storage/Hard Drives
Corsair Voyager Air 2 Mobile Wireless Storage 1TB @ Madshrimps

Steiger Dynamics Maven Core HTPC @ PC Perspective
Lenovo Horizon 2 AIO @ Benchmark Reviews

Podcast #324 @ PC Perspective

October 30, 2014
Comments (0) | Posted at 04:24PM PST by CheeseMan42

Tickets are now available for the Intel Extreme Masters San Jose event which takes places on December 6-7. The event will feature competitions in both StarCraft 2 and League of Legends with a mix of invites and qualifiers. Alliance and TSM have qualified for League of Legends with an additional team from Europe and North America decided by fans and two South American teams chosen by qualifiers. StarCraft 2 qualifiers are underway with ForGG and Vortix qualified from the European region. The games will be played at the SAP Center in San Jose, home of the San Jose Sharks of the NHL, and has a maximum capacity of 12,000 seats. Tickets start at $36 and go up to $250 for premium seats.

Source: Press Release

Comments (0) | Posted at 04:16PM PST by CheeseMan42
ROCCAT Announces Ryos TKL Pro Keyboard

The Ryos TKL Pro is the latest addition to the Ryos line of products available from ROCCAT. The TKL is targeted at gamers and was designed with input from professional StarCraft 2 player HyuN. It features a tenkeyless design and uses Cherry MX mechanical switches and can also accommodate 470 programmable macros with dual 32-bit ARM Cortex processors and 2MB of flash memory. HyuN described the keyboard saying, "The Ryos TKL Pro looks good, it feels really great to play on, and supports all of my needs when I'm training, and definitely in competition. If you're an eSports gamer like me or just love playing with an amazing keyboard, the TKL Pro is awesome." The Ryos TKL Pro is available now at an MSRP of $139.99.

Source: Press Release

Comments (0) | Posted at 02:39PM PST by bp9801
Corsair Gaming Announces Sabre RGB Mice

Corsair Gaming, the new PC gaming division from Corsair, is introducing a new mouse today: the Sabre RGB. This mouse comes with either a 6400DPI optical sensor or an 8200DPI laser sensor, so you'll have the utmost precision no matter which one you prefer. Each mouse features a sleek, ergonomic exterior and an ultralight chassis, with the whole thing weighing under 100 grams. Advanced CUE software is included with the mouse to allow for DPI, acceleration, and smoothing adjustments, plus there are a grand total of eight programmable buttons and macro options to really tailor it to your liking. Four-zone illumination with 16.8 million custom colors are also possible on the Sabre RGB, so you can have it match your gear or just your favorite color (or team colors, if you want).

The Corsair Gaming Sabre RGB mice should be available soon, with the laser version clocked in at $69.99 and the optical at $59.99. Plus, you can head over to the Sabre RGB website to enter for a chance to win a mouse, an NVIDIA GeForce graphics card, or a copy of Borderlands: The Pre-Sequel.

Source: Press Release

Comments (0) | Posted at 02:05PM PST by Guest_Jim_*

One of the fundamental functions of computers is that they can perform computations very rapidly and accurately. Achieving perfect accuracy is not always easy though, and may be getting harder as components shrink in size. By tolerating error in a program or algorithm, computers could become more efficient and even faster, and now researchers at MIT have developed a new tool to help developers find parts of their code that can endure some error.

The system builds on a language called Rely that is able to analyze code to identify sections that can tolerate some error, without completely compromising the results. While Rely could find these sections, Chisel, the new system, is able to mark them automatically for being run on unreliable hardware. Chisel is also guaranteed to maximize energy savings. Of course there is a limit to how much inaccuracy is acceptable, which is why Chisel can also simulate results with different tolerances, according to the developers' wishes.

The researchers tested Chisel on image processing and financial analysis algorithms, with a range of unreliable hardware models, and found a power savings of 9% to 19%. Those models consider the reliability of individual operations though, but if a bunch of operations were all executed at once, the savings and performance could be many times greater.

Source: MIT

Comments (0) | Posted at 10:08AM PST by Guest_Jim_*

Prosthetics can be amazing pieces of technology as some now replace the functionality of the lost limb, such as prosthetic hands actually capable of multiple grips. Of course, being so advanced, these prosthetics are not cheap with the average myoelectric prosthetic costing between $30,000 and $40,000. By using 3D printing though, researchers at the University of Illinois at Urbana-Champaign have brought that cost down to $270.

For years the researchers have been working on electromyographic technology needed for controlling and receiving feedback from prosthetics, though this use of 3D printing has sped up the work. The pieces of the prosthetic take 30 hours to print and another two hours to assemble, with the electronics needed to convert neural signals into movements inside of it. That is except for the electromyographic board, which is currently about the size of an audio mixing board, but will eventually be small enough to fit into the residual limb's socket. A key part of the electronics is a microcontroller with a machine learning algorithm. It is responsible for learning the inputs and correctly converting them into gestures.

While the lower cost could benefit any number of amputees, the researchers are looking at bringing these prosthetics to those in nations without access to such care. The next step for this technology is to add a feedback system, so that the user has some feeling of the force the fingers are applying, and where the hand is, without having to look at it.

Source: University of Illinois at Urbana-Champaign

Comments (0) | Posted at 09:15AM PST by gebraset

Currently, the only way to get a white Xbox One controller is with the exclusive Sunset Overdrive bundle, and according to executive Aaron Greenberg, that business decision will not change in the near future. While Microsoft does sell black and camouflaged-themed controllers that can be purchased separately, and has plans to offer a special Call of Duty: Advanced Warfare Xbox One controller soon, Greenberg revealed on Twitter that the company is "Not planning white controllers at this time." Only time will tell if Microsoft will change its decision to sell a standalone white Xbox One controller, but in comparison, its competitor Sony currently offers black, camouflage, blue, red, and white DualShock 4 controllers for the PlayStation 4.

Source: GameSpot

Comments (0) | Posted at 07:11AM PST by Guest_Jim_*

Lasers are already pretty awesome for what they are used for every day, but some day we may see them also used to propel aircraft. Such propulsion systems have already been proposed, but now a new design may push things to a new level. As reported in The Optical Society's journal Applied Optics, researchers have found described a way to potentially help rockets exceed Mach 10 using lasers.

Previous proposals for laser propulsion use a laser ablation process. By firing a pulsed laser at the surface of a craft, the surface is heated and some of the material is burned off. This creates a plasma plume that flies off of the surface, pushing the object in the opposite direction. What the researchers have done is combined this approach with the traditional gas nozzle of a rocket, so that the plasma plume and the gas flow work together, pushing the gas to supersonic speeds, while burning less fuel. The trick is making sure the shockwaves the laser introduces travel along the nozzle's inside walls. The other laser ablation methods could choke the nozzle's inlet with their shockwaves, reducing thrust.

Of course this work is currently theoretical, but it is bringing us close to a practical use for laser-propulsion systems. Such systems would dramatically affect space and aircraft, by reducing the need for fuel, thanks to remote lasers.

Source: The Optical Society

Comments (1) | Posted at 05:34AM PST by gebraset

Although Amazon launched its Fire TV Stick just a few days ago, the device is already experiencing shipping delays due to its overwhelming popularity. At this time the Fire TV Stick is still set to be released on November 19, 2014, and customers who bought the device early will receive it on that day or the day after. For customers who ordered the device just a day or two after its launch, however, as well as customers who purchase the device now, the checkout page explains that Fire TV Stick is expected to arrive after January 1, 2015. An Amazon spokesperson revealed that while the company produced a large quantity of the Fire TV Stick, demand simply outpaced supply. The spokesperson stated that "We're excited by the overwhelming customer response and we have teams working hard to build more as quickly as possible."

Source: CNET

Comments (0) | Posted at 05:11AM PST by gebraset

The Motion Picture Association of America and the National Association of Theatre Owners have announced an update to their joint policy that is aimed at preventing film theft in theaters. The updated policy includes smartphones, just as it did before, but also features text that outlines the banning of wearable recording devices. According to the MPAA and NATO, a zero tolerance policy is observed for recording devices of any kind within theaters, despite both entities having "a long history of welcoming technological advances." If an individual fails to put away his or her recording device, whether wearable or not, they will be asked to leave the theater immediately. Furthermore, the policy indicates that law enforcement authorities will be involved if illegal recording activity is thought to have taken place.

Source: NATO Reel Blog

Comments (0) | Posted at 04:57AM PST by gebraset

Google has officially released updates for a variety of its own Android applications, bringing them fresh new user interfaces that conform to its material design philosophy. The updates come just before the debut of Android Lollipop, the next major version of the Android operating system that brings enhanced security, performance improvements, and new features.

Google Play Games and Google Wallet both received more vivid colors and easier to navigate menus, with Wallet also supporting the ability to lock or cancel a physical Google Wallet card. Google Docs, Sheets, and Slides were also updated with refreshed user interfaces, which are now more colorful and consistent overall. Lastly, Google Camera received an update that provides users with a newly tweaked icon along with improved animations.

Source: TechHive

October 29, 2014
Comments (0) | Posted at 08:34PM PST by ClayMeow
The World Wide Web Consortium Publishes Final Specification for HTML5

It's been a long time coming, but HTML5 has finally received its World Wide Web Consortium (W3C) Recommendation. A W3C Recommendation essentially marks the final version of a standard, though later revisions can still be made. A Specification begins with a Working Draft, which in HTML5's case, was published way back in January 2008. HTML5 has had a rather bumpy road over the years, but has become increasingly supported across platforms and browsers. Now that the spec has finally been settled, it'll be interesting to see what further developments may arise.

Source: W3C via GamesIndustry.biz

Comments (0) | Posted at 07:58PM PST by ClayMeow

Google held its first Project Ara Developers Conference in April, bringing mobile developers together to get a first look at the Ara Module Developers Kit (MDK). Today, Google announced its second conference, which will actually contain two identical full-day events in two different locations and time zones. "The first event will be on January 14, 2015, with a central site in Mountain View and satellite locations at Google offices in New York City, Buenos Aires, and London. We will then repeat the same agenda for our developer friends in Asia a week later, on January 21, 2015. This second event will be in Singapore, with satellite locations at Google offices in Bangalore, Tokyo, Taipei, and Shanghai."

While the primary focus of this second conference will be the next major release of the Ara MDK (version 0.20), Google will also demo the latest Ara prototype and developer hardware, along with the company's plan for a market pilot in 2015. The deadline to apply for either event is November 26, 2014. Anyone can apply, but as the conference is targeted at developers, each application will undergo a review process. The registration fee, if you are selected, is USD$25-$200.

Source: Google ATAP

Comments (0) | Posted at 07:13PM PST by ClayMeow
Battlefield Hardline Breaking Out March 17, 2015

Electronic Arts has announced that its upcoming first-person shooter Battlefield Hardline will be arriving March 17, 2015 for PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. While I'm sure a lot of people will just jump into the cops-vs-robber multiplayer action, Hardline does actually have a single-player component. "Miami is embroiled in a drug war and officer Nick Mendoza has just made detective. Alongside his partner, veteran detective Khai Minh Dao, he follows the drug supply chain from the streets to the source. In a series of increasingly off-the-books cases the two detectives come to realize that power and corruption can affect both sides of the law."

Source: The Battlefield Blog

Comments (0) | Posted at 06:55PM PST by ClayMeow

Unsurprisingly, Ubisoft has once again incorporated several NVIDIA GameWorks technologies into one of its titles. Today, Ubisoft released a new video that highlights the NVIDIA GameWorks features incorporated into the PC version of Assassin's Creed Unity. NVIDIA GeForce GTX users will have access to NVIDIA HBAO+, NVIDIA Percentage-Closer Soft Shadows, NVIDIA GeometryWorks Advanced Tessellation, and NVIDIA TXAA. Of course there's also 4K support, which NVIDIA users can take advantage of even without a 4K display thanks to Dynamic Super Resolution.

Assassin's Creed Unity will release on November 11 in North America and November 13 in EMEA territories for Windows PC, PlayStation 4, and Xbox One. A Season Pass is also available with eight hours of additional content, including Assassin's Creed Chronicles: China, a unique 2.5D reimagining of the franchise.

Source: NVIDIA

Comments (0) | Posted at 05:17PM PST by gebraset

Although it was revealed back in June of this year that support for 60 FPS videos was coming to YouTube in the months following the announcement, the Google video service has remained faithful to its 24 FPS video support; that is until now. YouTube has begun to roll out support for 60 FPS videos across its entire service, and the results of its efforts are phenomenal. Due to the increased frame rate support, videos looks smooth and more fluid, especially for video game titles. In order to watch a 60 FPS video on YouTube, however, users must utilize Google Chrome and must watch the video at an HD resolution, such as 720p or 1080p.

Source: Kotaku

Comments (0) | Posted at 04:57PM PST by gebraset

Sprint has just announced that starting today, its Spark network is available in 17 new markets across the United States. According to Sprint, Sprint Spark is an enhanced 4G LTE service that is built specifically for data and is designed to deliver peak wireless speeds of 50 to 60Mbps capable devices. Sprint customers within the following cities will now be able to experience this unique combination of network technologies and spectrum capacity:

  • Sacramento, CA
  • Denver, CO
  • Bay City, MI
  • Flint, MI
  • Midland, MI
  • Saginaw, MI
  • Minneapolis-St. Paul, MN
  • Henderson, NC
  • Cleveland, OH
  • Columbus, OH
  • Mount Vernon, OH
  • New Philadelphia, OH
  • Tiffin, OH
  • Youngstown, OH
  • Ogden, UT
  • Seattle, WA
  • Sheboygan, WI

This latest Sprint Spark rollout provides assurance that Sprint will fulfill its plans to reach 100 million Americans with Sprint Spark 2.5GHz coverage by the end of this year.

Source: Android Police and Sprint

Comments (0) | Posted at 02:07PM PST by Guest_Jim_*

Wires carrying electrical currents surround us in buildings and offices, just as we can clutch electronic devices in our hands. All of these wires, no matter their size, resist the currents the carry, which results in energy being lost as heat, but that may change in the future. Superconductivity is a special state some materials can enter that allows currents to flow without resistance, and now researchers at Brown University have found a kind of superconductivity first described fifty years ago.

The kind of superconductivity that has been studied for decades relies on Cooper pairs, which are pairs of electrons, with one having an up spin and the other a down spin. Unlike single electrons, these pairs are able to flow through a superconductor with little interference. When exposed to a strong magnetic field though, the pairs can be ripped apart, but in theory, some superconductors will instead take on a new kind of superconductivity. To study this, the researchers had to use an organic superconductor that is comprised of ultra-thin sheets stacked atop each other and, counterintuitively, raise its temperature. Normally higher temperatures destroy quantum effects, like superconductivity, but here it actually grew the window needed to observe Andreev bound states. These states are groups of like-spin electrons, forced together by a magnetic field that can flow through non-superconducting regions, without resistance

Obviously this discovery will impact the future of superconductivity, but it may also affect studies into astrophysics and spintronics. The latter is a potential replacement for electronics that could promise faster and more efficient computers.

Source: Brown University

Comments (0) | Posted at 11:12AM PST by gebraset

Google has officially released Google Fit, an Android application that is capable of capturing walking, running, and cycling data. The application is similar to Moves, which was acquired by Facebook earlier this year, in the sense that it is able to deliver the captured data into useful charts and diagrams which can be easily sorted by days and weeks. Goals are supported within Google Fit, and the application can even provide recommendations based on overall performance.

Third-party applications are able to connect to Google Fit and it supports Android Wear as well. While the application can collect fitness data itself thanks to the myriad of different sensors found within modern smartphones, Google Fit is meant to be a central hub for fitness information from all types of devices. Confirmed partners as of now include HTC, LG, Motorola, Nike, Noom, Polar, RunKeeper, Runtastic, and Withings.

Google Fit is available for immediate download from Google Play.

Source: The Next Web

Comments (0) | Posted at 10:25AM PST by Guest_Jim_*

Though it has been awhile, I can remember a number of times in school when a teacher could not quite align a projector's image on a wall. Imagine trying to accomplish the same task on a curved or uneven surface, instead of a flat wall or screen. While there are means of doing just that, they are flawed. Researchers at Fraunhofer IOF, however, have a new solution that not only makes it possible, but at very high speed.

Traditionally the aperture of the projector has to be closed down, to create a sharp image on a curved or uneven surface, but this reduces the brightness of the image. The Fraunhofer solution still uses a small aperture size of 0.8 mm, but employs an array of microprojectors that can overlay their images, brightening the projection. Over one hundred of these microprojectors are in each 1 cm x 1 cm element of the larger projector. Each microprojector itself consists of a micro-slide projector and projection lenses, with a single LED. Beyond allowing for projection onto non-flat surfaces, this design also makes it easier to adapt to the geometry of the surface, as the slide array can be altered, instead of the entire optical system.

Further this projection system can project about 1,000,000 images a second, which is roughly ten thousand times faster than conventional projectors. This would be useful for projecting images from high-speed cameras.

Source: Fraunhofer Institute for Applied Optics and Precision Engineering IOF

Comments (0) | Posted at 10:06AM PST by bp9801

The middle of the week has arrived, with plenty of reviews in tow for you to check out. We have a look at the Gigabyte GeForce GTX 970 G1 Gaming video card, which features an impressive factory overclock and a custom cooler to keep it all running long into the night. On the AMD side of things, there's the HIS Liquid-cooled R9 290X Hybrid IceQ, which makes use of a self-contained liquid cooler to keep the card cool. If it's your CPU that needs cooling, then perhaps the NZXT Kraken X41 Liquid CPU Cooler is the one for you. For some audio performance, there is a review on both the SteelSeries Siberia V3 headset and ROCCAT Kave XTD Stereo gaming headset. Lastly we have a look at the Pivos XIOS XS Entertainment Center, which runs a custom XBMC skin for all your media needs.

Video Cards
Gigabyte GeForce GTX 970 G1 Gaming @ ThinkComputers
HIS Liquid-Cooler R9 290X Hybrid IceQ @ TechSpot

CPU Cooling
NZXT Kraken X41 Liquid CPU Cooler @ ThinkComputers

SteelSeries Siberia V3 @ LanOC Reviews
ROCCAT Kave XTD Stereo Gaming Headset @ Benchmark Reviews

Pivos XIOS XS Entertainment Center @ Madshrimps

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